• Announcements

    • Revast

      [Read Before Posting] Blade & Soul General FAQ

      Hello Blade & Soul fans, Welcome to the official Blade & Soul Dojo FAQ! This thread contains commonly asked questions about Blade & Soul's Western versions. Have a question? Check to see if it's posted here or use our forums search feature before creating a new thread. This thread will be updated at all times by any of the Dojo staff members. For additional information on Blade & Soul visit our wiki, or check out the official Blade & Soul West website. Table of Contents <a href="#1">What is Blade & Soul?</a> <a href="#2">Is there an official site for Blade & Soul's Western version?</a> <a href="#3">What is Blade & Soul's release date?</a> <a href="#4">Has Beta Testing started?</a> <a href="#5">What type of pay model will Blade & Soul use?</a> <a href="#6">Will the Western clients be censored?</a> <a href="#7">Where will the Western servers be located?</a> <a href="#8">Will there be Oceanic/SEA servers?</a> <a href="#9">Will my characters from the other regions be transferable to the Western versions?</a> <a href="#10">Will the Western version be region blocked?</a> <a href="#11">What are the playable races?</a> <a href="#12">Why did they change the name of the Kun race to Yun for the Western release?</a> <a href="#13">What are the playable classes?</a> <a href="#14">Are there race and class restrictions?</a> <a href="#15">What will be the Western versions initial level cap?</a> <a href="#16">Will there be a vigor/fatigue system the the Western versions?</a> <a href="#17">What systems will this game be released on?</a> <a href="#18">What are the required PC specs for Blade & Soul?</a> <a href="#19">I didn't catch one of Blade & Soul's Livestreams, what did I miss?</a> <a href="#20">Will there be founder packs for the Western versions?</a> <a href="#21">Will Blade & Soul be on Steam?</a> <a href="#22">Will Windows 10 be supported?</a> <a name="1">What is Blade & Soul?</a> Blade & Soul is a massively multiplayer online role-playing game (MMORPG) by Korean game development studio, Team Bloodlust and is published by NCSOFT. <a name="2">Is there an official site for Blade & Soul's Western version?</a> You can find the official Blade & Soul West site here. <a name="3">What is Blade & Soul's release date?</a> The North American and European versions are currently set to be released on January 19th, 2016. Head Start for founder's pack owners will begin at 10:00am PST on January 15th, 2016, and name reservations for Disciple and Master pack owners will begin on January 11th, 2016. The game has already been officially released in the following regions: Korea: June 30, 2012
      China: November 28, 2013
      Japan: May 20, 2014
      Taiwan: November 20, 2014
      <a name="4">Has Beta Testing started?</a> Yes. CBT 1: Oct 29, 10am PDT - Nov 2, 10pm PDT [NA server only]* CBT 2: Nov 13, 10am PDT - Nov 16, 10pm PDT [NA/EU]** CBT 3: Nov 24, 10am PDT - Nov 30, 10pm PDT [NA/EU]** CBT 4: Dec 11, 10am PDT - Dec 14, 10pm PDT (English/French/German)[NA/EU]** CBT 5: Dec 18, 10am PDT - Dec 21, 10pm PDT (English/French/German)[NA/EU]** *NA servers will only support English. **EU servers will support English, French, and German; except on CBTs 1, 2, & 3. <a name="5">What type of pay model will Blade & Soul use?</a> Blade & Soul has been announced as a F2P (free-to-play) title for the West and will have no content limitations. They have also stated that the game will not be "pay-to-win". <a name="6">Will the Western clients be censored?</a> No. <a name="7">Where will the Western servers be located?</a> Blade & Soul's Western servers will be housed in the following location: North America: Dallas, Texas US
