Blade & Soul Dojo: Blade & Soul's System Analysis - Blade & Soul Dojo

Jump to content

  • 2 Pages +
  • 1
  • 2
  • You cannot start a new topic
  • You cannot reply to this topic

Blade & Soul's System Analysis B&S's interface, control and combo systems. Rate Topic: ***** 4 Votes

#1
User is offline   Revast 

  • 당신은 왜 이것을 번역했나?
  • View blog
  • View gallery
  • Group: Administrators
  • Posts: 1509
  • Joined: Dec 12, 2009
  • LocationMiami, FL
  • Character:Revast
  • Race:Jin
  • Class:Assassin

Posted Nov 17, 2010 - 5:46 PM

Hey folks! We bring you yet another article from thisisgame.com! This time we cover some of the many systems you'll find in Blade & Soul! This article was translated by Yuan, he's still waiting for his cheesecake!

Analysis on Blade & Soul's System(s)
A sneak peak at the G-star 2010 playable demo version interface, control, combat and combo systems.

Blade & Soul has come up with a unique system to make elaborate and fancy actions without stressing so much on controls. For this to happen things like 'action keys' and the auto targeting system exist in this game. Such systems are hard to find in other MMOs. We've tried to analyze this system during G-Star 2010 through the Blade & Soul Demo there. Let's take a look at the game's interface, controls and how the combos happen.

An Interface that Changes Depending on Your Class
Blade & Soul's UI is similar to your standard MMORPG. However, the visuals are considerably different and unique. Let's take a closer look at the user interface.

Posted Image
Blade & Soul's Demo Interface screen

It should first be noted that the interface varies slightly for each class. In the G-star version, the Blade Master and Kung-Fu Master when compared to the Force Master and Destroyer had two different status bars.

The common thing about all classes are HP gauge and Qing Gong. These two work like how they show. The Qing Gong Gauge drains as you use it, kind of like a stamina bar. The Qing Gong bar also drains when you glide and when you stop using it the guage quickly recovers.

Posted Image
Destroyer's Character Status Bar differs from Kung-Fu Master and Blade Master's.

The middle bar is used like a power bar, and each class has their own resource. Kung-Fu Master's use 'Fighting Spirit', Blade Master's use 'Sword Chi', Destroyer's use 'Rage' and Force Master's use 'Inner Chi'. How you use and recover them also differs from each class.

Kung-Fu Masters, Blade Masters and Destroyers gauges deplete when they use abilities like combos. This resource gains substance as you use normal attacks. Destroyer's Rage starts as 0 but as you engage in battle and spend time the rage bar fills up. Destroyers use Rage to use skill and action.

Posted Image
Posted Image
Kung-Fu Master and Blade Master (top). Destroyer (bottom) have different looking status bar. But how you gather them is the same, through standard attacks.

For Force Masters it is the same as the familiar MP / Mana system. You start off with it full and it goes down when you use skills and you can use potions to restore it. To put it generally, Kung-Fu Masters and Blade Masters use a point system where as Destroyers and Force Masters use a gauge system.

Posted Image
Force Master's UI is similar to the Destroyer's but you start off with a full gauge.

Aiming to Make Control Easy to Access
Blade & Soul went ahead with simplistic controls and because of that the keys used in-game are actually not that numerous. The keys used for skills and actions are Tab, numbers 1 ~ 4, R and F.

Generally you move with arrow keys or W, A, S, D keys and the mouse to control your camera angles. You can use the Q and E keys to make your character strafe left and right while keeping the camera fixed facing front. Other number keys are used for the items or action / skills.

The keys that are most used currently are R and F. F is used in normal playthroughs like picking up items or talking to an NPC. The R key is used for attacking as it is basically the first key you would press to initiate a battle. After the R key you would press correspondingly like you are solving a quiz.

Instead of explaining through text, let's look at some in-game footage.

Posted Image
'I' key is used for opening Inventory.

Posted Image
F key will allow you to talk with NPCs.

Posted Image
F key is also used commonly to interact with objects as well.

