Wallpapers
Let's start things off with some tasty new wallpapers for you folks! These wallpapers were part of the recently released official Blade & Soul fansite kit provided by Team Bloodlust, Blade & Soul's development team.
Concept Art
We've got precisely 43 scenic pieces and 23 character pieces. Some are new while others you may have seen already. These were pulled from the newly released official Blade & Soul fansite kit mentioned above as well. I'm sure I speak for everyone here when I say I can't wait to see these locations come to life in-game.
E3 Update - NCsoft, Team Bloodlust and Blade & Soul will not be at E3 this year. Looking for E3 coverage anyway? Check out E3 2011 presented by Curse!
Today we're going to be discussing the various travel methods used in Blade & Soul. This includes your characters basic movement, Qing Gong, Teleportation Scrolls and Dragon Streams.
Let's start things off with your characters basic movement. Like most MMORPGs Blade & Soul uses the W, A, S and D keys to control your character. The W and S keys send your character running forward or backwards while the A and D keys turn your character left or right. It's that simple.
Now, for you advanced players looking to get the most out of the game and the best results, you can hold down both the left and right mouse buttons at the same time and this will cause your character to run forward. You can then slide the mouse left or right while doing so and this will turn the camera and your character similar to that of the A and S keys. Holding down the right mouse button alone while holding down W has the same effect. Blade & Soul also has strafing, or side stepping. This technique will allow you to move your character to the sides without loosing sight of your target. Simply hold down the right mouse button and either A or D to execute the strafe mechanic, this will allow you to strafe in the specified direction while moving your camera and character at the same time.
Want to be good at Blade & Soul? Make good friends with that right mouse button for both control and visual awareness. "Keyboard turning" is definitely not the way to go in this game. Doable? Yes. Effective? No way!
Qing Gong
Qing Gong is Blade & Soul's most basic form of transportation. By double tapping your W key, you immediately transition into the Qing Gong state, granting you an incredible boost in both speed and agility. While in this state you run at very high speeds, jump incredibly high, and preform some visually impressive acrobatics while doing so.
There is a limitation to this ability however. Aside from only being able to use Qing Gong out of combat, this mechanic requires a resource in order to be used, a meter located directly under your characters health and ability meters. This resource meter will continuously drain at a constant rate while you are preforming Qing Gong. Once this meter is depleted, you will be forced out of Qing Gong and will not be able to re-enter the Qing Gong state until you have recovered a portion of the resource meter.
You will obtain the ability to enter the Qing Gong state while going through the tutorial zone at the start of the game, which is completed by level four. Qing Gong is quite efficient short distance travel, impressive to look at, and most importantly fun to use!
Teleportation Scrolls
Teleportation scrolls are the next step in travel within Blade & Soul. These scrolls come at a moderate price, at least for new players, and allow you to instantly travel to a major city or quest hub of your choice. To use a teleportation scroll simply click the button on your minimap and choose your destination. After a short animation you will find yourself at your desired destination. Each use consumes one scroll.
These scrolls are obtained through the occasional quest at lower levels and can also be purchased off vendors. These scrolls are somewhat scarce and expensive, so use them wisely. And for the love of all that is holy don't accidentally vendor them! Nayami definitely didn't do that. Nope, he sure didn't! Not him!
Dragon Streams
Dragon streams are a method of travel used to get to difficult to reach destinations in Blade & Soul at very high speeds. If you thought Qing Gong was impressive you haven't seen anything yet!
To use a dragon stream simply walk over a dragon stream location. These location appear as yellow streams of light coming out of the ground. Once you enter a dragon stream a short uncontrollable cinematic will begin. Your character will preform an impressive amount of acrobatics during this cinematic, hoping, dashing, and flipping their way to the given destination at incredible speeds.
You will gain access to dragon streams in Blade & Soul once you reach level 15 and complete the "Faith" storyline quests. Once this quest line is complete you will be able to enter any dragon streams you come across. These are generally strategically placed to grant you access to areas you couldn't otherwise reach, as opposed to just being another method of quick travel.
