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      [Read Before Posting] Blade & Soul General FAQ

      Hello Blade & Soul fans, Welcome to the official Blade & Soul Dojo FAQ! This thread contains commonly asked questions about Blade & Soul's Western versions. Have a question? Check to see if it's posted here or use our forums search feature before creating a new thread. This thread will be updated at all times by any of the Dojo staff members. For additional information on Blade & Soul visit our wiki, or check out the official Blade & Soul West website. Table of Contents <a href="#1">What is Blade & Soul?</a> <a href="#2">Is there an official site for Blade & Soul's Western version?</a> <a href="#3">What is Blade & Soul's release date?</a> <a href="#4">Has Beta Testing started?</a> <a href="#5">What type of pay model will Blade & Soul use?</a> <a href="#6">Will the Western clients be censored?</a> <a href="#7">Where will the Western servers be located?</a> <a href="#8">Will there be Oceanic/SEA servers?</a> <a href="#9">Will my characters from the other regions be transferable to the Western versions?</a> <a href="#10">Will the Western version be region blocked?</a> <a href="#11">What are the playable races?</a> <a href="#12">Why did they change the name of the Kun race to Yun for the Western release?</a> <a href="#13">What are the playable classes?</a> <a href="#14">Are there race and class restrictions?</a> <a href="#15">What will be the Western versions initial level cap?</a> <a href="#16">Will there be a vigor/fatigue system the the Western versions?</a> <a href="#17">What systems will this game be released on?</a> <a href="#18">What are the required PC specs for Blade & Soul?</a> <a href="#19">I didn't catch one of Blade & Soul's Livestreams, what did I miss?</a> <a href="#20">Will there be founder packs for the Western versions?</a> <a href="#21">Will Blade & Soul be on Steam?</a> <a href="#22">Will Windows 10 be supported?</a> <a name="1">What is Blade & Soul?</a> Blade & Soul is a massively multiplayer online role-playing game (MMORPG) by Korean game development studio, Team Bloodlust and is published by NCSOFT. <a name="2">Is there an official site for Blade & Soul's Western version?</a> You can find the official Blade & Soul West site here. <a name="3">What is Blade & Soul's release date?</a> The North American and European versions are currently set to be released on January 19th, 2016. Head Start for founder's pack owners will begin at 10:00am PST on January 15th, 2016, and name reservations for Disciple and Master pack owners will begin on January 11th, 2016. The game has already been officially released in the following regions: Korea: June 30, 2012
      China: November 28, 2013
      Japan: May 20, 2014
      Taiwan: November 20, 2014
      <a name="4">Has Beta Testing started?</a> Yes. CBT 1: Oct 29, 10am PDT - Nov 2, 10pm PDT [NA server only]* CBT 2: Nov 13, 10am PDT - Nov 16, 10pm PDT [NA/EU]** CBT 3: Nov 24, 10am PDT - Nov 30, 10pm PDT [NA/EU]** CBT 4: Dec 11, 10am PDT - Dec 14, 10pm PDT (English/French/German)[NA/EU]** CBT 5: Dec 18, 10am PDT - Dec 21, 10pm PDT (English/French/German)[NA/EU]** *NA servers will only support English. **EU servers will support English, French, and German; except on CBTs 1, 2, & 3. <a name="5">What type of pay model will Blade & Soul use?</a> Blade & Soul has been announced as a F2P (free-to-play) title for the West and will have no content limitations. They have also stated that the game will not be "pay-to-win". <a name="6">Will the Western clients be censored?</a> No. <a name="7">Where will the Western servers be located?</a> Blade & Soul's Western servers will be housed in the following location: North America: Dallas, Texas US
      Europe: Frankfurt, Germany.
      <a name="8">Will there be Oceanic/SEA servers?</a> There are currently no plans to support Oceanic/SEA servers. However, NCSOFT has stated that if the community shows enough interest they will reconsider. A petition has been created for NCSOFT to reconsider. <a name="9">Will my characters from the other regions be transferable to the Western versions?</a> No. Transferring accounts is not possible, but transferring the physical appearance of your character from other versions is possible through the profile screenshot function in Character Creation. <a name="10">Will the Western version be region blocked?</a> There are currently no plans for region blocking. <a name="11">What are the playable races?</a> Jin, Gon, Yun, Lyn. Click here for more information. <a name="12">Why did they change the name of the Kun race to Yun for the Western release?</a> In North America, the word "Kun" closely resembles a derogatory racial slur. <a name="13">What are the playable classes?</a> There are currently six confirmed playable classes for the Western versions. The "Warlock" class can be found in the KR, CN, JP and TW clients but have yet to be confirmed for the North American and European release.
