SacredGray, on Sep 17, 2011 - 1:45 AM, said:
I thought most classes had orbs as their gauge now?

All except Destroyer have orb gauges now.
As for his review. I agree with him on some points. The first chapter of the story just felt really linear. Granted, a lot of the game felt that way to me, seeing how the game is composed of small maps pieced together rather than an open world. I don't know how TERA's world is, so I can't compare Blade & Soul to it. As a person used to open world maps, it was a tad disappointing. Not a lot of maps get much usage past their initial leveling, and there isn't incentive to go back besides for daily quests. In other MMOs if you wanted to go back for the hell of it, you could just teleport over or use a mount or something. However in Blade & Soul, you gotta shell out however many teleport scrolls x4 silver just to go back. Otherwise you got a hell long of a run, even with Qing Gong.
And I would love to see dynamic weather. All the maps are set in what they are, like other MMOs (though Aion at least had day/night).
About the loading issues... He could be right in that for older rigs, it will take a bit longer. Your internet could be good, but for those with bad rigs, it'll still take awhile to load. Different game, but when I played Dragon Nest with Ryochan, he would take awhile to load. His internet was better than mine, but my computer was better. I can see his point about channels as well. It does throw you into a random channel once you enter a loading area then out. Since parties can exist on different channels, you might not be able to jump to the same one due to server load. I suppose this could just be rectified by adding a lot more channels. But they need to fine tune it to the right amount so that there's enough players on each.
I already agree with his point of instances looking recycled, they're nothing special. However, about his point about monster variation. There's definitely a lot of different monsters and different attack patterns. However, a lot of them have similar patterns, even some bosses share regular mob attack patterns. They do gain slightly more attacks as you level, but it doesn't happen all that often. I would like for them to include the female enemies more often. A lot of the humanoid enemies are all male. Occasionally you see a female depending on where you are, but other than that, they're all guys. Male and female enemies have different attack patterns, so it would at least spice it up a little.
Just more opinions. Take it as whatever you want, haha.