If an expansion were to be made Unreal Engine 3 and 4
#1
Posted Nov 24, 2012 - 11:25 AM

Lets go Blade and Soul!
#2
Posted Nov 24, 2012 - 12:28 PM
Signature/Guild Banner courtesy of blue sky 900
#3
Posted Nov 24, 2012 - 12:35 PM

Lets go Blade and Soul!
#4
Posted Nov 24, 2012 - 1:02 PM
But ultimately it depends on how good the game does and its population.
Remember to read our Forum Rules before posting!Have a Blade & Soul related question? Check our FAQ before creating a topic/post.
Found a topic/post that violates our Forum Rules? Use the Report button and we'll deal with it!
#5
Posted Nov 24, 2012 - 1:03 PM
Blade & Soul is developed using Unreal Engine 3, which is basically a pre-made framework developers can license so they don't have to create a whole bunch of technology for their game. Unreal Engine basically comes with software to handle everything you need to create a game; art, sound, animations, artificial intelligence, scripting, et cetera. It saves a ton of time developing a game, because you can focus exclusively on developing game assets, rather than doing an engine before hand to handle all of those assets. When you choose an engine to develop your game on, you are basically stuck using that engine for the lifetime of that game. You can't develop the game on Unreal Engine 3, then go ahead and say, "I want to do an expansion using Unity Engine." The thing is, you need to port all of your assets for the original game into that new engine if you want to use it. You cannot simultaneously use two engines for one game, that doesn't make sense.
Here's where the speculation comes in.
The thing is, the hop from Unreal Engine 3 to Unreal Engine 4 is massive; there's so much new technology and content, it's a huge generational shift in game technology. Really, you should check out what it's capable of. I couldn't find anything that talks about porting games from one Unreal Engine version to another. Obviously inter-engine updates that improve functionality of the core engine (read: patches), do not interfere with your game running on an engine. Though I would imagine that the massive amount of changes in Unreal Engine 4 wouldn't lend itself well to easily porting games from Unreal Engine 3 to 4. I would guess that it would be easier since they are similarly structured engines, but I'm sure it's still a massive headache. Besides, it isn't really worth porting a game that is already released and profitable into a new engine, the lifespan for MMORPGs just aren't long enough to justify the development cost.
Point being, Blade & Soul is already a finished game, it's just being localized. It doesn't make sense to port it to a new engine; the costs would be too high, and the gains are not significant enough to justify it. Though, I may be full of it and it may be easy to port games from 3 to 4. Either way, I think you will likely see future NCsoft titles developed on Unreal Engine 4, but not this game.
This post has been edited by Notturno: Nov 24, 2012 - 1:05 PM
#6
Posted Nov 24, 2012 - 1:03 PM
Ghastly, on Nov 24, 2012 - 1:02 PM, said:
But ultimately it depends on how good the game does and its population.
Yea that's true, i'm not sure how big of a jump it is from UE3 to UE4
Notturno, on Nov 24, 2012 - 1:03 PM, said:
Blade & Soul is developed using Unreal Engine 3, which is basically a pre-made framework developers can license so they don't have to create a whole bunch of technology for their game. Unreal Engine basically comes with software to handle everything you need to create a game; art, sound, animations, artificial intelligence, scripting, et cetera. It saves a ton of time developing a game, because you can focus exclusively on developing game assets, rather than doing an engine before hand to handle all of those assets. When you choose an engine to develop your game on, you are basically stuck using that engine for the lifetime of that game. You can't develop the game on Unreal Engine 3, then go ahead and say, "I want to do an expansion using Unity Engine." The thing is, you need to port all of your assets for the original game into that new engine if you want to use it. You cannot simultaneously use two engines for one game, that doesn't make sense.
Here's where the speculation comes in.
The thing is, the hop from Unreal Engine 3 to Unreal Engine 4 is massive; there's so much new technology and content, it's a huge generational shift in game technology. Really, you should check out what it's capable of. I couldn't find anything that talks about porting games from one Unreal Engine version to another. Obviously inter-engine updates that improve functionality of the core engine (read: patches), do not interfere with your game running on an engine. Though I would imagine that the massive amount of changes in Unreal Engine 4 wouldn't lend itself well to easily porting games from Unreal Engine 3 to 4. I would guess that it would be easier since they are similarly structured engines, but I'm sure it's still a massive headache. Besides, it isn't really worth porting a game that is already released and profitable into a new engine, the lifespan for MMORPGs just aren't long enough to justify the development cost.
Point being, Blade & Soul is already a finished game, it's just being localized. It doesn't make sense to port it to a new engine; the costs would be too high, and the gains are not significant enough to justify it. Though, I may be full of it and it may be easy to port games from 3 to 4. Either way, I think you will likely see future NCsoft titles developed on Unreal Engine 4, but not this game.
Holy crap that engine is intense, I didn't know it was THAT detailed. If they were to use UE4 it would be for a Blade and Soul 2 probably, I think computing wise there's a huge gap with current pcs
Thanks for the explanation
This post has been edited by Mizuki: Nov 24, 2012 - 1:10 PM

Lets go Blade and Soul!
#8
Posted Nov 24, 2012 - 7:02 PM
#9
Posted Nov 25, 2012 - 3:02 PM
#10
Posted Dec 08, 2012 - 12:44 AM
There is no way in hell they will create an UE4 expansion. To be able to create a MMO like B&S, or Tera on this engine they had to do some serious work modifying it.
This isn't the UE3 that was shipped with your UT3 black edition game, so apart from moving over all their assets, they would also have to learn UE4, and redo all the modifications to it, as far as possible, and needed. They might as well make a new game, which might actually take less time.
A bit too much work is a gross understatement :P
This post has been edited by Duckimus Maxmimus: Dec 08, 2012 - 12:46 AM
#11
Posted Dec 08, 2012 - 1:42 AM
Katzbalger, Option, Miku, Nuh, Mai, Carue, Style, Enel, Hsien Ko, etc.
- ← Korean girl addicted to Lyn in BnS
- Blade & Soul General Discussion
- Looking for English players on 이심전심 →

Help








Back to top

















