
A games environment is one of the most important aspects of a video game. What would a game be without an environment to immerse yourselves in, without terrain for your avatar to tread on, or uplifting music that sets the mood? Team Bloodlust seems to know this quite well and has, in my opinion, taken it to the next level, setting the bar extremely high for MMORPG graphics and sound tracks. Utilizing Unreal Engine 3's full potential and comprising an originally composed, fully orchestrated sound track, Team Bloodlust nearly achieved perfection with Blade & Soul's oriental fantasy atmosphere.
Enough with the chatter! Let's get right down to the media, shall we? Below you'll find some footage and over 800 down-loadable screenshots of Blade & Soul's first two zones, the Dragon's Forest (Levels 1-20) and the Great Desert (levels 20-37). Both videos contain over 30 minutes of first person zone footage paired up with over 15 original Blade & Soul tracks that can be found in each zone.






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The music is so perfect, and the environments make me wish I could take control and explore myself. ;_;
PS: Does anyone know how the world of B&S is called? >_<
looks sweeet
You may want to take a look at this topic if you haven't already. http://www.bladeands...al-sound-track/
But there's one thing i didn't like, and it's that everything seems to be near to the road (except in the desert). But maybe i'm wrong because i haven't had the chance to play the game.
I wonder how I missed that topic. Thanks for pointing me in that thread's direction.
And thanks for the screens too, on that note.
Hope some info on a next CBT/OBT comes soon.
- Lith. ...Screencast.
Thanks for these great videos and screenshots!
Want to play right now!!!