Blade & Soul Dojo: The Kung-Fu Master - Blade & Soul Dojo

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The Kung-Fu Master Learn everything there is to know about the Kung-Fu Master class! Rate Topic: ***** 1 Votes

#1
User is offline   Revast 

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Posted Nov 19, 2010 - 2:53 PM

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Playable Races Available for This Class
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This class utilizes their own fists and feet to defeat their enemies. Most of the Kung-Fu Master's attacks are delivered in combos for fast and very effective melee ranged blows. With such quick reflexes Kung-Fu Master's can attack and defend with ease, able to react to even the most dire situation as quickly as possible. They have absolutely no problem taking the advantage over their enemies during battle with such speed. Their defense and offense abilities are very fluid, like water, and with a variety of combos it really takes a lot of practice to use them efficiently.

Kung-Fu Master's have a defensive stance for more survivability. While using defensive stance they can still attack fairly quickly, they can also take advantage of their enemy's weaknesses to quickly sustain them or to deliver deadly combo attacks.

Kung-Fu Masters use the Fighting Spirit resource, each combo will award you a Fighting Spirit point. Fighting Spirit is an essential energy resource for a Kung-Fu Master. Kung-Fu Masters have the most combos out of all the classes so your decision making is really important.

Kung-Fu Masters use Fighting Spirit to call forth their abilities. A point is added to the Kung-Fu Masters Fighting Spirit bar every time a combo or special move is used. Depending on how difficult the combo is or how hard the ability hits the more Fighting Spirit points are consumed. Here's an image of what their status bars (HP/FS/Qing Gong) will look like:

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Kung-Fu Master Skills
This skill list will be updated as we continue to get more information! We are still looking for others as well as specific details on each skill, details such as power cost and cool down time, assuming they even have cool downs. As always, stay tuned!

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While you are blocking your enemy's attack you aim for their weak spot and attack them, which will put them in a groggy state. However, this will be useless if you don't time it perfectly. Afterward you can follow it up with Explosive Fist, Force Fist, Triple Kick Combo or Dominate (mount target).

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This is the most standard attack for a Kung-Fu Master and acts as the beginning of most combos. A standard combo that utilizes this ability would be Punch -> Strong Punch -> Tornado Kick -> Explosive Fist. This skill also gives you Fighting Spirit.

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After blocking or preforming a counter attack and putting your enemy in to a groggy state this skill will be enabled, this will allow you to mount on top of your enemy. This will enable the Kung-Fu Master's specialties; Grapple and Joint Twisting.

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When you get knocked down from an enemy's attack, you will initiate a spin kick to attack the enemies around you and get back up on your feet. If an enemy gets hit by this attack they'll receive damage and get put in a groggy state for 4 seconds. This is a key skill to make a bad situation good for the Kung-Fu Master. It's the type of skill that can turn the tides in a battle.

Recommended Kung-Fu Master Combos
Punch [R] -> Strong Punch [R] -> Tornado Kick [R] -> Explosive Fist [2]

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The above is the most standard combo for a Kung-Fu Master. It works by building up Fighting Spirit through the first three attacks, once you have enough Fighting Spirit from those three you can then use Explosive Fist to complete the combo. The R key, Blade & Soul's action key enables the above four skills in order as you press it, which makes that skill the standard combo.

Force Punch [4] -> Jump Stomp [R] -> Trample [R]

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Force Punch delivers a devastating attack to an enemy in melee distance, it causes 181% damage and 105~130 added damage while also sending an enemy flying back about 15m. If you use this skill on a target that is unconscious or groggy it will put them in a groggy state after the knock back. If the enemy is in groggy state after the Force Punch, you can then follow it up with a Jump Stomp to knock the enemy down. You will then recover your Fighting Spirit by using Trample on the downed enemy.

[Kung-Fu Master Tip] Be Careful with Outnumbered Fights! Figure Out Those Combos!
Kung-Fu Masters are quick with their defense and offense so they almost always are the one on the top in 1:1 situations is played masterfully, however since they don't have a whole lot of AoE type skills it is hard to fight multiple enemies. If they would party with a Destroyer, they could be a perfect duo to devastate many enemies in one place and finishing them off quickly and efficiently.

Also, depending on the enemy's state they have different combos. For example if they are groggy, down, or unconscious quickly figure out their state and use the combo that is most efficient for that current state. This becomes the main focus of the Kung-Fu Master, figuring out the enemy's status ailment and using that to their advantage. Also they have the most flashy attacks in Blade & Soul.

Media Center
Get to know this class through various screenshots and videos! This section will be constantly updated as time passes through G-Star 2010, so stay tuned! If you spot a screenshot or video that wasn't posted here, let us know here! They must be Kung-Fu Master related of course.

Attached Image: demo3.jpgAttached Image: demo5.jpgAttached Image: demo10.jpgAttached Image: demo12.jpgAttached Image: demo35.jpg
Attached Image: demo36.jpgAttached Image: demo37.jpgAttached Image: demo60.jpgAttached Image: demo61.jpgAttached Image: demo62.jpg
Attached Image: demo63.jpgAttached Image: demo64.jpgAttached Image: demo65.jpgAttached Image: demo66.jpgAttached Image: demo43.jpg
Attached Image: demo46.jpgAttached Image: demo47.jpgAttached Image: demo48.jpgAttached Image: demo49.jpg




We will continue to update this article as we receive more information.
Be sure to visit our articles on the other classes:

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#2
User is offline   Jack 

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Posted Nov 19, 2010 - 2:58 PM

Classes are so different from each other lol, I love it! :what:
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#3
User is offline   Sandayu 

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Posted Nov 19, 2010 - 3:00 PM

Love the screenshots, thanks! :big_smile:
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#4
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Posted Nov 19, 2010 - 3:04 PM

OMG its like a christmas present finally KFM stuf ty ty ty! eeeeeeeeeeeeeek
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#5
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Posted Nov 19, 2010 - 3:04 PM

Kungfu masters is a really fun looking class! >.<
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#6
User is offline   Wander 

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Posted Nov 19, 2010 - 3:05 PM

Yes, I can feel the balance already, And thats only 2/4. Thanks for the info, Looking forward too the other two.
:joss_stick:
"Any fool can make things bigger, more complex, and more violent. It takes a touch of genius -- and a lot of courage -- to move in the opposite direction"-Albert Einstein

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Posted Nov 19, 2010 - 3:11 PM

hot girls are hot
but dam, the environment really looks nice. and the skills and gameplay. . .
PWAH! soo AMAZEEEEING!

i like you can set to pace like go slowly with attack and defend or all of a sudden bust out a combo
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#8
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Posted Nov 19, 2010 - 3:16 PM

absolutly brilliant! :adore:

the KFM...the battle system (explained through KFM skills ^^)...and most important atm, your summary Revast =)
Thanks! you and the whole team provides the No. 1 resource for B&S outside of Korea (the world, that is xD )

i'm proud to be able to stay so close to all this. :embarrassed:


i feel sorry for all the 'want- to-be-Lyn-KFMs' = /


and: holy **** ! look at those skill-trees...it's astonishing...every time one perceives those massive numbers of combos...

edit: BTW...on screen43 there is the inventory, notice the slots for the equipment:
weapon (glove), clothes, 2 rings, 2 earrings, one slot for headgear AND
...a place symbolised with GLASSES ??? we will be wearings MASKS, i guess :oops:

that one in that video was no show...hehe ^^ so darn epic, so darn 'asian' :love:

This post has been edited by Belacroix: Nov 19, 2010 - 3:27 PM

*strives for 기분 ~ approaches with 눈치*

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#9
User is offline   Garzel 

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Posted Nov 19, 2010 - 3:32 PM

I am going to be using that Dominate skill alot *wink* *wink*

And is this just for the demo? or is this what they announed for the game because NO LYN RACE HERE

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This post has been edited by Garzel: Nov 19, 2010 - 3:33 PM

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#10
User is offline   Sandayu 

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Posted Nov 19, 2010 - 3:42 PM

View PostRevast, on Nov 19, 2010 - 2:53 PM, said:



I was wondering if anyone could tell me what the second window is? the one to the right of the equip section.

Thanks.

This post has been edited by Sandayu: Nov 19, 2010 - 3:42 PM

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#11
User is offline   Kazuhiro 

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Posted Nov 19, 2010 - 4:38 PM

Great read and great article.

As far as I know, Kung-Fu Masters might be the dominant class at close range. The reason I say that is because they seem to be pretty similar to the Blade Masters at close and long range, but they have a couple of really good tools that set them apart : Spinning Kick and Somersault Kick. Considering the game is highly based on who gets the knockdown first, they might be one of the best classes to use in PvP since they can reversal Spinning Kick > Knockdown into whatever or Somersault Kick > Aerial Combo if they ever mistime their counter and get knocked down.

