Blade & Soul Cash Shop Show By Steparu
#61
Posted Sep 27, 2012 - 1:14 PM
#62
Posted Sep 27, 2012 - 1:27 PM
#63
Posted Sep 27, 2012 - 1:57 PM
Fishcake, on Sep 27, 2012 - 1:14 PM, said:
getting gems in game is much dependent on how good the player fight. if you fight really bad your chance of getting gems decrease. vice versa.
i don't know the exact formula but from observation i am sure the game factors in how fast you kill your target, and how much damage you take while you fight, into the formula for how often you get the dungeon key drop, and also how strong the gems you recieve from the chest is. which means getting weapon gems is directly in the player's control. so if you can't get good gems, don't blame cash shop, don't blame the game, improve your shitty skills
This post has been edited by DayBreeze: Sep 27, 2012 - 1:59 PM
#64
Posted Sep 27, 2012 - 1:58 PM
Rick James: "
#65
Posted Sep 27, 2012 - 3:05 PM
DayBreeze, on Sep 27, 2012 - 1:57 PM, said:
i don't know the exact formula but from observation i am sure the game factors in how fast you kill your target, and how much damage you take while you fight, into the formula for how often you get the dungeon key drop, and also how strong the gems you recieve from the chest is. which means getting weapon gems is directly in the player's control. so if you can't get good gems, don't blame cash shop, don't blame the game, improve your shitty skills
Guess I better hope I'm not a crappy Kung-fu master. ><
#66
Posted Sep 27, 2012 - 3:42 PM
Ryochan, on Sep 27, 2012 - 1:58 PM, said:
Color dye was available in aion, why do you prefer that its available in a cash shop?
One of my favorite things back in wow was when our raid group organized weekly raids into zul aman to get people bears, and it really made the group come together and work for a common goal. After a bunch of months the 15 that joined the bear raiding group all had their mounts. I did raid bunch of years together with that group, but the highlight was definitely those kinds of raids.
Special items inside the game adds value to mmorpg, and you could never get that stuff from cash shops. Give me value for a subscription, but don't ask me to spend more money for stuff that should be in the game.
#67
Posted Sep 27, 2012 - 3:45 PM
1. EXP Boost. Negligible, doesn't matter, not important, not a real advantage. But if you want to believe it is, have fun with that.
2. Cosmetics. No brainer.
3. Weapon Gems I don't agree with, don't know if they will give a significant boosts but I don't think they should be in the shop. But I am 99% sure it won't be in the NA/EU version. They aren't that stupid, maybe it'll fly over there but it won't fly here.
4. Cash Shops are going to be in EVERY MMO from now on, P2P, B2P or F2P. IT worked in P2P, it grants more money, games are produced by companies, companies aim is to make money, the consumer has spoken and P2P customers are willing to throw money at P2P cash shops. So get over it, it won't change as long as it turns a profit. So unless you plan to somehow rally the troops you'd better get over the whole Cash Shop stigma because it's here to stay.
#68
#69
Posted Sep 27, 2012 - 4:12 PM
Shaigh, on Sep 27, 2012 - 3:42 PM, said:
One of my favorite things back in wow was when our raid group organized weekly raids into zul aman to get people bears, and it really made the group come together and work for a common goal. After a bunch of months the 15 that joined the bear raiding group all had their mounts. I did raid bunch of years together with that group, but the highlight was definitely those kinds of raids.
Special items inside the game adds value to mmorpg, and you could never get that stuff from cash shops. Give me value for a subscription, but don't ask me to spend more money for stuff that should be in the game.
Aion had already made it apart of the game with gatherables. Hyung I believe, talked about not having color alternatives (WHYYY Q_Q). Most of the costumes are epic! However the color to some of them make them less appealing to me =/.
Rick James: "
#70
Posted Sep 27, 2012 - 6:04 PM
Shinaji, on Sep 27, 2012 - 3:45 PM, said:
1. EXP Boost. Negligible, doesn't matter, not important, not a real advantage. But if you want to believe it is, have fun with that.
2. Cosmetics. No brainer.
3. Weapon Gems I don't agree with, don't know if they will give a significant boosts but I don't think they should be in the shop. But I am 99% sure it won't be in the NA/EU version. They aren't that stupid, maybe it'll fly over there but it won't fly here.
4. Cash Shops are going to be in EVERY MMO from now on, P2P, B2P or F2P. IT worked in P2P, it grants more money, games are produced by companies, companies aim is to make money, the consumer has spoken and P2P customers are willing to throw money at P2P cash shops. So get over it, it won't change as long as it turns a profit. So unless you plan to somehow rally the troops you'd better get over the whole Cash Shop stigma because it's here to stay.
/thread
Seriously though, unless the weapons and gems were like low level with higher level stats etc, then even those wouldn't have that much of an impact so long as they aren't exceedingly rare things. Not to mention it's highly unlikely they'll make it to the Western cash shops since Western players don't play that.