Posted Image
NPC In screenshot explains pressing W twice will enable Dash.

Combo and Skill System Synergy
Something to look out for in Blade & Soul is the actions caused by combos.

R will start up the initial combo and depending on what you press next, your combo will vary. NCSoft explained this as using simple controls to initiate a variety of attacks. And this is not false, Blade & Soul contains many combos but every combo starts with the R key.

Posted Image
R Key initiates the Combo system, it is the ignition key for all combos.

Now add auto targeting and the action becomes more exciting and enjoyable. Blade & Soul's targeting works by targeting whatever is in front of your character and is the nearest. If you compare it with a console game, it would be like the similar system of Devil May Cry. This means you won't have to worry about picking your target, just worry about what kind of skills you would use.

The combos vary on what status your enemy is in. If your enemy is knocked down, there will be a combo for that. If your enemy is up in the air, there will be a combo for that and if you evade an attack, there will be a combo for that. You get the basic idea of it; combos for every situation.

Posted Image
Different combos for different situations.

Let's say we are fighting someone right now if you mash the R button, you'll get a standard combo. However, the skill on the R hotkey will change depending on what status your enemy is in. If you fight someone in a groggy state the Kung-Fu Master will get two skills active and that will be Force Punch and Landslide.

All these controls are established with the number keys 1 ~ 4 and the skill initiating keys 'Tab' and 'R'. Depending on the class you also use Z, X, C, V keys as well. So, depending on what status your opponent is in you can choose which combo to use with the keys and initiate them with Tab and R.

Once you press the Initiate keys, 'Tab' or 'R', skills on 1 ~ 4 will become a combo hotkey instead. The reason behind you not needing so many hotkeys is because the skills on your bar constantly change depending on what situation or what combo you are currently doing. Let's take a look at Kung-Fu Master for example.

Posted Image
Once you attack with the R key, you press the number 1 key (Block) and if that is successful you can use the Tab key (Mounting), after that you can choose to use R key for Strong Punch or Tab to Mount them

Posted Image
When you press the Mounting key, the 1 ~ 4 hotkeys will become the mounting combo keys. You would again then choose what combo to use.

Posted Image
Pressing 1 (Twist) to finish the Mounting combo.

Other than the given situations, there are many more combos and situations for said combos. For each combo you press there will be more selections waiting for you right after your decision. As for skills, there are abilities that are made for single target or multiple targets. For example the Chul-San-Go will be for the enemy in front of you and the Spin Kick will hit all surrounding enemies.

Posted Image
Each skill can create a situation like knock back or aerial status or AOE attack.

What Other Systems are There?
We couldn't experience it all with this year's G-Star version but there are many other systems within Blade & Soul. The weapon enchanting system and the Bo-Pe fusion system for example.

Bo-Pe Fusion system is like making your current Bo-Pe better with other ingredients. Bo-Pe normally raises stats for your character and you can make them better to add new abilities. Bo-Pe will be the key system in adding to offensive or defensive traits. Bo-Pe will be one of many customization options to come.

Posted Image
Window of Bo-Pe fusion and Weapon Enchant. There was no use for them in G-Star client.

Weapon enchanting works much like it sounds. You're putting an enchanting stone in an existing weapon. However, we are not certain as to what kind of improvements it would actually bring to the weapon. This is something that is being discussed. New skills are learned by paying money and buying a Martial Arts book to learn it.

Posted Image
Character Stats window, Martial Arts Book sales window. You see the Bo-Pe slots in the middle of the Character Stats window.

Posted Image
You can read your quests like a novel through Quest Journal window.

Posted Image
You can check the current quests and the reward of the quest.

Posted Image
Join me on Twitch!