Of course, these are just theories as we still don't know all the skills each class will have. So, Blade Master users, don't jump on me, now.

Laugh.

Looking forward to the Force Master article.
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#12
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Posted Nov 19, 2010 - 6:07 PM

Yeah, Kung-Fu Master get my respect all the way. Their playstyle is so explosive, the ailments they can cause alone are frightening. From groggy state, to knocked down, to wake up attacks, to their defensive/counter stance. Not just that, they seem to be the fast class of them all.

They'll definitely be the ones I team up with, Destroyer pwns the enemy and Kung-Fu Master kicks him up :laugh: Nice!
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#13
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Posted Nov 19, 2010 - 6:46 PM

guys looking here


http://www.bladeands...t&attach_id=418

Some skills are activated and some are locked. The Char is LVL3, can he use so many skills at LVL 3 or are this the skills he can use till LVL 30, in beta they only can reach lvl 30, if i read right or?

And does somebody know whats about the skillsystem??
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#14
User is offline   CrimsonNeko 

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Posted Nov 19, 2010 - 9:53 PM

I'll probably make a female Gon KFM now.

This may actually work out quite nicely.

...Unfortunately, I must now re-tool my RP/fanfic. Then again, that may not be a bad thing since I have kind of hit a wall with "White Tiger's Roar" creatively and this is a chance to start anew with a clean slate.

So, you can expect to see my new and improved fanfic to return relatively soon! =^.^=

[Shameless fanfic plug over]

Back on topic: KFM looks amazing! So, it is only fitting that my graceful kicker of ass has an equally awesome name.

And with that, I have a request: please help me name my badass female Gon KFM. I'm generally very indecisive about things like what to name my characters and I know I won't be able to come up with a great name on my own (at least not in a timely fashion, anyway).

Thanks in advance! =^.^=
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#15
User is offline   Shinaji 

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Posted Nov 19, 2010 - 10:15 PM

I don't think you'll get much play time if you made a Gon female, you know with your Harem and all... *Cough*
Name: Shiro Tora, Shora

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#16
User is offline   Kazuhiro 

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Posted Nov 19, 2010 - 11:32 PM

View PostShiNn, on Nov 19, 2010 - 6:46 PM, said:

guys looking here


http://www.bladeands...t&attach_id=418

Some skills are activated and some are locked. The Char is LVL3, can he use so many skills at LVL 3 or are this the skills he can use till LVL 30, in beta they only can reach lvl 30, if i read right or?


If you look closely, the character can't really use many skills.

Considering the fact that you at least need the first skill to activate the others in the branch, there are a lot of things he can't really do despite having the skill highlighted in the skill tree. Plus, correct me if I'm wrong, but I believe the columns' titles point out the skills you can use exclusively in certain situation (eg. 1st column = On the ground, 2nd column = When knockdown, 3rd column = When in the air, etc...) and if that`s the case, he doesn't really have much option (which is fairly normal for a level 3 character)

Just my thoughts on this.
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#17
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Posted Nov 20, 2010 - 12:02 AM

How 'bout Scarlet or Cerise? :smile:

That first trailer really makes KFM Gonitas look freaking badass.
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#18
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Posted Nov 20, 2010 - 12:14 AM

In an interview have mention that you learn skill through skill book. So, I'm sure they will give a lot of necessary skill very 1st level.
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#19
User is offline   Garzel 

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Posted Nov 20, 2010 - 2:00 PM

I was serious about my last post.....does anyone know if this is confirmed,no change,in the game stuff that is set until debate. or just demo that could be changed and add in stuff.

And if it's the first or they metoned that there will be no Lyn race attached to this class how can I write them a angry letter demanding them to reconsider or there cars might convently have flat tires one day :big_smile:
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#20
User is offline   Ghastly 

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Posted Nov 20, 2010 - 7:48 PM

View PostGarzel, on Nov 20, 2010 - 2:00 PM, said:

I was serious about my last post.....does anyone know if this is confirmed,no change,in the game stuff that is set until debate. or just demo that could be changed and add in stuff.

And if it's the first or they metoned that there will be no Lyn race attached to this class how can I write them a angry letter demanding them to reconsider or there cars might convently have flat tires one day :big_smile:

Yeah, as much as I like the "uniqueness" of some classes being exclusive to some races I'm still more for freedom of choice...
We'll see
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