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      [Read Before Posting] Blade & Soul General FAQ

      Hello Blade & Soul fans, Welcome to the official Blade & Soul Dojo FAQ! This thread contains commonly asked questions about Blade & Soul's Western versions. Have a question? Check to see if it's posted here or use our forums search feature before creating a new thread. This thread will be updated at all times by any of the Dojo staff members. For additional information on Blade & Soul visit our wiki, or check out the official Blade & Soul West website. Table of Contents <a href="#1">What is Blade & Soul?</a> <a href="#2">Is there an official site for Blade & Soul's Western version?</a> <a href="#3">What is Blade & Soul's release date?</a> <a href="#4">Has Beta Testing started?</a> <a href="#5">What type of pay model will Blade & Soul use?</a> <a href="#6">Will the Western clients be censored?</a> <a href="#7">Where will the Western servers be located?</a> <a href="#8">Will there be Oceanic/SEA servers?</a> <a href="#9">Will my characters from the other regions be transferable to the Western versions?</a> <a href="#10">Will the Western version be region blocked?</a> <a href="#11">What are the playable races?</a> <a href="#12">Why did they change the name of the Kun race to Yun for the Western release?</a> <a href="#13">What are the playable classes?</a> <a href="#14">Are there race and class restrictions?</a> <a href="#15">What will be the Western versions initial level cap?</a> <a href="#16">Will there be a vigor/fatigue system the the Western versions?</a> <a href="#17">What systems will this game be released on?</a> <a href="#18">What are the required PC specs for Blade & Soul?</a> <a href="#19">I didn't catch one of Blade & Soul's Livestreams, what did I miss?</a> <a href="#20">Will there be founder packs for the Western versions?</a> <a href="#21">Will Blade & Soul be on Steam?</a> <a href="#22">Will Windows 10 be supported?</a> <a name="1">What is Blade & Soul?</a> Blade & Soul is a massively multiplayer online role-playing game (MMORPG) by Korean game development studio, Team Bloodlust and is published by NCSOFT. <a name="2">Is there an official site for Blade & Soul's Western version?</a> You can find the official Blade & Soul West site here. <a name="3">What is Blade & Soul's release date?</a> The North American and European versions are currently set to be released on January 19th, 2016. Head Start for founder's pack owners will begin at 10:00am PST on January 15th, 2016, and name reservations for Disciple and Master pack owners will begin on January 11th, 2016. The game has already been officially released in the following regions: Korea: June 30, 2012
      China: November 28, 2013
      Japan: May 20, 2014
      Taiwan: November 20, 2014
      <a name="4">Has Beta Testing started?</a> Yes. CBT 1: Oct 29, 10am PDT - Nov 2, 10pm PDT [NA server only]* CBT 2: Nov 13, 10am PDT - Nov 16, 10pm PDT [NA/EU]** CBT 3: Nov 24, 10am PDT - Nov 30, 10pm PDT [NA/EU]** CBT 4: Dec 11, 10am PDT - Dec 14, 10pm PDT (English/French/German)[NA/EU]** CBT 5: Dec 18, 10am PDT - Dec 21, 10pm PDT (English/French/German)[NA/EU]** *NA servers will only support English. **EU servers will support English, French, and German; except on CBTs 1, 2, & 3. <a name="5">What type of pay model will Blade & Soul use?</a> Blade & Soul has been announced as a F2P (free-to-play) title for the West and will have no content limitations. They have also stated that the game will not be "pay-to-win". <a name="6">Will the Western clients be censored?</a> No. <a name="7">Where will the Western servers be located?</a> Blade & Soul's Western servers will be housed in the following location: North America: Dallas, Texas US
      Europe: Frankfurt, Germany.
      <a name="8">Will there be Oceanic/SEA servers?</a> There are currently no plans to support Oceanic/SEA servers. However, NCSOFT has stated that if the community shows enough interest they will reconsider. A petition has been created for NCSOFT to reconsider. <a name="9">Will my characters from the other regions be transferable to the Western versions?</a> No. Transferring accounts is not possible, but transferring the physical appearance of your character from other versions is possible through the profile screenshot function in Character Creation. <a name="10">Will the Western version be region blocked?</a> There are currently no plans for region blocking. <a name="11">What are the playable races?</a> Jin, Gon, Yun, Lyn. Click here for more information. <a name="12">Why did they change the name of the Kun race to Yun for the Western release?</a> In North America, the word "Kun" closely resembles a derogatory racial slur. <a name="13">What are the playable classes?</a> There are currently six confirmed playable classes for the Western versions. The "Warlock" class can be found in the KR, CN, JP and TW clients but have yet to be confirmed for the North American and European release.
      Assassin
      Blade Dancer
      Blade Master
      Destroyer
      Force Master
      Kung-Fu Master
      Summoner
      <a name="14">Are there race and class restrictions?</a> Yes. The playable races in Blade & Soul are indeed restricted to a select few classes. Below you'll find what you can play each race as. Jin: Assassin, Blade Master and Kung Fu Master
      Gon: Destroyer, Force Master and Kung Fu Master
      Lyn: Blade Dancer, Force Master and Summoner
      Yun: Blade Master, Force Master and Kung Fu Master
      <a name="15">What will be the Western versions initial level cap?</a> The initial level cap on release will be 45. <a name="16">Will there be a vigor/fatigue system the the Western versions?</a> No. <a name="17">What systems will this game be released on?</a> Blade & Soul will be released for Windows PC. <a name="18">What are the required PC specs for Blade & Soul?</a> Below are the PC specs taken from Blade & Soul's Korean client. [Minimum Spec] CPU : Intel Dual core/AMD Athlon 64X2 or better RAM : 2G or better VGA : nVidia Geforce 8600GT/AMD Radeon HD4600 or better HDD : 15GB OS : Windows XP (Service pack 2), Vista, Win7 (32bit / 64bit) DirectX : 9.0c [Recommended] CPU : Intel Quad core/AMD Phenom II X4 or better RAM : 4G or better VGA : nVidia Geforce 8800GTX / AMD Radeon HD4850 or better HDD : 15GB OS : Windows XP (Service pack 2), Vista, Win7 (64bit) DirectX : 9.0c <a name="19">I didn't catch one of Blade & Soul's Livestreams, what did I miss?</a> You can view all past broadcasts here. <a name="20">Will there be founder packs for the Western versions?</a> Yes, you can view their packages here. <a name="21">Will Blade & Soul be on Steam?</a> This has not yet been confirmed. <a name="22">Will Windows 10 be supported?</a> Yes. Updated: December 25th, 2015

