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      [Read Before Posting] Blade & Soul General FAQ

      Hello Blade & Soul fans, Welcome to the official Blade & Soul Dojo FAQ! This thread contains commonly asked questions about Blade & Soul's Western versions. Have a question? Check to see if it's posted here or use our forums search feature before creating a new thread. This thread will be updated at all times by any of the Dojo staff members. For additional information on Blade & Soul visit our wiki, or check out the official Blade & Soul West website. Table of Contents <a href="#1">What is Blade & Soul?</a> <a href="#2">Is there an official site for Blade & Soul's Western version?</a> <a href="#3">What is Blade & Soul's release date?</a> <a href="#4">Has Beta Testing started?</a> <a href="#5">What type of pay model will Blade & Soul use?</a> <a href="#6">Will the Western clients be censored?</a> <a href="#7">Where will the Western servers be located?</a> <a href="#8">Will there be Oceanic/SEA servers?</a> <a href="#9">Will my characters from the other regions be transferable to the Western versions?</a> <a href="#10">Will the Western version be region blocked?</a> <a href="#11">What are the playable races?</a> <a href="#12">Why did they change the name of the Kun race to Yun for the Western release?</a> <a href="#13">What are the playable classes?</a> <a href="#14">Are there race and class restrictions?</a> <a href="#15">What will be the Western versions initial level cap?</a> <a href="#16">Will there be a vigor/fatigue system the the Western versions?</a> <a href="#17">What systems will this game be released on?</a> <a href="#18">What are the required PC specs for Blade & Soul?</a> <a href="#19">I didn't catch one of Blade & Soul's Livestreams, what did I miss?</a> <a href="#20">Will there be founder packs for the Western versions?</a> <a href="#21">Will Blade & Soul be on Steam?</a> <a href="#22">Will Windows 10 be supported?</a> <a name="1">What is Blade & Soul?</a> Blade & Soul is a massively multiplayer online role-playing game (MMORPG) by Korean game development studio, Team Bloodlust and is published by NCSOFT. <a name="2">Is there an official site for Blade & Soul's Western version?</a> You can find the official Blade & Soul West site here. <a name="3">What is Blade & Soul's release date?</a> The North American and European versions are currently set to be released on January 19th, 2016. Head Start for founder's pack owners will begin at 10:00am PST on January 15th, 2016, and name reservations for Disciple and Master pack owners will begin on January 11th, 2016. The game has already been officially released in the following regions: Korea: June 30, 2012
      China: November 28, 2013
      Japan: May 20, 2014
      Taiwan: November 20, 2014
      <a name="4">Has Beta Testing started?</a> Yes. CBT 1: Oct 29, 10am PDT - Nov 2, 10pm PDT [NA server only]* CBT 2: Nov 13, 10am PDT - Nov 16, 10pm PDT [NA/EU]** CBT 3: Nov 24, 10am PDT - Nov 30, 10pm PDT [NA/EU]** CBT 4: Dec 11, 10am PDT - Dec 14, 10pm PDT (English/French/German)[NA/EU]** CBT 5: Dec 18, 10am PDT - Dec 21, 10pm PDT (English/French/German)[NA/EU]** *NA servers will only support English. **EU servers will support English, French, and German; except on CBTs 1, 2, & 3. <a name="5">What type of pay model will Blade & Soul use?</a> Blade & Soul has been announced as a F2P (free-to-play) title for the West and will have no content limitations. They have also stated that the game will not be "pay-to-win". <a name="6">Will the Western clients be censored?</a> No. <a name="7">Where will the Western servers be located?</a> Blade & Soul's Western servers will be housed in the following location: North America: Dallas, Texas US
      Europe: Frankfurt, Germany.
      <a name="8">Will there be Oceanic/SEA servers?</a> There are currently no plans to support Oceanic/SEA servers. However, NCSOFT has stated that if the community shows enough interest they will reconsider. A petition has been created for NCSOFT to reconsider. <a name="9">Will my characters from the other regions be transferable to the Western versions?</a> No. Transferring accounts is not possible, but transferring the physical appearance of your character from other versions is possible through the profile screenshot function in Character Creation. <a name="10">Will the Western version be region blocked?</a> There are currently no plans for region blocking. <a name="11">What are the playable races?</a> Jin, Gon, Yun, Lyn. Click here for more information. <a name="12">Why did they change the name of the Kun race to Yun for the Western release?</a> In North America, the word "Kun" closely resembles a derogatory racial slur. <a name="13">What are the playable classes?</a> There are currently six confirmed playable classes for the Western versions. The "Warlock" class can be found in the KR, CN, JP and TW clients but have yet to be confirmed for the North American and European release.
      Blade Dancer
      Blade Master
      Force Master
      Kung-Fu Master
      <a name="14">Are there race and class restrictions?</a> Yes. The playable races in Blade & Soul are indeed restricted to a select few classes. Below you'll find what you can play each race as. Jin: Assassin, Blade Master and Kung Fu Master
      Gon: Destroyer, Force Master and Kung Fu Master
      Lyn: Blade Dancer, Force Master and Summoner
      Yun: Blade Master, Force Master and Kung Fu Master
      <a name="15">What will be the Western versions initial level cap?</a> The initial level cap on release will be 45. <a name="16">Will there be a vigor/fatigue system the the Western versions?</a> No. <a name="17">What systems will this game be released on?</a> Blade & Soul will be released for Windows PC. <a name="18">What are the required PC specs for Blade & Soul?</a> Below are the PC specs taken from Blade & Soul's Korean client. [Minimum Spec] CPU : Intel Dual core/AMD Athlon 64X2 or better RAM : 2G or better VGA : nVidia Geforce 8600GT/AMD Radeon HD4600 or better HDD : 15GB OS : Windows XP (Service pack 2), Vista, Win7 (32bit / 64bit) DirectX : 9.0c [Recommended] CPU : Intel Quad core/AMD Phenom II X4 or better RAM : 4G or better VGA : nVidia Geforce 8800GTX / AMD Radeon HD4850 or better HDD : 15GB OS : Windows XP (Service pack 2), Vista, Win7 (64bit) DirectX : 9.0c <a name="19">I didn't catch one of Blade & Soul's Livestreams, what did I miss?</a> You can view all past broadcasts here. <a name="20">Will there be founder packs for the Western versions?</a> Yes, you can view their packages here. <a name="21">Will Blade & Soul be on Steam?</a> This has not yet been confirmed. <a name="22">Will Windows 10 be supported?</a> Yes. Updated: December 25th, 2015


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About Hisano

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    Dojo Senior Member
  • Birthday 03/08/94

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    Fyn, Denmark
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    Poor Student

Blade & Soul

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    Blade Master
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    The Unknowns

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  1. Aaaaand the guide is now up at https://www.enso-gaming.com/topic/38/blizzia-s-blade-master-guide-for-beginners-v2-being-updated Keep in mind that since the new forum uses Markdown (fucking trash), I have to convert the guide from bbcode to markdown. It'll take a while, but I'm revamping the guide completely anyway.
  2. Hey VaeVictus! Not sure if you still play, but I still do, don't worry! I've hit a rough patch in my life that required all of my attention (beyond playing casually), but I'll be back with tons of content updates in mid-June! To other potential readers: Due to a change in leadership and administrative vision, my community "The Unknowns" will be renamed "Enso", and we will move from http://www.the-unknowns.eu/ to http://www.enso-gaming.com/. What this means is that roughly 4 days from now, my guide will be unavailable via the usual link. I will put it on the new forum though, and provide a link as soon as I can. The formatting will be off at first, but along with my updates, I'll be fixing that too. Another great piece of news: I'm visualizing my guide. This means I'll be creating actual videos to explain parts of the guide to you, providing you with an audiovisual experience that includes actual gameplay, and not just raw text. The visual guides will closely match the written content though, so it is up to personal preference which part you pick. I'll be releasing them asap, and they'll be featured on the written guide as well. Anyway, I gotta get back to finishing my damn exams, so stay tuned!
  3. As the topic says, I'm looking for a great streaming pc build. I've been sitting down looking at parts and stuff, but I can't really wrap my head around what is good and what isn't. Reading reviews for everything just yearns the usual "ok so everything is good" result. So I'm wondering if any knowledgeable people in here would help me out? The budget is 1k GBP MAX, meaning that'd be the absolute maximum, and the lower the better honestly. It'll be bought on credit meaning interest charges will apply (coz some people are so poor nothing else is an option). My friend who will be using the pc has no other option, and I don't have the funds to pitch in either, so yeah, the cheaper the better (though of course it needs to be able to do what is specified, AKA play bns and stream games in general. Doesn't need to be able to stream high-end stuff on 60 fps max settings, but streaming quite a lot of games on medium, as well as being able to stream mobas like HotS and LoL would probably be preferred.) https://www.pcspecialist.co.uk/ is the website we've been using to try to put together builds due to it having pretty decent credit options. I'll try to see if I can build something myself, but I'm honestly at my wit's end :D Any help is greatly appreciated.
  4. To be honest, I didn't make any changes to the build since Junghado doesn't have cc protection, For me it was enough to use Anklebiter every 18 seconds. He doesn't have any moves that you can't Q/E/SS or use Block to avoid, so there is no point in wasting damage points in cc. I use the fire build to burst him down, and with true profane it took me ~4 minutes. I only perfect block him, and if I can't go Draw Stance, I triple Pierce. I see no point in speccing into Pierce though, since you'll still mainly be in Draw Stance most of the time. I currently kill him in roughly 2 minutes +/- with Awakened Pirate weapon if I dont miss a single timing.
  5. Soul shields: I always infuse the critical ones or blackram ones (they give great crit). For a Blade Master, you're worth lies in your crit stat. (All your shit procs off of crit :D) 4. 3s 360' Block that can counter attacks in its area regardless of who the target is. That sounds about right. It doesn't give any "resistance" to damage, but acts just like Block, only in a 360' circle, WHICH ALSO PROTECTS PARTY MEMBERS WHO STAND IN IT. My main reason for it is usually to save party members who fuck up. It is a tool that lets me turn around a potential mistake, and I might want to add that it also PROTECTS PARTY MEMBERS WHO ARE TRYING TO RES. So basically you can actually save a party member who would otherwise die while ressing from a yellow aoe attack, which I consider highly useful. The point of it is that you need to consider it an "oh shit" move. When your party is about to get fucked because they positioned themselves wrong. When they are trying to res, and attacks are coming their way just before they finish casting. When you're surrounded by monsters and have a few seconds cooldown left on SS or Q, and you're unable to get away, and unable to block every attack. 5. Disregard my Hongmoon skill thread please, I haven't updated it yet. The list also mentioned that only 4 (Lightning Draw) was confirmed in-game :) You basically have the quest item from BSH4 and the royal zen bean to farm for now, for your hongmoon skills 4 stages.
