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  • Release Date Announced
    The official launch date of Blade & Soul NA/EU is January 19th!
  • Arena Invitational Event
    Compete in the CBT2 1v1 Arena for a chance to fight against Jaesung Lee!
  • Closed Beta begins on October 29th
    The Closed Beta dates have officially been announced for NA and EU.
  • Purchase your Founder's Pack now!
    Buy a Founder's Pack now for access to CBT weekends, exclusive costumes and more!
  • Black Tower added to KR's Test Server
    A new 24-man team dungeon is shown on the test server, plus other patch notes.
The Arena

The Arena offers the ultimate in skill-based competitive play.

Challenging other martial artists in player vs. player combat can come in a variety of different ways within Blade & Soul, from testing your skills in World PvP with a Faction uniform equipped, to entering the Arena and competing against other martial artists.

When entering the Arena [F9], all players have their equipment and character level equalized. A level 20 player, for example, will scale up to be able to compete against a max level player. But if you’re serious about Arena competition, reaching max level should be a priority.

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The Arena system will match you up with an opponent of similar skill, based on their ranking, to provide the most even and fair competition possible. If you’d rather practice your martial skills and not affect your ranking, you can choose to spar with other players by selecting the Sparring option at the bottom of the Arena Lobby, and enter your opponent’s character name. Note that entering an opponent’s name is case sensitive.

Once your opponent has been chosen, your character will be transferred to the Dueling Grounds where you will enter a 30 second preparation period prior to starting the fight. In the preparation period, you’ll be able to adjust your skill points to contend against your opponent as you see fit. Once you’ve selected and learned your skills and are ready for battle, press Shift +F to begin the round before the preparation timer runs out.

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Arena matches are best of three, with each round being determined by either the first player to reduce their opponent’s health to zero, or by the total amount of damage dealt within three minutes—if neither opponent reaches zero health. Survive two rounds to win the match!

You’ll receive PvP currency—Zen Beans—through most forms of PvP, including PvP daily quests. You’ll receive significantly more Zen Beans from winning in Arenas than from losing, and you can spend your Zen Beans on rewards, like skill upgrades, crafting, and upgrade materials. While Blade & Soul will launch with Arenas and their compelling skill-based gameplay, the biggest rewards will come from ranked competitive Seasons, and we’ll have more information after release on Seasons and how they’ll work.

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Head to the Arena if you’re up to the challenge, and test your might.

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The Dojo is proud to announce a second beta keys giveaway!
The keys given away this week will be for the second Closed Beta Test which starts on Friday, November 13th at 10:00am PST.
We have a total of 50 keys to give to our members!
This giveaway will be similar to the last one in the sense that all who enter have an
equal chance of winning a key - the draw for winners is completely random.

To enter the giveaway:

  • Navigate to the giveaway link.
  • Sign in with your name and email, then enter your Dojo name in the drop-down menu.
  • Click enter. Congratulations, you've entered the giveaway!


  • You may enter only once. Cheaters will be disqualified.
  • You must enter your real Dojo display name.

The giveaway ends at 9:00pm PST on Thursday, November 12th, 2015. Good luck everyone!

Founder’s Pack Upgrades

You’ve asked and they’ve listened: Founder’s Pack upgrades are now available!

If you’ve purchased an Initiate or Disciple Founder’s Pack, and would like to upgrade to a higher tier, you can now simply pay the difference. Make sure you’re logged in to your ncsoft account, and then visit the Founder’s Pack page; if it’s available to you, you’ll be shown an option to upgrade.

Just be aware that Founder’s Pack purchases and upgrades will only be available until the Head Start period, which is after CBT 1-2-3-4-5, so be sure to purchase or upgrade your version to take advantage of these limited-time benefits.
Kung Fu Master Class Week

Let the fists fly with the Kung Fu Master.

Welcome to our ongoing series where we focus on each of the classes in Blade & Soul. Today kicks off—in more than one way—the Kung Fu Master

Check out our updated class page on the Kung Fu Master, where we’ve revealed techniques from the Hongmoon Secret Tome, plus wallpapers and a class video. Also be sure to join us on the official Blade & Soul Twitch channel this Thursday at 10am PST to see some high level Kung Fu Master play; or check out Twitch streamer Tangent on November 4 at 9am PST as he attempts to . . . master the Kung Fu.

