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All about Summon swords Rate Topic: -----

#1
User is offline   343_Guilty_Spark 

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Posted Oct 01, 2011 - 6:21 AM

Summoning Swords (어검술 -御劍術) is known as the ultimate stage of sword mastery. It's a stage when you can control your swords only with your mind without any physical forces.
BnS represents this skill by summoning 5 more swords out of nowhere, but the original myth has nothing to do with any summoning.


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Summoning swords pushes nearby enemies away, knocking them down at the same time



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When summoned, your total Sword Chi becomes 6, each representing the very swords you summoned. The basic attack(LMC) shoots the swords one by one using 1 Sword Chi every time you shoot them out. When the sword you shot comes back the Sword Chi also regenerates.
When you use up all 6 Sword Chi at your disposal, the Summon Sword Stance ends automatically.

The closer you are to the target, the less time the sword takes to come back, meaning in right distance and speed, you can use the basic LMC attack as long as you want


There were two skills available in Summon Sword Stance during 2nd CBT
The first one is Summon consecutive strikes (어검연속베기)

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Your swords circle around the target striking them for about 5 seconds and it takes you back to the normal stance. you can engage the enemy while this skill is active.




The second skill is Spirit of heaven (회천령)

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This one makes the swords to circle around you, giving damage to any opponents nearby.



Blade master talent tree

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Last 3 tiers including

Train Summon Swords - you can now engage multiple enemies with summoned swords.
Withdraw summoned swords - withdraws all swords in action, pulling enemies you struck toward you.
Summon protective swords - protects allies that are in exhaustion state
Summon defending swords - all allies in 10m radius do not take any damage for 5 seconds
Spirit of thunder - pins down summoned swords to the ground, striking enemies nearby with thunderbolt
Lightning swords - shoots out a sword that interrupts enemy casting for 8 seconds
광검 - using 3 Sword chi, gives heavy damage to a target area.
Explosive swords -using 3 Sword Chi, stuns a target, and all enemies nearby.
Heavy swords - shoots out all swords under your control to a target, doing heavy damage.
(all skills above are active in Summon Sword Stance)

were not available during 2nd CBT



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Some of the icons in the talent tree above should be replaced by ones in this picture. you can pretty much guess which icon indicates each skill by the look of it.

This post has been edited by 343_Guilty_Spark: Oct 15, 2011 - 1:25 PM

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#2
User is offline   Kerberian Kitsune 

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Posted Oct 01, 2011 - 9:30 AM

I like this, I like this a lot. It appeals to someone like myself, whom regularly incorporates quick weapon switches - as to enable and disable some moves, yet not all - on the fly, to gain the effects or procs off one then rapidly flick to my default use set to gain that momentary yet instantaneous advantage. It's part of the reasons I was seen as so effective, and what I partially attribute to my successes across MMOs that allowed for it. This is not your typical MMO stance that's for sure; which frequently merely offer a passive bulk to some stats while depleting from another, and yet does nothing more active than that.

While I knew of the majority already - still have my beady little eyes on the protection line up of swords and the 'silencer' - the consta'-AoE one and the lightning rod AoE are new to me. This has moved a long way since the simple trail-y slashy antics of the simple blow-up AoE that a fair many individuals were reduced to wordlessly gawping in silence back in the day - I was never really impressed by that skill myself, but that may is just me, so it's good to know they've added such a varied repertoire to the form by this stage of the game.

Oh and as for the 2-in1 KD, that's even more awesome; I remember that was one of the first things I noticed in some of the high-end BM footage. Being a KD combo specialist - by that I mean, I like playing classes in MMOs whose physical form of CC is KD centric rather than stunning or immobilizing by way of roots - and frequently paired up with a reactive KD'er as a duo; I feel I can get a lot of mileage out of that.
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#3
User is offline   Seraphy 

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Posted Oct 01, 2011 - 9:49 AM

I'm on the fence about summoned swords. They seem too much like an ultimate defense type of thing (not to mention the 3-5 second parry BMs can use outside of summon swords). You could knock down a person and dominate them as a KFM, but a BM can still hit you with his swords, and cause equal the amount of damage pretty much.

This post has been edited by Seraphy: Oct 01, 2011 - 9:50 AM

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#4
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Posted Oct 01, 2011 - 11:25 AM

and this is why i would never pvp a blade master lmao
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#5
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Posted Oct 01, 2011 - 11:33 AM

How comes KFM has no curbstomping move like summoning swords? Hmph ):< (unless I never saw anything as flashy yet)
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Posted Oct 01, 2011 - 12:15 PM

We get... boxing... :confuse: It gives a passive percent chance to parry and counterattack or something like that...

