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      [Read Before Posting] Blade & Soul General FAQ

      Hello Blade & Soul fans, Welcome to the official Blade & Soul Dojo FAQ! This thread contains commonly asked questions about Blade & Soul's Western versions. Have a question? Check to see if it's posted here or use our forums search feature before creating a new thread. This thread will be updated at all times by any of the Dojo staff members. For additional information on Blade & Soul visit our wiki, or check out the official Blade & Soul West website. Table of Contents <a href="#1">What is Blade & Soul?</a> <a href="#2">Is there an official site for Blade & Soul's Western version?</a> <a href="#3">What is Blade & Soul's release date?</a> <a href="#4">Has Beta Testing started?</a> <a href="#5">What type of pay model will Blade & Soul use?</a> <a href="#6">Will the Western clients be censored?</a> <a href="#7">Where will the Western servers be located?</a> <a href="#8">Will there be Oceanic/SEA servers?</a> <a href="#9">Will my characters from the other regions be transferable to the Western versions?</a> <a href="#10">Will the Western version be region blocked?</a> <a href="#11">What are the playable races?</a> <a href="#12">Why did they change the name of the Kun race to Yun for the Western release?</a> <a href="#13">What are the playable classes?</a> <a href="#14">Are there race and class restrictions?</a> <a href="#15">What will be the Western versions initial level cap?</a> <a href="#16">Will there be a vigor/fatigue system the the Western versions?</a> <a href="#17">What systems will this game be released on?</a> <a href="#18">What are the required PC specs for Blade & Soul?</a> <a href="#19">I didn't catch one of Blade & Soul's Livestreams, what did I miss?</a> <a href="#20">Will there be founder packs for the Western versions?</a> <a href="#21">Will Blade & Soul be on Steam?</a> <a href="#22">Will Windows 10 be supported?</a> <a name="1">What is Blade & Soul?</a> Blade & Soul is a massively multiplayer online role-playing game (MMORPG) by Korean game development studio, Team Bloodlust and is published by NCSOFT. <a name="2">Is there an official site for Blade & Soul's Western version?</a> You can find the official Blade & Soul West site here. <a name="3">What is Blade & Soul's release date?</a> The North American and European versions are currently set to be released on January 19th, 2016. Head Start for founder's pack owners will begin at 10:00am PST on January 15th, 2016, and name reservations for Disciple and Master pack owners will begin on January 11th, 2016. The game has already been officially released in the following regions: Korea: June 30, 2012
      China: November 28, 2013
      Japan: May 20, 2014
      Taiwan: November 20, 2014
      <a name="4">Has Beta Testing started?</a> Yes. CBT 1: Oct 29, 10am PDT - Nov 2, 10pm PDT [NA server only]* CBT 2: Nov 13, 10am PDT - Nov 16, 10pm PDT [NA/EU]** CBT 3: Nov 24, 10am PDT - Nov 30, 10pm PDT [NA/EU]** CBT 4: Dec 11, 10am PDT - Dec 14, 10pm PDT (English/French/German)[NA/EU]** CBT 5: Dec 18, 10am PDT - Dec 21, 10pm PDT (English/French/German)[NA/EU]** *NA servers will only support English. **EU servers will support English, French, and German; except on CBTs 1, 2, & 3. <a name="5">What type of pay model will Blade & Soul use?</a> Blade & Soul has been announced as a F2P (free-to-play) title for the West and will have no content limitations. They have also stated that the game will not be "pay-to-win". <a name="6">Will the Western clients be censored?</a> No. <a name="7">Where will the Western servers be located?</a> Blade & Soul's Western servers will be housed in the following location: North America: Dallas, Texas US
      Europe: Frankfurt, Germany.
      <a name="8">Will there be Oceanic/SEA servers?</a> There are currently no plans to support Oceanic/SEA servers. However, NCSOFT has stated that if the community shows enough interest they will reconsider. A petition has been created for NCSOFT to reconsider. <a name="9">Will my characters from the other regions be transferable to the Western versions?</a> No. Transferring accounts is not possible, but transferring the physical appearance of your character from other versions is possible through the profile screenshot function in Character Creation. <a name="10">Will the Western version be region blocked?</a> There are currently no plans for region blocking. <a name="11">What are the playable races?</a> Jin, Gon, Yun, Lyn. Click here for more information. <a name="12">Why did they change the name of the Kun race to Yun for the Western release?</a> In North America, the word "Kun" closely resembles a derogatory racial slur. <a name="13">What are the playable classes?</a> There are currently six confirmed playable classes for the Western versions. The "Warlock" class can be found in the KR, CN, JP and TW clients but have yet to be confirmed for the North American and European release.
