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Blade & Soul's Stat Customization A look at Blade & Soul's stat modifications and customizations Rate Topic: ***** 1 Votes

#1
User is offline   Revast 

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Posted May 19, 2011 - 7:31 PM

Last week we took a look at Blade & Soul's Training System which offers a massive amount of ability customization. Today we're going to look at how we can customize our characters stats through the use of equipment and the Bo-Pae system.

Stat customization has been a major element in RPG's for quite sometime now. It allows the players to individualize their characters, increasing their power and making them stand out from the crowd. Maybe you want to sacrifice your mages damage to make him more durable, or your warriors defense for more damage. Maybe you want your archer class to have more melee capabilities, or perhaps you just want to strengthen your core abilities. Well, this is what stat customization is all about! Blade & Soul will have plenty of methods and opportunities to allow its players to customize to their hearts content.

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Equipment & Stats
Unlike many other MMORPG's, you'll never have to worry about your characters gear looking terrible in Blade & Soul! You'll actually be able to customize the look of your character as you are not burdened by the necessity of having to wear a specific suit of armor just because it yields the best stats. In fact, your characters entire visual appearance, minus your weapon, has no stat enhancing features what so ever!

No stats on your body armor? You're probably thinking that would leave us with less equipment options and less ways to customize our characters. Fear not! Team Bloodlust left plenty of unique ways to compensate. You can obtain stats from accessories, that being two rings, two earrings and a necklace. You can also acquire stats from their unique Bo-Pae system which provides your character with eight stat slots. That's right, eight whole slots from the Bo-Pae system alone. That totals in at thirteen slots for your characters to obtain stats. These pieces can be acquired through killing enemies and completing quests.

Not having stats on your body armor doesn't mean you can run around naked and still be powerful. You are required to have something equipped in your body slot in order to gain stats from your Bo-Pae pieces, which makes up a significant part of your total stat enhancements. This system of visual customization holds true to martial arts lore; never underestimate your opponent and choose your battles wisely. Just because someone is wearing something you get at level ten doesn't mean that they aren't level cap and sporting top end Bo-Pae pieces and accessories. Always have your guard up and treat every battle like it's a fight for life and death, because it very well could be!

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Bo-Pae
The Bo-Pae system consists of eight interchangeable stat item slots. The slots can be found in a pie like structure located in the center of your characters profile tab. Each of the eight pieces contain basic stats for your characters; health, attack power, defense and the like.

Each Bo-Pae piece belongs in a set. Collecting and equipping every piece in a set will unlock further stats and even cause a physical appearance change on your character, making him or her glow. Glowing effects vary depending on the rarity of the Bo-Pae set. Here's an example on how the set bonuses work; each set contains roughly three stat bonuses, collect and equip three pieces in a set to unlock the first, collect five to unlock the second and collect all eight to unlock the final bonus. This leaves room to mismatch sets if you feel the eight piece bonus isn't worth it. For instance, you can collect five pieces of one set and three of another.

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Item Breakdown & Bo-Pae Modification
The item breakdown feature in Blade & Soul is used in combination with the Bo-Pae system to obtain further benefits. Throughout the game you'll find yourself collecting many Bo-Pae and weapon pieces that you might not necessarily want to use, either because they are lower level or not the stats you are looking for. Instead of just throwing them away or selling them for chump change, you can break down these not so useful pieces. By breaking them down you turn them into dust. You then use this dust in conjunction with more useful Bo-Pae pieces to further enhance the stats of your current Bo-Pae piece. Through this method of enchantment you can take full potential of the Bo-Pae system to customize your character in any direction you choose.

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Weapon Gem Slotting
Gemming in Blade & Soul in fairly simplistic. Currently, only your weapons can be gemmed as they are the only items that have sockets. How many open sockets a weapon has varies depending on the level of the weapon. Lower level weapons generally only have one socket or none at all. Higher level weapons can have up to four sockets for your gemming pleasure. The gems that you insert into the weapons are also color coded for your convenience. Purple is critical strike, green is evasion, red is damage, and so on. How powerful these gems actually get is currently unknown. We'll just have to wait for CBT2 and see what we find!
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#2
User is offline   Hijikata 

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Posted May 19, 2011 - 7:51 PM

Beautiful.