      Blade Dancer
      Blade Master
      Force Master
      Kung-Fu Master
      <a name="14">Are there race and class restrictions?</a> Yes. The playable races in Blade & Soul are indeed restricted to a select few classes. Below you'll find what you can play each race as. Jin: Assassin, Blade Master and Kung Fu Master
      Gon: Destroyer, Force Master and Kung Fu Master
      Lyn: Blade Dancer, Force Master and Summoner
      Yun: Blade Master, Force Master and Kung Fu Master
      <a name="15">What will be the Western versions initial level cap?</a> The initial level cap on release will be 45. <a name="16">Will there be a vigor/fatigue system the the Western versions?</a> No. <a name="17">What systems will this game be released on?</a> Blade & Soul will be released for Windows PC. <a name="18">What are the required PC specs for Blade & Soul?</a> Below are the PC specs taken from Blade & Soul's Korean client. [Minimum Spec] CPU : Intel Dual core/AMD Athlon 64X2 or better RAM : 2G or better VGA : nVidia Geforce 8600GT/AMD Radeon HD4600 or better HDD : 15GB OS : Windows XP (Service pack 2), Vista, Win7 (32bit / 64bit) DirectX : 9.0c [Recommended] CPU : Intel Quad core/AMD Phenom II X4 or better RAM : 4G or better VGA : nVidia Geforce 8800GTX / AMD Radeon HD4850 or better HDD : 15GB OS : Windows XP (Service pack 2), Vista, Win7 (64bit) DirectX : 9.0c <a name="19">I didn't catch one of Blade & Soul's Livestreams, what did I miss?</a> You can view all past broadcasts here. <a name="20">Will there be founder packs for the Western versions?</a> Yes, you can view their packages here. <a name="21">Will Blade & Soul be on Steam?</a> This has not yet been confirmed. <a name="22">Will Windows 10 be supported?</a> Yes. Updated: December 25th, 2015


Popular Content

Showing content with the highest reputation since 09/24/17 in all areas

  1. 3 points
    Here are some mods that I did and repacked using UPKManager :big_smile:. JinF mods GonF mods LynF mods Yun mods OBS: need to "Disable texture streaming" on bnsark don't need to disable texture extreaming anymore Dazzle original upk. Julia original Don't send Pm's my inbox is broken and i can't read any pm. Donate:
  2. 1 point
    Since i've managed to update the database and many people having troubles to do it i will be updating and posting here at each significant game update. at process of generating database i found some differences between game regions and i decided to generate for each one for now i have only KR and CN i will check JP,TW and NA to check if have many differences. 30/07 Icon: http://www.mediafire.com/file/ca7vomhkv6o5wr2/icon.7z Database KR 08/10: Database: https://www.mediafire.com/file/biikqjmzlyp64ij/databaseKR_08-10.7z Attatch: http://www.mediafire.com/file/pcmffc8af4e8m5u/attatch_pic_kr_add_24-06.7z Costume: http://www.mediafire.com/file/gc735dkd12f302y/costumeKR_add_08-10.7z Icon: https://www.mediafire.com/file/d67svwx4oj7y7wi/iconKR_08-10.7z Database CN 30/07: Database: http://www.mediafire.com/file/3zygn7ccacuehx0/database_CN_30-07.7z Attatch: http://www.mediafire.com/file/w1arbufm2radf90/attach_add_CN.7z Costume: http://www.mediafire.com/file/or6iljakgvhl7af/costume.7z Database NA 29/07: Database: http://www.mediafire.com/file/rvl4i9gfsxz35f9/database_NA_29-07.7z Attatch: http://www.mediafire.com/file/vdmxdk0jdb29tkm/attatch_add_12-04.7z Costume: http://www.mediafire.com/file/w9pubb31bau3wrd/costume.7z How to install: Extract costume_add to "BladeSoulTool\VS_GUI\BladeSoulTool\tmp\costume" icon to "BladeSoulTool\VS_GUI\BladeSoulTool\tmp" attatch_add to "BladeSoulTool\VS_GUI\BladeSoulTool\tmp\attatch" and database to root folder (root folder"BladeSoulTool").
