Hello Blade & Soul fans, Welcome to the official Blade & Soul Dojo FAQ! This thread contains commonly asked questions about Blade & Soul's Western versions. Have a question? Check to see if it's posted here or use our forums search feature before creating a new thread. This thread will be updated at all times by any of the Dojo staff members. For additional information on Blade & Soul visit our wiki, or check out the official Blade & Soul West website. Table of Contents <a href="#1">What is Blade & Soul?</a> <a href="#2">Is there an official site for Blade & Soul's Western version?</a> <a href="#3">What is Blade & Soul's release date?</a> <a href="#4">Has Beta Testing started?</a> <a href="#5">What type of pay model will Blade & Soul use?</a> <a href="#6">Will the Western clients be censored?</a> <a href="#7">Where will the Western servers be located?</a> <a href="#8">Will there be Oceanic/SEA servers?</a> <a href="#9">Will my characters from the other regions be transferable to the Western versions?</a> <a href="#10">Will the Western version be region blocked?</a> <a href="#11">What are the playable races?</a> <a href="#12">Why did they change the name of the Kun race to Yun for the Western release?</a> <a href="#13">What are the playable classes?</a> <a href="#14">Are there race and class restrictions?</a> <a href="#15">What will be the Western versions initial level cap?</a> <a href="#16">Will there be a vigor/fatigue system the the Western versions?</a> <a href="#17">What systems will this game be released on?</a> <a href="#18">What are the required PC specs for Blade & Soul?</a> <a href="#19">I didn't catch one of Blade & Soul's Livestreams, what did I miss?</a> <a href="#20">Will there be founder packs for the Western versions?</a> <a href="#21">Will Blade & Soul be on Steam?</a> <a href="#22">Will Windows 10 be supported?</a> <a name="1">What is Blade & Soul?</a> Blade & Soul is a massively multiplayer online role-playing game (MMORPG) by Korean game development studio, Team Bloodlust and is published by NCSOFT. <a name="2">Is there an official site for Blade & Soul's Western version?</a> You can find the official Blade & Soul West site here. <a name="3">What is Blade & Soul's release date?</a> The North American and European versions are currently set to be released on January 19th, 2016. Head Start for founder's pack owners will begin at 10:00am PST on January 15th, 2016, and name reservations for Disciple and Master pack owners will begin on January 11th, 2016. The game has already been officially released in the following regions: Korea: June 30, 2012
China: November 28, 2013
Japan: May 20, 2014
Taiwan: November 20, 2014
<a name="4">Has Beta Testing started?</a> Yes. CBT 1: Oct 29, 10am PDT - Nov 2, 10pm PDT [NA server only]* CBT 2: Nov 13, 10am PDT - Nov 16, 10pm PDT [NA/EU]** CBT 3: Nov 24, 10am PDT - Nov 30, 10pm PDT [NA/EU]** CBT 4: Dec 11, 10am PDT - Dec 14, 10pm PDT (English/French/German)[NA/EU]** CBT 5: Dec 18, 10am PDT - Dec 21, 10pm PDT (English/French/German)[NA/EU]** *NA servers will only support English. **EU servers will support English, French, and German; except on CBTs 1, 2, & 3. <a name="5">What type of pay model will Blade & Soul use?</a> Blade & Soul has been announced as a F2P (free-to-play) title for the West and will have no content limitations. They have also stated that the game will not be "pay-to-win". <a name="6">Will the Western clients be censored?</a> No. <a name="7">Where will the Western servers be located?</a> Blade & Soul's Western servers will be housed in the following location: North America: Dallas, Texas US
Europe: Frankfurt, Germany.
<a name="8">Will there be Oceanic/SEA servers?</a> There are currently no plans to support Oceanic/SEA servers. However, NCSOFT has stated that if the community shows enough interest they will reconsider. A petition has been created for NCSOFT to reconsider. <a name="9">Will my characters from the other regions be transferable to the Western versions?</a> No. Transferring accounts is not possible, but transferring the physical appearance of your character from other versions is possible through the profile screenshot function in Character Creation. <a name="10">Will the Western version be region blocked?</a> There are currently no plans for region blocking. <a name="11">What are the playable races?</a> Jin, Gon, Yun, Lyn. Click here for more information. <a name="12">Why did they change the name of the Kun race to Yun for the Western release?</a> In North America, the word "Kun" closely resembles a derogatory racial slur. <a name="13">What are the playable classes?</a> There are currently six confirmed playable classes for the Western versions. The "Warlock" class can be found in the KR, CN, JP and TW clients but have yet to be confirmed for the North American and European release.
