P2P or B2P?
#361
Posted Feb 01, 2013 - 1:02 AM
Final warning.
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#362
Posted Feb 01, 2013 - 4:32 AM
It's not like every penny they earn from B&So only use for maintenance for the B&So servers.
Nope, it just end up in 1 big pot of gold, they use for all the games.
It's NCwest you pay, not B&So or GW2.
Just so you know, I go for a year subscription. If it's B2P or P2P, I don't care.
#363
Posted Feb 01, 2013 - 4:41 AM
well this post from july 2012 claims that gw2 accually made more money on launch then B&S (B&S 20% revenues, GW2 27%).
Ofc that was then. Question is how many more bought gw2 (for all i know at least 1 mil more), and how many subscriptions stayed/left/joined during that time for B&S.
While B&S is amazing for that 20% off one country alone (korea), it also needs to be noted gw2 is no smaller feat, given from their revenues it seemed NcSoft was nearly non-existent in western player's mind until gw2 hit.
So stating P2P is worlds more money generating then B2P is something i could elaborate on, but time will show.
Still there's two ends of that stick, and on mine (gamer's) it's unacceptable to go into P2P with CS.
The way i look at the two games is that B&S is like a hot chick everyone wants. She dresses provocative, you can't stop thinking about her, makes all men go crazy, but when it goes down to dating her she turns out costly as hell and not as fun as her body looks (tedious quest system).
Guild Wars 2 is like that nice pretty girl in glasses. She doesn't shine much at first, but when you get to know her, she's not that bad of a looker if dressed right (high settings), doesn't rip money off you on every turn, and is amazing fun to hang out with if you give her the chance (world events, jumping puzzles, world exploration, cow-a-pult!). That girl just grows on you, and she's yours, not a rental
Now will our miss chili pepper keep her bad habits or be more liveable with we'll see soon enough.
#364
Posted Feb 01, 2013 - 9:18 AM

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
There is no law and order,
never is there equality to be found,
for love, we kill,
for murder, we die,
for death, we moan,
so why for sorrow, we love?
#365
Posted Feb 01, 2013 - 10:09 AM
But there's me and other gamers on the other side of the rope pulling it our way:)
If there's no cash shop then p2p is acceptable given it's benefits for me. But if they try to sneak in microtransactions then i ask:
"What's in it for us?". Cause it smells like they get more money and we get more game breaking ideas in "return".
#366
Posted Feb 01, 2013 - 8:48 PM
BLöDSKääL, on Feb 01, 2013 - 9:18 AM, said:
If they used this system, the largest argument against B2P would falter. The largest argument against it is "But those in the east would be upset because in the west we'll pay less!" Well, if they did this we'd pay less. Wouldn't they still get mad?
Famfrit, on Jan 31, 2013 - 2:53 AM, said:
Oh right, I forgot to answer this hhehhehehe
That seems a bit better, actually. I'd have to make sure I had a bunch of money saved up for just in case I felt like playing or binging, though. It'd have an added sense of "oh jeez oh jeez how much time do I have left", but it's better than "oh jeez oh jeez I gotta get my money's worth". Also, would the extra time be dropped after each month, or would you keep it? How much time would $15 be worth? Would this amount have the same "Oh, that's worth the money" feel to everyone, or would people complain that it's too expensive?
This post has been edited by Vile Samael: Feb 01, 2013 - 8:50 PM
#367
Posted Feb 01, 2013 - 10:27 PM
#368
Posted Feb 01, 2013 - 10:56 PM
BrandX, on Feb 01, 2013 - 10:27 PM, said:
It's not an issue of how much money for me, it's an issue of when I have to spend it. I've already explained how the whole icky obligation feeling goes, and a lot of people feel the same.
This post has been edited by Vile Samael: Feb 01, 2013 - 10:59 PM
#369
Posted Feb 02, 2013 - 12:36 AM
Vile Samael, on Feb 01, 2013 - 8:48 PM, said:
Oh right, I forgot to answer this hhehhehehe
That seems a bit better, actually. I'd have to make sure I had a bunch of money saved up for just in case I felt like playing or binging, though. It'd have an added sense of "oh jeez oh jeez how much time do I have left", but it's better than "oh jeez oh jeez I gotta get my money's worth". Also, would the extra time be dropped after each month, or would you keep it? How much time would $15 be worth? Would this amount have the same "Oh, that's worth the money" feel to everyone, or would people complain that it's too expensive?
pay as you go is the standard in S.Korea, they pay by the hour, not monthly like us. so technically, we are getting ripped off lol. in anycase it would be fair, because they want to promote the product and the population span in NA is far larger than S.Korea, so that way they are increasing the margin for profit. Plus it can be argued that its NCWest territory and they can do w.e they want with the pricing.
Zef, on Feb 01, 2013 - 10:09 AM, said:
But there's me and other gamers on the other side of the rope pulling it our way:)
If there's no cash shop then p2p is acceptable given it's benefits for me. But if they try to sneak in microtransactions then i ask:
"What's in it for us?". Cause it smells like they get more money and we get more game breaking ideas in "return".
cash shop that offers items that give visual customization dont introduce game breaking mechanics in the game, so whether its there or not it really does not matter. it only gives you the benefit of making a very unique look for your character, which is a plus if nothing else.