Which is totally not as cool as summoning swords.... Mind you though I haven't seen any other class get such a drastic stance switch so I'm not exactly sure how this will work out since it seems like BMs get a bit too much in terms of cool stuff that is also super useful
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#7
User is offline   Yox 

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Posted Oct 01, 2011 - 12:20 PM

View PostRamenNoodles452, on Oct 01, 2011 - 12:15 PM, said:

We get... boxing... :confuse: It gives a passive percent chance to parry and counterattack or something like that...

Which is totally not as cool as summoning swords.... Mind you though I haven't seen any other class get such a drastic stance switch so I'm not exactly sure how this will work out since it seems like BMs get a bit too much in terms of cool stuff that is also super useful

Wtf? boxing... :| That's totally not cool, man.

If it's boxing it better be a stance that allows the KFM to grow an extra 4 arms. Also the ability to shoot out fists of chi, otherwise that's... uncool :|

This post has been edited by Yox: Oct 01, 2011 - 12:26 PM

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#8
User is offline   Kerberian Kitsune 

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Posted Oct 01, 2011 - 12:32 PM

View Postpixus, on Oct 01, 2011 - 11:25 AM, said:

and this is why i would never pvp a blade master lmao


You mean I get a passive fear bonus on top of all'a those other perks? COOL! It's only effective against KFMs at the moment, but I imagine that'll expand into other areas given enough time... and here I thought KFM with their guard breaking capabilities were going to be my chosen pursuit's bane; so much for that. ^___^

The BM was always first and foremost described as a class favored by a true tactician; so while the damage from the various skills may get tweaked hither and dither along the way, I feel the underlying mechanics will stay the same. An unfortunate thing to say, and a realization that's much to the chagrin of those that abhor their evident flexibility. I almost feel as if they have much in common with the typical enchanter class - or at least the ones I played; I could have 'em perform under any manner of role save for healer, under most circumstances. More accurately speaking from my pool of experiences though; it is the most alike the inquisitor I played in EQ2; in that I could offer to be three things at a glance; DPS, off-tank or healer.

The real key, to playing an effective BM; is to not be intimidated by the nigh on convoluted mess of versatility they offer, and rather make the most out of it all - and for that reason alone, expect to see a lot of crappy BMs. On the bright side, although BM has been dominating the celeb' flash reel for now, you guys honestly haven't seen a lot of what the KFM might be able to do in the really high end; you may just have to wait for it a little longer. I know as a templar in Aion I had to wait until level 40 before I started really putting out the essential numbers I was eventually capable of. If that is still not the case then... uh, sorry? Play a more graphically impressive class if you're not into throat-clenching subjugation type antics. *shrug*

On a side-note resuming on that last sentiment; you guys have more enforced KDs rather than reactive ones... and besides the - yet again - reactive aerial the BM has, it really doesn't have many of what I call 'hard' physical CC moves - I don't count short-term or limited stun hard phys' CC, it's more of a semi-magical thing. Also, KFM have a lot more CC escaping moves than the other classes so far that I've noted.

ED: P.S. Relish thine frantic pugilistic ways!

This post has been edited by Kerberian Kitsune: Oct 01, 2011 - 12:33 PM

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#9
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Posted Oct 01, 2011 - 12:59 PM

yeah i know it almost seems as if bm's are the devs favorite kinda how hyang prefers females over male when it comes to his design

View PostKerberian Kitsune, on Oct 01, 2011 - 12:32 PM, said:

You mean I get a passive fear bonus on top of all'a those other perks? COOL! It's only effective against KFMs at the moment, but I imagine that'll expand into other areas given enough time... and here I thought KFM with their guard breaking capabilities were going to be my chosen pursuit's bane; so much for that. ^___^

The BM was always first and foremost described as a class favored by a true tactician; so while the damage from the various skills may get tweaked hither and dither along the way, I feel the underlying mechanics will stay the same. An unfortunate thing to say, and a realization that's much to the chagrin of those that abhor their evident flexibility. I almost feel as if they have much in common with the typical enchanter class - or at least the ones I played; I could have 'em perform under any manner of role save for healer, under most circumstances. More accurately speaking from my pool of experiences though; it is the most alike the inquisitor I played in EQ2; in that I could offer to be three things at a glance; DPS, off-tank or healer.