Remember to read our Forum Rules before posting!
Have a Blade & Soul related question? Check our FAQ before creating a topic/post.
Found a topic/post that violates our Forum Rules? Use the Report button and we'll deal with it!
6

#2
User is offline   Erehinater 

  • Dojo Member
  • PipPipPip
  • View gallery
  • Group: Members
  • Posts: 136
  • Joined: Nov 17, 2010
  • LocationThailand
  • Character:Lucresia
  • Race:Kun
  • Class:Assassin

Posted Nov 17, 2010 - 6:00 PM

I hope they allow me to make my own move set. If they have no idea how to increase a hotkey. I think Tales series from Namco is a good example. :big_smile:

PS. BnS is a multi platform game like FFXIV right?
Posted Image
0

#3
User is offline   ReNiKo 

  • Dojo Member
  • PipPipPip
  • View gallery
  • Group: Members
  • Posts: 135
  • Joined: Sep 28, 2010
  • LocationSomewhere in HELL~
  • Character:ReNiKo
  • Race:Jin
  • Class:Undecided
  • Guild:Nocturne

Posted Nov 17, 2010 - 6:11 PM

Mhhh~ :embarrassed:
This system doesn't look like it's limited to a keyboard only,
controllers could handle that system as well, since the skills depend
on the situation you're in, and the skills are "restricted" to 4 buttons.

Man, I am hoping to play that game with a controller!
Getting hype a lot more now! :love:

This post has been edited by ReNiKo: Nov 17, 2010 - 6:33 PM

Posted Image
2

#4
User is offline   Rahzzy 

  • Dojo Novice
  • Pip
  • Group: Members
  • Posts: 48
  • Joined: Nov 16, 2010
  • LocationOne of the four corners of HELL (AKA Jackson, NJ)
  • Race:Jin
  • Class:Blade Master

Posted Nov 17, 2010 - 6:30 PM

Nice and simple UI.
Nothing overly distracting to take away from what you're doing.
Good good.
I tend to edit my posts a lot for some reason. Please forgive me.
0

#5
User is offline   Abao 

  • Dojo Prefect
  • View gallery
  • Group: Moderators
  • Posts: 558
  • Joined: Dec 28, 2009
  • LocationGainesville, FL
  • Character:Abao
  • Race:Gon
  • Class:Force Master

Posted Nov 17, 2010 - 6:34 PM

Just skimmed through that real fast, but great read once again. Must re-read in-depth after I get back from dinner!!!!! :pokeeyesout:
머리가 지운 것을심장이 기억한다
Posted ImageRemember to read our Forum Rules before posting!
Have a Blade & Soul related question? Check our FAQ before creating a topic/post.
Found a topic/post that violates our Forum Rules? Use the Report button and we'll deal with it!
0

#6
User is offline   Belacroix 

  • Dojo Senior Member
  • PipPipPipPip
  • View gallery
  • Group: Members
  • Posts: 271
  • Joined: Nov 11, 2010
  • LocationGermany
  • Character:Kyojiro Kagenuma
  • Race:Kun
  • Class:Force Master
  • Guild:Nocturne

Posted Nov 17, 2010 - 6:39 PM

if it will be possible to bind the x,y,z hotkeys to other buttons like t or g,
i will be thankful.
*strives for 기분 ~ approaches with 눈치*

Posted Image

music for mature listeners ~An ideal form of government is democracy tempered with assassination.~Voltaire
~Never give a sword to the man who can't dance.~Confucius
0

#7
User is offline   Erehinater 

  • Dojo Member
  • PipPipPip
  • View gallery
  • Group: Members
  • Posts: 136
  • Joined: Nov 17, 2010
  • LocationThailand
  • Character:Lucresia
  • Race:Kun
  • Class:Assassin

Posted Nov 17, 2010 - 6:43 PM

View PostReNiKo, on Nov 17, 2010 - 6:11 PM, said:

Mhhh~ :embarrassed:
This system doesn't look like it's limited to a keyboard only,
controllers could handle that system as well, since the skills depend
on the situation you're in, and the skills are "restricted" to 4 buttons.

