Shinaji, on Feb 19, 2012 - 2:27 PM, said:
Ok people seem to be complaining about "root animations." You know when you are held in place while casting. (Though I think that' a necessity for giving melee a chance to catch a ranged char.)
Also complaints about the quests and the story just being very bad and the quest being way too repetitive. (I think the whole SWTOR and GW2 Personal story thing might be the cause of this.)
I think those two were the biggest whines I've heard. Saying it doesn't feel as action based as Dragon's Nest or Vindictus.
Vindictus and Dragon's Nest were the poor man's Tera (And B&S to some extend). Thought I'd start there.
You'll get to see what I mean in a few days or so.
I don't know about the root animation thing. I know you get slowed in some cases but the slow down in animation is to be expected.
I don't see anything wrong with it. It resembles the slow motion you get in WOW when you slowed or dazed.
The story isn't bad, I don't think this is the problem. The quests are not bad either. They're just there to help you grind while removing the thoughts of "grinding" while you do it.
The problem lies in two other, more to the root problems.
The lore of the game is extremely short and while it may expand for thousands of years, it's very bland.
Literally put, you are part of the dream of two Titans. That's it.
There is no awesome events or characters in-between or anything else worth noting or discussing, unlike things found in the WOW universe or the FFXI universe or hell, anything interesting.
2) Voice acting and unfolding of events.
The voice acting has a HUGE impact on the story. It defines the story literally, since the lore is so weak. Unfortunately, this is another of Tera's weaknesses. The voice acting is terrible.
The events also unfold in a fast paced, incomprehensible manner in many cases.
You are left with a "Huh" or "Wha?" question mark on your head quite often.
Combine this with poor voice acting that's out of lip-sync and you have quite a mess.
Out of all of the main quests (Not the regular, grinding quests. I mean the main, big quests tied to the story line, marked as red in the game), I've found maybe two NPC or characters that had voice acting that actually tied to their character and the story. They showed feelings of understanding and could actually express a sense of eagerness to get involved with future events, much like you see in JRPG type of games.
All in all, Tera needs a lot of help in the story department.
While the story itself it's OK and decent, it needs development and more content. It just feels bland in many cases.
The voice acting is lackluster, too and just plain boring. Were these people being paid to voice act? That's the first thing that came to my mind.
That aside, the game has huge potential.
If En Masse can harness the game's true potential and bandaid the issues encountered in the Korean counter part, this can be a great game.
Naturally, this is just my opinion.
There is many little things I could go into, mostly mechanics, but that'd be nitpicking
This post has been edited by 回し蹴り ★: Feb 19, 2012 - 8:21 PM