Blade & Soul provides its players with many ways to create a unique character, allowing them to customize it to fit their play style. The ‘Training’ system is one of many ways to do this. Once your character reaches level 15 the training system will unlock. Through the training system and leveling, your character will unlock hidden powers to fend off evil.
You will be given one point to spend in the tree upon reaching level 15, every level gained after that will give you an additional point. Much like other skill trees in various other games, you'll need to spend a certain amount of points within a tree to unlock more advanced skills. Your character will be able to learn entirely new abilities with this system as well as strengthening already available skills.

When you hear "strengthening" you would think the damage of certain moves will be increased, but in this case you can also make your counters last a bit longer, increase the duration of your stuns or even open up more combo options for certain skills, not to mention making certain skills available when you are immobilized. The training system focuses more on utility of the skills rather than power.
For example, a Kung-Fu Masters Leap Stomp has a 12 second cool down, but if you put a point in this skill it will allow the leap stomp cool down to be reset when you use the Force Punch skill. In addition, it will also allow the use of Force Punch when you are stunned.
The skills you put in this system can be reset at any given moment. However, the cost of the reset will vary on how many points you spent in the given tab. For example with 4 points in the training system you would need 76 Silver, whereas with 5 points it will cost 95 silver.

Cost of reset varies depending on how many points you spent in the Training tab.
The points you can gain are limited but there are so many specialization skills you can learn, which makes room for customization and variety to set yourself apart from other players.
How the System is Organized
The training tab is organized with two categories; the singular column on the left are your active skills, and the two larger columns on the right side are the utility aspects of the related skill on the left column. In order to put points in to the right side columns you need to first take the active skill on the left side of the same line.

The Kung-Fu Masters Aerial Escape requires level 45 and 30 points in training tab to learn.
Class Training Lists
Below is a list of all the four classes abilities, ability modifiers and their descriptions found in each of their training system tabs. Keep in mind that the Destroyer's training tab was incomplete on Blade & Soul's first CBT, so information is limited.
Use the links below to jump to a class and avoid the wall of text!

| Name | Description |
|---|---|
| Leg Slash | It recovers you from a knocked down state and slashes your sword against your opponent's legs. |
| Rising Slash | Whenever an enemy is stunned or on its knees you can send them flying up in the air with Rising Slash. |
| Evasion | By pressing the S key on your keyboard twice in rapid succession you move back 3m to evade the enemy’s attack. |
| Summon Sword | You instantly summon a sword which puts you in a Summoned Sword Stance. |
| Sudden Counter | You can counter an enemy’s attack while you are knocked down. |
| Sword Presence | A charge like skill which you can use while you are using Qing Gong or Qing Gong Jump. |
| Break Fall | You get out of Aerial state. |
| Train Parry | Reduces the cooldown of your Parry skill by 0.5 seconds. |
| Train Parry II | Increases the duration of parry by 1 second. |
| Train Parry III | When you are successful in a Parry, you gain 1 extra Sword Chi. |
| Train Charge | When successful in a Parry, cooldown for Charge is reduced by 2 seconds. |
| Train Parry IV | During Parry, your movement speed is increased by 50%. |
| Chi Sword Slash | Using your Chi Sword, you can attack an enemy within 3m range of you and also cause knock back. |
| Torso Stance | During the use of Parry, it enables the Parry skill to continue parrying multiple attacks during its channel time. |
| Sword Barrier | This skill can only be used during Parry state and will block any attack that comes from any direction. |
| Train Parry V | If you Parry an enemy within 0.5 seconds of the skill’s use it will cause a Parry Counter which puts your enemy in a stunned state. |