Knowing me, it's all about evasion and preservation.

I love patient fighting. It allows me to think up stratagems. Call it Nara-Shikamaru-nomics... or [i]Ninja[/i]. xD


P.S: The Gem system reminds me of Final Fantasy 7 Materia. Very nostalgic.
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#3
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Posted May 19, 2011 - 8:04 PM

Well... to me this is cool... yet unfortunate. I was hoping to see a reduction in RNG in Blade and Soul. So far it's been good, but seeing that you can gem for "evasion" and "crit" ... this is what I DON'T like in mmos.

Critical strikes should be activated abilities-IE ACTIVATE sword power!(causes your next strike to be a critical hit)
In this way critical strikes would be something you would have to add into a rotation, or as an ability in and of themselves.
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Posted May 19, 2011 - 8:09 PM

[quote name='KTcraft' timestamp='1305853491' post='60603']
Well... to me this is cool... yet unfortunate. I was hoping to see a reduction in RNG in Blade and Soul. So far it's been good, but seeing that you can gem for "evasion" and "crit" ... this is what I DON'T like in mmos.

Critical strikes should be activated abilities-IE ACTIVATE sword power!(causes your next strike to be a critical hit)
In this way critical strikes would be something you would have to add into a rotation, or as an ability in and of themselves.
[/quote]

That gemming sounds good and all. I'm also down with RNG, just as long as they dont pull something like Miragents Leggings.
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Posted May 19, 2011 - 8:14 PM

Yeah i was w8ing for this...
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#6
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Posted May 19, 2011 - 8:17 PM

[quote name='KTcraft' timestamp='1305853491' post='60603']
Well... to me this is cool... yet unfortunate. I was hoping to see a reduction in RNG in Blade and Soul. So far it's been good, but seeing that you can gem for "evasion" and "crit" ... this is what I DON'T like in mmos.

Critical strikes should be activated abilities-IE ACTIVATE sword power!(causes your next strike to be a critical hit)
In this way critical strikes would be something you would have to add into a rotation, or as an ability in and of themselves.
[/quote]

Well, there is definitely a lot less RNG, at least when it comes to evading attack in Blade & Soul. There is not doubt about it. However, critical strikes do have that familiar RNG feel. However, we currently don't know how far we can take this aspect of the game. It's entirely possible that you could gain upwards of 40-50% critical strike, making it fairly reliable if you build for it.

Additionally, there are abilities that are only available after a successful critical strike and abilities that, when talented, guarantee a critical strike. So you still have control over your crits but the RNG element does exist as well.
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#7
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Posted May 19, 2011 - 8:29 PM

With the Bo-Pae customization, I was able to have my KFM have up to 35% Crit Chance at lv16, which was pretty darn good against monsters.
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#8
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Posted May 19, 2011 - 8:36 PM

nice review. im still confused about the bo pae system. :confuse:
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Posted May 19, 2011 - 8:49 PM

[quote]This leaves room to mismatch sets if you feel the eight piece bonus isn't worth it. For instance, you can collect five pieces of one set and three of another.[/quote]

Being able to mix up the bopae parts gotta be the BEST thing out of it...great and AWESOME news...

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#10
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Posted May 19, 2011 - 9:08 PM

Bada ba ba baaaaaa I'm lovin' it!
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Posted May 19, 2011 - 9:41 PM

[color=lightgreen] Certaintly a different take on how to gain stats and so far i'm appreciating every moment of it. The best part though for me, beside the fact that we can wear armor we like, is that you can change which stats you, further customizing your play style.[/color]

This post has been edited by Rekyht: May 20, 2011 - 12:22 AM

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#12
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Posted May 19, 2011 - 10:35 PM

Hell yeah! No more of people being able to guess a large part of your power in pvp. The less your enemies can guess about you before the fight, the better.
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Posted May 20, 2011 - 1:15 AM

Great read! Well written article.