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
There is no law and order,
never is there equality to be found,
for love, we kill,
for murder, we die,
for death, we moan,
so why for sorrow, we love?
#370
Posted Feb 02, 2013 - 1:58 AM
Also I much prefer P2P over F2P, a monthly sub of only 20 dollars or below is only a small portion of my paycheck (I make minimum wage atm) and as stated b4 it helps to avoid the just plain dumb folks who end up wondering into free games.
Now B2P is a good option but NCsoft will need a whole lot more money after the initial bubble bursts, and as such they might start resorting to P2W methods in order to get the money necessary that they put in. Now I realize that we aren't building a game from the ground up like they did in Korea but you still have to maintain the server, pay people for translating purposes, pay GMs, and other things that don't come to mind atm
But really between P2P and B2P I would be happy just as long as the CS shop does not turn into a PW2 Shop, I like to be good at games based on skill, luck and hard earned gear. Not through buying your way up just because you have the money to.
#371
Posted Feb 03, 2013 - 3:24 AM
Cash shop in P2P is unacceptable for two major reasons:
1. Do your math people, seriously. How much money are they getting spoon fed with subs every month? Way WAY more then needed to keep those servers up, unless those servers and backups are made with pure gold hard drives and computer frames...
2. Seeing how much it costs to play (a lot more then other options unless you're a money spending maniac in F2P), you have every right to demand something F2P and B2P don't offer - that is an truly equal gaming ground for all. Those costumes in Cash Shop should be only obtainable via gameplay. Costumes, level, weapons, stats...all should be result of gameplay and player's dedication, validating their good looks and skills with player's work and not $. One of the main reasons games are fun are that everyone gets an equal start and same set of rules, without playing favourites. It's your dedication and skill that make the results not $.
Cash Shop is a leeway - it might be honest...or turn into p2w shit at any time. For F2P and B2P that can be justified - gotta earn money over time somewhow, given you don't charge for game, or charge once. And as long as it means free updates, and not P2W that is acceptable, especially for F2P. But P2P has a steady income, few "freeloaders" and no financial justification whatsoever for a Cash Shop, other then "i'm greedy". Too much shit is happening in gaming these days and i'm gonna take a stand here. It'll be fun to watch maybe but i'm not giving this game a dime if it's P2P with CS.
#372
Posted Feb 03, 2013 - 12:56 PM
Zef, on Feb 03, 2013 - 3:24 AM, said:
Cash shop in P2P is unacceptable for two major reasons:
1. Do your math people, seriously. How much money are they getting spoon fed with subs every month? Way WAY more then needed to keep those servers up, unless those servers and backups are made with pure gold hard drives and computer frames...
2. Seeing how much it costs to play (a lot more then other options unless you're a money spending maniac in F2P), you have every right to demand something F2P and B2P don't offer - that is an truly equal gaming ground for all. Those costumes in Cash Shop should be only obtainable via gameplay. Costumes, level, weapons, stats...all should be result of gameplay and player's dedication, validating their good looks and skills with player's work and not $. One of the main reasons games are fun are that everyone gets an equal start and same set of rules, without playing favourites. It's your dedication and skill that make the results not $.
Cash Shop is a leeway - it might be honest...or turn into p2w shit at any time. For F2P and B2P that can be justified - gotta earn money over time somewhow, given you don't charge for game, or charge once. And as long as it means free updates, and not P2W that is acceptable, especially for F2P. But P2P has a steady income, few "freeloaders" and no financial justification whatsoever for a Cash Shop, other then "i'm greedy". Too much shit is happening in gaming these days and i'm gonna take a stand here. It'll be fun to watch maybe but i'm not giving this game a dime if it's P2P with CS.
But would and should aren't applicable in this situation. Character Costumes in this game just change up the look of your character without doing anything to the stats, thereby making them a luxury, not a necessity.
When referring to Blade and Soul and not any other games, in retort to your points, the game already has great costumes you can farm off the world bosses. So as long as the cash shop has only costume type items then it goes back to the need/want point I made earlier, If it doesn't do anything for you stat wise you didn't really need it, if you find something later on that you like more then a cash shop item, then you didn't really want it.
With these arguments I'm starting to like the P2P model more then the B2P, if the few things I've learned about BnS' current CS shop are actually true, there is no real reason against them having the CS shop they have. If someone is so impulsive that they'd get something just because it's in the CS shop and waste THEIR money then that's THEIR problem, not the problem of the company OR the problem of the rest of the community
This post has been edited by Rubedo: Feb 03, 2013 - 1:05 PM
#373
Posted Feb 03, 2013 - 2:44 PM
*Drum Roll*
This post has been edited by BLöDSKääL: Feb 03, 2013 - 2:45 PM