  3. 1 point
    BnS Buddy The tool that makes your game experience a better one <3 Q & A Before asking any questions please read the Q & A. Any questions? Please reply to the topic(has to be topic related only, no derailing plz). Please don't spam my inbox :) Instead Please head over my discord server and tell me what you need to here: https://discord.gg/hntyebC Active Version _______ / V \ ¯¯¯¯¯¯¯¯¯ Changelogs Canceled updates plans (until further notice): None. ======================= Future updates plans: _______ /X.X.X.X V \ ¯¯¯¯¯¯¯¯¯ 1: Reported bugs fixed. (if any) 2: local64.dat & local.dat support (maybe?) ======================= ____ /?.? V \ ¯¯¯¯¯¯ 1: Reported bugs fixed. (if any) 2: and maybe more... ======================= Tool Preview(Updated) & video: How to use: → Select any options before patching the launcher :) → Toggle Loading Screen to remove Loading issues between areas and more. → Press "Patch!" to launch the game (patching will be skipped if already done or not needed). → Login on the popup if you're on na/eu, Wait for game to start, login in-game(if not in na/eu) and enjoy! ~~~~~~~~~~ How to use Mod Manager(bypasses the warnings when starting): → Open Mod Manager in UI → Open Mod Folder → Add your mods in subfolders with specefic name of mod for folders → check the ones you want in tool after refreshed, press Mod Selected → Go back to Launcher tab → Click Patch/Launch! → Enjoy! How to use Splash Changer: → Open Splash Changer tab in UI → Open Splash Folder → Add your own .bmp (images with .bmp format) in mod/s folder → Go back to the tool and press Refresh → Select the new splash screen you want and press mod → Enjoy! How to use reverse mods: → Go in Mod Manager tab → Select mods you want to undo → Press undo, wait until process completes then Done! How to use reverse splash: → Go in Splash Changer tab → Press restore/undo then Done! How to use restore config in launcher tab: → Go in Launcher tab → Press restore/undo then Done! How to use restore config/xml in Dat Editor tab: → Go in Dat Editor tab → On the right of "apply", click on the tiny button, then press on restore. → It will restore the selected modded config/xml you modified and applied to original state before you modified it! → Done! ~~~~~~~~ → Credits & Changelog in "ReadMe.txt" Downloads: Downloaded by Updater (BnS Buddy) [Requires: Net framework 4.5] → Download Updater (Updater/Downloader) [Requires: Net framework 4.5] → Source code Link (GitHub - BnS Buddy) → Source code Link (GitHub - Updater/Downloader) → Virus Total [BnS Buddy] (1/64) [17/10/01] [False-Positive] (Detected as Hack Tool by WebRoot) → Virus Total [Updater/Downloader] (0/64) [17/10/01]
  4. 1 point
    Well I'd like to say thank you to @Bread, @ZDestiny, and @Momo Kozuki for all the chats that we had at the end of BnS Dojo's lifespan. It's unfortunate that Curse didn't work with the people of this forum more as things could have turned out differently for this time point.
  5. 1 point
    Like all MMO developers don’t remove old content just hide them never to be seen again. So, I went digging around the files till I’ve recovered it. Works normally but the only problem is the start up with…either missing textures or removed textures while updating to the new screen. I’ve done what I could to restore them but it’s nothing I can do as of now. Classic Title Screen I loved this version because the light....things....what are they again?....were cool.
  6. 1 point
    So i finally found the skeleton material and texture, and i mod like allways but i get this xDDDD idk what to do now, so if someone know how to fix, i add my mod this replace lycan head to phoenix wings Lycan to phoenix wings and this is what i get xD
  7. 1 point
    Unrefined Scaleburn will be given to you through story quests. I'm not sure which one it is. It could very well be the final quest of the currently available story quests. Edit: I believe the Equipment Upgrade Path window actually tells you from which quest you get it when you mouse-over the weapon.
  8. 1 point
    Hair (only female) download Outfit download Ornament (only male) download Remember please this is the original upk not a mod, with this files we make mods if you want one can tell us in this post
  9. 1 point
    I want a character like me. Thank you for your consideration. