Blade & Soul Dojo: A Guide on How to Play the Demo - Blade & Soul Dojo

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A Guide on How to Play the Demo Learn some of Blade & Soul's controls. Rate Topic: ***** 1 Votes

#1
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Posted Nov 18, 2010 - 6:44 PM

Update - Added English translation to the keyboard bindings images. Thanks BlkNoiz!

As we all know, NCsoft has released a demo version of Blade & Soul at G-Star 2010. Participants will experience this fairly large demo playing through nearly an hour of content, from breathtaking cut scenes to unbelievable gameplay. If you were to attend G-Star 2010, what would you need to know in order to get the best experience from playing the demo? Thisisgame.com has prepared a guide loaded with tips and much more on how to play this beauty.

Most of us here, if not all, wont get the chance to try the demo, so why are we posting this article? Well, it gives us detailed information on the games controls and how to use them. There's a good chance that most of the demos controls will bleed into the final product. Keep in mind though, Blade & Soul still has quite a bit of development left, some of these controls may change over the months.

This article was translated by BlkNoiz and Yuan.

Basic Flow and Controls of the Game
The Blade & Soul demo is designed in such a way that the first half of the demo is a tutorial and the second half is the application of learned materials. If cut-scenes in the demo are not skipped, you'll only get about 20 minutes of gameplay. With the intro video skipped, the total time a participant gets to control their character is about 30 to 40 minutes.

The basic flow of the demo is simple: Receive a quest from NPC's and complete it in order to progress to the next stage. They figured that the participants would be able to learn the most with such a simple introductory flow.

Blade & Soul's key assignments are quite similar to other MMO's currently on the market, there will obviously be just a few subtle differences. Keys like [W] and [S] will cause your character to move forward and backwards, while the [Q] and [E] buttons will be used to strafe to the sides. [A] and [D] will be used for right/left camera control but will also cause your character to turn right/left at the same time. Here's a detailed picture of the keybinds currently used to play the Blade & Soul demo.

It is unknown whether or not you will be able to reassign these keys.

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It is recommended that you use both a keyboard and a mouse at the same time, but if one wishes, they can play on just the keyboard.

Pay Attention to the Minimap
All the locations for Blade & Soul's quests are going to be marked on the minimap. If you were ordered to meet an NPC, they will be marked with a yellow arrow on the minimap, while the region inhabited by the mobs of interest will be marked with a red circle. Just go ahead and look at the minimap if you so happen to get lost.

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It's impossible to get lost if you check up on the minimap regularly.

The Do-It-All Magic Key [F]
The key that is used most often in Blade & Soul is the action key, [F]. This key allows the user to interact with a variety of things such as speaking to an NPC, using a specific object or carrying something. It also allows you to skip to the next dialogue during a conversation with an NPC.

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The [F] key is used to hold up/carry objects, or interact with a specific target.

Qing Gong and Descension
You can use Qing Gong in Blade & Soul by pressing a direction button twice. Hitting [Q], [W], [E] or [S] twice will cause you character to sprint in the direction specified, activating Qing Gong. If you hit the [Space] bar while using Qing Gong your character will soar up into the air, hit [Space] bar again and you will begin to descend in a gliding state slowly. In order to keep descending, you must hold down the [Space] bar.

Qing Gong will allow you to move at extremely fast speeds and to reach unusually high locations. You'll have a variety of hard to reach places in Blade & Soul that are only reachable through Qing Gong.

Remember, Qing Gong will slowly use up the Qing Gong meter, so you won't be able to use this ability all the time. The meter can be found directly under your characters status bars (Health/Power).

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Even if you fall to the ground during Descension, you will not be hurt.

The Intros End is Only the Beginning
As mentioned above, Blade & Soul's Demo consists of two parts. The first part is a tutorial-like segment of gameplay, teaching you how to play the game. The second is where you actually get to put the staff you've just learned from the first part to the test. There's a small flaw in the demo. The first part is actually quite long (30-40 minutes) and ends with a satisfying climactic machinima cinematic, making the player believe the demo has actually ended, causing him to get up and leave when he actually has another 20-30 minutes of the demo left!

