Update (3/14) - Added interview with cinematic team leader, Choi Hyung-Geun.
Update (2/9) - Added interview with lead concept artist, Lee Wang-Soo.
Developer Interview Relay Has Begun
On January 19th, we posted an interview with Blade & Soul's lead programmer, Hong Suk-Geun. Many of us found out that a lot of the important NPCs in the game are named after real people in the Blade & Soul development team. When we first heard the back-story, we were amazed by the witty yet sentimental feel of it. I'm sure many of you thought the lead programmer would look similar to the master in his small form, but after seeing Hong Suk-Geun's image and smiling eyes, he looked similar to both the hulking transformed version and the regular version.

The Developer Interview Relay will cover various topics from never-before-seen amusing episodes in Blade & Soul to stories of hardship and difficulties that arose in the conceptual and development processes. I really hope these refreshing interviews will quench the thirst that many of you have been suffering from over the past few months due to the lack of news and updates.
So, when does this interview relay begin? The subsequent interviews containing interesting stories of Blade & Soul will arrive in early February. Below is a schedule of the coming interviews. We're also going to be answering a lot of the Korean communities questions in between the second and third interview articles.
| Developer Interview Relay Order | ||
|---|---|---|
| Developer (Position) | Details | |
| 1st | Hong Suk-Geun (Lead Programmer) | Get to Know the Developer |
| 2nd | Lee Wang-Soo (Lead Concept Artist) | Intro to Character Creation |
| 3rd | Choi Hyung-Geun (Cinematic Team Leader) | Intro to Cinematic Creation |
| 4th | Song Hoh Gun (Sound Team Leader) | Intro to Sound Setup |
| 5th | Joh Young Hwan (Lead Artist) | Intro to Scenery Creation |
Yeon, Blade & Soul's Korean community manager, proceeds to leave instructions for the Korean community on how to submit questions for the development team. Since we're not part of the Korean community it would be rather difficult for us to submit our questions. However, ask anyway! Go ahead and (neatly) leave your questions in a reply to this article. Our translating team may pick a few questions, translate them and submit them to the official Blade & Soul Korean site for us, if they are up to the task of course.
Source: Official Korean site. Article translated by futilepath.

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Comments
a lot of korean users already started posting questions.
we can use this thread to compile a list of worthy questions and ill translate them. (if yuan helps, itll be a godsend ^^)
For me I just want to know if they will keep adding more hairstyles as time goes by? Not a great question I know lol
It should be interesting nonetheless.
How will Qi Gong be further improved/advanced?
Will wall-jumps/running still be implented?
Other than that, I'm really extremely satisfied with the current game state.
Ghastly is probably still praying for that hammer~
Tashigi still wants better textures~
I'm pretty satisfied with character customization. There's a lot of random things like glasses in the client files.
Hope you guys get some of those questions answered.
Double checking the list none of those guys won't be able to answer this question most likely.[/font][/color]
My question is like begging! I can only play this on console. :-(
There is clearly a black bold line of epicness between the second and third interviews on the chart.
who knows? they may mention us in one of the interviews~ xD
if its okay wit you guys, i am going to post the questions officially. like, i will state that im representing the bns dojo community, and then post questions.
who knows? they may mention us in one of the interviews~ xD
[/quote]
Go for it!
if its okay wit you guys, i am going to post the questions officially. like, i will state that im representing the bns dojo community, and then post questions.
who knows? they may mention us in one of the interviews~ xD
[/quote]
I support this! We know them, they know us, it's a win win
Besides combat and fighting, will B&S features various crafting skills?
Will B&S have a dynamic day and night cycle?
How many and what type of emoticon will players have in B&S have to express their individual personality? So far we mostly see the crossed arm stance when players are standing idle.
From the 6 confirmed classes in B&S, which class is your personal favorite and why?
Besides combat and fighting, will B&S features various crafting skills?
Will B&S have a dynamic day and night cycle?
How many and what type of emoticon will players have in B&S have to express their individual personality? So far we mostly see the crossed arm stance when players are standing idle.
[/quote]
Current Crafts
[hide][b]Crafters[/b]
Blacksmith
Alchemist
Bo-Pae Sculptor
Handicrafter
Pharmacist
Cooking
Ceramist
[b]Gatherers[/b]
Herbalist
Harvester
Fisher
Hunter
Miner
Stonecutter
Lumberjack[/hide]
I hope they do dynamic day/night, but I remember reading about how that was unlikely to happen (either due to engine or just because it's already static).
[b][Character Team][/b] I'll have to go with Amaro57 question, really want to know. "Have you improved the male designs by major demand?"
[b][Cinema Team][/b] Proximately, how long will be the total of cutscenes when the game releases?
[b][Scenery Team][/b] Where did they get inspiration to create the amazing world of B&S? Books, images, pure imagination?
[b][Sound Team][/b] Some of the scores are being made in Japan. Is it hard working with a team that isn't exactly there in Korea?
[b][ETC][/b] What is the name of the Blade & Soul world? It has to have a name, right? (OffTopic: Seriously, would love to know the answer to this one. Don't think it ever came to public...)
[b]Cinema Team:[/b] Will there be any cut scenes that party members, as well as yourself, be apart of? Or is it strictly our own character?
[b]Scenery Team:[/b] Are there any locations in game that closely relate to locations around the real world?
[b]Sound Team:[/b] What is the inspiration behind the music you've created?