Looking back at some earlier blade and soul videos, I am seeing class skills that have yet to be implemented/ shown. Does this mean that a lot of these skills have been scrapped? or is it just because of the low level cap in all of the betas that we haven't seen them?
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Unseen skills? what do you think?
#2
Posted Feb 21, 2012 - 2:35 PM
It could be eather. They could just be sitting there locked because the devs don't want people to use them yet for some reason,

"Yesterday is history, Tomorrow is a mystery. But today is a gift. That's why they call it the present. - A Wise old turtle"
"If your life had a face I would punch it" -Kim Pine, Drummer
#3
Posted Feb 21, 2012 - 4:03 PM
#4
Posted Feb 21, 2012 - 6:35 PM
Could be any combination of skills changed into something else, skills scrapped, skills haven't been seen yet due to levels. I have more of a feeling that it's more of skills changed / haven't been seen yet though.
#5
Posted Feb 21, 2012 - 11:35 PM
The 1 thing I hope they do is stick to 1 style and stay with it. I hate how World of Warcraft talent system they keep changing it in different ways.
1st way: Here is your talent point spend them anyway you want.
2nd way: Ok you need to choose a specialty and you need to put X amount to go to another tree.
3rd way (Mists of Pandora) Ok every X level you choose from these 3 and then when you hit the next X level you choose from these 3.
It's like they keep dumbing it down....pretty soon there won't be a talent system
As long as they keep it open and customizable i'm fine with it.
1st way: Here is your talent point spend them anyway you want.
2nd way: Ok you need to choose a specialty and you need to put X amount to go to another tree.
3rd way (Mists of Pandora) Ok every X level you choose from these 3 and then when you hit the next X level you choose from these 3.
It's like they keep dumbing it down....pretty soon there won't be a talent system
As long as they keep it open and customizable i'm fine with it.

"Yesterday is history, Tomorrow is a mystery. But today is a gift. That's why they call it the present. - A Wise old turtle"
"If your life had a face I would punch it" -Kim Pine, Drummer
#6
Posted Feb 21, 2012 - 11:50 PM
It can mean anything, really.
Developers can deem an ability too powerful or game breaking depending on how the balancing sketches pan out, when constructing a good MMOG environment and establishing synergy between classes and flow in combat.
When balancing a game, this process can pacify a great number of abilities and empower many others.
Sometimes abilities however, are so odd and out of place, that developers often leave them for later revisions. Typically these obscure abilities end up as end game content abilities that are obtained through quests once the developers can make sense out of them and find them a good spot in the game's synergy and flow as far as combat and balance go. Other times, you'll see them in expansions. But usually with the same reasoning behind them.
In other words, what you usually see in early stages of MMOG, much like developers often advise and warn, can change at any given time.
This is because everything you see up until OBT, is in testing phases and not polished.
Alpha and Closed Beta stages are primarily used for this purpose and naturally, to test bugs and how the game works.
But overall, it's all about the synergy and flow of everything. Everything has to fall into place.
This takes a lot of time. Much more than one can imagine. Often taking years.
Think about all the little things around a single ability: The animations, the effect, how useful it will be to you and your group or your raid, how powerful it'll be in PVP and how effective it'll be in PVE, is it too powerful in PVP? is it too weak in PVE? and so on and so forth.
Now think about it in this perspective: That's just one ability out of hundreds! This on top of having to balance the environment, mechanics, terrain, etc, etc, etc.
In short: It's a shit load of work.
Developers can deem an ability too powerful or game breaking depending on how the balancing sketches pan out, when constructing a good MMOG environment and establishing synergy between classes and flow in combat.
When balancing a game, this process can pacify a great number of abilities and empower many others.
Sometimes abilities however, are so odd and out of place, that developers often leave them for later revisions. Typically these obscure abilities end up as end game content abilities that are obtained through quests once the developers can make sense out of them and find them a good spot in the game's synergy and flow as far as combat and balance go. Other times, you'll see them in expansions. But usually with the same reasoning behind them.
In other words, what you usually see in early stages of MMOG, much like developers often advise and warn, can change at any given time.
This is because everything you see up until OBT, is in testing phases and not polished.
Alpha and Closed Beta stages are primarily used for this purpose and naturally, to test bugs and how the game works.
But overall, it's all about the synergy and flow of everything. Everything has to fall into place.
This takes a lot of time. Much more than one can imagine. Often taking years.
Think about all the little things around a single ability: The animations, the effect, how useful it will be to you and your group or your raid, how powerful it'll be in PVP and how effective it'll be in PVE, is it too powerful in PVP? is it too weak in PVE? and so on and so forth.
Now think about it in this perspective: That's just one ability out of hundreds! This on top of having to balance the environment, mechanics, terrain, etc, etc, etc.
In short: It's a shit load of work.
I hear it's amazing when the famous purple stuffed worm in flap-jaw space with the tuning fork does a raw blink on hara-kiri rock. I need scissors! 61!
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