| Round Slash | This skill is enabled when you successfully Parry Counter the enemy’s attack. The skill will hit the enemy 4 times to charge 4 Sword Chi. |
| Aerial Assault | This skill will allow you to attack an enemy in an Aerial State. |
| Train Parry VI | When you are using your Parry skill, the parry will also protect allies that are behind you. |
| Summon Protection Sword | This Sword will protect an ally for one attack when used. |
| Sneak Thrust | The enemy will be pushed back 5m and also interrupt the enemy’s attack. |
| Train Summon Protection Sword | Summon protection skill can be used on an ally in ‘Worn out’ state. |
| Summon Guardian Sword | This skill can be used when you are in Summoned Sword state and this skill will protect any allies within 10m radius of the Blade Master for 5 second from any possible harm. |
| Train Full Moon Slash | When you are successful in a Parry, you can instantly use the Full Moon Slash skill. |
| Aerial Slash | Another skill that allows the Blade Master to attack an enemy in Aerial state. |
| Aerial Stomp | You can make the enemy fall hard on the floor in their aerial state to cause a downed state. |
| Train Kick | Reduces the Chi Sword cost by 1 point. |
| Train Kick II | Sword Gust will also cause a disoriented effect just like the Kick skill. |
| Train Thrust | You can now use Thrust while moving. |
| Train Thrust II | Applying Sword Chi to your Thrust, you will now thrust enemies in a frontal arc. |
| Summon Sword: Lightning | A skill that can only be used during Summon Sword Stance, the summoned sword will take on a lightning presence which will fly towards the enemy and interrupt their casting for 8 seconds. |
| Train Thrust III | Reduces the Thrust casting time by 0.2 seconds. |
| Train Thrust IV | Reduces the Sword Chi cost by 1 point. |
| Train Rising Slash | When you successfully Parry Counter, your Rising Slash cooldown resets which will let you follow it up instantly after the Parry Counter. |
| Train Rising Slash II | If you use the Rising Slash skill behind your enemy, even without the stun / downed state it will still cause the enemy to go in to Aerial State. |
| Counter Ambush | You will move behind a target within 3m of you. |
| Train Summon Sword Presence | When you use this skill, it will put you in a Summoned Sword state which will allow 3 ~ 6 swords to be summoned. |
| Summon Sword: Flurry | This can only be used during Summon Sword State and will attack one enemy 4 times within 8 seconds. |
| Train Full Moon Slash | Each time you cast the Full Moon Slash the cast time will be shortened by 0.5 seconds. |
| Ambush | This move can only be used during Quick Draw (Battojutsu) stance. Ambush will quickly approach an enemy and stun them for 1 second; Ambush also shares the same cooldown as the Charge skill. |
| Train Summon Sword: Presence II | You will be able to attack enemy with the Summon Sword Presence while your target is aerial, stunned or knocked down. |
| Train Summon Sword: Presence III | Summon Sword Presence will now attack multiple enemies. |
| Summon Sword: Retrieval | You retrieve your summoned swords which were attacking its enemies and pulls those enemy towards you. Get over here! |
| Summon Sword: Berserk | This skill can only be used during Summoned sword state and will do AOE damage around the selected target with 3 summoned swords. |
| Quick Draw Stance | Once you use the Full Moon Slash skill, you will enter a Quick Draw stance. You cannot parry during Quick Draw stance but instead you will gain a 5% increase in Critical chance and 50% damage increase in all critical attacks. You also can use Quick Draw stance related skills which will disorient your targets. |
| Train Half Moon Slash | Your Half Moon Slash will inflict a 20% damage reduction debuff for 8 seconds upon the targets hit by the skill. |
| Quintuple Slash | You attack the enemies around you 5 times. |
| Chain Rising Slash | You can send up to 5 stunned enemies up in the air, causing them to enter an Aerial State. |
| Summon Sword: Explosion | You can only use this skill during Summon Sword stance and it will cause 3 Summoned Swords to explode and cause an AOE stun. |
| Train Half Moon Slash | Half Moon Slash inflicts a 2 second long knock back. |
| Flash Slash | You preform a quick high speed dash and slash across your enemy. |
| Thunder Flash | You will be able to use Thunder Flash. |
| Train Flash Slash | Those hit by Flash Slash will get on their knees. |
