Blade & Soul Dojo: Final Fantasy XIV - Reborn - Blade & Soul Dojo

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Final Fantasy XIV - Reborn Rate Topic: ***** 4 Votes

#161
User is offline   Valadhiel 

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Posted Nov 16, 2012 - 2:00 PM

LOL ... Ryochan. :big_smile:
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#162
User is offline   Famfrit 

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Posted Nov 17, 2012 - 12:03 PM

Completely off topic but I found this really awesome picture yesterday.

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I sodding love Eorzea
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#163
User is offline   Ghastly 

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Posted Nov 17, 2012 - 12:25 PM

Final Fantasy art style (which is translate into the game) has this distinct look about it that one can't help but love. It's really too bad that the release is far away.
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#164
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Posted Nov 17, 2012 - 2:46 PM

I can't wait for the reboot. It's practically new a game!
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#165
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Posted Nov 17, 2012 - 10:54 PM

Hey guys i got a few questions and stuff about FFXIV and also some info too..

My question; Did they ever plan to release more content after the "last fight" light increase level cap, add new skills, and all that?


Another thing is... A bunch of friends of mine are gunna be trying to play on Durandal server if the names are the same. Which i assume they are if theyre keeps the old characters. So if anyone would like to join us on that server feel free! make friends and such!

Ontop of that its said that we be able to re-customize our characters in the 2.0 release, as well as change our name. I dont know if that means change servers too but hopefull we can! But if not im still going to change my server to durandal. Im a white mage so ill be healing and stuff. Hopefully we can all play together ^_^

On that server note btw; if the servers arnt the same ill post what server my crew is going too :) i think some people from the dojo may join too :P

This post has been edited by Arec: Nov 17, 2012 - 10:54 PM

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#166
User is offline   Ghastly 

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Posted Nov 17, 2012 - 11:15 PM

Sure Arec, if I ever get into FFXIV beta I'll join the server you're on :yes:
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#167
User is offline   Famfrit 

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Posted Nov 18, 2012 - 8:53 AM

Why don't we make 'Durandal' the official Dojo server? So we can all play together ^_^

Unless time differences would be too much of a problem :/

EDIT: Latest bit of news http://kotaku.com/59...g=final-fantasy

This post has been edited by Quasar97: Nov 20, 2012 - 2:46 AM

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#168
User is offline   reddyxm 

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Posted Dec 11, 2012 - 5:19 PM

I can't wait for FFXIV AAR to be released. I'm really looking to quench my MMO thrist.
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#169
User is offline   Ryochan 

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Posted Dec 11, 2012 - 5:26 PM

Meh after looking at the "improved combat", I became less interested, but I will still try it. I'm just not a fan of the console-style turn based RPG style in FF as an online feature.
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#170
User is offline   Vhex 

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Posted Dec 11, 2012 - 5:29 PM

I really wish I could play the beta, it's a good looking game. I really was never interested in FF mmos because they lacked pvp but since they are adding in the reboot I can't find a reason not to like it. If only I could get my friends to play that game <.<
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#171
User is offline   Famfrit 

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Posted Dec 12, 2012 - 11:33 AM

The combat looks soo dull :cry:
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#172
User is offline   Ghastly 

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Posted Dec 12, 2012 - 4:24 PM

I like the combat, it's FF combat :yes:
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#173
User is offline   Famfrit 

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Posted Dec 12, 2012 - 4:36 PM

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I like the combat, it's FF combat


Which honestly wasn't overly amazing in the first place.... but it didn't need to be as it had the story to back it up... to quote Extra credits once again.... plus you had a party which you could control.... moan moan mona lisa :(

sigh... at least it's kinda flashy
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#174
User is offline   Manes 

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Posted Dec 12, 2012 - 4:57 PM

View PostQuasar97, on Dec 12, 2012 - 4:36 PM, said:

Which honestly wasn't overly amazing in the first place.... but it didn't need to be as it had the story to back it up... to quote Extra credits once again.... plus you had a party which you could control.... moan moan mona lisa :(

sigh... at least it's kinda flashy


Give it some time, I do believe it's still in late Alpha so things can still change. Yoshi is very reactive of what fans want.
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#175
User is offline   Ghastly 

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Posted Dec 14, 2012 - 12:09 PM

View PostQuasar97, on Dec 12, 2012 - 4:36 PM, said:

Which honestly wasn't overly amazing in the first place.... but it didn't need to be as it had the story to back it up... to quote Extra credits once again.... plus you had a party which you could control.... moan moan mona lisa :(

sigh... at least it's kinda flashy

Very valid point about being able to control up to 3-4 characters in the main FF games as opposed to 1 in the online FFs.

They better speed up the fighting or make positioning like moving around important.
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#176
User is offline   spencerBAXLEY 

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Posted Dec 14, 2012 - 12:45 PM

View PostGhastly, on Dec 14, 2012 - 12:09 PM, said:

Very valid point about being able to control up to 3-4 characters in the main FF games as opposed to 1 in the online FFs.

They better speed up the fighting or make positioning like moving around important.

I think that may be why I never really gave the online FFs much of a chance. It really looked like a traditional semi-turn-based RPG but online, which looked like it would be pretty slow-paced. I dunno, I'm interested in seeing all the changes they're making to it though.
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#177
User is offline   Tashigi 

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Posted Dec 14, 2012 - 1:13 PM

View PostGhastly, on Dec 14, 2012 - 12:09 PM, said:

They better speed up the fighting or make positioning like moving around important.

This is why people need to wait/try it.
Positioning has ALWAYS been incredibly important in FF11 and even FF14. Speed is also incresed through items/group buffs.
The Thief class in particular can deal more damage from behind and apply effects from the sides. This is why some classes are more powerful solo than others.
For instance, a Ninja tank with a Thief DPS is an amazing combination; because the Thief can transfer all the threat/hate to the Ninja, who can deal with the attacks from the target, while the Thief deals more and more damage, as he can stay behind the target.

I believe the game will be more FF11 oriented than anything and if so, then the game is likely 80-90% group based and the other 20-10% is solo.
But you know, gotta wait and see...
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#178
User is offline   Famfrit 

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Posted Dec 14, 2012 - 2:07 PM

At least they're doing the awesome blade and soul thing where quests are more of a conversation between characters rather than a block of text. Hopefully the story aspect of this game will be enough to drive it forward :/

EDIT: in case anyone missed:

plus the new video on gathering and crafting ^_^

This post has been edited by Quasar97: Dec 14, 2012 - 2:32 PM

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#179
User is offline   Seraphy 

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Posted Dec 14, 2012 - 2:33 PM

Urgh, I hate large client downloads.
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#180
User is offline   Tashigi 

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Posted Dec 14, 2012 - 2:58 PM

PUSH IT TO THE LIMIT SERA.
PRESS THAT DOWNLOAD KEY... TO THE LIMIT!
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