Servers for NA/EU pve, pvp, and rp
Posted Aug 10, 2012 - 12:46 PM
You can also discuss why you want that type of server
I want a pve server because I log in to have fun, quest, craft, earn money, and grow as a guild. I don't log in to be ganked the second I sign in. PVE servers can have arenas and even optional dobok pvp.
Teambloodlust won't have to change anything but the requirements for pvp. Remove them and make those rewards available through pve.
Let them know before it's too late!
Posted Aug 10, 2012 - 1:23 PM
How would a PvP server be set up with the factions? Would there be a purpose in the factions at that point?
Posted Aug 13, 2012 - 2:45 PM
This solves every problem imaginable and everyone is happy.
I personally play a lot in PVE servers due to most of my friends leaning towards them.
But I have alts in PVP servers in any MMOG that allows it.
RP servers can be fun, too. But I often end up avoiding them 'cause people get far too much into character for my tastes.
Ah, Sera, you could setup factions kind of like other games have.
Or remove it all together and just leave the outfits there for reputation purposes only. Kind of like how WOW is with tabards.
PVP'ers wouldn't really care if it's free for all PVP anyway.
This post has been edited by 回し蹴り ★: Aug 13, 2012 - 2:42 PM
Katzbalger, Option, Miku, Nuh, Mai, Carue, Style, Enel, Hsien Ko, etc.
Posted Dec 12, 2012 - 5:41 PM
no need for a separate server.
if you choose to participate in pvp, you just switch over to your "faction dobok" and its gametime.
Why would it be any different than this? I mean, there are factions for a reason, right? And there are faction doboks for a reason, right?
I think it's like that in the korean servers too, if I'm not mistaken. I don't really get why would they feel the need to change this, I mean, it's pretty fair in my opinion.
This post has been edited by screech: Dec 12, 2012 - 5:42 PM
Posted Dec 12, 2012 - 5:48 PM
works out for both of us.
not like aion (at least lower level) where you can get ganked (rift/abyss) while on a middle of a quest.
i mean hell, i wore the wrong dobok in town and got beat up by guard npcs....
no need for a separate server.
however, a timezone server (east/west/central/mountain) may be needed at launch?
Posted Jan 01, 2013 - 12:37 PM
From PvE view it obviously does not make difference. But PvP have a bit different nature. Option for "PvP only when I want" have sense from PvE point of view only..
But good PvP need consequences. And I do not talk about idiotic death penalty, but possible revenge. PLayer A can gank player B, but in player B must have way to take revange. That is what make OWPvP exciting - You can hunt your target without barriers, but you can became target as well .
That why I want non-consensual PvP servers for EU/NA.
Posted Apr 04, 2013 - 10:14 AM
So I prefer PvE.
And question: whats a RP server? What can I expect from a Rp server?
An RP Server is referring to a "Role-Playing" Server. Quite similar to PvE. But more focused on raiding, gear specs, etc.
This post has been edited by Boseiai: Apr 04, 2013 - 10:20 AM