| Train Chain Rising Slash | When you use the Thunder Flash skill, the cooldown for Chain Rising Slash will be reset. |
| Aerial Quintuple Slash | You can slash multiple enemies in Aerial State. |
| Train Leg Slash | Leg Slash will cause a 3 second long knock down. |
| Train Leg Slash II | Leg Slash will effect enemies within a 3m cone of the Blade Master. |
| Train Flash Slash | The range for Flash Slash decreases but the attack power increases to compensate. |
| Train Flash Slash II | Flash Slash will always cause critical strike. |
| Train Full Moon Slash | When the Blade Master causes a critical attack, Full Moon Slash becomes an instant cast. |

| Name | Description |
|---|---|
| Chul-San-Go | An all body attack that pushes enemies away from the Kung-Fu Master. |
| Rising Kick | You can kick an enemy up in the air when they are disoriented / stunned. |
| Twin Tiger Punch | This skill will cancel the target’s guard by pushing the enemy back. |
| Landslide | A skill that will stun nearby enemies. |
| Aerial Take Down | You can now use your submission skills in the air. |
| Fist Dancing | You move like you are dancing around a target and attacks multiple times. |
| Aerial Escape | A method to escape your aerial status as well as attacking those nearby. |
| Force Punch Combo | If you use Force Punch your Leap Stomp cooldown will reset. |
| AOE Force Punch | Force Punch now hits more than 1 target that is in front of the Kung-Fu Master. |
| Train Force Punch | An enemy targeted by Force Punch will be stunned while those in the AOE effect of Force Punch will be knocked back. |
| Guard Break | You can use Guard Break instead of Twin Tiger Punch to put the enemy in a disoriented state. |
| Flare | Instead of Landslide, you can use Flare which will make your foes disoriented. |
| Rampage | Instead of Fist Dancing, you can use Rampage which will let you use Fist Dancing in a chained manner. |
| Resistance | If you get hit during a stunned, disoriented or knocked down state you will gain 1 fighting spirit. |
| Leg Sweep | The knocked down effects of Leg Sweep skill will now last 4 seconds. |
| Train Stomp | When you use Stomp skill, you will gain 2 Fighting Spirits. |
| Somersault kick | Can only be used when you are knocked down and will recover you from a knocked down status as well as sending your enemy flying up in the air. |
| Ambush Landslide | When successful in a counter or block, you can instantly use Landslide. |
| Train Triple Kick | When you use Triple Kick against a disoriented enemy, you will deal critical damage. |
| Flare Triple Kick | When you use Triple Kick on a target effected by Flarel, it will deal Force Damage as well as extending the status effect time by 2 seconds if the target is knocked down, disoriented or stunned. |
| AOE leg sweep | Leg Sweep now affects targets in a frontal arc. |
| Train Basic Combo | Punch, Strong Punch and Tornado Kick will give you 1 extra fighting spirit. |
| Train Pressure Point | If you or other players attack an enemy affected by Pressure Point status they will gain 10% of their energy. (Sword Chi, Fighting Spirit, Rage and Chi) |
| Train Leap Stomp | Your Leap stomp will gain you 2 Fighting Spirit and if successful against an enemy casting, you will put them in a disoriented state. |
| Train Explosive Fist | If you hit the target that is Casting or behind the target you will put them in a disoriented status. |
| Power Strike | You hit the enemy in the back and send them flying. |
| Stun Power Strike | If you hit a disoriented target with Power Strike, you will also stun them. |
| Tactical Offense | Every critical strike will give you 1 Fighting Spirit. |
| Pressure Point | Hitting a disoriented target in a vital spot to make them enter the Pressure Point status. |
| Emergency Force Punch | You can now use Force punch during the disoriented effect. |
| Elbow Strike | Increases the stunned time caused by Elbow Strike. |
| Revenge | You can use Revenge when successfully evading an attack. |
| Train Revenge | You will gain 2 Fighting Spirit when using Revenge. |
| Train Side-Step | When you successfully side step out of the enemy’s attack you will gain 1 Fighting Spirit. |
| Windmill Kick | Gets you out of downed status and attacks enemies around you. |
| Ambush Power Strike | A skill that can be used after successfully blocking or evading an attack to put the enemy in a disoriented state. |