      Assassin
      Blade Dancer
      Blade Master
      Destroyer
      Force Master
      Kung-Fu Master
      Summoner
      <a name="14">Are there race and class restrictions?</a> Yes. The playable races in Blade & Soul are indeed restricted to a select few classes. Below you'll find what you can play each race as. Jin: Assassin, Blade Master and Kung Fu Master
      Gon: Destroyer, Force Master and Kung Fu Master
      Lyn: Blade Dancer, Force Master and Summoner
      Yun: Blade Master, Force Master and Kung Fu Master
      <a name="15">What will be the Western versions initial level cap?</a> The initial level cap on release will be 45. <a name="16">Will there be a vigor/fatigue system the the Western versions?</a> No. <a name="17">What systems will this game be released on?</a> Blade & Soul will be released for Windows PC. <a name="18">What are the required PC specs for Blade & Soul?</a> Below are the PC specs taken from Blade & Soul's Korean client. [Minimum Spec] CPU : Intel Dual core/AMD Athlon 64X2 or better RAM : 2G or better VGA : nVidia Geforce 8600GT/AMD Radeon HD4600 or better HDD : 15GB OS : Windows XP (Service pack 2), Vista, Win7 (32bit / 64bit) DirectX : 9.0c [Recommended] CPU : Intel Quad core/AMD Phenom II X4 or better RAM : 4G or better VGA : nVidia Geforce 8800GTX / AMD Radeon HD4850 or better HDD : 15GB OS : Windows XP (Service pack 2), Vista, Win7 (64bit) DirectX : 9.0c <a name="19">I didn't catch one of Blade & Soul's Livestreams, what did I miss?</a> You can view all past broadcasts here. <a name="20">Will there be founder packs for the Western versions?</a> Yes, you can view their packages here. <a name="21">Will Blade & Soul be on Steam?</a> This has not yet been confirmed. <a name="22">Will Windows 10 be supported?</a> Yes. Updated: December 25th, 2015

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  1. 21 points
    Download & Usage Instructions See here post #2 below for download & usage instructions. Hướng dẫn tải về & sử dụng ở bài #2 bên dưới. Virus Disclaimer See here post #3 below for information if the patcher was flagged as a virus. Click to learn how to REPAIR your game files (NCGlobalLauncher). Click to learn how to REPAIR your game files (NC Launcher - NCLauncherS.exe). Click to learn how to Choose the 32bit client (NC Launcher - NCLauncherS.exe). From 02 Feb 2016 onwards, NCGlobalLauncher is no longer being used, you will need NCLauncherS from here Translation Addition Contribution Guide See here post #4 below for the guide to contribute your own translation addition(s) to Project Izanami. Translation Correction Contribution Guide See here post #4 below for the guide to contribute your own translation correction(s) to Project Izanami. This is the new Project Izanami which is the direct port of translations from the NA version of the game. As of Project Izanami 2016.01.18v2: FAQ: Credits A big thanks to the following! Urbancowgurl777 & Francoise for the old Project Izanami. (The old Project Izanami) The makers of all the software & scripts required to do this (Russian translators & Ronny). Mumblz for making the Project Izanami logo.
  2. 16 points
    Here are some mods that I did and repacked using UPKManager :big_smile:. JinF mods GonF mods LynF mods Yun mods OBS: need to "Disable texture streaming" on bnsark don't need to disable texture extreaming anymore 60090 original upk. Julia original Don't send Pm's my inbox is broken and i can't read any pm. Donate:
  3. 10 points
    BnS Buddy The tool that makes your game experience a better one <3 Q & A Before asking any questions please read the Q & A. Any questions? Please reply to the topic(has to be topic related only, no derailing plz). Please don't spam my inbox :) Active Version ______ /5.8.5 V \ ¯¯¯¯¯¯¯ Changelogs Canceled updates plans (until further notice): 1: Integrated login to Client.exe (For Good). ======================= Future updates plans: ______ /5.8.6 V \ ¯¯¯¯¯¯¯ 1: Reported bugs fixed. (if any) 2: Support for NC Japan 3: Added: Addons tab for auto-applying mods to config files 4: Bug Fix: 5: Removed: Auto cleaning extracted dat files ======================= ____ /5.9 V \ ¯¯¯¯¯¯ 1: Reported bugs fixed. (if any) 2: Add Support for Korean, Japenese and Chinese server support (NCLauncher) And maybe more! 3: Implement auto add-ons for xml & 64, config & 64. (auto patcher) to stop having to repeat patches after every update! ======================= Tool Preview(Updated) & video: How to use: → Select any options before patching the launcher :) → Toggle Loading Screen to remove Loading issues between areas and more. → Press "Patch!" to launch the game (patching will be skipped if already done). → Wait for game to start, login in-game and enjoy! ~~~~~~~~~~ How to use Mod Manager(bypasses the warnings when starting): → Open Mod Manager in UI → Open Mod Folder → Add your mods in subfolders with specefic name of mod for folders → check the ones you want in tool after refreshed, press Mod Selected → Go back to Launcher tab → Click Patch/Launch! → Enjoy! How to use Splash Changer: → Open Splash Changer tab in UI → Open Splash Folder → Add your own .bmp (images with .bmp format) in mod/s folder → Go back to the tool and press Refresh → Select the new splash screen you want and press mod → Enjoy! How to use reverse mods: → Go in Mod Manager tab → Select mods you want to undo → Press undo, wait until process completes then Done! How to use reverse splash: → Go in Splash Changer tab → Press restore/undo then Done! How to use restore config in launcher tab: → Go in Launcher tab → Press restore/undo then Done! How to use restore config/xml in Dat Editor tab: → Go in Dat Editor tab → On the right of "apply", click on the tiny button, then press on restore. → It will restore the selected modded config/xml you modified and applied to original state before you modified it! → Done! ~~~~~~~~ → Credits & Changelog in "ReadMe.txt" Downloads: → Direct Download Link (BnS Buddy) [Requires: Net framework 4.0] → Direct Download Link (Updater/Downloader) [Requires: Net framework 4.0] → Source code Link (GitHub - BnS Buddy) [17/02/06] → Source code Link (GitHub - Updater/Downloader) [17/02/06] → Virus Total [BnS Buddy] (0/58) [17/02/15] → Virus Total [Updater/Downloader] (0/58) [17/02/15]
  4. 8 points
    Since i've managed to update the database and many people having troubles to do it i will be updating and posting here at each significant game update. at process of generating database i found some differences between game regions and i decided to generate for each one for now i have only KR and CN i will check JP,TW and NA to check if have many differences. Icon: http://www.mediafire.com/file/883vd2bmymcj2x0/icon.7z Database KR. Database: http://www.mediafire.com/file/qkyuie50np2ab9f/database.7z Attatch: Generating... Costume: http://www.mediafire.com/file/gbq95aqakan98ox/costume_add.7z Database CN. Database: http://www.mediafire.com/file/qhjvte6eyoj2h1t/database_CN.7z Attatch: http://www.mediafire.com/file/w1arbufm2radf90/attach_add_CN.7z Costume: http://www.mediafire.com/file/qxbrdyd25bbkxyd/costume_add_CN.7z Database NA 12/04: Database: http://www.mediafire.com/file/i9l0but1cfodcl1/database_NA_12-04.7z Attatch: http://www.mediafire.com/file/vdmxdk0jdb29tkm/attatch_add_12-04.7z Costume: http://www.mediafire.com/file/7log7titdthqetz/costume_add_12-04.7z How to install: Extract costume_add to "BladeSoulTool\VS_GUI\BladeSoulTool\tmp\costume" icon to "BladeSoulTool\VS_GUI\BladeSoulTool\tmp" attatch_add to "BladeSoulTool\VS_GUI\BladeSoulTool\tmp\attatch" and database to root folder (root folder"BladeSoulTool").
  5. 4 points
    Going to integrate loki's auth source. finish the new features after a few test runs and update the launcher ^^ Love you all, night!