The real key, to playing an effective BM; is to not be intimidated by the nigh on convoluted mess of versatility they offer, and rather make the most out of it all - and for that reason alone, expect to see a lot of crappy BMs. On the bright side, although BM has been dominating the celeb' flash reel for now, you guys honestly haven't seen a lot of what the KFM might be able to do in the really high end; you may just have to wait for it a little longer. I know as a templar in Aion I had to wait until level 40 before I started really putting out the essential numbers I was eventually capable of. If that is still not the case then... uh, sorry? Play a more graphically impressive class if you're not into throat-clenching subjugation type antics. *shrug*

On a side-note resuming on that last sentiment; you guys have more enforced KDs rather than reactive ones... and besides the - yet again - reactive aerial the BM has, it really doesn't have many of what I call 'hard' physical CC moves - I don't count short-term or limited stun hard phys' CC, it's more of a semi-magical thing. Also, KFM have a lot more CC escaping moves than the other classes so far that I've noted.

ED: P.S. Relish thine frantic pugilistic ways!

yeah i know it isn't impossible for a kfm to take down a blade master in summon stance mode. You just have to think of a good strategy to do it. Ive just learned so far that kfm's can only do most damage at close range. We can't fit a target if they are far away throwing swords at us lol
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#10
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Posted Oct 01, 2011 - 1:10 PM

View Postpixus, on Oct 01, 2011 - 12:59 PM, said:

yeah i know it almost seems as if bm's are the devs favorite kinda how hyang prefers females over male when it comes to his design


yeah i know it isn't impossible for a kfm to take down a blade master in summon stance mode. You just have to think of a good strategy to do it. Ive just learned so far that kfm's can only do most damage at close range. We can't fit a target if they are far away throwing swords at us lol


You think? I mean. We've only got our fists and kicks. I say that's plenty for long range combat. :silly:

The question is, can you still use your Summon Sword skills when you're being dominated? I'd understand for the Summon Consecutive Strikes cuz that lasts over the course of several seconds if the skill was used before being dominated, but I don't think the BM will be able to keep using their basic summon swords attack while they have someone on top of them beating the snot out of their face.
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#11
User is offline   Seraphy 

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Posted Oct 01, 2011 - 1:32 PM

View PostRamenNoodles452, on Oct 01, 2011 - 12:15 PM, said:

We get... boxing... :confuse: It gives a passive percent chance to parry and counterattack or something like that...


Clarifying. Increased chance to dodge (but I believe this is due to Concentration, rather than the boxing moves). However, when we are in boxing stance (which lasts 5 seconds), we automatically have a chance to counter attack. It's more powerful than the regular counter, but still not that long of a stance.

View PostKerberian Kitsune, on Oct 01, 2011 - 12:32 PM, said:

Also, KFM have a lot more CC escaping moves than the other classes so far that I've noted.


Just gonna respond to this, but you have good points in general. I don't know the extent of the escape moves that each class has, but those are probably late game. I didn't see much from when I translated the talent tree (but I could be wrong). The only thing I noticed that was probably interesting was:

Tier 7-2 - Palm Strike* Protection
Required Level: 45
Talent Points Required: 30
Palm Strike* makes you immune to poison and 어검 (which I believe is blades) by using fire.

So if they do keep the tree the same, there is a minor immunity I think, but the things like aerial escapes and etc. were missing for the most part in CBT2.

View PostRamenNoodles452, on Oct 01, 2011 - 1:10 PM, said:

You think? I mean. We've only got our fists and kicks. I say that's plenty for long range combat. :silly:

The question is, can you still use your Summon Sword skills when you're being dominated? I'd understand for the Summon Consecutive Strikes cuz that lasts over the course of several seconds if the skill was used before being dominated, but I don't think the BM will be able to keep using their basic summon swords attack while they have someone on top of them beating the snot out of their face.


It's hard to tell, to be honest. KungFuOpera could have used a skill, but I don't know the specific differences in the animations. From what it seems like, they all seem to be instant cast. It's a weird skill, do you happen to know the range of the swords, 343_Guilty_Spark? KFM's main distance closer is Leap Stomp, which is from up to 9-16m away.


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Posted Oct 01, 2011 - 2:17 PM

Edit: I think i read this wrong or something, im all sorts of confused.

What about the vids i've seen where bm's are using 4 swords instead of 6, I dont think i've seen 5 summoned before, whats up with that?

This post has been edited by Fishcake: Oct 01, 2011 - 2:20 PM

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#13
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Posted Oct 01, 2011 - 2:28 PM

View PostFishcake, on Oct 01, 2011 - 2:17 PM, said:

Edit: I think i read this wrong or something, im all sorts of confused.

What about the vids i've seen where bm's are using 4 swords instead of 6, I dont think i've seen 5 summoned before, whats up with that?


mm buddy maybe they always kept 1-2 swords attacking.

This post has been edited by SeraphimRei: Oct 01, 2011 - 2:28 PM

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Posted Oct 01, 2011 - 2:29 PM

View PostSeraphimRei, on Oct 01, 2011 - 2:28 PM, said:

mm buddy maybe they always kept 1-2 swords attacking.