  6. Hey there VaeVictus! Thank you for taking an interest in my guide, and thank you for the high praise! It means more than you know! I'll keep the stuff about adding basic things in mind. For now, I'll add it to my to-do list, as I have a few more pressing matters to attend to regarding the guide (A whole section I promised a month ago which still isn't done, as well as more combos in the combo section which is also long overdue). I'll try going through my answers and adding the most important things to my guide itself, thanks for the suggestion :) I don't know if I'm a champion of the people, but I try my best to make others love this class as much as I do, or even more (if that is possible!), and the best way to do that is giving people insight, in my opinion :) Questions: 1. I do not have much first-hand experience with KFM, but I know the key differences between them when it comes to pve and pvp. When talking about KFMs and BMs in pve, we're obviously talking about the two tank classes in the game. Blade Masters excel at tanking bosses with long animations and frequent unblockable move spam, like for example our dear dear Hae Mujin within Bloodshade Harbor. This boss will give even the most experienced KFMs trouble until they completely master controlling his attack pattern, while BMs walk all over him due to our superior block (4 secs BM vs 0.5 sec KFM). Not only does Hae Mujin's spin-in-place move have a longer animation than counter is able to defend against, but his Flurry (KFM version of Five Point Strike, the move which typically dazes people in PvP and has 5 yellow bars to go through during its animation, like Five Point Strike.) is also virtually impossible to counter against, seeing as one of the attacks land quicker than you can re-cast counter. The usual response to this would be to counter the first and last move, and toss in a Q or E in-between, taking care to save the other one incase he decides to belly-flop you after. During the phase where he throws down ice shards we've also got the upper hand. With an amazingly low cooldown of 8 seconds on Q and E, as well as E being without cooldown if you go into Draw Stance, we can dodge every single ice shard attack infinitely, while KFM has to heavily weigh their options and cooldowns due to Q and E having 16 second cooldowns, and will thus naturally have a harder time. There are other bosses with fast attacks and thus fast animations which KFM naturally excel at, such as Poharan. Blade Masters are very stationary tanks who have to go out of their way to actually involve more movement than highly necessary (like other kinds of movement than Q/E/SS), while KFM is very mobile and capable of following moving targets without sacrificing their ability to counter incoming moves. 2. Gearing up isn't much of a class guide trait though, but I'll keep it in mind. As for your question, I swap for the Siren belt in poh. I then upgrade it to stage 10 and use the pirate belt to evolve it to Awakened Siren Belt. I continue to evolve this. If you have any more questions, feel free to ask!
  7. Thanks for the kind words :) -What are your thoughts on Block tier2 move2 instead of move3? Isn't it better for the deflect stun? tier3move2 can also heal on deflect The deflect stun isn't really always that useful, as many mobs are immune to it during certain parts of their attack pattern, and it doesn't do anything on bosses. You also only get hp regen on deflect, while on the third path, you get hp regen just on a block :) -Stomp vs Divebomb? Which is better, why, thoughts, etc. Hmm I don't really use either. Due to always having Breeze, which awards the same amount of focus as Stomp, but has a faster animation, it is better than Stomp. Divebomb costs focus, so it is a big no-no. In PvP it will be a great way to skip enemy counter and do some extra damage, but we simply don't have enough skill points yet to make it worth it over so many other things. So, to answer: Stomp over Divebomb at the moment. -Lunar Slash tier2move1 can be used in both stances and generates pretty much chi/focus with a low cd. tier3move1 has pretty damn high dmg too, but is it that bad? It isn't a bad choice. Infact I'll be writing a note about it inside the guide, noting why it might be a good choice. But as always, everything is situational. I'd rather use the "quality of life" choices I've chosen over it in a general situation, but when the extra dps is needed, and there are no mechanics that I'd need to bypass (example would be Skittering Tunnels boss with the ridiculously fast acid spit, where having speed boost buff from Rush is great, and the focus regen when using Shoulder Charge makes it feel like less of a penalty. I'd say tier 2 isn't worth it, so always go for tier 3. In that case, remove the point from Rush and the 2 points from Shoulder Charge and put them into Lunar Slash Tier 3 Stage 1.
