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      [Read Before Posting] Blade & Soul General FAQ

      Hello Blade & Soul fans, Welcome to the official Blade & Soul Dojo FAQ! This thread contains commonly asked questions about Blade & Soul's Western versions. Have a question? Check to see if it's posted here or use our forums search feature before creating a new thread. This thread will be updated at all times by any of the Dojo staff members. For additional information on Blade & Soul visit our wiki, or check out the official Blade & Soul West website. Table of Contents <a href="#1">What is Blade & Soul?</a> <a href="#2">Is there an official site for Blade & Soul's Western version?</a> <a href="#3">What is Blade & Soul's release date?</a> <a href="#4">Has Beta Testing started?</a> <a href="#5">What type of pay model will Blade & Soul use?</a> <a href="#6">Will the Western clients be censored?</a> <a href="#7">Where will the Western servers be located?</a> <a href="#8">Will there be Oceanic/SEA servers?</a> <a href="#9">Will my characters from the other regions be transferable to the Western versions?</a> <a href="#10">Will the Western version be region blocked?</a> <a href="#11">What are the playable races?</a> <a href="#12">Why did they change the name of the Kun race to Yun for the Western release?</a> <a href="#13">What are the playable classes?</a> <a href="#14">Are there race and class restrictions?</a> <a href="#15">What will be the Western versions initial level cap?</a> <a href="#16">Will there be a vigor/fatigue system the the Western versions?</a> <a href="#17">What systems will this game be released on?</a> <a href="#18">What are the required PC specs for Blade & Soul?</a> <a href="#19">I didn't catch one of Blade & Soul's Livestreams, what did I miss?</a> <a href="#20">Will there be founder packs for the Western versions?</a> <a href="#21">Will Blade & Soul be on Steam?</a> <a href="#22">Will Windows 10 be supported?</a> <a name="1">What is Blade & Soul?</a> Blade & Soul is a massively multiplayer online role-playing game (MMORPG) by Korean game development studio, Team Bloodlust and is published by NCSOFT. <a name="2">Is there an official site for Blade & Soul's Western version?</a> You can find the official Blade & Soul West site here. <a name="3">What is Blade & Soul's release date?</a> The North American and European versions are currently set to be released on January 19th, 2016. Head Start for founder's pack owners will begin at 10:00am PST on January 15th, 2016, and name reservations for Disciple and Master pack owners will begin on January 11th, 2016. The game has already been officially released in the following regions: Korea: June 30, 2012
      China: November 28, 2013
      Japan: May 20, 2014
      Taiwan: November 20, 2014
      <a name="4">Has Beta Testing started?</a> Yes. CBT 1: Oct 29, 10am PDT - Nov 2, 10pm PDT [NA server only]* CBT 2: Nov 13, 10am PDT - Nov 16, 10pm PDT [NA/EU]** CBT 3: Nov 24, 10am PDT - Nov 30, 10pm PDT [NA/EU]** CBT 4: Dec 11, 10am PDT - Dec 14, 10pm PDT (English/French/German)[NA/EU]** CBT 5: Dec 18, 10am PDT - Dec 21, 10pm PDT (English/French/German)[NA/EU]** *NA servers will only support English. **EU servers will support English, French, and German; except on CBTs 1, 2, & 3. <a name="5">What type of pay model will Blade & Soul use?</a> Blade & Soul has been announced as a F2P (free-to-play) title for the West and will have no content limitations. They have also stated that the game will not be "pay-to-win". <a name="6">Will the Western clients be censored?</a> No. <a name="7">Where will the Western servers be located?</a> Blade & Soul's Western servers will be housed in the following location: North America: Dallas, Texas US
      Europe: Frankfurt, Germany.