The people who feel as though they're being forced to buy exp boosts and things like that from the cash shop in order to keep up with the Joneses are particularly silly. But I guess if you feel like you have something to prove or would feel small if you weren't the first person to hit level cap then go nuts. I've spent enough money in cash shops in the past to know how childish and small it is to inconvenience yourself just to compete with others. But I suppose without people like that we'd never see stories like people dying at their desks and neglecting loved ones in order to teach ourselves restraint...harhar.
#71
Posted Sep 27, 2012 - 6:11 PM
Brotillian, on Sep 27, 2012 - 6:04 PM, said:
The people who feel as though they're being forced to buy exp boosts and things like that from the cash shop in order to keep up with the Joneses are particularly silly.
YES
Brotillian, on Sep 27, 2012 - 6:04 PM, said:
YES
Brotillian, on Sep 27, 2012 - 6:04 PM, said:
YES YES YES. LOL. the ones that want to compete in the leveling race. too pitiful.
#72
Posted Sep 27, 2012 - 7:07 PM
Quote
Yeah I think what Ryo was saying is that dyes would probably be a cash shop item in BnS (If they put them in at all). But obviously no one would prefer it this way =P. If they were free and a part of the game/crafting itself.... mmmmmmm so much better
On another note as far as exp scrolls go. I'm way behind my guild and friends in GW2 in levels (burnt out on it I guess), but I still cbf buying exp scrolls to catch up. Even though I say it's a good idea for catching up on lvls.... I'd still prefer to take my time and take in the game I guess.

“All of my enemies shall die by this blade.”
#73
Posted Sep 27, 2012 - 9:12 PM
DayBreeze, on Sep 27, 2012 - 1:57 PM, said:
i don't know the exact formula but from observation i am sure the game factors in how fast you kill your target, and how much damage you take while you fight, into the formula for how often you get the dungeon key drop, and also how strong the gems you recieve from the chest is. which means getting weapon gems is directly in the player's control. so if you can't get good gems, don't blame cash shop, don't blame the game, improve your shitty skills
Play like shit and compensate it with cash shop.
LawL, I'm out ~~~~
#74
Posted Sep 27, 2012 - 9:27 PM
#75
Posted Sep 28, 2012 - 5:57 PM
Vile Samael, on Sep 27, 2012 - 9:27 PM, said:
Never said it's P2W.
I said it's imbalanced.
And there's nothing you can say to prove it otherwise.
Only balanced cash shop is purely cosmetical cash shop with untradeable items.
Anything else is imbalanced.
Might as well not argue with someone who puts words into my mouth and ignores everything I've actually written.
#76
Posted Sep 28, 2012 - 6:10 PM
Or am I just thinking of an alternate universe version of "Pay to Win"?
#77
Posted Sep 29, 2012 - 12:38 AM
Lagoz, on Sep 28, 2012 - 5:57 PM, said:
I said it's imbalanced.
And there's nothing you can say to prove it otherwise.
Only balanced cash shop is purely cosmetical cash shop with untradeable items.
Anything else is imbalanced.
Might as well not argue with someone who puts words into my mouth and ignores everything I've actually written.
It's quite clear you don't have a grasp of "balance" and what can upset it. You can't even give reasons why you feel the way you do. I'll make this easy:
Gold sellers = bad. Tradeable cash shop items are a good way to combat gold selling because people who have the cash to spend the money on gold can instead keep it all in the economy. It keeps gold selling relatively in check and players happy. Exp boosts are negligible at best, having a higher level than someone else does nothing unless your guild is handing out rewards or something idiotic.
#78
Posted Sep 30, 2012 - 6:45 AM
DayBreeze, on Sep 26, 2012 - 6:08 PM, said:
EXP boost? that's not pay to win. if a level 30 fights another level 30 with EXP boost, the boost won't make their hits stronger and harder. it won't make them run faster in combat, it won't increase their battle stats...... which then just lets us all see that you guys have no idea what 'pay to win' is.
if they wanna introduce a cash shop item that gives infinite run stamina, that would be fine, it does NOT effect combat.
Exactly my opinion and thanks for saving me time to write this xD
#79
Posted Jan 06, 2013 - 2:14 PM
#80
Posted Jan 07, 2013 - 6:44 AM
PS to touch on the subject on P2W, Pay to win implies giving 1 player a gross advantage over another this is mainly done through things such as giving them actual combat stats or giving them various other boons that are too strong within a direct and sometimes indirect sense. Lets say that they start selling Max lvl Gems that are Obviously going to be a high valued item. This Directly is not P2W but depending on how hard it is to obtain said gems it can become P2W, it will also grossly effect the in-game economy due to people reselling them making the cash shop a Indirect gold market.
PPS. the idea of giving 1 person infinite stamina was imo a flawed example in a game with open world pvp if someone can just run away forever it forces u to give up chase this kills the possibility of interesting dynamic stories players could have had about chasing some guy who killed a bud down etc.
This post has been edited by Mythicalbrit: Jan 07, 2013 - 6:53 AM

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