The Kung Fu Master Overview

The Kung Fu Master is likely the most complex class, requiring excellent reflexes, strong situational awareness, and quick decision making. This class, more than any other, has a strong variety of skills that are triggered from specific conditions, and those conditions are usually gained from successfully landed hits, dodges, counters, or critical strikes.

Successful Kung Fu Masters can quickly link consecutive skills together in combos—using both fists and feet—to reach significant damage output. But it’s not enough to just initiate combat and simply punch or kick your opponents down; at higher levels, strategically timing your defenses correctly enables a number of strong damage abilities to be activated, while also leaving you nearly invulnerable.

Like other classes, Kung Fu Masters have a specific condition to afflict upon their opponents. They can wrestle the opponent down with a Grapple, and follow up with arm breaks, headbutts, or simple ground pounds.

Kung Fu Master in Play

The Kung Fu Master focuses on dealing two types of damage: Fire and Wind. Not all skills will have an associated elemental damage, but those that do will have their damage increased with the selection of the right items; so building a focus around these damage types is advantageous in the long run, especially as you get to the endgame dungeons.

While in a party, the Kung Fu Master will generally keep the Boss focused on them, as they are only one of the two classes that can generate threat. That means the Kung Fu Master needs to be at the top of their game when it comes to both timing their counters and their dodge abilities to avoid damage, while still chaining combos to keep the threat level high. Since many of their high damage skills are only activated on certain conditions, Kung Fu Masters rely on coordination with their team members to line up combos. Miss a step and the Kung Fu Master can be momentarily ineffective.

In Arena PvP, the Kung Fu Master has to understand and anticipate their opponents’ moves to react in time. Countering—both with the skill named Counter, and in the tactic—is the Kung Fu Master’s strength. Being able to use their opponent’s power against them, predicting their actions, and out-maneuvering them highlights a truly skilled Kung Fu Master.

Common Combos

1. Leading Palm (X)

2. Searing Palm (X)

3. Straight Jab (LMB)

4. Swift Strike (2)

5. Straight Jab (LMB)

6. Swift Strike (2)

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1. Dash Left (Q)

2. Searing Palm 1 (X)

3. Dash Right (E)

4. Searing Palm 2 (X)

5. Leading Palm (X)

6. Searing Palm 3 (X)

7. Comet Strike (4) Tier 4 Stage 3

8. Searing Palm 4 (X)

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1. Tiger Strike (2) (Swift Strike) Tier 3 Stage 4

2. Hellfire Kick (4)

3. Backstep (S,S)

4. Tiger’s Pounce (LMB)

5. Grapple (Tab)

6. Armbar (4)

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PvP Combo

1. Dash Left (Q)

2. Tremor (V) Tier 4 Stage 1

3. Shin Kick (3) (Leg Sweep) Tier 4 Stage 2

4. Searing Blow (F) (Cyclone Kick) Tier 3 Stage 3

5. Straight Jab (LMB) (Tier 4 Stage 1)

6. Shin Kick (3) (Leg Sweep) Tier 4 Stage 2

7. Searing Blow (F) (Cyclone Kick) Tier 3 Stage 3

8. Straight Jab (LMB) (Tier 4 Stage 1)

9. Rising Dragon (Z) (Tier 4 Stage 2)

10. Shin Kick (3) (Leg Sweep) Tier 4 Stage 2

11. Searing Blow (F) (Cyclone Kick) Tier 3 Stage 3

12. Straight Jab (LMB) (Tier 4 Stage 1)

13. Shin Kick (3) (Leg Sweep) Tier 4 Stage 2

14. Searing Blow (F) (Cyclone Kick) Tier 3 Stage 3

15. Straight Jab (LMB) (Tier 4 Stage 1)

16. Comet Strike (4) (Tier 4 Stage 2)

17. Shin Kick (3) (Leg Sweep) Tier 4 Stage 2

18. Searing Blow (F) (Cyclone Kick) Tier 3 Stage 3

19. Straight Jab (LMB) (Tier 4 Stage 1)

20. Shin Kick (3) (Leg Sweep) Tier 4 Stage 2

21. Searing Blow (F) (Cyclone Kick) Tier 3 Stage 3

22. Straight Jab (LMB) (Tier 4 Stage 1)

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Dungeons – Part II

The second of a two-part series delving into the challenges of instanced group content.