  6. 4 points
    Hey guys ! For those who are interested in playing Blade and Soul as their favourite character I prepared some detailed instructions with the easiest methods possible to achieve it. Don't worry if you are not a pro designer. This tutorial will show you step by step how to paint a whole new character with just few drags of a mouse ! Some corrections and few hours of time will be needed of course to get the result close to the one shown below. Because of quite a big number of requests I decided to upload my work process instead of creating a different character for everybody (just like the one here...). It took ages to make so I hope it will help all the BnS mod community to grow. [pdf. version of the tutorial - link soon ] PREPARATIONS: DOWNLOAD AND INSTALL – BnS Mod Tool, Umodel, UPK Manager, Hex Workshow, Blender or Maya + PSK. plugin, Gimp or Photoshop (google it and make it work) 1. SEARCHING FOR DESIRED CHARACTER If you already decided that you want to play Blade and Soul as your favourite character, then you need to find some pictures from the internet with good quality and resolution. I reccomend to get references which are neccesary to paint your character way faster. I always use 2 orthogonal images of front and back side of the body. Pictures shown below can be easily painted on 3d model with ortogonal view enabled. You will see very soon how fast and easy it is. 2. FINDING APPROPRIATE 3D MODEL Second step requires decent knowledge about the items from the game. We need to find an outfit with the model similar to our character references. The best way to know which items to choose is to open some upk. viewer like BnS Mod Tool by Jonathan. Just set the 'Race” and „Type of item” in the program, then check all the available models and compare them with your character. It's important to look for potencial cuts in the model. What I mean by that is to see how many „layers” of polygons the model has. For example the one shown below which I used for the Saber from Fate Zero is full of stripes and baggy parts of the outfit. Those elements are what I call „layer 2”. Layer 2 can be easily modified to create different shapes. Layer 1 is the main body. If you cut layer 1 in 3D software, you will have a holes in your character. It's mainly the whole body skin and some parts of the clothing. The model is like a blown easter egg. You don't want to see what's inside. Only decoration matters. (Keep note: Outfits can't be combined with other outfits set as e.g head item. The game will crush a lot.) If you intend to create realistic face, standard character customization fails no matter how hard you try. For this issue the best way is to find face mask similar to the one is the pictures. The last thing is a weapon. Look for the icons with special effects to get nicer look. It's not easy to find a model matching desired look but all the special effects kind of compensate it. 3. GETTING EDITABLE FILES After chosing the items it's time to make them editable in 2D and 3D software. Copy the numbers of every item you consider worth remaking from BnS Mod Tool or any other upk. viewer. Use any text editor to save the upk. numbers and make some adnotations describing the items: "skeleton": "00020504", "texture": "00020502", "material": "00020503", "col1Material": "00020503", "col": "col1", "core": "040080_JinF", "code": "040080", "race": "JinF", "pic": "Attach_040080_JinM_col1.png" Geisha Mask Open Umodel and wait for it to load all the upk. game files (3-10 min. of empty black console sometimes...) Now when the files are loaded use the „filter” to find your files. You need „skeleton” and „texture”. According to numbers typed here, the files for Geisha Mask we need are 00020504 and 00020502. Copy+Paste them in the filter. The file you need will pop up in the table. Select it and click „export”. Now you will have the folder named „UmodelExport” with the files you have just exported. It should be in the program folder or \BnS\contents\bns . The software converted „texture” to tga. format and „skeleton” to psk. format from Unreal Development Kit (upk., udk.) files. Now we can close Umodel but don't be hasty. Remember it takes ages to load it. Make sure you have all the wanted files exported. Save the numbers obtained from BnS Mod tool. We will need it later. 4. IMPORTING AND EDITING This is easily the most time consuming and chalengable part of the tutorial. We will start with opening 3D software with installed psk. plugin. In my case, it going to be free software called Blender. I can't teach you how to use it at full scale with just one simple tutorial but I will use only few simple techniques to create the whole character. Hopefully it's going to be easy for you to copy all the steps without any knowledge about 3D design. I used very limited ammount of skills needed to learn. I followed my steps to check if I didn't make any mistakes while writeing the instructions. Just follow the red circles and describtions to learn everything you need to create good looking character. Right Click to enlarge the pictures. 5. QUICK UV MAPPING Compared to previous part, this one is super fast. We just need to open our custom diffuse texture and make few changes to create a set of textures interacting with the game's graphic engine. There are 4 main types of textures: - diffuse map (standard texture with painted details and colors) - normal map (bump effect, faking 3D shapes by reflecting the lighting on certain parts of the diffuse texture) - specular map (also known as reflection map, bright parts of the texture reflect more lighting) - emission map (texture create it's own light source, bright parts of the texture produce stronger emission) There are other UV maps but those are used to create additional details. Specular maps have usually green and blue colors used to define the power of reflection. However, many of them have red parts used for character's skin to match the brightness and color of your BnS character. The only part of the character's body which really have the skin color you have chosen in the starting character customization is the face. For example, you can make an outfit with your specular map all red and you will end up having super