This sure beats the average "flight path" mechanics found in other MMORPGs.
Last week we took a look at Blade & Soul's Training System which offers a massive amount of ability customization. Today we're going to look at how we can customize our characters stats through the use of equipment and the Bo-Pae system.
Stat customization has been a major element in RPG's for quite sometime now. It allows the players to individualize their characters, increasing their power and making them stand out from the crowd. Maybe you want to sacrifice your mages damage to make him more durable, or your warriors defense for more damage. Maybe you want your archer class to have more melee capabilities, or perhaps you just want to strengthen your core abilities. Well, this is what stat customization is all about! Blade & Soul will have plenty of methods and opportunities to allow its players to customize to their hearts content.
Equipment & Stats
Unlike many other MMORPG's, you'll never have to worry about your characters gear looking terrible in Blade & Soul! You'll actually be able to customize the look of your character as you are not burdened by the necessity of having to wear a specific suit of armor just because it yields the best stats. In fact, your characters entire visual appearance, minus your weapon, has no stat enhancing features what so ever!
No stats on your body armor? You're probably thinking that would leave us with less equipment options and less ways to customize our characters. Fear not! Team Bloodlust left plenty of unique ways to compensate. You can obtain stats from accessories, that being two rings, two earrings and a necklace. You can also acquire stats from their unique Bo-Pae system which provides your character with eight stat slots. That's right, eight whole slots from the Bo-Pae system alone. That totals in at thirteen slots for your characters to obtain stats. These pieces can be acquired through killing enemies and completing quests.
Not having stats on your body armor doesn't mean you can run around naked and still be powerful. You are required to have something equipped in your body slot in order to gain stats from your Bo-Pae pieces, which makes up a significant part of your total stat enhancements. This system of visual customization holds true to martial arts lore; never underestimate your opponent and choose your battles wisely. Just because someone is wearing something you get at level ten doesn't mean that they aren't level cap and sporting top end Bo-Pae pieces and accessories. Always have your guard up and treat every battle like it's a fight for life and death, because it very well could be!
Bo-Pae
The Bo-Pae system consists of eight interchangeable stat item slots. The slots can be found in a pie like structure located in the center of your characters profile tab. Each of the eight pieces contain basic stats for your characters; health, attack power, defense and the like.
Each Bo-Pae piece belongs in a set. Collecting and equipping every piece in a set will unlock further stats and even cause a physical appearance change on your character, making him or her glow. Glowing effects vary depending on the rarity of the Bo-Pae set. Here's an example on how the set bonuses work; each set contains roughly three stat bonuses, collect and equip three pieces in a set to unlock the first, collect five to unlock the second and collect all eight to unlock the final bonus. This leaves room to mismatch sets if you feel the eight piece bonus isn't worth it. For instance, you can collect five pieces of one set and three of another.
Item Breakdown & Bo-Pae Modification
The item breakdown feature in Blade & Soul is used in combination with the Bo-Pae system to obtain further benefits. Throughout the game you'll find yourself collecting many Bo-Pae and weapon pieces that you might not necessarily want to use, either because they are lower level or not the stats you are looking for. Instead of just throwing them away or selling them for chump change, you can break down these not so useful pieces. By breaking them down you turn them into dust. You then use this dust in conjunction with more useful Bo-Pae pieces to further enhance the stats of your current Bo-Pae piece. Through this method of enchantment you can take full potential of the Bo-Pae system to customize your character in any direction you choose.
Weapon Gem Slotting
Gemming in Blade & Soul in fairly simplistic. Currently, only your weapons can be gemmed as they are the only items that have sockets. How many open sockets a weapon has varies depending on the level of the weapon. Lower level weapons generally only have one socket or none at all. Higher level weapons can have up to four sockets for your gemming pleasure. The gems that you insert into the weapons are also color coded for your convenience. Purple is critical strike, green is evasion, red is damage, and so on. How powerful these gems actually get is currently unknown. We'll just have to wait for CBT2 and see what we find!