Definitely not D: I'll have to find the vid >_<
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Posted Oct 01, 2011 - 3:11 PM

View PostSeraphy, on Oct 01, 2011 - 1:32 PM, said:

Clarifying. Increased chance to dodge (but I believe this is due to Concentration, rather than the boxing moves). However, when we are in boxing stance (which lasts 5 seconds), we automatically have a chance to counter attack. It's more powerful than the regular counter, but still not that long of a stance.



Just gonna respond to this, but you have good points in general. I don't know the extent of the escape moves that each class has, but those are probably late game. I didn't see much from when I translated the talent tree (but I could be wrong). The only thing I noticed that was probably interesting was:

Tier 7-2 - Palm Strike* Protection
Required Level: 45
Talent Points Required: 30
Palm Strike* makes you immune to poison and 어검 (which I believe is blades) by using fire.

So if they do keep the tree the same, there is a minor immunity I think, but the things like aerial escapes and etc. were missing for the most part in CBT2.



It's hard to tell, to be honest. KungFuOpera could have used a skill, but I don't know the specific differences in the animations. From what it seems like, they all seem to be instant cast. It's a weird skill, do you happen to know the range of the swords, 343_Guilty_Spark? KFM's main distance closer is Leap Stomp, which is from up to 9-16m away.


1:20

see that is so unfair lol
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Posted Oct 01, 2011 - 3:45 PM

View Postpixus, on Oct 01, 2011 - 3:11 PM, said:

see that is so unfair lol


Well she wasn't curbstomped if that's what you're asking :big_smile:

The match was pretty close. Though I noticed some delay between pressing the button and actually using skills. I've seen through youtube videos that most of the people playing with the ping from the western hemisphere to Korea play at a very reduced caliber as opposed to the korean videos. Basically all the classes, but I believe KFM the most, suffer hard from high ping because the timing for some of the KFM combos need to be pretty precise. But that's probably both of them as I assume they both live in the US.

Regardless, I don't think it's that big of a problem if they both got down to that low HP.
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Posted Oct 01, 2011 - 9:32 PM

in 2nd CBT KFM somehow couldn't counter summon sword range attacks if BM was more than 4m away, while they could counter FMs range attack from 11m. Probably a bug or devs are still working on it. anyways this led to a conclusion that fighting with BM as KFM was not a good idea. However this is mostly becuz of their quick draw stance rather than summon sword stance.
skilled BMs only use summon sword to escape from dangerous situation with its knock down ability or right after their opponent used their charge skills, when BM can be sure the opponent has no way to get close to him during the cool down.
LMC attack of summon sword stance tends to be very easy to counter once you get the hang of it, so using summon sword attacks can get BM stunned easily if used upon KFM or Sin mindlessly.

long story short, summon sword works great on pvp newbs, not really to experts.


btw, if you train summon sword stance, the basic attack can be performed while you are under domination by KFM or force leech by FM which means probably even when destroyer grabs you.
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Posted Oct 01, 2011 - 10:41 PM

View PostRamenNoodles452, on Oct 01, 2011 - 3:45 PM, said:

Well she wasn't curbstomped if that's what you're asking :big_smile:

The match was pretty close. Though I noticed some delay between pressing the button and actually using skills. I've seen through youtube videos that most of the people playing with the ping from the western hemisphere to Korea play at a very reduced caliber as opposed to the korean videos. Basically all the classes, but I believe KFM the most, suffer hard from high ping because the timing for some of the KFM combos need to be pretty precise. But that's probably both of them as I assume they both live in the US.

Regardless, I don't think it's that big of a problem if they both got down to that low HP.


KungFuOpera lives in South Korea. I actually feel as if KFM is more forgiving with lag. It has more skills to disable an opponent, but this is strictly a PvE sense. 1v1 regular mobs is great, but once you enter PvP or take on more than 1 with lag, you're gonna take a lot of damage.
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Posted Oct 01, 2011 - 11:11 PM

View PostSeraphy, on Oct 01, 2011 - 10:41 PM, said:

KungFuOpera lives in South Korea. I actually feel as if KFM is more forgiving with lag. It has more skills to disable an opponent, but this is strictly a PvE sense. 1v1 regular mobs is great, but once you enter PvP or take on more than 1 with lag, you're gonna take a lot of damage.


Well the thing is like, for some KFM moves, you have a .5 second window to use the skill. (I believe sidestep is one of them there was a youtube video on it saying that it's hard to pull off) So because of the lag, the window passes before the game can register the button was pressed. Things like that.
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Posted Oct 02, 2011 - 1:27 PM

i hope the na version fix the lag lol
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