<a name="14">Are there race and class restrictions?</a> Yes. The playable races in Blade & Soul are indeed restricted to a select few classes. Below you'll find what you can play each race as. Jin: Assassin, Blade Master and Kung Fu Master
Gon: Destroyer, Force Master and Kung Fu Master
Lyn: Blade Dancer, Force Master and Summoner
Yun: Blade Master, Force Master and Kung Fu Master
<a name="15">What will be the Western versions initial level cap?</a> The initial level cap on release will be 45. <a name="16">Will there be a vigor/fatigue system the the Western versions?</a> No. <a name="17">What systems will this game be released on?</a> Blade & Soul will be released for Windows PC. <a name="18">What are the required PC specs for Blade & Soul?</a> Below are the PC specs taken from Blade & Soul's Korean client. [Minimum Spec] CPU : Intel Dual core/AMD Athlon 64X2 or better RAM : 2G or better VGA : nVidia Geforce 8600GT/AMD Radeon HD4600 or better HDD : 15GB OS : Windows XP (Service pack 2), Vista, Win7 (32bit / 64bit) DirectX : 9.0c [Recommended] CPU : Intel Quad core/AMD Phenom II X4 or better RAM : 4G or better VGA : nVidia Geforce 8800GTX / AMD Radeon HD4850 or better HDD : 15GB OS : Windows XP (Service pack 2), Vista, Win7 (64bit) DirectX : 9.0c <a name="19">I didn't catch one of Blade & Soul's Livestreams, what did I miss?</a> You can view all past broadcasts here. <a name="20">Will there be founder packs for the Western versions?</a> Yes, you can view their packages here. <a name="21">Will Blade & Soul be on Steam?</a> This has not yet been confirmed. <a name="22">Will Windows 10 be supported?</a> Yes. Updated: December 25th, 2015
Everything posted by Urbancowgurl777
Please ask any questions regarding this process here on this thread These are the programs used: Russian Programs Bns Russian Patcher - Patches translated xml into xml.dat Bns Xml Editor - Edits xml file for translation Xml Migrater - Merges translated xml onto untranslated game xml each update Bnsdat Bnsdat - Unpacks and repacks xml.dat Legend Original, unedited game xml.dat: xml.dat Editable, extracted file from game's xml.dat: extracted xml Translated and merged xml file you created: translated xml Translated file from another project: project xml Step 0 - Download the latest game xml.dat and have a project xml ready (Overhaul, Project Izanami, etc) Step 1 - Fixing cutscene text *Note: This must be done first! If you don't want to mess with cutscenes, skip. Navigate to the folder where bnsdat.exe is located and move the game's xml.dat there. Once you do that you should have these files in that bin folder: bnsdat.exe, translate.bat, translation.xml, xml.dat. Open the Command Prompt (File > Open Command Prompt) and type in the following (example path used): C:\Users\Example\Desktop\bnsdat\bin>bnsdat.exe -x xml.dat This will unpack the xml.dat files into "xml.dat.files". Once it's done, open that folder. All of the files in this folder are the files from the xml.dat. To change the cutscene text, navigate to (xml.dat.files > text). textdata.subtitle.x16 is the xml document that contains all of the cutscene text. If you are replacing this cutscene text with a translated version, simply copy and paste. Obtain the translated version in the same way with bnsdat. When you're done editing the file, head back to the bin folder with bnsdat.exe. Open the Command Prompt again and type in the following: C:\Users\Example\Desktop\bnsdat\bin>bnsdat.exe -c xml.dat.files This will compress the contents of xml.dat.files back into xml.dat. Do note that both xml.dat.files and xml.dat need to be in the BIN folder for this to work. In other words, don't move anything. Step 2 - Extracting the xml file from xml.dat If you did Step 1, you can now move the xml.dat file elsewhere. xml.dat.files is no longer necessary. Open the Bns Russian Patcher. If you get a warning when you open it, just click Ok. Button 1: Patch translated xml into xml.dat Button 2: Restore the original xml.dat Button 3: Extract xml file from xml.dat Button 4: Settings Click the fourth button. Click the first Browse button on the top-right to choose your xml.dat file. Click Ok. Once you've picked the xml.dat file, click the third button to extract an editable xml file from the xml.dat. Type in whatever name you want to call it and save it. If you are having issues with extracting the text, head back to Settings and select "Manual" instead of "Auto" underneath the Offset section. China's offset is 197, and Japan's is 193, change accordingly if necessary. These values change often. Step 3 - Adding the translation After you have you editable xml file, open the XmlMigrater folder. For ease of access, you can move the project xml and extracted xml files into XmlMigrater's folder. Again, open the Command Prompt (File > Open Command Prompt). Enter this: C:\Users\Example\Desktop\XmlMigrater>XmlMigrater.exe UntranslatedExtractedFile.xml TranslationFile.xml You can drag and drop all three of those into the Command Prompt too. Just make sure there are spaces between each one, and you MUST put the Chinese extracted xml before the project xml. Press enter and XmlMigrater will begin. It can take as long as 45 minutes to finish. When it's done, it will create "new_local.xml" and "new_local_invalid.xml". New_local is your updated translated xml. This will be the one that you can further edit for translating purposes, or simply put back into the xml.dat and play the game with. New_local_invalid is a list of the changes made during the migration process. During game updates, new_local_invalid will have all of the fixes to the original text. They're changes the game company made (usually minor typos) and any replacements of the original text that you may have changed in a previous version. Step 4 - Putting the translated xml into xml.dat At this point you can work with new_local.xml to further translate. New_local.xml needs to be in this format to work: <text> <TEXT> <autoId>1</autoId> <alias>Achievement.Panel</alias> <original>查看成就</original> <replacement>View Achievements</replacement> </TEXT> It will not work if it looks like this: <TEXT> <Unknown1>-65535</Unknown1> <autoId>1</autoId> <autoId2>0</autoId2> <alias>Achievement.Panel</alias> <text>查看成就</text> </TEXT> This format is incorrect and the game cannot read it. If it looks something like this, the migration process was done incorrectly or you did something out of order. Whenever you're ready to update the game, open Bns Russian Patcher and hit settings. Have the original xml.dat and new_local.xml selected, and click Ok. Click the top button to patch the translated xml into the xml.dat. When that's done, simply move the xml.dat file into the appropriate game folder and load up the game. If the game loads and things are translated, congratulations, it worked. (: If your game crashes before even loading, then the xml.dat is not in the correct format and cannot be read by the game, meaning you messed up the migration process. For obtaining a project xml... You need to ask someone for theirs, or create your own. If you want to start from scratch, follow these steps (note, this is from the TW version so the words look different): Open the Command Prompt for XmlMigrater. C:\Users\Example\Desktop\XmlMigrater>XmlMigrater.exe OriginalChineseExtracted.xml Template.xml Template.xml is something you need to create in an Xml Editor with this format. This will put the xml file into the correct format and remove any translations, allowing you to start from fresh if you do not want to use another project's xml. Lord help us both if something goes wrong.
Looking for a clan? <br /><br /> Post here if you are looking for a clan to join on one of the EU Blade & Soul servers. Please mention your server in your post and if you are looking for a specific faction or clan playstyle. Clan recruiters may recruit users on this thread.<br /><br /> Here is an example template you may use. <br /><br /> <div style="margin-bottom: 10px; border-radius: 5px; background-color: rgba(0,0,0,0.2); 0px; box-shadow: 2px 4px 4px rgba(0,0,0,0.3); padding: 10px; width: 530px;"> Name: <br /> Faction: <br /> Playtimes: <br /> Looking for: <br /> </div> <div style="margin-bottom: 10px; border-radius: 5px; background-color: rgba(0,0,0,0.2); 0px; box-shadow: 2px 4px 4px rgba(0,0,0,0.3); padding: 10px; width: 530px;"> Name: Y<br /> Faction: Crimson Legion<br /> Playtimes: 5pm GMT- midnight on weekdays<br /> Looking for: A friendly group of PvXers who are willing to help me learn how to play my class. </div>
Welcome to the preset requesting thread! Here you can request character presets from members of the Dojo community. Whether you're looking for someone to recreate a famous person, fictional character, or whatever you dream up, ask here! Rules: Do not request mirror download links for presets hosted on other websites If requests get complicated, please move the conversation to private messaging Please only post presets. Save screenshots or your personal creations for your own threads
I just asked an NCSoft employee directly to confirm. It's not okay to rebind SS to one key. Some of the NCSoft support people just don't know for whatever reason... The rule is this: one key press - one macro key. Ani-cancelling with multiple key presses bound to one macro key is not okay. SS to one macro key is not okay. I mean, this rule is the same for pretty much every legit game in existence. One to one. Therefore, to answer your original question: Yes, people use them. Yes, they are detectable. It's not that NCSoft doesn't recommend it, it's straight up against the rules, and therefore can't be discussed in depth here. It gives you an unfair advantage over other players as you have to do less work for even better accuracy.
UPDATE2: The permissions for certain boards appear to have changed. If there's a board or thread you're not able to reply to, please let me know on here or through private messaging. UPDATE: The maintenance has completed. There are some issues that are still being worked on. Some site links aren't working, the mainpage is.. missing.. and some user's avatars are not updating. Please be patient while these issues get ironed out. In the meantime, I want to hear your feedback on our new site. Do you like the colors? The background? Is the information laid out smoothly in an easy-to-read format? Do you have any questions on how to use some of the new features? Do you have any feedback on the boards we have? Please let me know what you think, while keeping in mind that the bugs are being worked on. Furthermore, if you're not a fan of the new theme colors, you can click the "Theme" dropdown at the bottom of any page and select the Default one. Thanks, Urban - Tomorrow (Thursday, 29th), we will undergo maintenance from 11:00am to 1:00pm central time (I think? They didn't give a timezone, lol). The maintenance is expected to last 2 hours only. During the maintenance, the Dojo will not be accessible. This upgrade will not be to the long-awaited Cobalt forum software. It will be an upgrade to our already-existing IPBoard software. It's still a good thing, just not a great thing. Because our forum software was so old, the site's theme had to be recreated for this upgrade. Things may look a little different. To what extent - I'm not sure. I didn't really get any information on what this upgrade will do for us, lol. Please be patient during the maintenance and don't freak out when you see the changes. I'll be discovering the changes at the same time as you. The only heads-up I have is that we might not have the shoutbox anymore, but I can't confirm that. IPBoard may have a mod for it too, I don't know. We'll see. (: Thanks, Urban