  8. Hello! The reason nobody invests in Pierce is that it isn't really efficient at the moment. When you're doing single-target damage, Honed Slash (draw stance) will always outdps Pierce bigtime. However, if you upgrade Pierce to Singing Lark (Tier 3, Stage 3), you can use it for aoe as well as healing yourself. Personally I always attempt to maximize my time in Draw Stance, earning F procs and anicancelling rmb with lmb. When fighting multiple enemies, the general superior strategy is to group them up and use Blade Call to kill them in a massive aoe burst. Usually you use Blade Call and switch to Draw Stance to try and proc F, after which you spam F. Using singing Lark can also easily work, but its less dmg overall. Generally it is picked for survivability I'd say the core playstyle of Blade Master is that of the Sword and Shield. I'd go as close as to almost copy pasting your description, but I'd call it offensive counter play. as for Basic Stance, I just focus on replenishing my focus to max, along with blocking a certain few moves. I usually Q/E/SS to maintain offensive pressure.
  9. We will get the updated skill trees today, so you should follow the skill tree :)
  10. Yeah I also tried it out. I might play a bit differently than most BMs though, I've not really been chi starved much even without those 4 points in Breeze :) Though I agree having those 4 points vs LBM at least would be a huge improvement. Friggin spinning anti-Breeze class :D
  11. It is after tomorrow. Prior to that I personally couldn't justify wasting the points in it. Most of the time it just wasn't that useful to me. I mostly used it vs FM, summoner and sin.
  12. Guess we find different things easier then. Block is clunky as hell for me, which is why I use E instead of block cancelling. The aoe talent on LMB = Tier 4 Stage 3 Breeze. I prefer relying on a safe hit window than running the risk of blowing TAB in a ground counter. Probably just me, though. I'll make a note of it in the combo.
  13. Yeah I know Flash Step isn't always gonna proc that much, but I find it doing great damage, and I've gotten used to using it both for avoiding damage and doing damage. Though I'm also a big fan of Bladeguard, and I've used it on many occasions. Tbh many things are up to preference in 45 patch :)
  14. Regarding Rush, you'd actually trigger the movement buff before needing it, since it has an 8 second duration. Meaning you wouldn't be charging into anything (unless you wanted to save it for that, of course. Long live poh tigers lol). This often requires knowing the encounter, but then again, so does most "conveniences" like iframing certain abilities and such. Personally I did try out Lunar Slash but I found myself still preferring Shoulder Charge and the one point in Rush. I can see a clear merit in it though, so I'll make a note (I can credit you if you want) about it in the build as a viable way to dump the points in something useful if you found yourself not agreeing with the way I build my characters (often to be balanced and ready for unforeseen circumstances, including the "unforeseen" circumstance that you don't know the encounter, and find yourself needing ways to recover or deal with mechanics in certain ways.) Regarding Sword Shroud/Blade Shroud (whatever the name of it is in EU, can't remember, you know what I mean), Think of it as an aoe block with zero weaknesses. It blocks any and all attacks that are blockable in a 5m radius around you (it makes up a complete circle, meaning it is a 360 degree block, unlike the normal block which lets you take damage if you get hit from the side or behind.) It is also a player buff which protects everyone inside this circle. If they get hit by any and all attacks that can deal damage and/or cc them, and these attacks are blockable, they will be blocked or resisted. It won't block unblockable attacks, but then again, nothing else we have will either. Sometimes it is also useful as a way or prolonging your block without becoming vulnerable for those ~.1-.5 seconds it takes before Block can be reactivated. The worst part is that I've found myself regretting not using it at times just because of those very few moments where it had to reactivate. Typically when speedrunning dungeons, I use it a lot to prolong my block for long enough after grouping everything together or while the group tries to down all melees I'd use it to protect them from the ranged moves. For some reason, it also negates Blackwyrm's force grip... Not sure if bug or what. At least it did the few times I managed to use it when everybody else got force gripped.