Seraphy, on Dec 26, 2012 - 2:56 PM, said:
The way the game is now, I feel that they have to step up their game considerably. Blade & Soul feels more like a single player RPG focused on linearity with story with only a few multiplayer things like dungeons. From what I've seen from updates, there is still no "end-game" and the game just seems to be paused at level 45 with no direction, an unfinished story, and no reason to continue unless you enjoy PvP. The game does not reward exploration, there is very little to explore, because of the game's linear nature. There aren't many, if any at all, secret quests you can find by exploring.
I don't oppose guild halls, but I honestly don't think that they would be very useful to people in game as of this point.
I kinda disagree with that. The game is still very new. Personally I wouldn't like to finish the game so early because after that it would have no purpose for me and no matter how good the game is after some months it would feel a bit dull. On the other hand I really like it when the story is ongoing. For example in single player games, let's say Assassin's Creed for example, when you finish the game, the story is not neccesarly done so you wait for the next game to see what's gonna happen. I like that and I'm glad BnS doesn't have end game content so early. I'd expect end game content at level 80 or something which would be far better.
Droughboi, on Dec 27, 2012 - 10:00 PM, said:
Using GW2 as a reference to my first example is not what i meant... I didn't mean that you should climb a tree and find loot. What I mean is making something else possible when you go in these trees except for just running through them... like fighting mobs in the trees...which isn't really outside the box, but you get it...? That isn't a reward, merely another feature. Kinda like AION's fighting while flying thing...-ish. I'm not saying that's what they should add, it was only an example of what I was trying to convey. AION's battle while flying thing doesn't really reward you in anyway, it just provides another way to enjoy the game by providing another risk/element to your normal fighting. I'm also not saying that that feature is unique. I wasn't stating that you should get a reward for exploring the environment; No, not what I meant at all lol. Thinking outside of the box-if it works- is improving in a sense... I'm not sure why you stated that those are two different things.
Seems like everyone is stuck on the whole "putting resources into the guild hall" thing. This is kind of what I mean when I say "think outside the box". Its not like its written in stone somewhere that you have to do everything that the other forumers stated above to manage a guild. Obviously it'd be hard doing it differently, but this is why I said its easier said than done.
I like your idea about the airships thing. I think FFXIV:ARR will be doing that, im not sure if it'll be a guild thing though.
Actually I really like the idea of putting recources. It kinda reminds me of Minecraft XD, even though in almost all multiplayer servers the chests are freaking locked so you can't do any raiding -.- At least sometimes it can happen xD