Today we're going to take an in depth look at the training system in Blade & Soul. Many will find this system to be similar to skill trees in other well known RPG games, but with its own unique characteristics. A Skill tree is an aspect of some games that allow custom configurations of a characters abilities.
Blade & Soul provides its players with many ways to create a unique character, allowing them to customize it to fit their play style. The ‘Training’ system is one of many ways to do this. Once your character reaches level 15 the training system will unlock. Through the training system and leveling, your character will unlock hidden powers to fend off evil.
You will be given one point to spend in the tree upon reaching level 15, every level gained after that will give you an additional point. Much like other skill trees in various other games, you'll need to spend a certain amount of points within a tree to unlock more advanced skills. Your character will be able to learn entirely new abilities with this system as well as strengthening already available skills.
When you hear "strengthening" you would think the damage of certain moves will be increased, but in this case you can also make your counters last a bit longer, increase the duration of your stuns or even open up more combo options for certain skills, not to mention making certain skills available when you are immobilized. The training system focuses more on utility of the skills rather than power.
For example, a Kung-Fu Masters Leap Stomp has a 12 second cool down, but if you put a point in this skill it will allow the leap stomp cool down to be reset when you use the Force Punch skill. In addition, it will also allow the use of Force Punch when you are stunned.
The skills you put in this system can be reset at any given moment. However, the cost of the reset will vary on how many points you spent in the given tab. For example with 4 points in the training system you would need 76 Silver, whereas with 5 points it will cost 95 silver.
Cost of reset varies depending on how many points you spent in the Training tab.
The points you can gain are limited but there are so many specialization skills you can learn, which makes room for customization and variety to set yourself apart from other players.
How the System is Organized
The training tab is organized with two categories; the singular column on the left are your active skills, and the two larger columns on the right side are the utility aspects of the related skill on the left column. In order to put points in to the right side columns you need to first take the active skill on the left side of the same line.
The Kung-Fu Masters Aerial Escape requires level 45 and 30 points in training tab to learn. Class Training Lists
Below is a list of all the four classes abilities, ability modifiers and their descriptions found in each of their training system tabs. Keep in mind that the Destroyer's training tab was incomplete on Blade & Soul's first CBT, so information is limited.
Use the links below to jump to a class and avoid the wall of text!
It recovers you from a knocked down state and slashes your sword against your opponent's legs.
Rising Slash
Whenever an enemy is stunned or on its knees you can send them flying up in the air with Rising Slash.
Evasion
By pressing the S key on your keyboard twice in rapid succession you move back 3m to evade the enemy’s attack.
Summon Sword
You instantly summon a sword which puts you in a Summoned Sword Stance.
Sudden Counter
You can counter an enemy’s attack while you are knocked down.
Sword Presence
A charge like skill which you can use while you are using Qing Gong or Qing Gong Jump.
Break Fall
You get out of Aerial state.
Train Parry
Reduces the cooldown of your Parry skill by 0.5 seconds.
Train Parry II
Increases the duration of parry by 1 second.
Train Parry III
When you are successful in a Parry, you gain 1 extra Sword Chi.
Train Charge
When successful in a Parry, cooldown for Charge is reduced by 2 seconds.
Train Parry IV
During Parry, your movement speed is increased by 50%.
Chi Sword Slash
Using your Chi Sword, you can attack an enemy within 3m range of you and also cause knock back.
Torso Stance
During the use of Parry, it enables the Parry skill to continue parrying multiple attacks during its channel time.
Sword Barrier
This skill can only be used during Parry state and will block any attack that comes from any direction.
Train Parry V
If you Parry an enemy within 0.5 seconds of the skill’s use it will cause a Parry Counter which puts your enemy in a stunned state.
Round Slash
This skill is enabled when you successfully Parry Counter the enemy’s attack. The skill will hit the enemy 4 times to charge 4 Sword Chi.
Aerial Assault
This skill will allow you to attack an enemy in an Aerial State.