So, be patient and don't be tricked by the ending, stick around and wait for something else to happen. You went all the way to the Bexco in Busan, Korea and paid precious money to be there! You have to get the full experience out of this bad boy.

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Just because there is ending credits doesn't mean it's actually over! This is only the ending of the first part!

If You're Dead, Don't Panic!
Just because you health reached 0 and your character dropped to the floor doesn't mean you're actually dead! We've covered the death mechanic multiple times in other articles here but let's just go through it again to be safe!

When your health reaches 0 in Blade & Soul your character will fall to the floor and will be placed in the "Worn Out" state, allowing you to crawl away to safety. Once in a safe location you can then use "Chi Meditation" which will recover your characters health slowly, you can teleport to a town as well during the "Worn Out" state if you so choose. If an enemy catches you while using "Chi Meditation" and hits you once your character will actually die, forcing you to teleport to the nearest town.

Note: Using "Chi Meditation" in the worn out state works quite well in a PvE situation, but I'm sure we can't say the same for PvP. You'll probably want to teleport to the nearest town if you're killed in a PvP fight and you were alone. If you have friends in a PvP battle you may be able to pull "Chi Meditation" off if you're lucky.

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Don't go back to town just because your HP is zero, just look for a safe area first!

Don't Be Stingy With Potions
Blade & Soul's demo starts off with a full potion set. Potions are given out quite frequently throughout the demo so don't be afraid to use them! No need to save them for those desperate times where your character is about to eat dirt.

Potions in Blade & Soul are quite typical. Like all RPG's out there they immediately restore your characters health and power supply (mana/rage/etc), allowing you character to fight on longer! There's also food in Blade & Soul. Food refills your characters HP gradually.

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Blade & Soul's UI has a convenient spot to place your potions and food.

Don't Fire that Cannon!
Yeah that's right! Don't fire that damn cannon if you get a chance to play this demo! The demo will end once you fire the cannon, but not before a beautiful display of burning wood and sinking masses appear before you eyes.

So, when there comes a situation during a quest that requires you to fire a cannon, don't! We know how tempting it is to blast a cannon in a video game, try your hardest not to click it! Until the staff around the booth give you a nudge or a glare, enjoy the game in full length, and then some more!

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Don't do it, man! This demo is just too good to let it end!

For a compiled set of screenshots from Blade & Soul's G-Star 2010 playable demo, visit this thread and enjoy!

Stay tuned for detailed descriptions of 4 of the 5 revealed playable classes, the Blade Master, Kung-Fu Master, Force Master and the Destroyer. Will include descriptions of the skills found in the demo and how to effectively use them.
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#2
User is offline   Knoxx 

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Posted Nov 18, 2010 - 6:49 PM

I would totally not be able to resist the urge to fire the cannon if they put me in that situation :/ Great little insight into the demo though, great work guys !

Looking forward to the in depth descriptions of the 4 classes.
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#3
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Posted Nov 18, 2010 - 7:06 PM

aw man.. even if u say that, i'd totally fire that cannon.
i'm too used to being violent ;3; ) *wants to see the sinking ship*

ty again for another translation you guys :3
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Posted Nov 18, 2010 - 7:09 PM

lol i would fire that cannon too

yay now i know the keyboard setup. . .seeems easy
onlt thoing would be that the fact that some of the keys change skills for certain situations might get confusing sometimes
when trying to act fast
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#5
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Posted Nov 18, 2010 - 7:14 PM

Haha I'd fire the cannon at the very last second.
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Posted Nov 18, 2010 - 7:17 PM

I wouldn't fire the cannon, I would have my friend shoot it, then I'd throw a shuriken.
Anyways thanks a lot for more details, I hope someone in the forums could get a hold of that info, I would be drooling. :dribble:
"Any fool can make things bigger, more complex, and more violent. It takes a touch of genius -- and a lot of courage -- to move in the opposite direction"-Albert Einstein

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Posted Nov 18, 2010 - 7:38 PM

It looks like can sleep lol, I wonder if that gives any buffs.
머리가 지운 것을심장이 기억한다
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Posted Nov 18, 2010 - 7:46 PM

Nice information, now we know how to use the keyboard... And again the game is showing a good and simple system.