It seems, that if your opponent can be a crit machine, good blocking / avoiding will be more important then ever.
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Posted May 20, 2011 - 1:27 AM

The game is shaping up around a very Ragnarok Online atmosphere.
If you can gem for evasion and critical strikes, I am certain there will be balance or at least hope so.
For instance, critical strike in certain games is countered by things like resilience, vitality, stamina, etc. So if you gem exclusively for it, you may have a slight advantage over someone who didn't, but that someone who didn't will have another type of advantage against you: IE durability/combat stamina.

From someone who played an Assassin/Thief in RO, Ninja in FFXI and Rogue/Warrior/Retribution Paladin in WOW, I can safely say that although those games were greatly imbalanced, the classes that benefit the most around critical strike, are often the weakest in often unexplored areas.
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#15
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Posted May 20, 2011 - 1:57 AM

[quote]Item Breakdown & Bo-Pae Modification
The item breakdown feature in Blade & Soul is used in combination with the Bo-Pae system to obtain further benefits. Throughout the game you'll find yourself collecting many Bo-Pae and weapon pieces that you might not necessarily want to use, either because they are lower level or not the stats you are looking for. Instead of just throwing them away or selling them for chump change, you can break down these not so useful pieces. By breaking them down you turn them into dust. You then use this dust in conjunction with more useful Bo-Pae pieces to further enhance the stats of your current Bo-Pae piece. Through this method of enchantment you can take full potential of the Bo-Pae system to customize your character in any direction you choose.[/quote]

Wonder if you need "x" amount of dust to upgrade the Bo-Pae you use it on, then it become a +1 version, then a +2 version etc..
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Posted May 20, 2011 - 3:05 AM

wow nice review~
This will open a lot of Costumizing and a lot individuell possibilitys~
I see atm even more combination then in a lot of other games.
The reason is simple - u have ur individuell choosen skills and for that customizing ur bo pae system might have for each char different outcomings.
This game might be very related on canculation, knowlegh and skill choose. Perfect for a pvp game! Not knowing who is ur oponent will be a awsome feeling!
But there was something said about individualles auras in set bonus - so far i only saw one complet set who had this but if each looks different?
well so completly hiding skills/equip is impossible, for a good gamer there will be a possibility to see ur bo pae set bonus and guessing ur build~
i just hope that the strictly highlvl mess standart >how to skilll ur char in the end< will vary here, in the most mmos u have for each class max 2 builds that called standart.... it gettings so freaking boring mostly u HAVE to follow this else u lose~ i would love seeing a lot more possibilitys and fighting styles~

while to the Gem-System i atm do not count it as hightly important~
but that depents on how much the gem will increase ur stats and ofc how many u will be able to slot later

also Question - upgrading wepons?
Anything explanation about this? A system like +1 to +10?
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Posted May 20, 2011 - 3:23 AM

[font="Arial"][color="#00FF00"]Fantastic work! Revast(&Team) You just made my day [img]http://i1011.photobucket.com/albums/af231/xuxeliciousz/Mini%20Emoticons/Omg_I_gets_present_by_Droneguard.gif[/img][/color][/font]

This post has been edited by Exodus: May 20, 2011 - 4:46 AM


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Posted May 20, 2011 - 4:15 AM

Can you explain how the customization works like what is the process to get my level 50 armor or w/e level armor to look like the awesome level 10 armor i adore?
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#19
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Posted May 20, 2011 - 4:31 AM

[quote name='Shiroh' timestamp='1305882907' post='60782']
Can you explain how the customization works like what is the process to get my level 50 armor or w/e level armor to look like the awesome level 10 armor i adore?
[/quote]
[color="#FFA500"][font="Century Gothic"]Armours have [b]NO STATS[/b] so you can wear anyone you want.[/font][/color]
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Posted May 20, 2011 - 4:54 AM

So the possibilities got much more wider with this system. The question is how wider....
Thank you guys for the post!


And Shinaji your post can cause severe misunderstandings XD


[quote name='Shinaji' timestamp='1305883865' post='60784']
[color="#FFA500"][font="Century Gothic"]Armours have [b]NO STATS[/b] so you can wear anyone(<---this part) you want.[/font][/color]
[/quote]

This post has been edited by Muninn: May 20, 2011 - 4:57 AM

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