Train Parry VI
When you are using your Parry skill, the parry will also protect allies that are behind you.
Summon Protection Sword
This Sword will protect an ally for one attack when used.
Sneak Thrust
The enemy will be pushed back 5m and also interrupt the enemy’s attack.
Train Summon Protection Sword
Summon protection skill can be used on an ally in ‘Worn out’ state.
Summon Guardian Sword
This skill can be used when you are in Summoned Sword state and this skill will protect any allies within 10m radius of the Blade Master for 5 second from any possible harm.
Train Full Moon Slash
When you are successful in a Parry, you can instantly use the Full Moon Slash skill.
Aerial Slash
Another skill that allows the Blade Master to attack an enemy in Aerial state.
Aerial Stomp
You can make the enemy fall hard on the floor in their aerial state to cause a downed state.
Train Kick
Reduces the Chi Sword cost by 1 point.
Train Kick II
Sword Gust will also cause a disoriented effect just like the Kick skill.
Train Thrust
You can now use Thrust while moving.
Train Thrust II
Applying Sword Chi to your Thrust, you will now thrust enemies in a frontal arc.
Summon Sword: Lightning
A skill that can only be used during Summon Sword Stance, the summoned sword will take on a lightning presence which will fly towards the enemy and interrupt their casting for 8 seconds.
Train Thrust III
Reduces the Thrust casting time by 0.2 seconds.
Train Thrust IV
Reduces the Sword Chi cost by 1 point.
Train Rising Slash
When you successfully Parry Counter, your Rising Slash cooldown resets which will let you follow it up instantly after the Parry Counter.
Train Rising Slash II
If you use the Rising Slash skill behind your enemy, even without the stun / downed state it will still cause the enemy to go in to Aerial State.
Counter Ambush
You will move behind a target within 3m of you.
Train Summon Sword Presence
When you use this skill, it will put you in a Summoned Sword state which will allow 3 ~ 6 swords to be summoned.
Summon Sword: Flurry
This can only be used during Summon Sword State and will attack one enemy 4 times within 8 seconds.
Train Full Moon Slash
Each time you cast the Full Moon Slash the cast time will be shortened by 0.5 seconds.
Ambush
This move can only be used during Quick Draw (Battojutsu) stance. Ambush will quickly approach an enemy and stun them for 1 second; Ambush also shares the same cooldown as the Charge skill.
Train Summon Sword: Presence II
You will be able to attack enemy with the Summon Sword Presence while your target is aerial, stunned or knocked down.
Train Summon Sword: Presence III
Summon Sword Presence will now attack multiple enemies.
Summon Sword: Retrieval
You retrieve your summoned swords which were attacking its enemies and pulls those enemy towards you. Get over here!
Summon Sword: Berserk
This skill can only be used during Summoned sword state and will do AOE damage around the selected target with 3 summoned swords.
Quick Draw Stance
Once you use the Full Moon Slash skill, you will enter a Quick Draw stance. You cannot parry during Quick Draw stance but instead you will gain a 5% increase in Critical chance and 50% damage increase in all critical attacks. You also can use Quick Draw stance related skills which will disorient your targets.
Train Half Moon Slash
Your Half Moon Slash will inflict a 20% damage reduction debuff for 8 seconds upon the targets hit by the skill.
Quintuple Slash
You attack the enemies around you 5 times.
Chain Rising Slash
You can send up to 5 stunned enemies up in the air, causing them to enter an Aerial State.
Summon Sword: Explosion
You can only use this skill during Summon Sword stance and it will cause 3 Summoned Swords to explode and cause an AOE stun.
Train Half Moon Slash
Half Moon Slash inflicts a 2 second long knock back.
Flash Slash
You preform a quick high speed dash and slash across your enemy.
Thunder Flash
You will be able to use Thunder Flash.
Train Flash Slash
Those hit by Flash Slash will get on their knees.
Train Chain Rising Slash
When you use the Thunder Flash skill, the cooldown for Chain Rising Slash will be reset.
Aerial Quintuple Slash
You can slash multiple enemies in Aerial State.