Buttons are okay, it seams we don't have nothing to worry about... WAIT A SEC! What's that on Num Lock? :misdoubt:
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#9
User is offline   Revast 

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Posted Nov 18, 2010 - 7:49 PM

View PostKarasu, on Nov 18, 2010 - 7:46 PM, said:

WAIT A SEC! What's that on Num Lock? :misdoubt:

Probably just the auto-run key I would assume. Makes your character run forward until canceled. Most MMO's place that there. We'll have the translators look at it shortly.
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Posted Nov 18, 2010 - 9:10 PM

So you wait until the staff gives you a nudge and then you fire the cannon. It's like they tell you "Do it". :silly:

Thank you guys for translating this and posting it. Good job!
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#11
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Posted Nov 18, 2010 - 9:39 PM

They will likely be customizable.
I'd love to re-arrange them to how I usually have my bindings in MMO or for sh!ts and giggles bind to my PS2 controller.
I hear it's amazing when the famous purple stuffed worm in flap-jaw space with the tuning fork does a raw blink on hara-kiri rock. I need scissors! 61!
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Posted Nov 18, 2010 - 10:25 PM

Update - Added English translation to the keyboard bindings images. Thanks BlkNoiz!
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#13
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Posted Nov 18, 2010 - 10:31 PM

View PostRevast, on Nov 18, 2010 - 10:25 PM, said:

Update - Added English translation to the keyboard bindings images. Thanks BlkNoiz!


My pleasure!
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Posted Nov 18, 2010 - 10:35 PM

Woohoo, Thank you guys!
Keep up the great work! :embarrassed:
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Posted Nov 18, 2010 - 10:42 PM

:omg: How on earth are they going to fit all THAT onto a controller that can only be mapped for 16 buttons!
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For now i'll put the dojos synctube in my signature

http://www.synchtube.com/r/BladenSoul

it's got all the Blade and Soul videos from the Dojos youtube channel and it has chat functions while you watch the videos
You can also add your own videos to the playlist as well and there is a vote skip function as well
I hope you all like this.
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User is offline   回し蹴り ★ 

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Posted Nov 18, 2010 - 11:07 PM

View PostSoultaker, on Nov 18, 2010 - 10:42 PM, said:

:omg: How on earth are they going to fit all THAT onto a controller that can only be mapped for 16 buttons!

It's very simple really.
You can bind A+B or R1+R2, etc.
I've been doing it with Vindictus lately. It's pretty cool.
I think you can even bind A+B+X+Y and so on and so forth. So a combination of buttons will trigger an ability.
One thing I've been trying to do without success is binding abilities to down, forward and then a button so it feels like I'm doing a Hadoken rofl.
I hear it's amazing when the famous purple stuffed worm in flap-jaw space with the tuning fork does a raw blink on hara-kiri rock. I need scissors! 61!
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Posted Nov 18, 2010 - 11:37 PM

I read the thread title and though it was a open demo.

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Posted Nov 18, 2010 - 11:43 PM

I want to play this demo T-T
Anyways Thank for you guys hard work. I love you all. :wave:

QWES for Move ??
well, I think I have to use sometime for get use to that lol
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#19
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Posted Nov 19, 2010 - 1:32 AM

I would so go to the event every single day lol :laugh:

The demo seems awesome, teaches you everything you need and then you get to unleash all your knowledge in a beautiful word....
I can tell that just being in the B&S world is fun. The Qing Gong, the npcs, other people, and the amazingly looking environments...

The keyboard controls look great, very efficient. By the way, I actually like QWES, it's easy to get to A and D with the thumb, easy!

Game's going to rock, can't wait!
I would have resisted to fire the cannon lol. Seriously, I'd be having too much fun slaying anything in my path.
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#20
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Posted Nov 19, 2010 - 2:25 AM

View PostErehinater, on Nov 18, 2010 - 11:43 PM, said:


QWES for Move ??
well, I think I have to use sometime for get use to that lol


Yeah, what's up with that? What happened to the traditional WASD?
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