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
There is no law and order,
never is there equality to be found,
for love, we kill,
for murder, we die,
for death, we moan,
so why for sorrow, we love?
#374
Posted Feb 03, 2013 - 3:48 PM
BLöDSKääL, on Feb 03, 2013 - 2:44 PM, said:
*Drum Roll*
I concur. While any company's goal is to make money, the better companies DO actually care about their customer and the games they put out. Better quality, means more numbers, and more numbers means more cash. It's apparent they will do what's best for the game.
While I have no evidence and my own person preference is P2P, it seems to be leaning to B2P. Which I am 100% okay with.

~Signature by Aery~
#375
Posted Feb 03, 2013 - 5:41 PM
It is a balance, does NC Soft want large spiked of money and more people playing the game or less people playing the game but with a constant stream of money.
This post has been edited by Spirits of Vengeance: Feb 03, 2013 - 5:52 PM
#376
Posted Feb 03, 2013 - 5:52 PM

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
There is no law and order,
never is there equality to be found,
for love, we kill,
for murder, we die,
for death, we moan,
so why for sorrow, we love?
#377
Posted Feb 03, 2013 - 11:00 PM
Spirits of Vengeance, on Feb 03, 2013 - 5:41 PM, said:
It is a balance, does NC Soft want large spiked of money and more people playing the game or less people playing the game but with a constant stream of money.
It's only bad if one thinks they feel obligated to play just because they pay a subscription.
I bought a lifetime sub to a MMO when it first came out, played it for a month, and have no feeling what so ever to feeling obligated to play it.
On another MMO, I started out with friends playing, bought a year subscription, and when friends left for various reasons (mostly money reasons) I didn't feel obligated to play. Yeah, kinda sucky I did the year sub, but the only reason the playing stopped was because playing a MMO without a group of friends is boring (and for TERA, it was so easy to solo, that imo, its hard to find a good group of people to just quest with).
There's no reason to feel obligated to play, just because you paid a month sub. It's like ordering that big appetizer plate at a resturant and then being unable to finish your main meal, that then sits int he fridge if you take it home and end up throwing it out. :p
And I can't be the only one who's bought console games that went left unplayed or almost unplayed *stares at Borderlands and Borderlands 2* :p
Maybe it's that I'm old enough to remember arcades, where you could easily spend 20 dollars for a couple of hours of play, and see MMOs being so much cheaper than that :p
#378
Posted Feb 04, 2013 - 12:00 AM
BLöDSKääL, on Feb 03, 2013 - 5:52 PM, said:
That's very true, maybe they are redoing everything for overseas and that's why it's taking them so long to get the game to us
BrandX, on Feb 03, 2013 - 11:00 PM, said:
I bought a lifetime sub to a MMO when it first came out, played it for a month, and have no feeling what so ever to feeling obligated to play it.
On another MMO, I started out with friends playing, bought a year subscription, and when friends left for various reasons (mostly money reasons) I didn't feel obligated to play. Yeah, kinda sucky I did the year sub, but the only reason the playing stopped was because playing a MMO without a group of friends is boring (and for TERA, it was so easy to solo, that imo, its hard to find a good group of people to just quest with).
There's no reason to feel obligated to play, just because you paid a month sub. It's like ordering that big appetizer plate at a resturant and then being unable to finish your main meal, that then sits int he fridge if you take it home and end up throwing it out. :p
And I can't be the only one who's bought console games that went left unplayed or almost unplayed *stares at Borderlands and Borderlands 2* :p
Maybe it's that I'm old enough to remember arcades, where you could easily spend 20 dollars for a couple of hours of play, and see MMOs being so much cheaper than that :p
I just cannot bring myself to play an mmo solo, guilds really help alleviate this but I still prefer having real life friends that I can talk to about the game on our free time and not have them shrug their shoulders. Blade and Soul is definitely a game I am going to be touching (
PS: I played through BL1 and 2 twice each at first with my brother then with his friends for 4 players.
This post has been edited by Spirits of Vengeance: Feb 04, 2013 - 12:10 AM
#379
Posted Feb 04, 2013 - 12:21 AM
Spirits of Vengeance, on Feb 04, 2013 - 12:00 AM, said:
Now see. 5 hours of game time totally beats the 20 dollars for 2 hours of game time in an arcade. :)
Guess it's perspective.
I'm not saying people should P2P if they don't want to. I just don't see the big problem with it like so many do.
I heard the hype of GW2 and being B2P and now all I hear is "It's dead and dying" though I know that isn't true, as my brother plays with a big group of people.
#380
Posted Feb 04, 2013 - 12:57 PM

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
There is no law and order,
never is there equality to be found,
for love, we kill,
for murder, we die,
for death, we moan,
so why for sorrow, we love?

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