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      [Read Before Posting] Blade & Soul General FAQ

      Hello Blade & Soul fans, Welcome to the official Blade & Soul Dojo FAQ! This thread contains commonly asked questions about Blade & Soul's Western versions. Have a question? Check to see if it's posted here or use our forums search feature before creating a new thread. This thread will be updated at all times by any of the Dojo staff members. For additional information on Blade & Soul visit our wiki, or check out the official Blade & Soul West website. Table of Contents <a href="#1">What is Blade & Soul?</a> <a href="#2">Is there an official site for Blade & Soul's Western version?</a> <a href="#3">What is Blade & Soul's release date?</a> <a href="#4">Has Beta Testing started?</a> <a href="#5">What type of pay model will Blade & Soul use?</a> <a href="#6">Will the Western clients be censored?</a> <a href="#7">Where will the Western servers be located?</a> <a href="#8">Will there be Oceanic/SEA servers?</a> <a href="#9">Will my characters from the other regions be transferable to the Western versions?</a> <a href="#10">Will the Western version be region blocked?</a> <a href="#11">What are the playable races?</a> <a href="#12">Why did they change the name of the Kun race to Yun for the Western release?</a> <a href="#13">What are the playable classes?</a> <a href="#14">Are there race and class restrictions?</a> <a href="#15">What will be the Western versions initial level cap?</a> <a href="#16">Will there be a vigor/fatigue system the the Western versions?</a> <a href="#17">What systems will this game be released on?</a> <a href="#18">What are the required PC specs for Blade & Soul?</a> <a href="#19">I didn't catch one of Blade & Soul's Livestreams, what did I miss?</a> <a href="#20">Will there be founder packs for the Western versions?</a> <a href="#21">Will Blade & Soul be on Steam?</a> <a href="#22">Will Windows 10 be supported?</a> <a name="1">What is Blade & Soul?</a> Blade & Soul is a massively multiplayer online role-playing game (MMORPG) by Korean game development studio, Team Bloodlust and is published by NCSOFT. <a name="2">Is there an official site for Blade & Soul's Western version?</a> You can find the official Blade & Soul West site here. <a name="3">What is Blade & Soul's release date?</a> The North American and European versions are currently set to be released on January 19th, 2016. Head Start for founder's pack owners will begin at 10:00am PST on January 15th, 2016, and name reservations for Disciple and Master pack owners will begin on January 11th, 2016. The game has already been officially released in the following regions: Korea: June 30, 2012
      China: November 28, 2013
      Japan: May 20, 2014
      Taiwan: November 20, 2014
      <a name="4">Has Beta Testing started?</a> Yes. CBT 1: Oct 29, 10am PDT - Nov 2, 10pm PDT [NA server only]* CBT 2: Nov 13, 10am PDT - Nov 16, 10pm PDT [NA/EU]** CBT 3: Nov 24, 10am PDT - Nov 30, 10pm PDT [NA/EU]** CBT 4: Dec 11, 10am PDT - Dec 14, 10pm PDT (English/French/German)[NA/EU]** CBT 5: Dec 18, 10am PDT - Dec 21, 10pm PDT (English/French/German)[NA/EU]** *NA servers will only support English. **EU servers will support English, French, and German; except on CBTs 1, 2, & 3. <a name="5">What type of pay model will Blade & Soul use?</a> Blade & Soul has been announced as a F2P (free-to-play) title for the West and will have no content limitations. They have also stated that the game will not be "pay-to-win". <a name="6">Will the Western clients be censored?</a> No. <a name="7">Where will the Western servers be located?</a> Blade & Soul's Western servers will be housed in the following location: North America: Dallas, Texas US
      Europe: Frankfurt, Germany.
      <a name="8">Will there be Oceanic/SEA servers?</a> There are currently no plans to support Oceanic/SEA servers. However, NCSOFT has stated that if the community shows enough interest they will reconsider. A petition has been created for NCSOFT to reconsider. <a name="9">Will my characters from the other regions be transferable to the Western versions?</a> No. Transferring accounts is not possible, but transferring the physical appearance of your character from other versions is possible through the profile screenshot function in Character Creation. <a name="10">Will the Western version be region blocked?</a> There are currently no plans for region blocking. <a name="11">What are the playable races?</a> Jin, Gon, Yun, Lyn. Click here for more information. <a name="12">Why did they change the name of the Kun race to Yun for the Western release?</a> In North America, the word "Kun" closely resembles a derogatory racial slur. <a name="13">What are the playable classes?</a> There are currently six confirmed playable classes for the Western versions. The "Warlock" class can be found in the KR, CN, JP and TW clients but have yet to be confirmed for the North American and European release.
      Blade Dancer
      Blade Master
      Force Master
      Kung-Fu Master
      <a name="14">Are there race and class restrictions?</a> Yes. The playable races in Blade & Soul are indeed restricted to a select few classes. Below you'll find what you can play each race as. Jin: Assassin, Blade Master and Kung Fu Master
      Gon: Destroyer, Force Master and Kung Fu Master
      Lyn: Blade Dancer, Force Master and Summoner
      Yun: Blade Master, Force Master and Kung Fu Master
      <a name="15">What will be the Western versions initial level cap?</a> The initial level cap on release will be 45. <a name="16">Will there be a vigor/fatigue system the the Western versions?</a> No. <a name="17">What systems will this game be released on?</a> Blade & Soul will be released for Windows PC. <a name="18">What are the required PC specs for Blade & Soul?</a> Below are the PC specs taken from Blade & Soul's Korean client. [Minimum Spec] CPU : Intel Dual core/AMD Athlon 64X2 or better RAM : 2G or better VGA : nVidia Geforce 8600GT/AMD Radeon HD4600 or better HDD : 15GB OS : Windows XP (Service pack 2), Vista, Win7 (32bit / 64bit) DirectX : 9.0c [Recommended] CPU : Intel Quad core/AMD Phenom II X4 or better RAM : 4G or better VGA : nVidia Geforce 8800GTX / AMD Radeon HD4850 or better HDD : 15GB OS : Windows XP (Service pack 2), Vista, Win7 (64bit) DirectX : 9.0c <a name="19">I didn't catch one of Blade & Soul's Livestreams, what did I miss?</a> You can view all past broadcasts here. <a name="20">Will there be founder packs for the Western versions?</a> Yes, you can view their packages here. <a name="21">Will Blade & Soul be on Steam?</a> This has not yet been confirmed. <a name="22">Will Windows 10 be supported?</a> Yes. Updated: December 25th, 2015