      <a name="8">Will there be Oceanic/SEA servers?</a> There are currently no plans to support Oceanic/SEA servers. However, NCSOFT has stated that if the community shows enough interest they will reconsider. A petition has been created for NCSOFT to reconsider. <a name="9">Will my characters from the other regions be transferable to the Western versions?</a> No. Transferring accounts is not possible, but transferring the physical appearance of your character from other versions is possible through the profile screenshot function in Character Creation. <a name="10">Will the Western version be region blocked?</a> There are currently no plans for region blocking. <a name="11">What are the playable races?</a> Jin, Gon, Yun, Lyn. Click here for more information. <a name="12">Why did they change the name of the Kun race to Yun for the Western release?</a> In North America, the word "Kun" closely resembles a derogatory racial slur. <a name="13">What are the playable classes?</a> There are currently six confirmed playable classes for the Western versions. The "Warlock" class can be found in the KR, CN, JP and TW clients but have yet to be confirmed for the North American and European release.
      Blade Dancer
      Blade Master
      Force Master
      Kung-Fu Master
      <a name="14">Are there race and class restrictions?</a> Yes. The playable races in Blade & Soul are indeed restricted to a select few classes. Below you'll find what you can play each race as. Jin: Assassin, Blade Master and Kung Fu Master
      Gon: Destroyer, Force Master and Kung Fu Master
      Lyn: Blade Dancer, Force Master and Summoner
      Yun: Blade Master, Force Master and Kung Fu Master
      <a name="15">What will be the Western versions initial level cap?</a> The initial level cap on release will be 45. <a name="16">Will there be a vigor/fatigue system the the Western versions?</a> No. <a name="17">What systems will this game be released on?</a> Blade & Soul will be released for Windows PC. <a name="18">What are the required PC specs for Blade & Soul?</a> Below are the PC specs taken from Blade & Soul's Korean client. [Minimum Spec] CPU : Intel Dual core/AMD Athlon 64X2 or better RAM : 2G or better VGA : nVidia Geforce 8600GT/AMD Radeon HD4600 or better HDD : 15GB OS : Windows XP (Service pack 2), Vista, Win7 (32bit / 64bit) DirectX : 9.0c [Recommended] CPU : Intel Quad core/AMD Phenom II X4 or better RAM : 4G or better VGA : nVidia Geforce 8800GTX / AMD Radeon HD4850 or better HDD : 15GB OS : Windows XP (Service pack 2), Vista, Win7 (64bit) DirectX : 9.0c <a name="19">I didn't catch one of Blade & Soul's Livestreams, what did I miss?</a> You can view all past broadcasts here. <a name="20">Will there be founder packs for the Western versions?</a> Yes, you can view their packages here. <a name="21">Will Blade & Soul be on Steam?</a> This has not yet been confirmed. <a name="22">Will Windows 10 be supported?</a> Yes. Updated: December 25th, 2015


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About Zef

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  1. I get the feeling this thread was created to give us info on when it's coming out, or more likely not coming out;)
  2. NcSoft is far from being worst mmo company out there but the flames they get for ninja shutting down a game and especially for the reason mentioned are well deserved. I say we should thank those guys - NcSoft might think twice before ninja shutting down games we like when it's "their turn" :hell_boy:
  3. If B&S will offer fair payment system i will get it, it's looks like awesome game! But this is comparison thread, outlning what both have and don't have.Many doboks are nice, but that falls under category of many armors in gw2. Being able to paint them yourself is another level of customisation and B&S does not have that so far. To put it in a more practical manner - i myself personally, saw steparu's video with gon female walking around in dark violet kendo looking dobock. Well i'd love that for my jin male, only change violet to black and ornaments to green colors, accenting small floral patterns. But i can't do that in B&S least in it's current state, now can i? In gw 2 that is possible.
  4. @Sake Well that's you standing up for B&S which has nothing to do with objective truth. That is that while B&S has better graphics and looks of clothing, it's customization of said clothing is nearly non existant, leading to many "clones" ingame, which is a minus for it. Gw 2 scored a fair amount of minuses on it's clothing departament too mind you.
  5. Well guess i put it in a bit ...how to say this...provocative way. What i meant to say is that progression is achieved via old school methods (kill monsters + quests to kill them). There may be more, but it's just good old mmo mechanics that we've seen and done. In no way can i put this in the same league with gw2 where you can get exp from: 1. world exploration - climbed a vista? exp. Activated a waypoint? exp. Checked a point of interest? exp. Beat a skillpoint challenge? Skillpoint...plus exp. Completed 100% of the area map? - big fat chest full of rewards...plus big fat exp:) 2. crafting - get materials (some from monsters, some not), and then you can get a hefty chunk of exp. getting crafting discipline to max can easily net you 10 outta 80 levels. Kill monsters free? No. But a breather from the endless kill mob x cycle in other games, that gives you gear and levels away from the field. 3. Heart quests - plenty of those, decent exp, and nearly all of them involve some non combat activity that can be used to finish it. Like picking up chickens and putting them in their cages etc. Again if you got fed up with combat another way to get exp without swinging your sword. And they open up karma vendors, that mean gear and interesting items for the "karma" that you're awarded for doing such quests. 4. world events - this would be the kill x monsters quest in gw2. Only thing is they serve a purpose and it's refreshing as hell. You see a camp getting raided. You gotta fight off 8 waves of invaders. Guess what? Camp's soldiers don't stand there looking stupid, they accually fight off the invaders too! They can fall and you can ress them also. If you succeed, the camp stays in ally's hands and you have a safe place to sell off your stuff, buy new one, and maybe get a next mission, like raiding the raider's camp, and pushing them away from the town. To sweeten the victory, since the camp is yours, enemy forces in it's areas get thinned or become completely absent, making travel much safer and easier. If you lose however, the camp gets overrun, and you're gonna get greeted with bullets and swords if you try to stay there. It might even get to point where nearby waypoint will become "contested" and unusable for you. And what's worse, now that this camp has fallen, they might move in to take over the next one, though not before you get your chance to win it back. Same the other way around - if you win it back you still gotta defend it from swift counter-attack. These world events while are basically "kill x monsters" are refreshing for their impact on the world - you see they serve a purpose, something (other then pat on the back from npc) happens when you complete them, often also something if you fail them. For that reason that is a huge plus in gw2 section and a minus in B&S section. Now that i think about it there's one more pro and con for each i missed, the clothing options - B&S clothing looks way better and is stat free without transmutating to have looks of pretty armor with stats of strong one, but poor customization - you can't mix parts of sets one with another or repaint them as you see fit as in gw2, right?
  6. How did this topic pass me by? Well as i'm playing GW2 everyday now and it's around 2-3 months since i got it i will voice my opinion. I did not play B&S but saw vids of it and heard some things so i'll stick to that on it's part, feel free to correct me. Guild Wars 2 pros (especially vs B&S): 1. The races. In B&S - class and looks choice for all i know. In Gw2 - a huge difference in story and places you experience with each race picked at least for first 30 levels. Each race has it's own problems, outlook on how to solve them, view of other races and world in general. Not to mention asuras - best small race in mmorpg hands down! 2. The world. Generously rewards exploration, is huge, tons of litte secrets and challenges for explorers, receiving exp nearly for everything you do in it, especially world events, rather then forcing you to grind grind and grind, let's you replay early level content with meaningful rewards for your current level. 3. Combat system. It's semi-action with counter-intuitive movement controls for that role. But it has amazing customisation options with things like traits, racial skills, runes/sigils, weapon sets, and slot skills, allowing for huge amount of builds for just a single char, leeting you adapt to situation and experiment to your heart's content. 4. World events. They just rock. Gone are stale vilages and "post" npcs. Now there are villages/camps/bases that can be taken from enemy forces or retaken by them, and npcs don't stand there looking stupid, they do their activities or sometimes even participate in world events themselves! 5. NPC. Rather then standing looking stupid and waiting till you let them speak, they go about their own business, talking to eachother, revealing their and their region's story while at it, or joining events happening nearby. 6. B2P. Nuff said. 7. Fact you don't wanna kill every player you see cause he hit your mob. I haven't heard a word "noob" once. Try that in game where kill stealing is alive and well... 8. Customizable looks. Dye your armor as you see fit, wear what you want, regardless of each piece belonging to different looks set, you can transmutate items to have looks of good looking item, and stats of strong one. And "set bonuses" do not come from armors, but runes you can slot in them. Also tons of those armor looks at end game (dungeon sets, cultural sets, order sets, racial sets (those obtainable for all, like glyphic gear or shieverpeak gear, opposed to culturas that are race locked), karma sets, personal story sets, and craftables. Flaws: 1. It's not full action combat and counter intuitive movement controls to add insult to injury (though you get over that in short time). 