In our previous article Dungeons – Part I we gave an overview of what dungeons are, and how they can be accessed. This time we’ll cover what you’ll encounter in a dungeon, how you’ll tackle it, and the treasure you’ll be taking back out with you.

Classes in Blade & Soul don’t take on traditional tank/healer/DPS archetypes, and instead each class has abilities that can avoid damage, recover health, and damage enemies. Instead of choosing a specific role, success depends on each player’s personal ability to use the classes’ skills to their full potential. While some classes are better suited to assisting the group compositions in different ways, all classes—and all players—need to be spatially aware of their surroundings, capable of avoiding damage through movement or use of skills, and outputting high amounts of damage to succeed.

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Traversing a dungeon will generally include swathes of standard enemies you’ll need to defeat to encounter a boss. While these will pose on a moderate challenge, the boss will include unique mechanics that test the coordination and cooperation of each group that attempts them. In the standard 6-player version of a dungeon you’ll see warnings—telegraphs, as they’re called—showing you where a boss is going to affect an area with damage or a debuff. However, in the 4-player version those telegraphs don’t happen. You’ll need to memorize and anticipate the bosses moves and reactions to your attacks in order to succeed. Boss mechanics, in either 6- or 4-player versions, will also sometimes include a need to interact with the environment, so keep an eye on your surroundings.

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A yellow telegraph means the ability can be Blocked or Countered; a red telegraph means the ability will pierce skill-based defenses, so you should get out of the way!

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Once a boss is defeated, you’ll reap the rewards of the items and gear they dropped. The party leader can set the looting method based on minimum item quality—which can only apply to items below Heroic quality—as Round Robin, Free-for-All, Master Looter, or the default looting method: gold bidding. Instead of rolling dice to see who got lucky and wins an item, you instead bid for the items you want using gold. Everyone in the group has the ability to bid for an item, and bids happen in minimum increments until the timer runs out or everyone passes on submitting a bid. Once an item is won by a person in the party, the amount of gold they bid and paid for it is equally split among the other group members. Or, if no one bids, the item is destroyed, and the base sale cost of the item is distributed evenly among all party members. Even if you don’t win the bid for an item you’ll have received a portion of their gold to improve your bidding power on items in the future.

Note: Leaving the dungeon or taking a portal to the next section of the dungeon will forfeit your ability to bid, win an item, or receive gold from the winning bid.

By tackling the most difficult dungeons with friends, clan members, or by being paired with other players automatically via the Cross-Server Dungeon system, you can emerge victorious with new items, rare costumes, and a larger gold pile to take into the next dungeon.

This completes our dungeon system overview, but be sure to check out Dungeons – Part I if you missed it, as well as our Destroyer week. If you’re looking to try Blade & Soul and help us test, you can receive an invite for our Closed Beta Weekend tests, as well as additional bonuses and benefits with a Founder’s Pack.

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Recent Forum Topics

Poll: What Class should Jaesung play? (424 member(s) have cast votes)

What class should Jaesung play when competing against NA/EU players?

  1. Assassin (35 votes [8.25%] - View)

    Percentage of vote: 8.25%

  2. Blade Dancer (33 votes [7.78%] - View)

    Percentage of vote: 7.78%

  3. Blade Master (43 votes [10.14%] - View)

    Percentage of vote: 10.14%

  4. Destroyer (24 votes [5.66%] - View)

    Percentage of vote: 5.66%

  5. Force Master (I really want to lose) (172 votes [40.57%] - View)

    Percentage of vote: 40.57%

  6. Kung Fu Master (75 votes [17.69%] - View)

    Percentage of vote: 17.69%

  7. Summoner (42 votes [9.91%] - View)

    Percentage of vote: 9.91%

Vote Guests cannot vote