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      [Read Before Posting] Blade & Soul General FAQ

      Hello Blade & Soul fans, Welcome to the official Blade & Soul Dojo FAQ! This thread contains commonly asked questions about Blade & Soul's Western versions. Have a question? Check to see if it's posted here or use our forums search feature before creating a new thread. This thread will be updated at all times by any of the Dojo staff members. For additional information on Blade & Soul visit our wiki, or check out the official Blade & Soul West website. Table of Contents <a href="#1">What is Blade & Soul?</a> <a href="#2">Is there an official site for Blade & Soul's Western version?</a> <a href="#3">What is Blade & Soul's release date?</a> <a href="#4">Has Beta Testing started?</a> <a href="#5">What type of pay model will Blade & Soul use?</a> <a href="#6">Will the Western clients be censored?</a> <a href="#7">Where will the Western servers be located?</a> <a href="#8">Will there be Oceanic/SEA servers?</a> <a href="#9">Will my characters from the other regions be transferable to the Western versions?</a> <a href="#10">Will the Western version be region blocked?</a> <a href="#11">What are the playable races?</a> <a href="#12">Why did they change the name of the Kun race to Yun for the Western release?</a> <a href="#13">What are the playable classes?</a> <a href="#14">Are there race and class restrictions?</a> <a href="#15">What will be the Western versions initial level cap?</a> <a href="#16">Will there be a vigor/fatigue system the the Western versions?</a> <a href="#17">What systems will this game be released on?</a> <a href="#18">What are the required PC specs for Blade & Soul?</a> <a href="#19">I didn't catch one of Blade & Soul's Livestreams, what did I miss?</a> <a href="#20">Will there be founder packs for the Western versions?</a> <a href="#21">Will Blade & Soul be on Steam?</a> <a href="#22">Will Windows 10 be supported?</a> <a name="1">What is Blade & Soul?</a> Blade & Soul is a massively multiplayer online role-playing game (MMORPG) by Korean game development studio, Team Bloodlust and is published by NCSOFT. <a name="2">Is there an official site for Blade & Soul's Western version?</a> You can find the official Blade & Soul West site here. <a name="3">What is Blade & Soul's release date?</a> The North American and European versions are currently set to be released on January 19th, 2016. Head Start for founder's pack owners will begin at 10:00am PST on January 15th, 2016, and name reservations for Disciple and Master pack owners will begin on January 11th, 2016. The game has already been officially released in the following regions: Korea: June 30, 2012
      China: November 28, 2013
      Japan: May 20, 2014
      Taiwan: November 20, 2014
      <a name="4">Has Beta Testing started?</a> Yes. CBT 1: Oct 29, 10am PDT - Nov 2, 10pm PDT [NA server only]* CBT 2: Nov 13, 10am PDT - Nov 16, 10pm PDT [NA/EU]** CBT 3: Nov 24, 10am PDT - Nov 30, 10pm PDT [NA/EU]** CBT 4: Dec 11, 10am PDT - Dec 14, 10pm PDT (English/French/German)[NA/EU]** CBT 5: Dec 18, 10am PDT - Dec 21, 10pm PDT (English/French/German)[NA/EU]** *NA servers will only support English. **EU servers will support English, French, and German; except on CBTs 1, 2, & 3. <a name="5">What type of pay model will Blade & Soul use?</a> Blade & Soul has been announced as a F2P (free-to-play) title for the West and will have no content limitations. They have also stated that the game will not be "pay-to-win". <a name="6">Will the Western clients be censored?</a> No. <a name="7">Where will the Western servers be located?</a> Blade & Soul's Western servers will be housed in the following location: North America: Dallas, Texas US
      Europe: Frankfurt, Germany.
      <a name="8">Will there be Oceanic/SEA servers?</a> There are currently no plans to support Oceanic/SEA servers. However, NCSOFT has stated that if the community shows enough interest they will reconsider. A petition has been created for NCSOFT to reconsider. <a name="9">Will my characters from the other regions be transferable to the Western versions?</a> No. Transferring accounts is not possible, but transferring the physical appearance of your character from other versions is possible through the profile screenshot function in Character Creation. <a name="10">Will the Western version be region blocked?</a> There are currently no plans for region blocking. <a name="11">What are the playable races?</a> Jin, Gon, Yun, Lyn. Click here for more information. <a name="12">Why did they change the name of the Kun race to Yun for the Western release?</a> In North America, the word "Kun" closely resembles a derogatory racial slur. <a name="13">What are the playable classes?</a> There are currently six confirmed playable classes for the Western versions. The "Warlock" class can be found in the KR, CN, JP and TW clients but have yet to be confirmed for the North American and European release.
      Assassin
      Blade Dancer
      Blade Master
      Destroyer
      Force Master
      Kung-Fu Master
      Summoner
      <a name="14">Are there race and class restrictions?</a> Yes. The playable races in Blade & Soul are indeed restricted to a select few classes. Below you'll find what you can play each race as. Jin: Assassin, Blade Master and Kung Fu Master
      Gon: Destroyer, Force Master and Kung Fu Master
      Lyn: Blade Dancer, Force Master and Summoner
      Yun: Blade Master, Force Master and Kung Fu Master
      <a name="15">What will be the Western versions initial level cap?</a> The initial level cap on release will be 45. <a name="16">Will there be a vigor/fatigue system the the Western versions?</a> No. <a name="17">What systems will this game be released on?</a> Blade & Soul will be released for Windows PC. <a name="18">What are the required PC specs for Blade & Soul?</a> Below are the PC specs taken from Blade & Soul's Korean client. [Minimum Spec] CPU : Intel Dual core/AMD Athlon 64X2 or better RAM : 2G or better VGA : nVidia Geforce 8600GT/AMD Radeon HD4600 or better HDD : 15GB OS : Windows XP (Service pack 2), Vista, Win7 (32bit / 64bit) DirectX : 9.0c [Recommended] CPU : Intel Quad core/AMD Phenom II X4 or better RAM : 4G or better VGA : nVidia Geforce 8800GTX / AMD Radeon HD4850 or better HDD : 15GB OS : Windows XP (Service pack 2), Vista, Win7 (64bit) DirectX : 9.0c <a name="19">I didn't catch one of Blade & Soul's Livestreams, what did I miss?</a> You can view all past broadcasts here. <a name="20">Will there be founder packs for the Western versions?</a> Yes, you can view their packages here. <a name="21">Will Blade & Soul be on Steam?</a> This has not yet been confirmed. <a name="22">Will Windows 10 be supported?</a> Yes. Updated: December 25th, 2015