| Choke | You can use Choke during Takedown to stun the target. |
| Train Arm Bar | You can now use another Takedown skill after successfully using the Arm Bar skill. |
| Aerial Escape Takedown | When you use Aerial Escape, you will not only escape the aerial state, but also takedown your opponent. |
| Leap Takedown | Leaping towards an enemy and taking down your opponent. |
| Train Jump Kick | When successful in Jump kick, you will gain 1 Fighting Spirit. |
| Aerial Kick | A skill that enables you to attack an enemy in an Aerial State. |
| Train Counter | When successful in Countering within 0.8 seconds of the channel, you will cause the target a 4 seconds long stun. |
| Aerial Stomp | You can stomp an enemy in the air. |
| Aerial Teamwork | When a party member attacks an enemy in Aerial status, they will gain 10% of their attack resource. (Fighting spirit, Rage, Sword Chi and Chi) |
| Aerial Jump Kick | A skill that lets you jump kick an enemy in an Aerial State. |
| Train Counter | When countering a Force Attack in Concentrate mode, you will counter the same elemental force you blocked off. |
| Ambush Chul-San-Go | Chul-San-Go’s cooldown is reduced to 8 seconds and cast time is reduced to 0.8 seconds. |
| Train Takedown | When you use Takedown on a knocked down target, your chance to cause a critical strike is increased by 5%. |
| Sneak Takedown | You can use takedown on an enemy from behind. |
| Train Headbutt | When you use Headbutt, the damage you take Is increased but you gain 1 extra Fighting Spirit. |
| Pound and Pummel | A combo attack you can use on an opponent after you preform a takedown. |
| Turn the Tides | When you escape from a Takedown, Chi Leech or Dominate, you will be able to use Turn the Tides which will allow you to Takedown an enemy. |
| Train Teamwork | When a party member attacks an enemy that has suffered a Takedown preformed by you, they will gain 10% of their energy. |
| Immunity | You are immune to immobilizing status effects when you are in a Takedown state. |
| Train Counter | After successfully countering an attack and using the instant Explosive Fist, you will add another second to the stun caused by Counter. |
| Train Counter II | Your Counter will now last 1 second. |
| Train Counter III | When you counter a normal attack, you will gain an additional fighting Spirit. |
| Interrupt | If you successfully hit a casting target with Twin Tiger Punch you will gain 1 Fighting Spirit and cause a 4 second stun. |
| Ambush Twin Tiger Punch | Twin Tiger Punch cooldown will be reduced by 1 second. |
| Concentration | You dodge all incoming attacks in this mode. |
| Train Concentration | Every time you dodge in Concentration mode, you gain 1 Fighting Spirit. |
| Train Concentration II | You are immune to immobilizing status effects during Concentration mode. |

| Name | Description |
|---|---|
| Evacuation | You quickly back step out of the enemy’s reach. |
| Frostbite | A skill that is enabled when your Frost Palm critically hits a target. Frostbite will hit your target 5 times in a rapid succession. |
| Multi Palm | You fire 3 Chi bolts at a target during Qing Gong dash or jump. |
| Seal | A skill that disorients a target in Chi Leech state. |
| Life Leech | You suck the life out of the Chi Leeched target and recover some of your own. |
| Train Chi Leech | You can now move around and fire Frost and Fire Palms during the period the target is in Chi Leech state. |
| Chi Net | You drag multiple enemies near your target. |
| Ignite | In a frontal arc, you can explode all targets affected with your Tinder effect; however it requires a Flame Palm to critically hit first. |
| Train Ignite | Those affected by Tinder will have an added Tinder Explosion effect. |
| Train Ignite II | Explosion will reset the cooldown of Exploding palm. |
| Train Flame Explosion | Adds tinder effect. |
| Tinder Spread | You spread the target’s tinder effect to nearby enemies. |
| Train Tinder Spread | 20% chance to add +1 tinder to nearby enemies. |
| Flame Lotus Field | Switches the Flame Lotus Finger to Flame Lotus Field. Flame Lotus Field creates a fire like effect on the ground that explodes after 10 seconds. |
| Train Exploding Palm | Adds tinder effect to targets. |
| Train Exploding Palm II | Reduces cooldown by 2 seconds. |
| Flame Explosion | Circular AOE spell that will damage all nearby enemies. |
| Train Flame Explosion II | Adds aerial effect. |
