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An overview of the update features and patch notes.

The Rising Waters update brings new features, events, and end-game content to explore. Be sure to view the Rising Waters update overview site for features and content.

Bloodshade Harbor/Nightshade Harbor

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Take on the Blackram Pirate leader himself—Admiral Hae Mujin—in this new end-game dungeon available for both 6- and 4-player parties, or as the 24-player Nightshade Harbor.

Bloodshade Harbor/Nightshade Harbor Overview

Mushin’s Tower – Floors 1–7

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Ascend each level of Mushin’s Tower—a single player Heroic dungeon—for increasingly greater challenges, and even greater rewards.

Mushin’s Tower Lore Overview

Rising Waters Patch Notes

  • Hongmoon Levels are now available. You can now continue to earn experience past level 45 and earn Hongmoon Levels up to 5 which will grant you additional skill points and stats.
  • A new Daily Dash is available and will run for 8 weeks until April 6th, 2016.
  • Added achievements for Bloodshade Harbor, Nightshade Harbor, Mushin’s Tower and more.
  • New loading screens are available in English, French, and German.
  • You can now have a total of 4 skill pages in the Martial Tome, up from 3.
  • Fixed an issue with clan and party chat for low level characters.
  • Fixed various issues with collision and access to unintended areas.

  • New Hongmoon Skills are available for each class! Unlock them by using the secret Hongmoon Skill scrolls from 4-member Bloodshade Harbor.
  • All Hongmoon skills now cost 2 skill points to train.
  • New Recommended Skill Builds are available for very class.
  • If you are affected by Knock Down and are inflicted with Stun or Daze you will no longer be able to use an ability that requires Knock Down status.
  • If you are affected by Knock Down or Daze and are inflicted with Stun you can no longer Retreat (F).

  • Assassin
    • Hongmoon Skill
      • Assassins now have access to Shadow Slash (3) Tier 5.

  • Blade Dancer
    • Hongmoon Skill
      • Blade Dancers now have access to Lightning Draw © Tier 5.

    • Divebomb (F)
      • Divebomb (Tier 2 and Tier 3) casting speed increased.
      • Divebomb (Tier 2 Stage 2) damage increased and now has a cooldown of 9 seconds. It also knocks down enemies around the target and casts at maximum speed after using Sunder (RB).

    • Take Flight (F)
      • Added Take Flight (Stage 2) which inflicts additional damage.
      • Moved Take Flight (Tier 1 Stage 1) to Tier 2 Stage 1 and reduced the cost to 0 Focus.

    • Vortex (Tab)
      • Vortex (Tier 3 Stage 3) now recovers 4 Focus upon breaking Snared status, down from 6.

    • Multislash (2)
      • Multislash (Stage 2) now recovers 1 Focus per hit.
      • Multislash (Stage 2) now deals additional Wind Damage and decreases the cooldown of Whirling Scourge (V) per hit if you have learned Wind Focus.
      • Multislash (Tier 3 Stage 2) casting speed increased.

      • Anklebiter (3)
      • Anklebiter (Tier 3 Stage 1) ranged increased to 5m from 3m.

  • Blade Master
    • Hongmoon Skill
      • Blade Masters now have access to Lightning Draw (4) Tier 5.

    • Cyclone (LMB)
      • Added Stage 3 which does not increase Threat when used.

    • Flicker (LMB)
      • Flicker (Stage 1 and Stage 2) now deals Lightning Damage.
      • Flicker (Stage 3) now deals Flame Damage.
      • Overall damage has been increased.

    • Flock of Blades (V)
      • Flock of Blades now restores 24 Focus over 12 seconds.

  • Destroyer
    • Hongmoon Skill
      • Destroyers now have access to Emberstomp (3) Tier 5.

    • Power Slam (Z)
      • Power Slam (Stage 2) now inflicts Daze on enemies within range for 1 second, down from 3 seconds.

    • Pile Driver (F)
      • The Knock Down effect is now only applied on the target, not all enemies affected in the area effect.

  • Force Master
    • Hongmoon Skill
      • Force Masters now have access to Inferno (X) Tier 5.

    • Burning Soul
      • Placing a skill point in Burning Soul enhances the damage and/or effects of Blazing Palm (LMB), Dragonblaze (F), Fire Fury (F), Blazing Wall (V) and Meteor (V).

