Blade & Soul Graphics
#1
Posted Jan 22, 2013 - 8:11 AM
I understand graphics isn't everything, I'm simply curious ^.^
Thanks
#2
Posted Jan 22, 2013 - 8:21 AM
And no the maxed graphics are the same in trailers and in gameplay.
#3
Posted Jan 22, 2013 - 12:03 PM
Texture wise it's about the same.
The only real difference comes down to the art/style. They're completely different.
Katzbalger, Option, Miku, Nuh, Mai, Carue, Style, Enel, Hsien Ko, etc.
#4
Posted Jan 22, 2013 - 12:48 PM
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#5
Posted Jan 22, 2013 - 12:54 PM
Tashigi, on Jan 22, 2013 - 12:03 PM, said:
Texture wise it's about the same.
The only real difference comes down to the art/style. They're completely different.
I don't play gw2 on high graphics but b&s has far better graphics.

E-Vel Mickey<-- I'M SO FLUFFY I'M GONNA DIE
#6
Posted Jan 22, 2013 - 1:26 PM
Katzbalger, Option, Miku, Nuh, Mai, Carue, Style, Enel, Hsien Ko, etc.
#7
Posted Jan 22, 2013 - 4:16 PM
Otherwise, it looks pretty nice. The environments are pretty, the models need some anatomy work but that's because that's Hyung-Tae Kim's style. You end up getting some really messed up-looking bodies at angles, though, and you can end up with boobs you can stab people with on some outfits.
#8
Posted Jan 22, 2013 - 4:20 PM

E-Vel Mickey<-- I'M SO FLUFFY I'M GONNA DIE
#9
Posted Jan 22, 2013 - 7:10 PM
I'm eagerly awaiting the western release... I hope it comes during the first quarter
#10
Posted Jan 22, 2013 - 7:44 PM
Vile Samael, on Jan 22, 2013 - 4:16 PM, said:
That has to do with the game not supporting AA natively.
It can be forced in, though. Upon forcing in AA, all of that jagginess and pixelation goes away :3
Katzbalger, Option, Miku, Nuh, Mai, Carue, Style, Enel, Hsien Ko, etc.
#11
Posted Jan 22, 2013 - 9:03 PM
Tashigi, on Jan 22, 2013 - 7:44 PM, said:
It can be forced in, though. Upon forcing in AA, all of that jagginess and pixelation goes away :3
Ah, that's pretty dumb :/'' Considering how heavily they're relying on aesthetics to draw in players, you figure they'd have that native instead of it being all gross until you fix it yourself.
#12
Posted Jan 22, 2013 - 9:48 PM
It's going to look absurd. Kind of like TERA does now, really.
#13
Posted Jan 22, 2013 - 9:55 PM
Need to complete the circle!
Katzbalger, Option, Miku, Nuh, Mai, Carue, Style, Enel, Hsien Ko, etc.
#14
Posted Jan 23, 2013 - 1:28 AM
Tashigi, on Jan 22, 2013 - 7:44 PM, said:
It can be forced in, though. Upon forcing in AA, all of that jagginess and pixelation goes away :3
How come you say this? BnS has FXAA support in the options. You can simply activate it. There is nothing to do yourself like forcing it via drivers or injection.
I for myself think that BnS grafics are far superior to GW2. The Models in BnS are not as high resolution as they are in Tera tho.

Click the Picute for a Livestream with B&S and Tera in 1080p
Youtube Channel with BnS Gameplay & Guides
#15
Posted Jan 23, 2013 - 1:41 AM
I don't spend more time than I have to on these things :3
FXAA is not the same as AA.
While FXAA is less taxing and sometimes faster than normal AA; it blurs more than it sharpens. So instead of seeing real AA, what you see with FXAA is "blur". This can also affect textures and have a negative impact on other details (Such as bluring textures/images).
But if you need something that can pass for an OK filter, personally, I'd inject MSAA instead of FXAA. MSAA is superior to FXAA IMO and even less taxing from past experience.
The downside to MSAA is that it can miss some edges.
However, true AA is the best as far as sharpening images/edges and removing jagginess goes.
But on the downside, it's the most resource consuming.
Katzbalger, Option, Miku, Nuh, Mai, Carue, Style, Enel, Hsien Ko, etc.
#16
Posted Jan 23, 2013 - 1:53 AM
#17
Posted Jan 23, 2013 - 2:28 AM
Tashigi, on Jan 23, 2013 - 1:41 AM, said:
I don't spend more time than I have to on these things :3
FXAA is not the same as AA.
While FXAA is less taxing and sometimes faster than normal AA; it blurs more than it sharpens. So instead of seeing real AA, what you see with FXAA is "blur". This can also affect textures and have a negative impact on other details (Such as bluring textures/images).
But if you need something that can pass for an OK filter, personally, I'd inject MSAA instead of FXAA. MSAA is superior to FXAA IMO and even less taxing from past experience.
The downside to MSAA is that it can miss some edges.
However, true AA is the best as far as sharpening images/edges and removing jagginess goes.
But on the downside, it's the most resource consuming.
Yea I know about that more or less (Nothing more then a gamer myself). As far as I know, FXAA just puts a filter on top of your picture rather then actually sharpening things. Wich is basicly blurring. However its still better then what BHS did in Tera with their "Light Enrichment".
Is there a way to force true AA with Nvidia Drivers rather then using FXAA? Ill have to test that out. In Tera I used a FXAA injector and it looked a lot better then anything I could achieve with the Teras options.
I heard of MSAA before, didnt know any real difference compared to FXAA apart from less resource consiming.

Click the Picute for a Livestream with B&S and Tera in 1080p
Youtube Channel with BnS Gameplay & Guides
#18
Posted Jan 23, 2013 - 2:34 AM
You have to edit almost everything yourself if you want to get the better out of it. Here's an old archived thread on a couple of things for TERA. They may/may not apply to B&S as well.
http://www.bladeands...aphical-tweaks/
Katzbalger, Option, Miku, Nuh, Mai, Carue, Style, Enel, Hsien Ko, etc.
#19
Posted Jan 23, 2013 - 4:14 AM

#20
Posted Jan 23, 2013 - 4:22 AM
From art style B&S can seems a bit absurd... but that why I do like this style.
Aari, on Jan 23, 2013 - 2:28 AM, said:
MSAA - same blur as FXAA. But FXAA is for Nvidia cards, while MSAA for AMD (Radeon).
Overall I hate how developers are lazy this days. Even games from 90's had true AA...
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