      Europe: Frankfurt, Germany.
      <a name="8">Will there be Oceanic/SEA servers?</a> There are currently no plans to support Oceanic/SEA servers. However, NCSOFT has stated that if the community shows enough interest they will reconsider. A petition has been created for NCSOFT to reconsider. <a name="9">Will my characters from the other regions be transferable to the Western versions?</a> No. Transferring accounts is not possible, but transferring the physical appearance of your character from other versions is possible through the profile screenshot function in Character Creation. <a name="10">Will the Western version be region blocked?</a> There are currently no plans for region blocking. <a name="11">What are the playable races?</a> Jin, Gon, Yun, Lyn. Click here for more information. <a name="12">Why did they change the name of the Kun race to Yun for the Western release?</a> In North America, the word "Kun" closely resembles a derogatory racial slur. <a name="13">What are the playable classes?</a> There are currently six confirmed playable classes for the Western versions. The "Warlock" class can be found in the KR, CN, JP and TW clients but have yet to be confirmed for the North American and European release.
      Assassin
      Blade Dancer
      Blade Master
      Destroyer
      Force Master
      Kung-Fu Master
      Summoner
      <a name="14">Are there race and class restrictions?</a> Yes. The playable races in Blade & Soul are indeed restricted to a select few classes. Below you'll find what you can play each race as. Jin: Assassin, Blade Master and Kung Fu Master
      Gon: Destroyer, Force Master and Kung Fu Master
      Lyn: Blade Dancer, Force Master and Summoner
      Yun: Blade Master, Force Master and Kung Fu Master
      <a name="15">What will be the Western versions initial level cap?</a> The initial level cap on release will be 45. <a name="16">Will there be a vigor/fatigue system the the Western versions?</a> No. <a name="17">What systems will this game be released on?</a> Blade & Soul will be released for Windows PC. <a name="18">What are the required PC specs for Blade & Soul?</a> Below are the PC specs taken from Blade & Soul's Korean client. [Minimum Spec] CPU : Intel Dual core/AMD Athlon 64X2 or better RAM : 2G or better VGA : nVidia Geforce 8600GT/AMD Radeon HD4600 or better HDD : 15GB OS : Windows XP (Service pack 2), Vista, Win7 (32bit / 64bit) DirectX : 9.0c [Recommended] CPU : Intel Quad core/AMD Phenom II X4 or better RAM : 4G or better VGA : nVidia Geforce 8800GTX / AMD Radeon HD4850 or better HDD : 15GB OS : Windows XP (Service pack 2), Vista, Win7 (64bit) DirectX : 9.0c <a name="19">I didn't catch one of Blade & Soul's Livestreams, what did I miss?</a> You can view all past broadcasts here. <a name="20">Will there be founder packs for the Western versions?</a> Yes, you can view their packages here. <a name="21">Will Blade & Soul be on Steam?</a> This has not yet been confirmed. <a name="22">Will Windows 10 be supported?</a> Yes. Updated: December 25th, 2015

Dorakyura

Member
  • Content count

    150
  • Joined

  • Last visited

  • Days Won

    1

About Dorakyura

  • Rank
    Dojo Member

Profile Information

  • Gender
    Not Telling

Blade & Soul

  • In-Game Name
    Hineko
  • Race
    Lyn
  • Class
    Blade Master
  • Server
    Windrest
  • Clan
    GTFO
  1. header swapping,editing export/import tables

    Did that with hexediting already, few months ago. But note that all Jins will have Yun Animations if you "swap" them.
  2. Character Animation UPKs

    well just saying that SF was more forgiving and it would be nice if you could test the swap with other classes :)
  3. Character Animation UPKs

    Did you only test Soulfighter? Can you check other classes as well? Soulfighter seems very forgiving since all my changes with all animation changes worked on Soulfighter but not for anything else. Anyway, good job
  4. request upk eye

    I think its 00007428.upk for all races and sexes, at least in UE Viewer it is. Here a list, have fun JinM JinF GonM GonF KunN LynM LynF Head Model 00002683.upk 00002691.upk 00002776.upk 00002678.upk 00003438.upk 00004048.upk 00004048.upk 00002685.upk 00002692.upk 00002774.upk 00002674.upk 00003437.upk 00004049.upk 00004049.upk Head Texture 00002665.upk 00002688.upk 00002775.upk 00002670.upk 00003436.upk 00004020.upk 00004047.upk Eye Browns 00008621.upk 00008530.upk 00008478.upk 00008482.upk 00008525.upk 00008486.upk 00008486.upk Make Up 00008618.upk 00008526.upk 00008475.upk 00008479.upk 00008522.upk 00008483.upk 00008483.upk Aging 00008619.upk 00008528.upk 00008476.upk 00008480.upk - 00008484.upk 00008484.upk Decorations 00008620.upk 00008529.upk 00008477.upk 00008481.upk 00008524.upk 00008485.upk 00008485.upk Eyes 00007428.upk 00007428.upk 00007428.upk 00007428.upk 00007428.upk 00007428.upk 00007428.upk
  5. dance mod

    @Lightrick7, since you seem to have goten the dances to work between races. mind if you share your knowledge?
  6. Character Animation UPKs

    I'm sorry, but Lightrick7 might be more of a help to you. I only tested some stuff and made the upk available for the animations. I haven't all animation swaps to work yet.
  7. Gender change mod?

    I'm really busy right now, work and gaming. But I found a solution for some problems I had and I have to test them out. Have to clear up some of the files on my PC and have to make documentation, not to get lost in all the files to change. Since Animations will take more time I will cut that for now
  8. Gender change mod?

    Yes it is possible, basically what I'm doing to get a character to look like a Lyn You have to swap a lot of things, Head Structure, Skin, Makeup and Eyebrows, Animation, hair, outfit.
  9. Character Animation UPKs

    This is weird, on SF everything works, on other classes, it doesn't
  10. Character Animation UPKs

    What Class are you? The Animations are Classbound and swaping them in the name table will not work for every race because of the name table word length
  11. Character Animation UPKs

    I've tested LynF Dance and GonF Dance on JinF, which was working. The other way around didn't. Also had weird behaviour that (only sometimes?) dance1 on lyn had the Winter Outfit dance.
  12. Character Animation UPKs

    Pretty much, for testing, and easy swaping, you can just swap the Information looking like these "TalkSocial_Community_Facial_JinF" and swap 2 races with each other. The Dance doesn't like this though. You would have to change some other hex values to change the "pointer" to a different animation. That should give the best results. Have to do some more testing to give a full guide. Would be great if someone can help here. I havn't done much in this part except Hair Mods yet (100+ to 001 hair styles) *** Added the, what I believe to be the move animation upk. Can't test since EU login servers gone nuts. Problem here, the files are connected and will be harder to swap some animations without unpacking and repacking the file. There are also additional files for the summoner pet, assassin and forcemaster (for some reason)
  13. Character Animation UPKs

    Here a list of all the UPK used in animations, that I found sofar. Note that I can't give any advice to make them work yet. I've swaped all my JinF SF to use GonF Animations though (except walking and running) Dance Animation (First and Second Dances) 00012449.upk Emote1 Animations (F12 -> 1) 00019157.upk Emote2 Animations (F12 -> 2) 00019100.upk Emote3 Animations (F12 -> 3) 00019158.upk Idle1 Animation (Default Standin Animation) 00011111.upk Idle2 Animation (Idle2 Animation and random animation) 00015902.upk LogIn and Lobby Animation 00008451.upk Move Animation (not sure about these) 00011113.upk Move Jin 00011114.upk Move Gon 00011115.upk Move Lyn 00011116.upk Move Kun Duck and cover
  14. dance mod

    I'm working on animation swapping right now (since my internet doesn't allow me to play right now) But I'm not sure if I should bomb the thread of another person. I will create a new thread. Also, can't really give any advice yet, to make them work. I've swaped all my JinF SF to use GonF Animations though. Regarding this thread: Dance Animation (F12 -> 4 -> 3 and 4) 00012449.upk
  15. Custom Colour Modding, Skin?

    I was bored on weekend so I made this. There is no normal skin under the default texture of the boots of the original outfit, so I made the thigh highs with a layer of "skin" underneath, but it doesn't look natural. I was wonder if it is possible to tell the game to use the character skin colour instead. Someone had figured this out already?