    • Frozen Soul
      • Placing a skill point in Frozen Soul enhances the damage and/or effects of Frost Palm (RMB), Dragonfrost (F), Frost Fury (F), Cold Snap (Z), Snowball (X), and Frost Tornado (X).

    • Blazing Palm (LMB)
      • Blazing Palm (Tier 3 Stage 1) now generates one Fire Orbit upon landing a successful critical hit.
      • Blazing Palm (Tier 4 Stage 2) has been moved to Tier 3 Stage 2.

    • Frost Palm (RMB)
      • Now only costs 1 Focus, but overall damage decreased.
      • Frost Palm (Tier 2 Stage 1) now deals increased Cold damage instead of reducing Focus cost.
      • Frost Palm (Tier 3 Stage 1) has been removed.

    • Fire Fury (F)
      • Now deals damage over 3 uses. Overall damage increased.

    • Frost Fury (F)
      • Now deals damage over 3 uses. Overall damage increased.

    • Dragonblaze (F)
      • Overall damage increased and now has higher cast priority than Fire Fury (F) and Frost Fury (F).
      • Now reduces the cooldown of Blazing Wall and Meteor Shower (V) by 3 seconds if you have trained Burning Soul.

    • Dragonfrost (F)
      • Overall damage increased and now has higher cast priority than Fire Fury (F) and Frost Fury (F).
      • Now reduces the cooldown of Snowball and Frost Tornado by 3 seconds if you have trained Frozen Soul.
      • Dragonfrost now pierces Parry.

    • Dual Dragons (F)
      • Dual Dragons can now be cast instantly and while moving.
      • Dual Dragons now pierces Parry, has a cooldown of 18 seconds, and has an area of effect of 16m, up from 12m.
      • Dual Dragons now has a higher cast priority than Dragonblaze and Dragonfrost.
      • Dual Dragons (Tier 3 Stage 1) now deals reduced damage.
      • Dual Dragons (Stage 2) has been removed.

    • Heatwave (Tab)
      • Heatwave (Stage 3) now applies Knock Down status twice.
      • Heatwave (Stage 4) has been added.

    • Force Blast (1)
      • Force Blast (Stage 4) now deals increased damage.

    • Cold Snap (Z)
      • Cold Snap (Stage 3) now grants Ice Rain (2) maximum casting speed.

    • Snowball (X)
      • Snowball (Tier 3 Stage 1, Tier 4 Stage 1, Tier 5 Stage 1) now has a cooldown of 36 seconds.
      • Frost Tornado (Tier 3 Stage 3) now generates a Frost Orb.

    • Inferno (X)
      • Inferno (Base and Stage 1) now has a cooldown of 45 seconds.
      • Inferno (Tier 1 Stage 1) now increases Ranged Attack Speed.
      • Inferno (Tier 2 Stage 1) now deals increased damage.
      • Inferno (Tier 5 Stage 1) now deals increased damage and now can be cast with no Focus cost upon a successful hit.

    • Short Fuse ©
      • Short Fuse now pierces Parry.
      • Short Fuse (Tier 2 Stage 1) now inflicts Burn for 10 seconds.
      • Short Fuse (Tier 2 Stage 2) now inflicts Burn for 5 seconds.
      • Short Fuse (Tier 2 Stage 1 and Tier 2 Stage 2) now applies 1 stack of Bleed.
      • Short Fuse (Tier 3 Stage 1 and Tier 3 Stage 2) now deals increased damage.

    • Divine Veil ©
      • Divine Veil (Stage 1) now recovers increased HP.

    • Meteor Shower (V)
      • Meteor Shower (Stage 2) now deals additional damage to targets inflicted with Burn.

    • Frost Sheathe (V)
      • Frost Sheathe (V) now places the player and party members in Frost Prison for 5 seconds, up from 3 seconds.

  • Kung Fu Master
    • Hongmoon Skill
      • Kung Fu Masters now have access to Comet Strike (4) Tier 5.

    • Tiger’s Pounce (LMB)
      • Now has a minimum cast range of 5m.

    • Searing Blow (F)
      • Searing Blow (Stage 3) now deals Flame damage.
      • Searing Blow (Tier 3 Stage 3) now decreases the cooldown of Searing Palm (X) by 7 seconds.