machaira79

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About machaira79

  • Rank
    Dojo Novice

Blade & Soul

  • In-Game Name
    machaira79
  • Race
    Jin
  • Class
    Assassin
  • Server
    Gunma
  1. Hey guys, here's my 2nd costume mod for Blade and Soul. it's a "Dead or Alive" style recolour and reshape / redesign of the rainbow bikini (10060) with a pink and blue gradient instead of the rainbow pattern. I also recoloured the heels pink to match :) I don't know the name of the costume in game but it's code 10060 in OneClick tool. You should be able to to just switch your default Hongmoon uniform for costume 10060 using OneClick tool and then copy the output UPK files to your mod folder then lastly copy my modified textures UPK to the same mod folder. Gonna try and do the black ninja mini skirt costume next... Toffee Dreams Bikini mod (10060) http://www.mediafire.com/file/0z3ltg3gcllas72/JinF_Toffee+Dreams+Bikini.zip
  2. Hey guys, here's my first attempt at modding a costume. I extracted the DDS textures using UPK manager, edited them using paint.net and then repacked them as a UPK for you guys to use. Came out pretty good in the end I think. It's the leopard skin corset style costume with the ornate boots and I basically modded the rear of the costume to remove the fishnet (it's not perfect but pretty close / still shows some lighting effects from the bump mapped textures etc), made the front have more of a subtle plunge, removed the tail piece all together and all metal arm bands etc, removed the bells and rings from the legs + all metal decorations and reshaped the boots to a funky crescent style. I don't know the name of the costume in game but it's code 60086 in OneClick tool. You should be able to to just switch your default Hongmoon uniform for costume 60086 using OneClick tool and then copy the output UPK files to your mod folder then lastly copy my modified textures UPK to the same mod folder. Anyway, enjoy guys. It was a stack of fun doing this. I'm gonna try another soon. stay gold :) https://www.mediafire.com/?y72gzsmzs4zg6v5
  3. Hi guys, I've started messing around with UPK manager and paint.net modding some of the costumes for Blade and Soul and just wanna ask if you guys know of any easier way to test out what your modded costumes look like rather than having to launch the game each time? One I'm working on is below, it's still a W.I.P. (removed rear tail part, bells and ornate metal objects on skin around arms and legs etc). Thanks guys :)
  4. Hi, Every time I try to replace hongmoon with costume 65044 (see first pic attached) using OneClick tool I end up with the "stone" version (color 2 - second pic attached). Does anyone have a UPK to get the original 65044 in red and black to work? it's for Jin_F btw. Thanks heaps guys :)
  5. awesome, thanks @Camile!! that worked perfectly stay gold :)
  6. Hi @Ashllay, your mods are awesome! way to open up the possibilities :) Sorry if you've already been asked this but how do I get these in game? I downloaded one of your JinF modded costumes, copied to CookedPC folder and ran OneClickTool but couldn't find it in there... are you using the same uniform code for each one you mod? :( I wan't to basically swap your custom ones for the default Hongmoon starting uniform. Should I be Hex editing instead??? Thanks and keep up the awesome work!
  7. thanks! I'll definitely give it a look appreciate the reply. stay awesome :)
  8. Hi, I'm pretty new to Blade and Souls but spent the last few days modding it and playing around with the costumes and stuff. Gotta say the character models in this game are the bomb! So i've used the Cheat Engine method to replace the default hongmoon uniform (and got banned for doing it) and found out the hard way that this really isn't the best way to swap uniforms etc. So I got the bnstool 2.07 and started swapping uniforms but what I want to know is how do I use a fully custom modded uniform that someone has created and then use that as the base to swap for the default hongmoon uniform? I couldnt see any way to import UPK files in the bnstool. Am I missing something or is this not possible? So to sum up if it didnt make sense I want to be able to use modded uniforms (like these ones here > http://sta.sh/2z41xqjerqj) and set them individually to replace the default hongmoon uniform one at a time as a choose. Thanks guys stay gold :)