Blade & Soul Dojo: Which class do you think it'll be most OP in pvp? - Blade & Soul Dojo

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Which class do you think it'll be most OP in pvp? Rate Topic: -----

#1
User is offline   Zahad 

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Posted Nov 26, 2012 - 3:55 PM

Personally I think assassins will be the most OP with all the paralyzing and cloaking skills
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#2
User is offline   Aari 

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Posted Nov 26, 2012 - 4:04 PM

Currently a well played KFM can nearly not be beaten. Next would be Destroyers since they are tanky as hell and got a really strong healing skill.
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#3
User is offline   Zahad 

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Posted Nov 26, 2012 - 4:13 PM

View PostAari, on Nov 26, 2012 - 4:04 PM, said:

Currently a well played KFM can nearly not be beaten. Next would be Destroyers since they are tanky as hell and got a really strong healing skill.


Are blademasters any good in pvp? I'm thinking of making one
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#4
User is offline   Jayrune 

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Posted Nov 26, 2012 - 4:30 PM

eeeeh, OP is kind of relative.

i think some classes are going to be easier to excel at by significant margins, so they are going to be more dominant, where as others will be crazy hard to beat when played well, but take a lot of practice to play it well.

since i have not played the game, i don't know which classes will be which, but i'd bet on destroyers being pubstompers, KFM's being the high skillcap but hard to top in a fight, and assassins being hard to kill, and really annoying to fight.

that's all based on impressions though.

So the question becomes, what makes something OP, being too easy to excel with? being too hard to beat when played perfectly? both? The danger with OP assessments is it can easily lead to homogenization of classes to try to balance by class. Class strengths and weaknesses make the game interesting IMO.
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User is offline   Zahad 

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Posted Nov 26, 2012 - 4:56 PM

View PostJayrune, on Nov 26, 2012 - 4:30 PM, said:

eeeeh, OP is kind of relative.

i think some classes are going to be easier to excel at by significant margins, so they are going to be more dominant, where as others will be crazy hard to beat when played well, but take a lot of practice to play it well.

since i have not played the game, i don't know which classes will be which, but i'd bet on destroyers being pubstompers, KFM's being the high skillcap but hard to top in a fight, and assassins being hard to kill, and really annoying to fight.

that's all based on impressions though.

So the question becomes, what makes something OP, being too easy to excel with? being too hard to beat when played perfectly? both? The danger with OP assessments is it can easily lead to homogenization of classes to try to balance by class. Class strengths and weaknesses make the game interesting IMO.


I guess you can say that the class that has the certain set of skills and combos that's hard to deal with? The class that's capable of doing the longest juggling effect? well... I guess player's skill does matter the most. But wouldn't there be classes that has skills which is more effective on pvp than pve /vise versa?

This post has been edited by Zahad: Nov 26, 2012 - 4:57 PM

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User is offline   Jayrune 

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Posted Nov 26, 2012 - 6:30 PM

View PostZahad, on Nov 26, 2012 - 4:56 PM, said:

I guess you can say that the class that has the certain set of skills and combos that's hard to deal with? The class that's capable of doing the longest juggling effect? well... I guess player's skill does matter the most. But wouldn't there be classes that has skills which is more effective on pvp than pve /vise versa?

true, if one particular class has a chain of stuns that can take a same level opponent from 100 to 0, that would definitely qualify as OP. Any class that could completely lockdown an opponent with no counter for any amount of time is gonna be annoying at best, but i think they took care of that with stun break skills.

Will need to see the max level skillsets to see how CC abilities stack up.
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User is offline   DayBreeze 

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Posted Nov 26, 2012 - 7:00 PM

Destroyers can spin to win. the spinning move makes them immune to stuns, and they cannot be knocked/pushed around. they are tanky, and can heal huge chunks of HP every time they use the shield skill.

KFM can do combos that take a huge chunk of HP off.

assassins are the same as KFM..... plus stealth... plus long range abilities

summoners have 2 bodies. so very often you waste your precious stuns on the wrong body. they can also heal a lot but you have to stay standing <-- this is not too much of a problem for melee classes since melee classes will rip you up if you stay in the same spot for longer than 2 seconds.
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Posted Nov 26, 2012 - 7:42 PM

I would think player skill is a huge factor with being op or not
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#9
User is offline   Surgam 

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Posted Nov 26, 2012 - 7:57 PM

There is probably going to be some slight advantages given in certain class match-ups but in the end, like many have said already, player skill matters most.
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#10
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Posted Nov 26, 2012 - 9:56 PM

I just flat out think this question is pretty cheesey, I never like anyone asking which class is most OP in pvp, seems as if they would rather hop on a 'easy to win' bandwagon versus just playing something they actually want to and being good with that. Opinion of course as that isn't always the case, I just find this recurring question....less than stellar.

To answer the question however, I guess I'm hearing It's KFM's and Sin's mostly with some Destroyer thrown in.

I'm hearing Sin's that can one-hit?? *shrugs* I dunno. either way, I think what they're mostly running into is skilled players,
but Seraphy made note that 'yes, gear still matters'

Sins, KFM's, Destroyers, BM's
Hope that helped

This post has been edited by ღKurori~Aonaiღ: Nov 26, 2012 - 9:58 PM

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#11
User is offline   Tae-yeon 

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Posted Nov 26, 2012 - 10:45 PM

gear is always going to be a factor, no matter what anyone says or how well designed the pvp system is. obviously, there will be advantages to each class and such and you can't blame an assassin for having some powerful skills, its what they do, isn't it? its like people complaining that they get one shot'd by a caster, its what they do and you can't blame them for it. i say, unless there is solid proof that a max level, geared player of a certain class is handing every other class their butts on a stick with an 75% win rate, there shouldn't be any people screaming any class is OP yet. in my opinion all healer classes are OP, they can run around and heal themselves. they are sooooo OP!!! ( i know blade & soul doesn't have any healers)
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#12
User is offline   Kuruzu5 

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Posted Nov 27, 2012 - 2:34 AM

View PostSurgam, on Nov 26, 2012 - 7:57 PM, said:

There is probably going to be some slight advantages given in certain class match-ups but in the end, like many have said already, player skill matters most.



View PostღKurori~Aonaiღ, on Nov 26, 2012 - 9:56 PM, said:

I just flat out think this question is pretty cheesey, I never like anyone asking which class is most OP in pvp, seems as if they would rather hop on a 'easy to win' bandwagon versus just playing something they actually want to and being good with that. Opinion of course as that isn't always the case, I just find this recurring question....less than stellar.

To answer the question however, I guess I'm hearing It's KFM's and Sin's mostly with some Destroyer thrown in.

I'm hearing Sin's that can one-hit?? *shrugs* I dunno. either way, I think what they're mostly running into is skilled players,
but Seraphy made note that 'yes, gear still matters'

Sins, KFM's, Destroyers, BM's
Hope that helped




+1 on this player skill will be the determining factor even if you are not uber geared u still have a margin of victory if you play the class right and chain skill correctly
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