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About Notturno

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  • Birthday 04/09/90

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Blade & Soul

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    Kung-Fu Master
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    Champions of Love

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  1. Based on all these ramped up LinkedIn profiles mentioning the game, word of a trailer already made, and all this activity lately... I think we can expect an E3 showing. Check out E3's official website, NCsoft is listed as an exhibitor. They're showing off an MMO, and you know they're not taking an existing MMO to E3. That would be way too much cost for little gain. They're launching something, and it has to be B&S at this point. g e t h y p e d b o y s
  2. This game is far too dated to support a pay to play model, and the pay to play model itself is not sustainable anymore. Ideally, I would rather see a buy to play model as that's my preferred business model. It's a nice barrier to entry keeping problem users out by adding accountability to everyone's account since everyone has a monetary investment into their character. Color me elitist, but the free to play communities tend to bring out worse experiences on average. Free to play won't stop me from playing though, I'll end up playing regardless of the business mode, so my opinion on this discussion is probably completely irrelevant to the people making the decisions.
  3. The words bitter, disenchanted, and frustrated are typically the words that are going to come to mind when you talk about the "NCsoft community" around here. Over three years of silence on a western release, there should be absolutely zero expectation of anyone believing or caring about anything that comes out of NCsoft that isn't a release date. To be completely honest, I can sympathize with that attitude to some degree. Coming from Tabula Rasa, I don't really have the most positive opinion of NCsoft as it is. If your goal is getting people on your side as a community manager, then you have your work cut out for you. It's entirely an uphill battle, and honestly I do not see you making much headway unless you're able to definitively confirm a release for the west. On the plus side, at least you can't possibly make it worse than the past three years of zero communication, so take some solace in that. Welcome to the NCsoft community though, I hope they're paying you well for that position, I know it isn't an easy one. I'm glad to at least see you acknowledging us too, so I have a little hope that we may hear something on this game yet.
  4. I see you lurking around my profile. :O