Train Leg Slash
Leg Slash will cause a 3 second long knock down.
Train Leg Slash II
Leg Slash will effect enemies within a 3m cone of the Blade Master.
Train Flash Slash
The range for Flash Slash decreases but the attack power increases to compensate.
Train Flash Slash II
Flash Slash will always cause critical strike.
Train Full Moon Slash
When the Blade Master causes a critical attack, Full Moon Slash becomes an instant cast.
Name
Description
Chul-San-Go
An all body attack that pushes enemies away from the Kung-Fu Master.
Rising Kick
You can kick an enemy up in the air when they are disoriented / stunned.
Twin Tiger Punch
This skill will cancel the target’s guard by pushing the enemy back.
Landslide
A skill that will stun nearby enemies.
Aerial Take Down
You can now use your submission skills in the air.
Fist Dancing
You move like you are dancing around a target and attacks multiple times.
Aerial Escape
A method to escape your aerial status as well as attacking those nearby.
Force Punch Combo
If you use Force Punch your Leap Stomp cooldown will reset.
AOE Force Punch
Force Punch now hits more than 1 target that is in front of the Kung-Fu Master.
Train Force Punch
An enemy targeted by Force Punch will be stunned while those in the AOE effect of Force Punch will be knocked back.
Guard Break
You can use Guard Break instead of Twin Tiger Punch to put the enemy in a disoriented state.
Flare
Instead of Landslide, you can use Flare which will make your foes disoriented.
Rampage
Instead of Fist Dancing, you can use Rampage which will let you use Fist Dancing in a chained manner.
Resistance
If you get hit during a stunned, disoriented or knocked down state you will gain 1 fighting spirit.
Leg Sweep
The knocked down effects of Leg Sweep skill will now last 4 seconds.
Train Stomp
When you use Stomp skill, you will gain 2 Fighting Spirits.
Somersault kick
Can only be used when you are knocked down and will recover you from a knocked down status as well as sending your enemy flying up in the air.
Ambush Landslide
When successful in a counter or block, you can instantly use Landslide.
Train Triple Kick
When you use Triple Kick against a disoriented enemy, you will deal critical damage.
Flare Triple Kick
When you use Triple Kick on a target effected by Flarel, it will deal Force Damage as well as extending the status effect time by 2 seconds if the target is knocked down, disoriented or stunned.
AOE leg sweep
Leg Sweep now affects targets in a frontal arc.
Train Basic Combo
Punch, Strong Punch and Tornado Kick will give you 1 extra fighting spirit.
Train Pressure Point
If you or other players attack an enemy affected by Pressure Point status they will gain 10% of their energy. (Sword Chi, Fighting Spirit, Rage and Chi)
Train Leap Stomp
Your Leap stomp will gain you 2 Fighting Spirit and if successful against an enemy casting, you will put them in a disoriented state.
Train Explosive Fist
If you hit the target that is Casting or behind the target you will put them in a disoriented status.
Power Strike
You hit the enemy in the back and send them flying.
Stun Power Strike
If you hit a disoriented target with Power Strike, you will also stun them.
Tactical Offense
Every critical strike will give you 1 Fighting Spirit.
Pressure Point
Hitting a disoriented target in a vital spot to make them enter the Pressure Point status.
Emergency Force Punch
You can now use Force punch during the disoriented effect.
Elbow Strike
Increases the stunned time caused by Elbow Strike.
Revenge
You can use Revenge when successfully evading an attack.
Train Revenge
You will gain 2 Fighting Spirit when using Revenge.
Train Side-Step
When you successfully side step out of the enemy’s attack you will gain 1 Fighting Spirit.
Windmill Kick
Gets you out of downed status and attacks enemies around you.
Ambush Power Strike
A skill that can be used after successfully blocking or evading an attack to put the enemy in a disoriented state.
Choke
You can use Choke during Takedown to stun the target.
Train Arm Bar
You can now use another Takedown skill after successfully using the Arm Bar skill.