2. Graphically B&S is better. 3. Girl faces could use improvements - it's not your mmorpg if you want a piece of virtual booty.. 4. You don't get to pick good/evil sides in story 5. You don't get feeling of power. level and equipement will not solve your monster problems on their own like in most games. here even level 7 monsters can kill off lvl 80 player if he doesn't watch what he does (cause of level scaling). Skill not gear, so all over 9000 damage, whole map dead in one cast is not happening in this game. 6. it's not anime, sorry;p 7. Armor sets and looks are customizable, but most of cool looking stuff starts unlocking at half max level with most at max one, also they're not as good looking nor fantasy as B&S ones. Also since they do have stats, transmutation might be needed to make strong item have the looks of pretty one. Lastly you're tied down to type of armor your class uses. Necromancer can't run around in heavy or medium armor, guardian won't be running aroud in robes. Ever. Blade & Soul PROS: 1. Graphcs, just wow. 2. Active fighting style action combat. 3. Booty, booty! Girls in B&S have something to show off! 4 Movement - running up walls and floating in mid air scores the badassery marks with me! 5. All asian all the time! 6. Beautiful clothing, that is stat free, so you wear what you like, not what you must CONS: 1. fetch quests. 2. same story for all classes/races. 3. Grinding leveling. 4. The old gameplay solutions stand out more then ever when compared to high end graphics. 5. That beautiful clothing does not let player have a say about it's looks - you can't mix set pieces, nor dye them. basically gw2 looks old, feels new, especially when you get more into it and past it's movement controls, and understand battle system. B&S looks new, but afraid it might feel old, least quest wise. Both seem to be anything but short on lore, with B&S focused on linear high end story, combat visual and movement experience, whereas gw2 is focused on new approach to old mechanics, vastness of it's world, player's freedom to do what he wants how he wants and where he wants, and non - linear exploration.
  7. Jin. They fit perfectly with me on every aspect. I want a male character, not a hulk and a kung fu master so obvious roll is a jin. Also not fan of neither Gon nor Kun, because one is Hulk Smash, other has no males and looks snobby as hell :hell_boy: Lyn i like, but lyn female might be cute, lyn male just looks way too underaged and no kung-fu master with them...so Jin all the way!
  8. well i'm enjoying it for around 3rd month and mighty happy with it. Found epic jumping puzzle today and will get on it tommorow. As for shallowness - erm...we're talking same game? Cause i sure didn't find my guardian shallow or boring, especially with all the builds traits+weapon sets provide. But hey to each man he's own poison :hell_boy:
  9. A game going B2P when it was F2P is kinda unthinkable. People would boycott that. If anything a game goes from more expensive payment model down to less expensive one (wide: tera). And that's yet another trap of P2P - things can go south easy, and if that happens you're gonna fall hard off a high branch to a rocky landing. P2P game going F2P has the irremovable stench of failure on it, not to mention a disgusting gutting of game's mechanics to fit a new payment model that it was originally not designed for. That's why B2P is the best model - it appeals to wide audience, much wider then P2P yet with the cost and associated resposability keeps the trolls away (one perma ban = 40-60$ lost). And in B&S case...let's see GW2 has non P2W Cash Shop, and so does B&S in Korea....so exactly what is this huge advantage P2P B&S style would give over B2P GW2 model?
  10. Oh it's a success all right. An article from around two weeks ago states they passed 3 million copies sold mark. This might not be Diablo 3 level sales, but do remember Diablo 3 was riding the hype and legendary predecessor, and now it's considered shit, whereas gw2 made a good name for itself and steadily keeps getting new buyers. I"m playing it everyday now and had no problems finding a party for story mode dungeon (on a working day mind you). That says something about population ingame. As for complaints you'll hear them on any game's forum - happy players play, unhappy post. And complains are often for one reason. The "next thing in MMOS" which gw2 is, turns out to be a package deal - it's not just "next" but also "different". It's non grindy, and not based around gear progression forcing days upon weeks of grind to get top gear till next wave of junk comes out. Those used to that gameplay model are just baffled shocked and running around like headless chickens screaming they got nothing to do! It's because GW2 is exploring mmo and pvp mmo. It's based around exploration, skill builds, and huge customisation options for character armors and weapon looks. But most people used to old style mmos go with "power level to 80, get best gear...err that's it?!"