    Must be the flashy background. :D

  5. Oh that's cute, their game that was around for five years was shut down? What about Tabula Rasa players who endured only a single year of sub-par service? That aside, I don't understand what these people expect to accomplish with that sort of behavior. Do they think their incessant bitching is going to strong-arm NCsoft into re-opening City of Heroes? It was a business decision for NCsoft; if you don't see a service as profitable then you cease it for the sake of the business. I'm sure there was a financial analyst who deemed the project not beneficial to the company, so they ended it. Just because some anonymous faces on the Internet are complaining, NCsoft isn't going to have a change of heart and run the service just for the sake of appeasement. Blade & Soul will be unaffected by this. The radio silence is probably because NCsoft has nothing to really say because the project isn't far enough along yet to merit any news. Despite this, they need to take a page out of every other North American MMO company and learn how to stay in touch with fans. Other developers release newsletters, publish videos, and make content that keeps people involved in their game and community. NCsoft has done next to nothing for Blade & Soul. If you want one of your major titles to succeed out here, you need to learn how to market to your customers. NCsoft obviously needs to hire more localization people, specifically community managers and public relations people who know how to reach the players. NCsoft's community relations have traditionally always been pretty awful, this is pretty much par for the course.
  6. That would be a spam bot you are replying to. As for the OP, I think it's pretty standard for staff members to respond to interview requests. The problem is there's nothing for NCsoft to talk about; they have no solid beta date and seem completely unwilling to even talk about their product. Considering they announced western development back in September, and we've heard next to nothing for almost six months now... you'd think they would have something to talk about. Sadly, that doesn't seem to be the case. I think they'll be more receptive to interview requests when the game has a beta schedule ready, rather than being in development and being unsure of when the game will be ready. No sense for NCsoft to build hype if they aren't close to releasing their product.
  7. Both true and false. In a literal sense, yes; Carbine Studios and Team Bloodlust are entirely different development houses with their own budgets. One game does not adversely impact the other in a direct and meaningful way, unless you want to count profits being fed back into NCsoft. Either way, both games have the budgets laid out to get them both to release in North America, so that's a non-issue. However... NCsoft is a publicly traded company, thus they have stockholders to appease. That means you will not see two games released in the same quarter, period. In fact, I would wager that they would place a two quarter gap between each release. That means whichever game is ready first, be it Blade & Soul or WildStar, it will release first and potentially place a six month hold on the other game. There's no way they would want to inflate their stock value that much in one quarter, only to have it drop when they have a significant gap without a major expansion or game release.
  8. I wonder when that lovely Revast fellow is going to setup a Dojo IRC channel. :3

    1. Show previous comments  4 more
    2. Ein.


      But since the announcement b&s is gaining more and more popularity so eventually the situation may improve. Personally, for me it would depend on what we will be allowed to talk about in this channels.

    3. Notturno


      Once the game has an announced closed beta date and progresses further towards launch, you'll see an explosion of community activity, which will allow for a sustainable IRC community. Now it isn't best, but I'm sure in a few months that will change.

    4. Ein.


      Exactry, but it really depends on the rules as well... back in the day it was forbidden to post any inforation or guides about korean cbt/obt registration ^^ I highly doubt it has changed.

  9. Welcome to pre-release communities. It's only going to go downhill from here. The people who are here at Blade and Soul Dojo right now are people who are extremely interested in the game, prior to any significant marketing. People found out about this game because they are interested in the MMORPG genre and found out through some sort of grapevine about this game. Essentially, people are here because they like the idea of the game and are interested in talking about it with other fans. The problem is that game communities always go downhill once the game becomes marketed heavily. Marketing is done to bring in people who are not huge fans of the game; by generating more mass appeal and approaching launch, you tend to get more unsavory community elements who detract of the overall quality of postings and communication. Basically, the community reaches a point of critical mass where there's such a huge discrepancy between signal and noise that it becomes difficult to navigate the sea of content to find quality discussion. The only solution, in my humble opinion, lies in the ability of fan sites to regulate their communities. We already know any official forum will be a cesspool of stupidity, because companies cannot regulate communities too harshly since it impacts their bottom line. Fan sites have the luxury of not having to be too focused on profitability. Obviously Curse is a major company and wants to turn a profit, but hopefully the integrity of this community is maintained in the process. I think creating a community that values quality postings and content contribution, while also regulating behavior to only accept cordial and intelligent discussion, would be a great goal to aspire to. How Blade and Soul Dojo plans to achieve that will be interesting, and I hope the community's input is taken into consideration for any decisions regarding the future of this website. Either way, it will be an interesting couple of months.
  10. This is some of the best news that the North American and European communities could possible receive, on so many levels. Everyone who is a fan of Blade and Soul, or MMORPGs in general, should be trying to suppress a serious nerd boner right now. The new Lyn Blade Master class looks really solid. For those of you who are disappointed or unimpressed, don't be. Steparu's preview talks about how different the class is from the already existing Blade Master. This is not a reskin, or a slight modification; it's a full blown different play style with its own benefits and drawbacks. Be excited, the game has more diversity. The amount of new dungeon content is very impressive for a free update... We get a massive and open 24-man dungeon to run; it requires different strategies for attacking bosses, since they will obviously be harder compared to your traditionally smaller dungeon sizes. There's another solo dungeon, which is great for those players who simply want to test their own skills instead of working with other players. It gives a sense of personal accomplishment in seeing how far you can go. There's a randomized dungeon, so you never see the same thing twice. It will take a hell of a lot longer for it to become stale because of the massive variation with monsters and bosses. With all this content, you now have an unprecedented amount of end-game dungeon variety available to you. Nobody around and you just want to play by yourself? Run a solo dungeon. Do you want to run a small dungeon party with friends? Do one of the many available dungeons. Interested in something large scale with your guild? You now have the 24-man dungeon. You are never in an artificial bottleneck to acquire gear. You can run solo or with a group of varying size. The game doesn't seem to want to stop you from progressing because you can't find a specific amount/type of player. Beyond this, oh my god we have a MOBA-styled PVP zone? I'm a huge League of Legends fan, so for me it's pretty cool to see the MMORPG genre adopting ideas from other genres and games. It's really comforting to know we're going to have this and a competitive arena-styled PVP system. It's great because the game now caters to players looking for large scale and small scale PVP, plus varying types of PVE. There's a bunch of variation within the game, meaning sustainability and player retention. This is critical to any MMORPG's survival in today's market. This game has some serious potential with this update. Hopefully it ends up being in our localized launch version. :)
  11. I can't say I'm surprised this exists. I really don't care how someone modifies their client, as long as they aren't gaining an unfair advantage. It doesn't change my experience with the game, so I really couldn't care less. Though I'll be interested to see if they land in any hot water if they do a Lyn release of this mod.
  12. ... She is quite well lubricated. I really don't know what else to say.
  13. I think releasing by December is wishful thinking. As much as I'd love to get my grubby little hands on the game as soon as possible, I doubt we'll see that happen. NCsoft is a public company that is going to want to ride the high of Guild Wars 2. They won't risk a sub-par release with Blade and Soul, and I can see them investing a fair amount of time into their western release of the game. I do not mean to insinuate anything, but western players seem to have a higher standard for what games they will play long-term. I think NCsoft will end up wanting to do everything in their power to offer a quality product at release, since a solid release product is a huge factor in a game's success in the west. Regardless of the potential Christmas profits, I doubt you'll see the game ready by then. Also, I took a quick peek at NCsoft's financial statements. Obviously we do not have their third quarter report for 2012, but their second quarter they were operating at a loss. With the release of Guild Wars 2, you can expect them to have a very profitable third quarter, and plenty of residual profits generated from Guild Wars 2 for their fourth quarter. I would imagine to best stimulate their financial reports, they'll hold off until their first financial quarter of 2013 to release the game. Fun fact, Lineage is actually outselling Lineage II. Another fun fact, City of Heroes outsold Guild Wars 1, and City of Heroes was recently shut down. Uh oh. :( Anyhow, I'm betting on a release somewhere around March 2013 to June 2013. Based on this guess, I would peg beta to start somewhere around December 2012 to February 2013. :D
  14. If the game undergoes any "westernization" process when it transitions into a North American and European release... you can probably expect the grind to be reduced. For some reason, many Korean developers seem to thing western players can't handle grinding. :P