bright diffuse texture with a pale,white skin character and super dark outfit with a dark skin character. In order to create full basic set of UV textures open your diffuse map with Gimp, Photoshop or any other 2D software then do the following: 1) Diffuse map (D) Your custom texture has a lot of bright green parts used to determine which polygons should be cut. Now you just need to „select by color” to select all the parts with this color. Then just delete it to make it transparent. Make sure to clean up the texture from the green egdes if something didn't select properly. Export texture with File > Export as > choose folder and format (tga. or png.) 2) Specular map (S) Keep the diffuse map open. Now colorize the whole texture to be all green or light blue. Adjust some contrast to make dark parts less reflective and light parts more reflective. Look at the image below. You can see that the neck of outfit's specular map is red. It means the brightness will scale on this part depending on the skin color your character has. Export as png. or tga. 3) Emission map (E) – You can make weapon emit any color you want. I painted it as yellow/purple 4) Normal map (N) – Put your diffuse map to any online converter. Customize your settings. Save. 6. EXPORTING TEXTURES INTO THE GAME The artistic part is finally over. It's time to rebuild the game files with our custom textures. Open UPK manager. Let it load game files. Choose „Show files in type” > „Texture 2d”. Look for the texture numbers in the filter on the lower window (from the text file you made based on BnS Mod Tool ). Tick the upk. numbers and File > Export Selected Files. This process will create custom folder for all your modded textures. You will see the files inside the folder with dds. format (actual format of textures used in game). This folder can be saved anywhere on the disc. Open the folder with all customized UV textures and compare them with the UPK manager's export folder. See if you have the same number and type of textures as the original files. If you see some additional files then create some empty, transparent textures to prevent the effect of original textures on custom ones. You can't just delete them from the folder. Blade and soul will crush this way or it will try to rebuild missing files. Name your files the exact same way they are named in the UPK Manager's export folder with dds. fomat. Upload all your custom UV textures in any DDS. online converter. Make sure to set the convertion settings supporting alfa chanels (DXT4 or DXT5). Don't set it to R8G8B8 etc. You will end up getting all the item's cut parts white or black instead of transparent. Copy your custom, converted dds. textures and paste them in the UPK Manager's export folder. It will ask you if you want to replace few files. Make sure it's the number of textures inside the folder you want to replace. Otherwise, you probably called them wrong or they aren't dds. files. The last step is to create a new upk. file in BnS\contents\bns\CookedPC\mod. UPK Manager will do it automatically if you go to „Rebuild” tab>search for bns/CookedPC>tick the upk. numbers with replaced textures>”Rebuild”(near Edit and Settings)>Rebuild Selected Exports DONE ! Your custom character is already in the game ! Now it's only a matter of having replaced items in the game or having any outfit, head and adorment to see if it worked as intended. 7. REPLACING CHOSEN ITEMS For the last step I don't reccomend using BnS Mod Tool. It's very good at replacing outfits but the adorments and head items are bugged very often. With older versions of the program you can't replace weapons. We will use Hex Workshop in order to do it. Go to ...\BnS\contents\bns\CookedPC and find the upk. files of original outfits you want to replace with your custom textures. We already have them in the text file created at the beggining of the tutorial. Copy upk. of „material” and „skeleton” to a new folder (call it HexEditMods or something). Save this folder on the pulpit or other place. Use BnS Mod tool to search for numbers of items you want to swap. For this tutorial we will use JIN FEMALE Training Weapon (lvl 1), Stalker's Head and Stalker's Outfit (lvl.6, first boss, items drop easily from Wheel of Fate). For my outfit the numbers are – 00008206.upk (skeleton) and 00008205.upk (material) For my head the numbers are - 00020504.upk (skeleton) and 00020503.upk (material) Rename the „skeleton” and „material” with the name of upk. files belonging to items you have already in game. (in this case – Stalker's Head and Stalker's Outfit) For Geisha Mask (and now our character's head) to replace Stalker's Head I renamed: skeleton: 00020504.upk to 00012184.upk material: 00020503.upk. to 00019135.upk For baggy, dark blue outfit to replace Stalker's Outfit I renamed: skeleton: 00008206.upk to 00012176.upk material: 00008205.upk. to 00012175.upk Open copied skeleton upk. file from custom folder with RMB > „Hex edit with Hex Workshop” Now do the following: Repeat those steps for every item you want. It doesn't matter if it's a weapon, head, outfit or adorment. Don't try to replace Jin Female's items with other races's items. It will end up crushing the game. Sometimes replacing col.mat with other col.mat doesn't work. You can try mat. instead. Now just put hex edited items in ...\BnS\contents\Local\NCWEST\ENGLISH\CookedPC\mod If you don't have „mod” folder just create it manually in this directory. DON'T PUT IT IN ...\BnS\contents\bns\CookedPC You should also check if your programs created „mod” folder in the right direction. If not, cut them and paste them here ...\BnS\contents\Local\NCWEST\ENGLISH\CookedPC\mod You may eventually end up getting error this way - „Unautorized folder was found in the CookedPC folder”. It will still work fine but it's quite annoying to click „Ok” for every mod you put into the game and... I have plenty of them. DONE ! The items are already in the game ! Note: I tried to merge 2 outfits to make cutom 3D model and replace one of them for adorment. The second outfit just didn't show up in the game yet it was crushing every 2 minutes. The reason it happend is because the physics node from Unreal Engine is trying to simulate 2 items with mesh collision set to „block all”. 