NBalfa

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About NBalfa

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Blade & Soul

  1. If There is any Reason......

    kk whatever you say then :p
  2. If There is any Reason......

    I dont want to offend you guyz but these jumps are a tragedy they literally fly in a straight line well fuck physics!
  3. [After Thought] Lyn Discussion: Weapons

    staffs (supposed to conserve energy to release) similar maybe with some kind of magic spheres and chakrams <3 EDIT: also battle scythes would be great as long as the fighting style would involve being into the action defending yourself and probably avoiding damage. if that is the case, a new class should be added for this ... maybe with a dark background involving fighting with "shadows" or something like that
  4. Any other ideas for new classes?

    you got me lost a bit there could you explain a bit? (almost everything :p )
  5. Any other ideas for new classes?

    FORCE MASTER I really believe that the force master is the class that should either receive a major change on the skills or there should be another class added concerning magic there is a lot of things you could do in either case: 1) there could be a priest like "mage" (as mentioned on other posts) who could dispel, disable, enchant Armour & weapons 2) there could be a guy similar to the priest mentioned on "number 1" but instead he would use melee weapons (i.e. spear, swords, chacrams (I don't think this is the correct spelling) ) and use elements to improve his damage, add debuffs make himself more agile, relying more on dodging rather than blocking or staying afar from the enemy (I believe there was also a post regarding something similar) _____________________ but thinking again on those 2 possibilities i mentioned they kinda avoid the basic concept of the force master (connecting with the elements and thus using them) so how about thinking of some more "specific" improvements on the class lets start with what we (actually I ) don't like about him: well first of all "we" get bored with this low mobility of him in combat. in combat he stays almost at the same place and just changing his position by moving slowly at another place secondly he lacks both spells and combos. being away to passively charge up for the powerful spell to "own everybody" is not something that attractive, don't u think so too? playing just to get the mana for the op spell ? that is ridiculous isn't it? instead he could use his "wind-like" powers to quickly cover short distances around the battlefield also about the missiles: no spells will follow the target (if there is one) for ever. they will mostly be dodge-able. the missiles will be able to cover only a specific distance and their direction will slightly change over its original one, just so that hitting enemies wont be impossible ( I am not sure if there is already such a system, if there is, that's good to know :P) Powers i have so far come up with are: fire -- consisting of dps and aoe spells (less instant damage) . water -- consisting of spells that are mostly about decent damage and slow wind -- this element will be mostly a utility element as the active abilities of it will mostly grand you an advantage in positioning rather than in damage. there will be a spell that will kinda fast move you (dash/ almost teleport you) towards the direction you are moving (for example if you are facing the ground,with the camera, and you are moving backwards, then when you will use that ability you will blast off yourself up in the air. it will also be castable in the air) (cooldown of this spell will be about 6-12 sec) . the normal attacks will have the fastest missile speed of all the rest (excluding electricity spells as they will almost instantly with the enemy target ) and they will be able to combo. lastly the rest of these spells will play a disable role. electricity -- this element will focus on instant damage nukes with low cooldowns (also in some cases lightning will jump from enemy to enemy) (nothing more to say here) nature -- well not sure about it as i haven't thought of anything attractive about such spells (and I don't want to give him any healing abilities) but still you can always suggest anything on this one. gravity / time -- again a utility ability which might focus on raising objects (gravity) or create fields that slow any ally or enemy projectiles and/or enemies. yet i still believe this one is a bit overpowered, which is the reason i dont mention anything about it again blood -- I just hope that by just presenting the name might give you a few ideas other than life leech and blood missiles Note that normal attacks will only be available with the fire the water and the wind element. the rest will just have spells also if i got you a bit confused on this note, you wont have to swap elements as in guild wars 2 the elementalist has to he could change his fighting style depending on the environment (i.e. extra electricity skills shall be "unlocked" if rain clouds are present. Hidden enemies ,if there are any, will be revealed in a forest-like area e.t.c.) but also build up (although a bit extreme) an environment that suits him (i.e. casting fire abilities on lakes can raise fog clouds thus making it both easier to hide yourself and make it a safer choice to cast electric abilities at that place. Charging metal bars with electricity so that you will have a greater chance to dodge upcoming attacks from melee enemies; the reason on this one is that their weapons will tend to move towards the metal , thus making it harder to attack, also the debuff will instantly wear off if the enemy will be hit by an electric attack or if he gets too close to the metal e.t.c.) so in conclusion i expect a more mobile mage whose fighting style will change depending on the environment, thus being less boring as you proceed in the game relying more on avoiding and "smart" play and less on big damage spells and keeping a distance SWORD MASTER well not really much to say here other than that i hope at some level you will be able to expertize on a specific weapon (i.e. katana, greatsword etc) and thus fighting probably in a different manner and having you abilities being changed or improved when wielding that weapon I have no idea if such playstyle elements already do exist in the game, I am just expressing my opinion on the subject. also sorry if my explanation is not that good