  11. A cashshop does not mean "visual clothing options", geez...i'm facedesking when reading posts saying that. Those options would be there without you having to cough up extra money for them, and in fact they should be there. Cash shop in P2P is unacceptable for two major reasons: 1. Do your math people, seriously. How much money are they getting spoon fed with subs every month? Way WAY more then needed to keep those servers up, unless those servers and backups are made with pure gold hard drives and computer frames... 2. Seeing how much it costs to play (a lot more then other options unless you're a money spending maniac in F2P), you have every right to demand something F2P and B2P don't offer - that is an truly equal gaming ground for all. Those costumes in Cash Shop should be only obtainable via gameplay. Costumes, level, weapons, stats...all should be result of gameplay and player's dedication, validating their good looks and skills with player's work and not $. One of the main reasons games are fun are that everyone gets an equal start and same set of rules, without playing favourites. It's your dedication and skill that make the results not $. Cash Shop is a leeway - it might be honest...or turn into p2w shit at any time. For F2P and B2P that can be justified - gotta earn money over time somewhow, given you don't charge for game, or charge once. And as long as it means free updates, and not P2W that is acceptable, especially for F2P. But P2P has a steady income, few "freeloaders" and no financial justification whatsoever for a Cash Shop, other then "i'm greedy". Too much shit is happening in gaming these days and i'm gonna take a stand here. It'll be fun to watch maybe but i'm not giving this game a dime if it's P2P with CS.
  12. You should get off the hype train, and stay off. That way you might play an awesome game that pleasently suprised you, rather then game worse then expectations :confident:
  13. For them, sure;) But there's me and other gamers on the other side of the rope pulling it our way:) If there's no cash shop then p2p is acceptable given it's benefits for me. But if they try to sneak in microtransactions then i ask: "What's in it for us?". Cause it smells like they get more money and we get more game breaking ideas in "return".
  14. http://www.vg247.com/2012/11/07/guild-wars-2-blade-soul-drive-ncsoft-back-into-profit/ well this post from july 2012 claims that gw2 accually made more money on launch then B&S (B&S 20% revenues, GW2 27%). Ofc that was then. Question is how many more bought gw2 (for all i know at least 1 mil more), and how many subscriptions stayed/left/joined during that time for B&S. While B&S is amazing for that 20% off one country alone (korea), it also needs to be noted gw2 is no smaller feat, given from their revenues it seemed NcSoft was nearly non-existent in western player's mind until gw2 hit. So stating P2P is worlds more money generating then B2P is something i could elaborate on, but time will show. Still there's two ends of that stick, and on mine (gamer's) it's unacceptable to go into P2P with CS. The way i look at the two games is that B&S is like a hot chick everyone wants. She dresses provocative, you can't stop thinking about her, makes all men go crazy, but when it goes down to dating her she turns out costly as hell and not as fun as her body looks (tedious quest system). Guild Wars 2 is like that nice pretty girl in glasses. She doesn't shine much at first, but when you get to know her, she's not that bad of a looker if dressed right (high settings), doesn't rip money off you on every turn, and is amazing fun to hang out with if you give her the chance (world events, jumping puzzles, world exploration, cow-a-pult!). That girl just grows on you, and she's yours, not a rental :hell_boy: Now will our miss chili pepper keep her bad habits or be more liveable with we'll see soon enough.
  15. I'm not inclined to agree on gw2 not being same caliber. B&S and GW2 are quite different, but in overall sum up they're both top dogs, even if one is a boxer and other husky. And i disagree on P2P needed to make B&S grow to WoW sizes. Because "P2P is needed for patches etc....fails short of simple fact. They already have all the money they need for patching. From koreans. Else they would not get new content updates with such frequency. Our money is needed for...erm what? Translation?...I still fail to see a reason P2P with Cash Shop should be tolerated.