2 spawned outfits in the same place are glitching with each other making unwanted log outputs. 8. PLAYING ! Finally we ended the whole process of creating custom character. You can now launch Blade and Soul and see if everything is working. It's also the best way to check if our character is made properly. Sometimes there is too much bump, reflection, emission or the whole shaders are broken. If you followed the tutorial without any mistakes it should look just fine. I gave you the exact files used by my Saber from Fate Zero so you have a proof it can be done. Have fun playing your custom characters ! :) 9. FAQ ABOUT MODDING This topic will be extended based on players's questions: TOP 1 question: Can I import meshes, edit them, export them into the game ? You can import meshes and edit them. You can edit bones for animations and open game animations in any 3d software with psk. plugin support. Exporting it back is possible but it won't work for more than 3s... First problem is very similar to merging 2 existing outfits with each other and replacing the second one with head or adorment. The items will glitch with each other and crash the game after 1-2 minutes. It's because the collision of the models is set to "block all" and Unreal Engine will end up with negative log outputs making the game crush. I've tried merging my custom model with existing bones and make Weight Paint to make BnS animations natural (not to fly around the globe...) with my models. I couldn't export them back into upk. with any available modding software but I did it manually using Unreal Development Kit and exporting it as upk. It just crashes every time no matter the settings. The other problem is that one upk. file of skeletal mesh includes about 20-30 files of UDK physics related to each other. Character itself is not affected by basic physics but the outfits are. Let's say you somehow made the model to work with BnS. The character is still affected by physics and it has a lot of settings about: what to overlap, what to block, what's basic collision geometry for the model etc. If my game was able to handle it without crushing, my character would just fall into abyss through other meshes. The last thing I can think of is the number of polygons of your custom model. If it was too big the game would crush after few seconds. I don't think anyone currently can handle this topic... But I don't really care anymore. I was able to create any character I wanted with my methods. The library of BnS is big enough to create any humanoid character if you just put your imagination into this.
  7. 3 points
    Watch this playlist for video guides. Including setting up Izanami, updating the English Patch, updating the game, updating a pack, and recovering after a failed patching process: Download & Usage Instructions - Updated 16 April 2017 Hướng dẫn tải về & sử dung
  8. 2 points
    I posted a thread regarding this on Reddit where it got locked for EULA reasons, but you can find some discussion on it there. I've been missing the nice goodies BNSBuddy offered since it stopped working a few days ago, so yesterday I sat down and wrote my own patch for the launcher. I began by trying to fix BNSBuddy by reversing the protocol changes that broke it, but when that didn't pan out I settled for this approach instead. I suppose it may end up helpful to others too, so I decided to open-source it. For lack of a better name, you can find "BNSBoost" and its installation instructions on Github. In short, it enables multicore, disables texture streaming and allows patches to all game files without any intermediary steps on startup. You run BNSBoost, NCSoft login shows up, and that's the end of that. BNSBoost exits by the time the game client starts. Instructions for setting this up are in the link above. In general, BNSBoost allows you to do more or less what you could back when BNSBuddy used to work. It's not particularly configurable though, so if you'd like multicore but have texture streaming enabled, you'll have to compile it yourself (until I throw together some UI in the near future). "It works on my computer", but if it doesn't on yours, let me know and I'll see what I can do (read the README.md first, Cricket!)
  9. 2 points
    we can generate auth token now (thanks to loki) just need to integrate login dialog on launcher source.
  10. 2 points
    @potato1 Yun_Hongmoon_Duster_to_HomeRun.zip @Claudys GonF_Secretkeeper_to_Boss_Mode.zip JinF_Secretkeeper_to_Boss_Mode.zip @Kaira Yun_Secretkeeper_Mantle_to_LongAss_Robe.zip
  11. 2 points
    Well take your time man, we all appreciate your work on BnS community. (at least me) fingers crossed it works again and soon :) Also fell free to ask from help fro people that know their staff since it seems we have some cappable here aswell , better work together than work alone right ? :) Just a thought. thank you.
  12. 2 points
    Here a list of all the UPK used in animations, that I found sofar. Note that I can't give any advice to make them work yet. I've swaped all my JinF SF to use GonF Animations though (except walking and running) Dance Animation (First and Second Dances) 00012449.upk Emote1 Animations (F12 -> 1) 00019157.upk Emote2 Animations (F12 -> 2) 00019100.upk Emote3 Animations (F12 -> 3) 00019158.upk Idle1 Animation (Default Standin Animation) 00011111.upk Idle2 Animation (Idle2 Animation and random animation) 00015902.upk LogIn and Lobby Animation 00008451.upk Move Animation (not sure about these) 00011113.upk Move Jin 00011114.upk Move Gon 00011115.upk Move Lyn 00011116.upk Move Kun Duck and cover
  13. 2 points
    Thai player here < Here are some details of the Thai server from what we know so far. -Korean Client is being transferred over meaning we should be on the April 12th NA patch (Skill Rework) at the very latest. -Soul Fighter and Warlocks will not be available. -Level is capped at 45. -Closed beta will either be the last week of April or First week of May. -Open Beta will be Mid May. -Founder's Pack has already come and gone, There won't be Headstart like there was on NA, only early character creation. -BnS will be an e-sports in Thailand, they will hold seasonal tournaments like Korea does.
  14. 2 points
    What happend to dojo, Seems dead.
  15. 2 points
    Disclaimer "The patcher got flagged as a virus by my antivirus software! Is it a virus??" -No. "Then whyyy??" -Generic detection. See below: "I don't believe you. Did you put a virus in the patcher randomly for no reason??" -If you believe that the administrator of the Blade & Soul Dojo, who has been translating Taiwan single-handedly since January 2015 and has a pinned thread 45+ pages long, randomly decided to put a virus in the patcher, you have three options: 1. Don't use the patcher and figure out how to insert the translation yourself. 2. Get a better antivirus program. 3. Play in Chinese. There will be no further discussion on this thread regarding the validity of the Izanami Patcher and if it is a virus or not. All further questions regarding this will be directed to this post, which I will link on the first post of the thread. Thanks.
  16. 1 point
    Hey ! Could anyone make me a Fanart of this picture : well the backround and the pose doesnt matter. Uhm well i would even pay for it if its good. Regards, Isy :3
  17. 1 point
    I hear people arguing over which one is better, or has more players. you know what, i don't care. ill go gray jedi on all of your asses. just switch sides every week and kill all crybaby's. bring balance to the force. freedom, government rule, i don't care about any of that.
  18. 1 point
    Really nice, and here's some extra edit from me :P Unfortunately I couldn't find a localization key :/ ::Some [email protected]'s touch to WiseDragoon's batch ::Based on Hero1711's Mod Manager and [email protected] batchs ::Version 1.0 @echo off PUSHD "%~dp0" ::Change this to your game language, available options: ENGLISH, FRENCH, GERMAN set "LocalizedLanguage=ENGLISH" ::Do not touch anything else from this point on if you do not know what you are doing echo Waiting for game to exit (you can also end task the Client.exe via Task Manager)... FOR /F "usebackq skip=2 tokens=1-2*" %%A IN (`REG QUERY HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432Node\NCWest\BnS /v BaseDir 2^>nul`) DO set BaseGameDir="%%C" FOR /F "usebackq skip=2 tokens=1-2*" %%A IN (`REG QUERY HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432Node\NCWest\NCLauncher /v BaseDir 2^>nul`) DO set NCLauncherDir=%%C "%NCLauncherDir%\NCLauncher.exe" /LauncherID:"NCWest" /CompanyID:"12" /GameID:"BnS" /LUpdateAddr:"updater.nclauncher.ncsoft.com" :waitGameToExit TIMEOUT /T 1 >NUL 2>NUL if %ERRORLEVEL% GTR 0 ( ping -n 2 127.0.0.1 >NUL ) TASKLIST /FI "IMAGENAME eq Client.exe" 2>NUL | find /I /N "Client.exe">NUL IF %ERRORLEVEL% EQU 0 (GOTO waitGameToExit) set "DataDir=%BaseGameDir%\contents\Local\NCWEST\data" set "SplashDir=%BaseGameDir%\contents\Local\NCWEST\%LocalizedLanguage%\Splash" :unmod echo Removing mods... IF EXIST %DataDir%\xml.bak ( REN %DataDir%\xml.dat xml.mod REN %DataDir%\xml.bak xml.dat ) IF EXIST %DataDir%\xml64.bak ( REN %DataDir%\xml64.dat xml64.mod REN %DataDir%\xml64.bak xml64.dat ) IF EXIST %DataDir%\config.bak ( REN %DataDir%\config.dat config.mod REN %DataDir%\config.bak config.dat ) IF EXIST %DataDir%\config64.bak ( REN %DataDir%\config64.dat config64.mod REN %DataDir%\config64.bak config64.dat ) IF EXIST %SplashDir%\Splash.bak ( REN %SplashDir%\Splash.bmp Splash.mod REN %SplashDir%\Splash.bak Splash.bmp ) echo Ready! Start your game anytime! echo Waiting for game to run... :waitGameToRun TIMEOUT /T 1 >NUL 2>NUL if %ERRORLEVEL% GTR 0 ( ping -n 2 127.0.0.1 >NUL ) TASKLIST /FI "IMAGENAME eq Client.exe" 2>NUL | find /I /N "Client.exe">NUL IF %ERRORLEVEL% NEQ 0 (GOTO waitGameToRun) :mod echo Applying mods... IF EXIST %DataDir%\xml.mod ( REN %DataDir%\xml.dat xml.bak REN %DataDir%\xml.mod xml.dat ) IF EXIST %DataDir%\xml64.mod ( REN %DataDir%\xml64.dat xml64.bak REN %DataDir%\xml64.mod xml64.dat ) IF EXIST %DataDir%\config.mod ( REN %DataDir%\config.dat config.bak REN %DataDir%\config.mod config.dat ) IF EXIST %DataDir%\config64.mod ( REN %DataDir%\config64.dat config64.bak REN %DataDir%\config64.mod config64.dat ) IF EXIST %SplashDir%\Splash.mod ( REN %SplashDir%\Splash.bmp Splash.bak REN %SplashDir%\Splash.mod Splash.bmp ) POPD exit P.S. I use Izanami to intercept and put the -useallcores keys when running the Client.exe.