    • Smite (F)
      • Added Stage 4 which enables the use of Hellfire Kick (4) and Searing Palm (X).
      • Smite (Stage 1 and Stage 4) now places you 2m from the target upon use.
      • Smite (Tier 3 Stage 1) now recovers 4 Focus over 2 seconds.
      • Smite (Tier 2 Stage 4) now enables the use of Hellfire Kick (4)
      • Smite (Tier 3 Stage 4) now enables the use of Hellfire Kick (4) and Searing Palm (X)

    • Ice Guard (Tab)
      • Ice Guard (Stage 3) can now be cast instantly and freezes in an 8m area of effect, up from 5m.

    • Elbow Smash (1)
      • Elbow Smash (Tier 3 Stage 2 and Tier 4 Stage 2) now has a cooldown of 0.4 seconds, down from 1.3 seconds (shows as Instant in the client)

    • Swift Strike (2)
      • Swift Strike (Stage 3) is now Tiger Strike (Stage 3) and deals Flame Damage in an area of effect.
      • Tiger Strike (Stage 4) now deals damage in a 4m area of effect, up from 3m.

    • Shin Kick (3)
      • Shin Kick (Stage 2) now deals Wind damage.

    • Hellfire Kick (4)
      • Hellfire Kick now deals Flame damage.

    • Flurry ©
      • Flurry (Tier 4 Stage 1) now reduces the cooldown of Searing Palm (X) by 5 seconds upon successfully resisting damage or status effects, down from 6 seconds.
      • Flurry (Tier 4 Stage 2) now reduces the cooldown of Searing Palm (X) by 3 seconds upon successfully resisting damage or status effects, up from 2 seconds.

  • Summoner
    • Hongmoon Skill
      • Summoners now have access to Rumblebees (RMB) and Super Sunflower (RMB) Tier 5.

    • Rosethorn (LMB)
      • Increased base damage.
      • Rosethorn (Tier 1 Stage 1) now grants Increased Ranged Attack Speed.
      • Rosethorn (Tier 2 Stage 1) now grants Increased Consecutive Cast Speed.
      • Rosethorn (Tier 3 Stage 1) now pierces Parry.
      • Rosethorn (Tier 4 Stage 1) now restores 1 additional Focus upon landing a successful critical hit.
      • Rosethorn (Tier 2) has been moved to Rosethorn (Tier 3).

    • Rumblebees (RMB)
      • Rumblebees (Stage 1) now deals reduced damage.
      • Rumblebees (Tier 2 Stage 2) can now be casted while moving and Stealthed.
      • Rumblebees (Tier 3 Stage 1) now deals additional damage upon landing a successful critical hit instead of dealing additional damage when instant cast.
      • Rumblebees (Tier 5 Stage 1) can now be instantly cast on targets inflicted with Stun, Daze, and Phantom Grip in addition to Knock Down, Airborne, and Pin.
      • Rumblebees (Tier 5 Stage 2) no longer slows enemies.
      • Rumblebees (Tier 5 Stage 2) can now be instantly cast on targets inflicted with Stun, Daze, and Knock Down in addition to Grapple and Airborne.
      • Rumblebees (Tier 5 Stage 2) can now be cast instantly while moving.

    • Farewell (F)
      • Farewell (F) now has a cooldown of 10 minutes.
      • Party members resurrected by Farewell are immune to for up to 5 damage and status effects for 5 seconds.
      • Farewell now resurrects party members with 100% HP, up from 50%.
      • Party members resurrected by Farewell cannot be resurrected by Helping Paw (LMB) for 10 minutes.

    • Flying Nettles (F)
      • Flying Nettles (Tier 2 Stage 2) now cancels Defensive skills on enemies within range.
      • Flying Nettles (Tier 3 Stage 2) now resets the cooldown of Rumblebees (RMB) and disables enemy charging skills for 6 seconds.

    • Thorn Strike (2)
      • The cooldown for the base skill and Tier 1 Stage is now 18 seconds, up from 9 seconds.

    • Clawnado ©
      • Now inflicts additional damage on enemies affected by Flying Nettles and Briar Patch.

    • Uppercut (V)
      • Uppercut now has a cooldown of 18 seconds.

    • Bombs Away (V)
      • Now inflicts additional damage on enemies affected by Flying Nettles and Briar Patch.

