BLöDSKääL, on Feb 05, 2013 - 11:57 PM, said:
Lol vindictus does the targetless system better??? r u kidding me? their hitboxes are terrible, there is almost no versatility in skills, or positioning, and thats a instanced MP, not an MMO. that game is like comparing Solitaire to an MMO. And its absolutely terrible. At this point i doubt ur credibility to compare anything and everything lol
O o I'm with Vile on this one. Methinks you've been spiking so hard you couldn't properly see when and how you're being hit. That's the only way I could see hitboxes being an issue as far as Vindictus is concerned. Sure they may not be perfect....but they're definitely not horrible.
I just hope you're not playing a Lann and trying to talk about hitboxes. That'll make me facepalm.
Not to mention I remember hearing far more people complaining about TERA's hitboxes than anyone EVER complained about Vindi's. (And I've been playing Vindi for a very long time. )
Anyway this topic isn't about Vindictus. Its also not about hitboxes.
Even if they were I'd like for things like Hitboxes to be repairable in a game---repairing things costs time. Time is money. Therefore the best way to start off a game that may or may not need some 'local balancing' when its on the ground (Because you all know they do it and half the people that whine are the cause.) is to have a strong payment method that continues to cater to the needs of what needs to be done and the machines it needs to be done on.
Contrary to popular gamer belief company machines + maintenance = Paying for various things to manage hardware, along with paying people to do their jobs.
Think about that carefully while looking at our cash shop to be, because it really should make a difference on your opinion---whether or not you think BnS is popular enough to support a method or not.