  19. 1 point
    That was a good idea, I combined it with Hero1711's bat for moving mods around and came up with this https://pastebin.com/7aawPDMi Just change the launcher exe path (you can get it from the game shortcut), the BaseGameDir and the LocalizedLanguage variables to fit your setup. (They are lines 7, 9 and 11). It will run the launcher for you and rename the files at the right time, there's no need to use izanami.
  20. 1 point
  21. 1 point
    Dochun's my dad.................. i love him ok. he's the best father figure. :^((
  22. 1 point
    @Chronixx Yun_Regium_Corvus_to_Guardian_of_Dawn.zip Yun_Infinite_Challenge_Red_to_Black.zip @Mikleo LynF_High_Fidelity_to_Yura_Hair.zip
  23. 1 point
    I tried CN once too, but changed to TW due to ping. I'm not sure about the diff between CN and TW since i've only played on CN for < a week. Cosmetics Not sure what you meant by cosmetics, but if you meant outfits etc, TW often has good events to get outfits. Cash shop It is not P2W heavy, or maybe I'm just ignorant. Maybe $ helps with getting gold >> faster get stronk. There's also people selling NC on TW (mayb CN has them too). Leveling Main Quest Weapons upgrade I think all region has the same weapon no? not really sure. End game Grindy, just DC I think - and 24man raids. typical MMO stuff, farming, get rich, collecting outfits etc. Community Certain TW server has quite a good pop of english players. Unfortunately now there's not much guild recruitment posted on the forums. Asking in faction chat for english clan could help. p/s : i just returned to the game like a month or so, and alot (alot) of things changed.
  24. 1 point
    Glad it worked! I don't know why it only worked with 32-bit... But have you actually tried switching back to 64-bit since you fixed it?
  25. 1 point
    Thanks a lot! that helped me.. I can finally play B&S ;_; seems like my antivirus was preventing access to game. but I don't get why it worked with only the 32-bit xD
  26. 1 point
    Aha. That gets us a little further. There was this thread where that problem got solved. Does that work for you?
  27. 1 point
    Hello there, any1 having troubles using BnS buddy since today's maintain??? The game says "failed to connect server" whe ni use BnS buddy. Shit... Rip 15 extra fps and faster loading screens.
  28. 1 point
    Does the program freeze, or does the download just never pass 4%? From the launcher, are you able to switch from 64-bit to 32-bit before pressing Play Now?
  29. 1 point
    that's why there is a backup folder placed there for. And there is already a detector for the process. I just need to rework it.
  30. 1 point
    I saw this coming. I knew they would do a fix. So i tought of integrating the ncsoft login to the tool itself. With multiple tries and fails, i cancelled that feature and planned a removal. But now that they have done this, i have no choice but to fully reverse their launcher and use their get method for the token. Miyako, Loki and many more have tried to do this. I'll hit you guys up if anything comes up!
  31. 1 point
    Definitely Chengun ❤ he is my favorite cute cinamon roll JUST LOOK AT HIM
  32. 1 point
    BRRUUUHH!!! We can finally switch to the character log in screen after being done with dungeon in F8. It's about freaking time that got added. That saves so much on time. If it's been like that for a bit, then ignore this cause I haven't been active a lot this year lol.
  33. 1 point
    Doesn't work. The mod just turns the ghost on its back EDIT: it seems to have worked on the awakened ghost and regular aura
  34. 1 point
    Updated original post :D
  35. 1 point
    Added Social Hub chat box for TW in version 2017.04.08:
  36. 1 point
  37. 1 point
    @lonesome It's very easy to make a patch, but there is no plan as in "don't want to" or "not interested".
  38. 1 point
    I have Ravenfall, Countdown, and Raven Weapon skins to upload soon as well.
  39. 1 point
    @MusitaX i know about this mod and how it affect skill speed it is very simple just change some numbers... and there is a ban risk like any other client mod.