Blade & Soul Dojo: PvP Videos - Blade & Soul Dojo

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PvP Videos

#21
User is offline   Lyndis 

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Posted Sep 04, 2011 - 5:21 PM

I have to say, the fact that the assassin mine trap can hit outside its circle area seems a little "meh" to me. Why put the radius showing it AoE if its going to hit outside of it. Hrmmm....
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#22
User is offline   Lyari 

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Posted Sep 04, 2011 - 6:31 PM

It's debatable whether the aoe bomb hits outside the circle in the case of the last vid posted. If you notice the lyn walks back towards the red line, and the moment it would theoretically cross the red line and go into the circle, the lyn trips the trap, which would normally be how it works. However, I also wouldn't mind if it's slightly bigger than it denotes. Since your opponent can see the trap being laid, then it would make sense that it had a slightly larger radius to trick your opponent into thinking that s/he are safe. It'd be cool if one of the upgrades for traps was larger invisible ranges, though I could see how that'd be problematic if it was allowed to go to far.
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#23
User is offline   ullysis 

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Posted Sep 06, 2011 - 8:12 AM

The sin sucked. He has the ability to dash in and go invisible then launch an attack, in addition to counter so he can appear behind the FM as he did only once but he seems to want to fight a ranged class from range by running in a big circle as well. This type of video is what makes ppl moan that ranged classes are OP when in this case the FM does not have massive 1 or 2-hit nukes like most other MMOs they actually have to fight in this game. Now, you have this guy getting rolled, just hope ppl remember...it's mostly about the player's skill not always that 1 class is much better than the other.
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#24
User is offline   Shinaji 

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Posted Sep 06, 2011 - 8:16 AM


Posted Image
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#25
User is offline   Yox 

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Posted Sep 06, 2011 - 8:33 AM

First video I've seen where sin is used efficiently, bravo.
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#26
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Posted Sep 07, 2011 - 10:19 AM

Finally, someone who can play a sin well. Nice.
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#27
User is offline   Manny 

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Posted Sep 07, 2011 - 8:08 PM

Some group PVP.


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#28
User is offline   Lyndis 

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Posted Sep 07, 2011 - 10:31 PM

View PostShinaji, on Sep 06, 2011 - 8:16 AM, said:




To which of course we could also argue that the FM in this video is not playing the FM like it should be. That's why that argument is weak and worthless and once again why B&S is going to be such a great game for PvP. Don't start whining when you lose. Its all about skill, and the ability to play your class effectively here. Respawn and carry on. Either get better, or go home.

Naturally 95% of the consumers will instead get on the official forums to bitch and complain to the devs/publisher to change it in their favor. Always comes back to the famous quote:

"Rock is OP, paper is fine." - Scissors.

This post has been edited by Lyndis: Sep 07, 2011 - 10:31 PM

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#29
User is offline   mugengaia 

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Posted Sep 08, 2011 - 9:15 PM

I don't know, maybe someone already posted elsewhere...but I haven't seen it on here...

Anyway, it's a 1v1 between a BM and a Sin. Probably from afreeca stream from one of the korean cbt testers. At the last combo he says, "Tree Trunk, 'something' stab (stun move), then neck slice."



nvm, after a close look, I know who this dude is...he's one of the regular afreeca tv broadcasters, whose party succeeded in taking down that cbt2 end-boss only second to the competing first team, by 7-8 mins.

This post has been edited by mugengaia: Sep 08, 2011 - 9:18 PM

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#30
User is offline   KungFuOpera 

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Posted Sep 08, 2011 - 10:57 PM

FYI assassins aren't completely invisible when they cloak. I can't target (and thus can't hit w/o AoEs) a stealthed mob, but I can sort of see a shimmer in the air, like the predator in the movie of the same name.
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#31
User is offline   Reyn 

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Posted Sep 11, 2011 - 6:14 PM

Not to mention that they are even easier to be seen if they've been ignited by a FM. However the possibility of having an endless combo, paired with the fact that the class can handle itself well against more than 3 mobs, and be it a ranged or melee fight he can still make the opponent curse the bitterness. A bit too well versed if you ask me.
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#32
User is offline   Lyndis 

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Posted Sep 12, 2011 - 4:19 AM

View PostReyn, on Sep 11, 2011 - 6:14 PM, said:

Not to mention that they are even easier to be seen if they've been ignited by a FM. However the possibility of having an endless combo, paired with the fact that the class can handle itself well against more than 3 mobs, and be it a ranged or melee fight he can still make the opponent curse the bitterness. A bit too well versed if you ask me.


As always, changes and balances will always come to make the game as "fair" as possible. It is a bit to early to be worrying about that though. Hopefully they are more focused on end-game content, group/guild synergy, and item/character variety.

Once we get to the end of OBT, they will hopefully start taking some of our class balance feedback into consideration.
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#33
User is offline   Psychopathis 

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Posted Nov 07, 2011 - 7:34 AM

View PostLyndis, on Sep 12, 2011 - 4:19 AM, said:

As always, changes and balances will always come to make the game as "fair" as possible. It is a bit to early to be worrying about that though. Hopefully they are more focused on end-game content, group/guild synergy, and item/character variety.

Once we get to the end of OBT, they will hopefully start taking some of our class balance feedback into consideration.

i hopre they make few changes in BM's parry skill.3sec channel,no use of chi point and insta CD is OP as hell.not to mention the abilities through training
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