Aerial Escape Takedown
When you use Aerial Escape, you will not only escape the aerial state, but also takedown your opponent.
Leap Takedown
Leaping towards an enemy and taking down your opponent.
Train Jump Kick
When successful in Jump kick, you will gain 1 Fighting Spirit.
Aerial Kick
A skill that enables you to attack an enemy in an Aerial State.
Train Counter
When successful in Countering within 0.8 seconds of the channel, you will cause the target a 4 seconds long stun.
Aerial Stomp
You can stomp an enemy in the air.
Aerial Teamwork
When a party member attacks an enemy in Aerial status, they will gain 10% of their attack resource. (Fighting spirit, Rage, Sword Chi and Chi)
Aerial Jump Kick
A skill that lets you jump kick an enemy in an Aerial State.
Train Counter
When countering a Force Attack in Concentrate mode, you will counter the same elemental force you blocked off.
Ambush Chul-San-Go
Chul-San-Go’s cooldown is reduced to 8 seconds and cast time is reduced to 0.8 seconds.
Train Takedown
When you use Takedown on a knocked down target, your chance to cause a critical strike is increased by 5%.
Sneak Takedown
You can use takedown on an enemy from behind.
Train Headbutt
When you use Headbutt, the damage you take Is increased but you gain 1 extra Fighting Spirit.
Pound and Pummel
A combo attack you can use on an opponent after you preform a takedown.
Turn the Tides
When you escape from a Takedown, Chi Leech or Dominate, you will be able to use Turn the Tides which will allow you to Takedown an enemy.
Train Teamwork
When a party member attacks an enemy that has suffered a Takedown preformed by you, they will gain 10% of their energy.
Immunity
You are immune to immobilizing status effects when you are in a Takedown state.
Train Counter
After successfully countering an attack and using the instant Explosive Fist, you will add another second to the stun caused by Counter.
Train Counter II
Your Counter will now last 1 second.
Train Counter III
When you counter a normal attack, you will gain an additional fighting Spirit.
Interrupt
If you successfully hit a casting target with Twin Tiger Punch you will gain 1 Fighting Spirit and cause a 4 second stun.
Ambush Twin Tiger Punch
Twin Tiger Punch cooldown will be reduced by 1 second.
Concentration
You dodge all incoming attacks in this mode.
Train Concentration
Every time you dodge in Concentration mode, you gain 1 Fighting Spirit.
Train Concentration II
You are immune to immobilizing status effects during Concentration mode.
Name
Description
Evacuation
You quickly back step out of the enemy’s reach.
Frostbite
A skill that is enabled when your Frost Palm critically hits a target. Frostbite will hit your target 5 times in a rapid succession.
Multi Palm
You fire 3 Chi bolts at a target during Qing Gong dash or jump.
Seal
A skill that disorients a target in Chi Leech state.
Life Leech
You suck the life out of the Chi Leeched target and recover some of your own.
Train Chi Leech
You can now move around and fire Frost and Fire Palms during the period the target is in Chi Leech state.
Chi Net
You drag multiple enemies near your target.
Ignite
In a frontal arc, you can explode all targets affected with your Tinder effect; however it requires a Flame Palm to critically hit first.
Train Ignite
Those affected by Tinder will have an added Tinder Explosion effect.
Train Ignite II
Explosion will reset the cooldown of Exploding palm.
Train Flame Explosion
Adds tinder effect.
Tinder Spread
You spread the target’s tinder effect to nearby enemies.
Train Tinder Spread
20% chance to add +1 tinder to nearby enemies.
Flame Lotus Field
Switches the Flame Lotus Finger to Flame Lotus Field. Flame Lotus Field creates a fire like effect on the ground that explodes after 10 seconds.
Train Exploding Palm
Adds tinder effect to targets.
Train Exploding Palm II
Reduces cooldown by 2 seconds.
Flame Explosion
Circular AOE spell that will damage all nearby enemies.
Train Flame Explosion II
Adds aerial effect.