| Flamethrower | You fire a continuous flame in a straight line. |
| Train Flamethrower | Increases the effect so that it hits the target twice. |
| Laser Finger | Switches the Eternal Flame skill with Laser Finger. This skill will penetrate through any target in front of the Force Master. |
| Train Hell Fire | Adds tinder effect. |
| Train Flame Lotus Finger | Every second the target will be damaged by 10% of your attack power. |
| Train Exploding Palm III | Adds a disorient effect. |
| Eternal Flame | You continuously fire out Flame Chi to deal damage to nearby enemies. |
| Train Eternal Flame | You have a 15% chance to add the Tinder effect. |
| Train Chi Leech | You will now be able to use Exploding Fist or Freeze Palm while you have a target affected by Chi Leech. |
| Heat Wave | Switches your Flamethrower with Heat Wave. You create a fire trap on the ground. At any moment you want you can make the target within the trap become disoriented. |
| Infernal Palm | You fire a Flame Chi to deal massive damage. |
| Train Infernal Palm | Reduces cast time by 0.1 second. |
| Train Infernal Palm II | When you critically hit with Flame Palm, you can instantly cast Infernal Palm. |
| Train Infernal Palm III | Infernal palm will hit other enemies near the target. |
| Infernal Spirit | Switches Infernal Palm with Infernal Spirit. You create a massive flame on the ground to deal AOE damage and also cause Knock down effect. |
| Train Freezing Palm | Reduces cooldown by 2 seconds. |
| Train Freezing Palm II | 50% of the damage dealt will restore your health. |
| Subzero Palm | You damage an enemy with subzero temperatures and also cause frozen status. |
| Train Subzero Palm | Also causes frozen effects to enemies near the target. |
| Chi Barrier | You create a Barrier made out of Chi to reduce damage received by allies nearby. |
| Train Chi Barrier | Your Chi Barrier absorbs 20% more damage. |
| Guardian Barrier | You switch your Frost Prison with Guardian Barrier. The Guardian Barrier will create a frost shield around your allies and absorb damage. |
| Chi Pull | Switches Float with Chi Pull. This skill pulls nearby allies towards you. |
| Train Evacuation | Reduces cooldown by 1 second and increases the back-step distance by 4m. |
| Train Evacuation II | You can escape out of immobilizing effects, except Chi Leech, Dominate and Takedown. |
| Frost Flake | Switches your Frost Finger with Frost Flake. You create a frost trap on the ground and can activate the trap whenever you want to cause a root effect to enemies within the trap range. |
| Snow Flower Palm | You can instantly cast Snow Flower Palm when you critically hit with Freezing Palm. |
| Absolute Barrier | You encase yourself in a strong ice block, which protects you from any type of damage. You can break it at will and escape. |
| Train Absolute Barrier | When you get attacked by elemental chi while in this mode you will reflect the Chi back. |
| Train Absolute Barrier II | It protects your ally from 1 incoming attack. |
| Train Shockwave | Add knock back effects to frozen enemies. |
| Frost Finger | You destroy the target’s frozen effect to deal damage and freeze other enemies nearby the target. |
| Train Frost Finger | Increases the freeze spread radius by 20%. |
| Frost Storm | You deal an AOE chain damage to enemies near the target. |
| Train Frost Storm | Increases the number of chains by 1. |
| Train Absolute Barrier | When you destroy the Barrier at your own will, you will cause freeze effects to nearby enemies. |
| Train Absolute Barrier | When you get attacked by Force Chi during Absolute Barrier, you absorb 20% of the damage towards your Chi energy. |
| Train Frost Palm | Adds a 10% chance to add frozen status towards enemies with Frostbite status. |
| Finger Destroy | Destroys the Frozen status on the target and deals damage to enemies nearby. |
| Train Finger Destroy | Adds frostbite effect. |
| Train Multi Palm | Adds frostbite effect. |
| Frost Field | Switches Frost Storm with Frost Field. You create an icy ground to slowdown enemies within it and if the target spends 2 seconds on the icy field, it causes knock back effect. |
| Train Life Leech | Increases power of the skill by 20% and life leech rate by 30%. |
| Train Frost Palm II | If the target blocks or parries your Frost Palm, your freezing palm cooldown resets. |

Keep in mind that the Destroyer's training tab was incomplete on Blade & Soul's first CBT, so information is limited.