Man, I am hoping to play that game with a controller!
Getting hype a lot more now! :love:

Is not this game gonna run on PS3 too?
Posted Image
0

#8
User is offline   Genesis The Rose 

  • Dojo Senior Member
  • PipPipPipPip
  • Group: Members
  • Posts: 218
  • Joined: Nov 10, 2010
  • Location???
  • Character:Genesis Rose
  • Race:Gon
  • Class:Force Master

Posted Nov 17, 2010 - 6:47 PM

View PostErehinater, on Nov 17, 2010 - 6:43 PM, said:

Is not this game gonna run on PS3 too?


It may happen. There were many hints and we shall wait and see if they will speak on it.
I personally think it well make it on the consoles
Posted Image
0

#9
User is offline   Migiru 

  • Dojo Novice
  • Pip
  • Group: Members
  • Posts: 38
  • Joined: Nov 11, 2010
  • Race:Gon
  • Class:Force Master

Posted Nov 17, 2010 - 7:19 PM

Love how they seem to have opted for Gold > Silver > Copper use of currency. Hope that stays in al the way through launch. Would like to see them tone down the UI even more actually. B&S has great potential for the cinematic sorta mmo game and a minimal GUI would so help achieve that.
0

#10
User is offline   Asura 

  • Dojo Novice
  • Pip
  • Group: Members
  • Posts: 36
  • Joined: Nov 08, 2010
  • Race:Kun
  • Class:Undecided

Posted Nov 17, 2010 - 7:34 PM

How exciting!! 

This was a great read, thanks for the article Yuan ^.^

I love that there seems to be an exponential amount of comboes but I really hope they are not bound to only one set. 
(For example the only way to get an shoryuken uppercut-type finishing move is to press 1-3-2-4 EVERY TIME, and hopefully there will be numerous ways to produce the same/different ending. Otherwise people would be able to recognize what you're going for each time you start a combo and counter it with ease.)
0

#11
User is offline   Ghastly 

  • Large Hammer Master - 槌
  • View gallery
  • Group: Moderators
  • Posts: 3272
  • Joined: May 11, 2010
  • LocationIn a swamp!
  • Race:Gon
  • Class:Destroyer
  • Guild:Thieves Den

Posted Nov 17, 2010 - 7:44 PM

This truly the in-depth UI breakdown I've been longing for, thank you guys!

So the bars a bit different depending on class!? Now that's what you call dedication.
Most other rpgs would've just settled for a standard/default bar/system for all classes :yes:

Loving the "rage" bar for Destroyers. My god I love this class! The more I hear 'bout it the more it is just how I wanted it to be! :laugh:

The buttons and all that are pretty cool. So hoping to play this with a controller if it's just as efficient (or even more so) as a keyboard-mouse.
Posted ImageRemember to read our Forum Rules before posting!
Have a Blade & Soul related question? Check our FAQ before creating a topic/post.
Found a topic/post that violates our Forum Rules? Use the Report button and we'll deal with it!
0

#12
User is offline   MaD_BunNy 

  • Dojo Prefect
  • PipPipPipPipPip
  • View gallery
  • Group: Members
  • Posts: 509
  • Joined: Jan 04, 2010
  • LocationAthens, Greece
  • Character:MadBunny
  • Race:Lyn
  • Class:Force Master
  • Guild:Loner

Posted Nov 17, 2010 - 8:00 PM

Now that's some nice explanation! It seems very simple to me and easy to learn(not easy to master). I wish we could use the mouse to attack, but then how would we use the interface?
Posted Image
Found a topic/post that violates our rules? Use the Report button and we will deal with it.
Have a question? Check our FAQ before creating a topic/post.
Need a Dojo ID Card? Visit the Issuing Center.
0

#13
User is offline   Shinaji 

  • Emperor of Lightning ( 雷帝 뇌제 )
  • View gallery
  • Group: Moderators
  • Posts: 4071
  • Joined: Jun 27, 2010
  • LocationJamaica
  • Character:Something Cool
  • Race:Jin
  • Class:Assassin
  • Guild:Slayers' Tower

Posted Nov 17, 2010 - 8:21 PM

Sounds to me that timing and awareness are going to be your biggest allies in battle. I'm liking the sounds of this, I can buy a nice control and hook it to my computer and I'm set!
Posted Image
0

