Seraphy's Profile
Reputation: 188
Excellent
Website Information
- Group:
- Members
- Active Posts:
- 1595 (2.67 per day)
- Most Active In:
- Other Games (392 posts)
- Joined:
- Oct 02, 2010
- Profile Views:
- 6240
- Last Active:
Yesterday, 10:49 PM- Currently:
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My Information
- Member Title:
- Flower in the Mountain
- Age:
- 21 years old
- Birthday:
- October 9, 1990
- Gender:
-
Female
- Interests:
- Videogames, anime, manga, cosplay, drawing.
Contact Information
- E-mail:
- Private
- AIM:
-
LFRoyblazer
- MSN:
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dark_karasu@hotmail.com
- Website URL:
-
http://youtube.com/user/Royblazer
- Skype:
-
Royblazer
Blade & Soul
- In-game Name:
- Maiya
- Race:
- Gon
- Class:
- Kung-Fu Master
- Guild:
- Thieves Den
Posts I've Made
-
In Topic: Korean OBT Starts June 21st, Fatigue System Scrapped
Yesterday, 06:47 PM
Big Chief, on May 22, 2012 - 6:12 PM, said:I can't seem to find out what the fatigue system was.
So I'm here, asking what was the fatigue system for BnS and what did it do?
Please separate your answer into two, so I can get both the what and the why.
I don't think I can read between the lines at this time.
Vitality system / fatigue system.
Basically you start the game with blue vitality, which gives you 220% (used to be 200%) EXP gain. Green is 150% (used to be 130 and 100%). Gray is 10%. I heard there's a white (100%) that occurs after gray? Each last a certain percentage. I believe the recovery rate is 10 minutes = 1% in towns (where it displays the icon that it is recharging - you can regain while logged in and off). I'm not sure about the specifics of how it recovers from green to blue, a friend told me if you level while in green vitality, you recover 1 level of green before it goes blue again.
You also can only hold up to 5 levels higher than you in blue vitality. It doesn't keep racking up. The system is supposed to be for casual players, but for the hardcore players, people often run out of EXP fast. Your EXP gain is pretty much nothing at gray 'vitality'. -
In Topic: The Real-Life Picture Thread
Yesterday, 04:16 PM

Couldn't have asked for a better graduation day. Got to celebrate with my friend afterwards too. -
In Topic: Maxlevel content
Yesterday, 03:32 PM
Shouky, on May 22, 2012 - 3:24 PM, said:Hi guys
I've watched a lot of videos and livestreams during CBT 3 and was fairly impressed of what i've seen.
But so far i only saw much pve/leveling/questing content.
I'm wondering now how the maxlevel content in B&S will be. Because i think when the game only focuses in quests and leveling it might get boring after a time. For me the most important is that once i reach max level the game really starts for me. That i can invest time in the game to get good gear for pvp/pve.
As i know, they didn't confirm a guild system yet and i can't imagine big dungeons with strong bosses in this game, as you can only group up with three people. And besides the few fraction quests i haven't seen some really good PVP (what is most important to me in an mmorpg), there are no battlegrounds and no duel system yet.
What do you think? Didn't they implement these things yet because they wanted the testers to discover the world and it's quests/mobs/dungeons and hit level cap so people don't waste time and only get to level 30. Or will the game contain pure leveling/questing (dailies)?
I think when they don't implement some good endgame content i'd get bored of the game fast, and an epic game like this definitely doesn't deserve something like this after all this hard work. As i've never played aion, i don't know how they made it there. So i hope i'll get some good information and assumptions to make out in my mind how the game will be at the end.
Thanks in advance and have fun waiting for OBT
They have a guild system in place, and it ties in with the PvP factions (AKA if you are in Lawful League, you can only join a Lawful League member guild). Think Elyos vs. Asmodian, but you have the opportunity to switch. A large part of the game is focused on story and PvE. Though that seems to be changing with higher level, I believe they're trying to orient more players towards PvP at higher level.
As it stands now, I do not see end content being anything besides PvP. The developers stated that they were going to implement some dungeons requiring more than 4 payers, but I do not know much else about that. I still want to see where they go with the story. B&S is incredibly story focused, more than other MMOs, and when that story ends, then PvE players will need something to do.
As for dueling, I do not think they're adding that system. People sorta use the non faction PvP outfits to duel, since many aren't likely to wear those. -
In Topic: Fun Things About Where You Live
May 21, 2012 - 11:13 PM
Cow tipping. -
In Topic: Thieves Den
May 20, 2012 - 10:29 PM
Ghastly, on May 20, 2012 - 12:08 PM, said:I have a feeling they'll add a true guild system when or a little after it releases. They probably don't want people making guilds and such in the beta phase.
If they didn't want people making guilds in beta, then they wouldn't have enabled them in the test.

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skullking2
Mar 17, 2012 - 10:40 AMRyochan
Dec 07, 2011 - 5:36 PMskullking2
Dec 04, 2011 - 11:10 AMillusory_idiot
Nov 28, 2011 - 9:48 PMskullking2
Nov 15, 2011 - 3:25 PMskullking2
Nov 14, 2011 - 1:49 PMskullking2
Nov 09, 2011 - 12:24 PMskullking2
Nov 09, 2011 - 12:13 PMYou should try guess that anime game on here .
http://www.bladeandsouldojo.com/topic/2127-guess-that-anime/page__pid__93348__st__1000#entry93348
You have to guess what anime the image is from
skullking2
Nov 09, 2011 - 12:03 PMskullking2
Nov 01, 2011 - 11:50 AMhttp://www.bladeandsouldojo.com/topic/3521-who-want-signature-of-the-week-contest-bk/
skullking2
Oct 26, 2011 - 9:17 AMskullking2
Oct 26, 2011 - 8:52 AMskullking2
Oct 26, 2011 - 8:45 AMskullking2
Oct 25, 2011 - 10:59 AMDemonare
Oct 20, 2011 - 10:04 PMAlso just noticed your birthdate. Happy belated 21st birthday.