    • Huzzah! (Z)
      • Huzzah! (Base Skill and Tier 1 Stage 1) HP recovery increased to 30%, up from 20%.
      • Huzzah! (Tier 2 Stage 1) HP recovery increased to 60%, up from 40%.

    • Lunge (Tab)
      • Your familiar will now approach the enemy faster when using Lunge.

User Interface
  • The Martial Tome UI has been overhauled and now includes additional filtering and sorting options.
  • Overhauled the Recommended Skills UI.
  • Fixed transparency issues on the Hongmoon Store.
  • Removed notifications for inactive content from the Clock UI.
  • Added the ability to customize the Clock UI to additional time zones.
  • Updated the icons for Salvage.
  • Fixed an issue with the Exit button on the PIN/OTP UI.
  • Fixed an issue with in-game banners at 4K resolution.

  • Welcome to Blade & Soul PvP Preseason 1! The season will run from February 10th, 2016 to March 9th, 2016. You can now earn Zen Beans and Zen Bean vendors have been added to the game. In addition, rewards will be distributed at the end of the season based on your ranking.
  • Added new PvP ranking UI.

  • Awakened Pirate and True Pirate weapons are now available and have had their critical damage bonuses increased.
  • Awakened Pirate and True Pirate weapons now receive the 100% Focus restoration effect starting from Stage 1.
  • Awakened Siren and higher weapons now have a chance to restore 100% Focus, up from 70%.
  • Awakened Siren and higher weapons now increase skill damage.
  • Added Zen Ben rewards to the Premium Membership tab in Dragon Express.
  • Additional items can now be stored in the Wardrobe.
  • Updated the recipe for Blackwyrm Roar Resist Charm.
  • Updated rewards for 4-member and 6-member Blackram Supply Chain.

  • Fixed and updated a large amount of text, voiceover, and cutscene localization in English, German, and French.
  • Fixed issues with mismatched material names in Crafting and Gathering.
  • Fixed issues with the Login Queue UI in French and German.

  • Added optimization and performance improvements.
  • Fixed an issue with purchasing NCoin through the Hongmoon Store.
  • Improved support for AZERTY keyboards.
  • Improved error messages.

Mushin’s Tower – Floors 1–7

The first seven floors of Mushin’s Tower are arriving Feb. 10 with the Rising Waters update.

In far flung ages when the Naryu Empire stood supreme over the world, its greatest sages constructed a looming tower so tall it touched the heavens. Its sole purpose: to train Mushin, the heir to the Naryu Empire’s royal line. Only through rigorous training against as wide a variety of threats as possible could Mushin truly become a god among men, surpassing all with his astounding martial prowess. Warriors from around the world flocked to Mushin’s Tower in hopes of facing its challenges and earning to right to duel Mushin himself in glorious single combat.

The tower was sealed away after Mushin’s demise, but with the world in peril because of Jinsoyun’s machinations, it has once more opened its grand doors. Martial artists from all walks have eagerly hurried to challenge the tower, overcome its dangers, and prove themselves equal to the legendary Mushin himself.

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The Main Hall

Everyone starts at the bottom, but thankfully the ground floor of Mushin’s Tower is well-equipped to help prepare warriors for the arduous trek ahead of them. Mushin’s Hall contains unique merchants with rare items, training areas where warriors can hone their skills, and an arena floor for those who wish to practice with peers in friendly sparring matches. From here, the only way to go is up! Challengers must begin at the first floor and work their way skyward, though returning warriors are able to skip ahead to higher floors without having to spend time on opponents they’ve already outclassed.

The Seven Deadly Levels

Each floor of Mushin’s Tower offers a unique threat to test a warrior’s abilities. One cannot survive on brute strength alone, but must understand all classes’ strengths and fight with an attention to detail in order to pull through. Special dangers await those mighty enough to make the climb, like the devious Pale Stalker Jiangshi, the Silver Deva, fellow martial artists from the realms’ most prominent clans, and even the mightiest swordsman of all: Junghado!

Surviving Mushin’s Tower is no small feat, but it offers valuable treasures and knowledge for those bold enough to try. But one should never rest on their heels... reaching the seventh floor is surely only the beginning.

Starting on February 2 2:00 PM PST / February 2 10:00 PM UTC a new update will be released for all servers. Please restart and update the client in order for the changes to take place.