| Name | Description |
|---|---|
| Gale | A skill that puts the Destroyer in a Fury state after the use of this skill. |
| Iron Wall | You can now use the Iron Wall skill |
| Firework | You can now use the Firework skill. |
| Falling Star | You can use the the Falling Star skill. |
| Clash | You can now use the Clash skill. |
| Leg Chop | You can now use the Leg Chop skill. |
| Tow | You can now use the Tow skill. |
| Train Thunder Strike | You can ignore the target’s counter. |
| Train Thunder Strike | You can put the enemy in a disoriented state. |
| Tremor | You can now use the Tremor skill. |
| Train Tremor | You can use Tremorl at any target within a 12m radius. |
| Explode | You can use the Explode skill. |
| Low Gale | You can use the Low Gale skill. |
| Train Low Gale | If you hit the target that is knocked back, you will extend the knock back duration by 1 second. |
| Tornado | You can use the Tornado Skill. |
| Fury Storm | You can use the Fury Storm skill. |
| Train Fury Storm | After you use the skill, for 0.6 seconds you deflect all incoming attacks. |
| Train Fury Storm II | Even if the target parries the attack, you can still attack them. |
| Train Fury Storm III | You can ignore the enemy’s counter and attack with Fury Storm. |
| Fury Dominate | You can use the Fury Dominate skill. |
| Train Fury Dominate | If you use this behind the target, you can dominate the target. |
| Train Destruction | You disorient the target. |
| Train Destruction II | You deal 10% more damage to knocked down enemies. |
| Train Tackle | If you hit the target from behind, you stun them for 3 seconds. |
| Train Falling Star | When you hit the ground, you stun all enemies within a 3m radius. |
| Joint Kick | If you evade an enemy’s attack you can use the Joint Kick skill instantly. |
| Train Leg Chop | If you hit a target, Leg Chop will reset the cooldown of Firework. |
| Train Tow | If you use this skill behind an enemy, the enemy gets knocked down. |
| Train Judgment Combo | If you critically hit, you will gain 30% more Rage. |
| Train Stomp | If you critically hit, you will gain 30% more rage. |
| Slam | You can now use Slam. |
| Train Slam | When you hit the ground, you knock down all enemies within a 3m radius. |
| Train Power Strike | You knock an enemy 12m back. |
| Train Leg Chop II | If you hit a disoriented target, it will stun them. |
| Train Tow II | If you successfully tow an enemy, your dominate cooldown resets. |
| Revenge Strike | You can use the Revenge Strike skill. |
| Train Iron Wall | You can channel Iron Wall for 4 seconds. |
| Train Iron Wall II | You gain 5 rage every time you successfully block. |
| Iron Wall Tackle | You can use the Iron Wall Tackle skill. |
| Train Iron Wall Tackle | If you hit an enemy while they are casting, you can stun them. |
| Train Iron Wall III | You can move while channeling Iron Wall. |
| Iron Wall Reflect | You can use the Iron Wall Reflect skill. |
| Train Dominate | Your Dominate skill lasts 8 seconds. |
| Train Dominate II | You can dominate knocked down opponents. |
| Train Iron Wall IV | Your Iron Wall cooldown is reduced to 14 seconds. |
| Shield Slam | You can use Shield Slam skill. |
| Train Shield Slam | You cancel the enemy’s guard and put them in a disoriented status. |
| Protect | You can use the Protect skill. |
| Train Protect | While in Protect mode, the Destroyer deflects all attacks. |
| Train Headbutt | Headbutt deals less damage but stuns the enemy. |
| Upper Kick | You can now use the Upper Kick skill. |
| Train Upper Kick | Your Upper kick will cause the enemy to be in Aerial state for 2 seconds. |
| Train Upper Kick II | When the skill hits the opponent, your slam cooldown will reset. |
| Train Dominate | You can dominate enemies within 4m range. |
| Meat Shield | You can use the Meat Shield skill. |
| Train Meat Shield | When you block an attack from an enemy with your Meat Shield, you can instantly use the Clash skill. |
| Smackdown | You can use the Smackdown skill. |
| Train Smackdown | You stun all foes affected by Smackdown for 3 seconds. |
| Train Smackdown II | Foes hit by Smackdown will bounce up in the air and be put in an aerial state for 2 seconds. |
| Train Clash | You throw the dominated foe and hit an enemy within 8m of you. |
| Train Clash II | If you use the skill on an enemy attacking your party member, you can stun them. |
| Rescue | You can use the rescue skill. |
| Emergency Rescue | You can use the Emergency Rescue skill. |
Source Article: ThisisGame.com
Translated by Yuan.

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