Flamethrower
You fire a continuous flame in a straight line.
Train Flamethrower
Increases the effect so that it hits the target twice.
Laser Finger
Switches the Eternal Flame skill with Laser Finger. This skill will penetrate through any target in front of the Force Master.
Train Hell Fire
Adds tinder effect.
Train Flame Lotus Finger
Every second the target will be damaged by 10% of your attack power.
Train Exploding Palm III
Adds a disorient effect.
Eternal Flame
You continuously fire out Flame Chi to deal damage to nearby enemies.
Train Eternal Flame
You have a 15% chance to add the Tinder effect.
Train Chi Leech
You will now be able to use Exploding Fist or Freeze Palm while you have a target affected by Chi Leech.
Heat Wave
Switches your Flamethrower with Heat Wave. You create a fire trap on the ground. At any moment you want you can make the target within the trap become disoriented.
Infernal Palm
You fire a Flame Chi to deal massive damage.
Train Infernal Palm
Reduces cast time by 0.1 second.
Train Infernal Palm II
When you critically hit with Flame Palm, you can instantly cast Infernal Palm.
Train Infernal Palm III
Infernal palm will hit other enemies near the target.
Infernal Spirit
Switches Infernal Palm with Infernal Spirit. You create a massive flame on the ground to deal AOE damage and also cause Knock down effect.
Train Freezing Palm
Reduces cooldown by 2 seconds.
Train Freezing Palm II
50% of the damage dealt will restore your health.
Subzero Palm
You damage an enemy with subzero temperatures and also cause frozen status.
Train Subzero Palm
Also causes frozen effects to enemies near the target.
Chi Barrier
You create a Barrier made out of Chi to reduce damage received by allies nearby.
Train Chi Barrier
Your Chi Barrier absorbs 20% more damage.
Guardian Barrier
You switch your Frost Prison with Guardian Barrier. The Guardian Barrier will create a frost shield around your allies and absorb damage.
Chi Pull
Switches Float with Chi Pull. This skill pulls nearby allies towards you.
Train Evacuation
Reduces cooldown by 1 second and increases the back-step distance by 4m.
Train Evacuation II
You can escape out of immobilizing effects, except Chi Leech, Dominate and Takedown.
Frost Flake
Switches your Frost Finger with Frost Flake. You create a frost trap on the ground and can activate the trap whenever you want to cause a root effect to enemies within the trap range.
Snow Flower Palm
You can instantly cast Snow Flower Palm when you critically hit with Freezing Palm.
Absolute Barrier
You encase yourself in a strong ice block, which protects you from any type of damage. You can break it at will and escape.
Train Absolute Barrier
When you get attacked by elemental chi while in this mode you will reflect the Chi back.
Train Absolute Barrier II
It protects your ally from 1 incoming attack.
Train Shockwave
Add knock back effects to frozen enemies.
Frost Finger
You destroy the target’s frozen effect to deal damage and freeze other enemies nearby the target.
Train Frost Finger
Increases the freeze spread radius by 20%.
Frost Storm
You deal an AOE chain damage to enemies near the target.
Train Frost Storm
Increases the number of chains by 1.
Train Absolute Barrier
When you destroy the Barrier at your own will, you will cause freeze effects to nearby enemies.
Train Absolute Barrier
When you get attacked by Force Chi during Absolute Barrier, you absorb 20% of the damage towards your Chi energy.
Train Frost Palm
Adds a 10% chance to add frozen status towards enemies with Frostbite status.
Finger Destroy
Destroys the Frozen status on the target and deals damage to enemies nearby.
Train Finger Destroy
Adds frostbite effect.
Train Multi Palm
Adds frostbite effect.
Frost Field
Switches Frost Storm with Frost Field. You create an icy ground to slowdown enemies within it and if the target spends 2 seconds on the icy field, it causes knock back effect.
Train Life Leech
Increases power of the skill by 20% and life leech rate by 30%.
Train Frost Palm II
If the target blocks or parries your Frost Palm, your freezing palm cooldown resets.
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