#14
User is offline   Wander 

  • Dojo Student
  • PipPip
  • View gallery
  • Group: Members
  • Posts: 89
  • Joined: Aug 28, 2010
  • LocationUnited States,Florida
  • Character:Capricorn
  • Race:Lyn
  • Class:Undecided

Posted Nov 17, 2010 - 8:25 PM

View PostShinaji, on Nov 17, 2010 - 8:21 PM, said:

Sounds to me that timing and awareness are going to be your biggest allies in battle. I'm liking the sounds of this, I can buy a nice control and hook it to my computer and I'm set!


Thats the exact thing I'm doing, I can already imagine it :dribble:
"Any fool can make things bigger, more complex, and more violent. It takes a touch of genius -- and a lot of courage -- to move in the opposite direction"-Albert Einstein

Posted Image
0

#15
User is offline   回し蹴り ★ 

  • Tashigi
  • PipPipPipPipPipPip
  • View blog
  • Group: Members
  • Posts: 2664
  • Joined: Oct 31, 2010
  • LocationAnywhere
  • Character:Option
  • Race:Kun
  • Class:Assassin
  • Guild:Lotus

Posted Nov 17, 2010 - 10:11 PM

Perfect UI is perfect.
Need say no more.
I hear it's amazing when the famous purple stuffed worm in flap-jaw space with the tuning fork does a raw blink on hara-kiri rock. I need scissors! 61!
0

#16
User is offline   Xcarbon 

  • Dojo Student
  • PipPip
  • View gallery
  • Group: Members
  • Posts: 72
  • Joined: Nov 05, 2010
  • Character:Xcarbon
  • Race:Kun
  • Class:Force Master

Posted Nov 17, 2010 - 11:59 PM

Quote

Posted Image

..
awesome thats a training skool!!!
Posted Image
0

#17
User is offline   soknife 

  • Nas Trevrep
  • PipPipPipPipPipPip
  • View gallery
  • Group: Members
  • Posts: 1665
  • Joined: Aug 17, 2010
  • Locationin your mama
  • Race:Lyn
  • Class:Force Master

Posted Nov 18, 2010 - 1:21 AM

Quote

Posted Image


its tekken with a blue training dummy!
Posted Image
-Let the Hive Mind devour your soul-
0

#18
User is offline   Lithia 

  • ~ Black Fractal Butterfly ~
  • View blog
  • View gallery
  • Group: Moderators
  • Posts: 1930
  • Joined: Sep 09, 2010
  • Character:Lithia
  • Race:Gon
  • Class:Kung-Fu Master
  • Guild:Nocturne [Viscaria]

Posted Nov 18, 2010 - 3:21 AM

Really nice to see that they're really focussing on that game itself
and not the micro-managing bollocks that often slips in through the stashed UI.
A simple UI with a lot of feed-forward possibilities to make sure you get what you want.

Nice read, some misty area's clarified: thanks Yuna


- Lith. ...Tease.
0

#19
User is offline   kilich 

  • Dojo Member
  • PipPipPip
  • Group: Members
  • Posts: 166
  • Joined: Feb 04, 2010

Posted Nov 18, 2010 - 3:26 AM

Well, now I understand how you can control with a gamepad.
0

#20
User is offline   soknife 

  • Nas Trevrep
  • PipPipPipPipPipPip
  • View gallery
  • Group: Members
  • Posts: 1665
  • Joined: Aug 17, 2010
  • Locationin your mama
  • Race:Lyn
  • Class:Force Master

Posted Nov 18, 2010 - 3:44 AM

View PostLithia, on Nov 18, 2010 - 3:21 AM, said:

Nice read, some misty area's clarified: thanks Yuna

- Lith. ...Tease.


whats with the name yuna?
did i miss something in chat?

This post has been edited by soknife: Nov 18, 2010 - 3:44 AM

Posted Image
-Let the Hive Mind devour your soul-
0

Share this topic:

  • 2 Pages +
  • 1
  • 2
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users