Below are the list of changes introduced within the update:

  • A new Spam Block list has been added alongside the regular Block list (F4)
    • You can add someone to this block list by using the new “Block spammer” contextual menu
      • This will block them but also automatically report them as a spammer

    • Unlike the regular block list, this will only block their chat and no other player interactions
    • This new block list has 200 slots

  • A “Delete All’ button has been added for easy management
  • The list will automatically clear itself when you return to the character selection screen
  • A “Delete All” button has also been added to the regular block list
  • A new chat spam prevention system has been added
    • It will automatically monitor the chat, detect and block any spam
    • It will take a few attempts for the spam to be picked up by the filer
    • Please note that this is an experimental feature. We have tested this extensively to make sure it doesn’t pick up normal chat, but if you are encountering any issues, you can return to the character selection screen to clear your spam block list

  • Implemented a preventive fix for the Razer Chroma crash issue which should help prevent crashes and disconnections when using a Razer device
    • We are still working directly with Razer to find a definitive fix for this issue

Bloodshade Harbor

Take on the Blackram leadership in this upcoming dungeon.

Admiral Hae Mujin is out for blood following the defeat of his granddaughter, Vice Admiral Poharan. Hae Mujin is the leader of the Blackram Marauders, and directs his gang from Bloodshade Harbor. Entering their base of operations is a mission to dismantle their criminal organization on their own turf, and you’ll want to bring a group of strong and stalwart individuals to handle this ultimate foe.

General Information

Level: 45

  • Heroic 6- and 4-Player

24-Player Dungeon:
  • Nightshade Harbor

Location: Moonwater Plains – Blackram Shipyard

Prerequisite Quests:
  • Invitation from Poharan
  • Breaking the Chain (Blackram Supply Chain Daily)
  • Wall Dash

Primary Rewards
  • Pirate weapons and accessories, especially the upgradeable Pirate Bracelet
  • Bloodshade Soul Shields
  • Hae Mujin’s Machismo (Upgrade Material)
  • Cobalt Widow & Scarlet Widow outfits and hairstyles
  • Hae Mujin’s outfit & adornments

Bloodshade Harbor Bosses

Venomous Thrasher

Filled to the gills with corrosive acid, this gravity-defying thrasher needs to be brought back down to earth. Just be sure to deal with its eggs to avoid an unmanageable situation.

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Munitions Officer Blood Mane

Keep him from getting ahold of his mechanical creations, or you’ll find yourself in a front row seat to your own demise.

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Cobalt Widow & Scarlet Widow

These twin sisters are intrinsically linked, and neither one can be defeated on their own. Approach both with equal consideration or you’ll be left seeing double.

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Admiral Hae Mujin

You’ll need to avoid his large AoE and Kung Fu Master combos, and the darkness of his very own shadow, as he seeks to avenge his granddaughter.

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Bloodshade Harbor 6-Player (Level 45, Normal Difficulty)

Both the 6- and 4-player versions of Bloodshade Harbor are max-level (45). The 6-player version offers group content that requires a modest amount of coordination and group composition, and is most commonly entered through use of the automated Cross Server Dungeon finder (F8).

In the 6-player version you’ll see reduced damage from enemies, damage indicators (also referred to as telegraphs) from enemies indicating where they’ll attack, suggestions on how to avoid damage, and you’ll have a timer that will show when to best execute a successful dodge out of an attack. You can also use Dragonblood which is obtained from shrines in the dungeon that will return you to full health if you were to take enough damage to kill you.

While the overall difficulty is well balanced for a full group of six players, it is possible to try to tackle it with fewer than that, and for an equally greater challenge. Rewards you can gain from the 6-player dungeons include Soul Shields and accessories, a chance at chests that contain weapons, and various crafting materials.

Bloodshade Harbor 4-Player (Level 45, Hard Difficulty)

The 4-player version of a dungeon is always a max-level (in this case both 6- and 4-player versions of Bloodshade Harbor are max-level), and offers greatly increased difficulty. Not only are enemies doing more damage, but you won’t see any attack telegraphs (you’ll need to memorize their animations), and you won’t receive any ability suggestions or dodge timers. Bosses may also have additional abilities or different attack patterns, as well as increased health and reduced enrage timers (the amount of time before their damage is increased to instantly lethal levels). You also won’t have the standard Dragonblood to use to resurrect, although your other party members can still always resurrect you directly (if they’re still alive). Of course for the greatly increased challenge come increased rewards—including the boss’ own weapon as a drop, and exclusive outfits and accessories.

Nightshade Harbor 24-Player (Level 45, Easiest Difficulty)

The 24-player version of Bloodshade Harbor is called Nightshade Harbor, and must be entered directly from the instance portal. 24-player versions of dungeons allow multiple groups of players to enter at the same time to conquer constantly respawning enemies and bosses. You can’t use the Cross Server Dungeon finder to join a 24-player dungeon, and instead will want to look for others using the Party Finder, or for people gathering at the entrance to the instance. It all comes down to efficiency of the groups working together to defeat enemies, so joining an efficient group can be extremely lucrative. When an instance fills up with 24 players, a new instance is created and any new players entering will be placed into that one, and then the next when that one’s full, etc.

Enemies have generally increased health, and reduced damage, allowing anyone who enters the ability to contribute. It’s entirely possible to enter alone and work with the other players already in the instance, but it’s generally recommended to enter with a few other players, or post a notice for a group in the Party Finder. There are daily quests will regularly send players into the standard 6-player dungeon, but a large number of daily quests exist for the 24-player version, and they can be excellent sources of experience and gold.


Temptress and Seductress costumes, Cobalt Widow Wig, Cobalt Widow Blindfold, and Scarlet Widow Mask.

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Hae Mujin’s Pirate King and Dark Pirate King (24-player version) costumes, and Noble of the Sea and Pirate’s Ego adornments.

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Hidden Content

Starting at January 27 3:00 AM PST / January 27 11:00 AM UTC, all servers will undergo maintenance for approximately 4 hours. An in-game notice will be given 30 minutes prior to the maintenance starting.

Below are the list of changes introduced within the update:
  • The amount of Hongmoon Keys and Hongmoon Unsealing Charms obtained from certain quests has been increased
  • Fixed an issue where the client would crash when using the Spar Request function in PvP Arena
  • Fixed an issue where the “Blue Porcelain” and “Scarlet Shade” costumes could not be put within the Wardrobe
  • Lowered the amount of Salt Lake Crystals required for the quest “Top Chef” from 7 to 5
  • The Healing Tonic given during the tutorial quest will now be bound to the hotkey 8 by default
  • Fixed an issue where it was possible to skip NPC dialogue by using the “F” key during a cinematic
  • Fixed certain chat commands (emotes) which were not working in French and German
  • Fixed an issue where items bought from the Hongmoon Store in French or German would display the English name in the mailbox
  • Fixed various localization issues

Based on the community's feedback, we have implemented the below highly requested features:
  • We have added a level 10 or below chat restriction for Region, Faction and Party Finder Chat Channels
  • We have removed the level restriction to report a bot or spammer

Rising Waters Arrives February 10

New end game content update to be released in two weeks.

You’ve mastered your skills, fought through terrifying encounters, and conquered Poharan herself. There’s no rest for a warrior on the pathway of vengeance, and your adventure continues in just two weeks—on February 10—with the release of Rising Waters, an update including three challenging new pieces of max-level PvE content, and new ways to increase your martial prowess.

Bloodshade/Nightshade Harbor

Available as a 6- or 4-player Heroic (purple) dungeon, Bloodshade Harbor (and its 24-player version, Nightshade Harbor) offers max-level players new challenges against the Blackram pirates, and Poharan’s boss, Admiral Hae Mujin himself.

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Mushin’s Tower – Floors 1–7

Ascend each level of Mushin’s Tower—a single player Heroic dungeon—for increasingly greater challenges, and even greater rewards. Additional floors and content will be added to Mushin’s Tower in future updates.

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Hongmoon Level 5

Hongmoon Levels allow you to continue to gain experience beyond level 45, and unlock additional skill points to increase your character’s strength in combat. This update will unlock five Hongmoon Levels to be gained after completion of a new quest.

PvP Preseason

The update will also mark the start of the PvP preseason, with a new in-game UI to see how your skills stack up. You’ll also be able to earn and spend Zen Beans—the Blade & Soul PvP currency—from competing against others. As we move from the preseason to Season 1 in a future update, we’ll have more information on the high-level rewards you’ll be able to earn from dominating your opponents.

Stay tuned as we’ll have more information on the upcoming Rising Waters content over the next couple weeks.

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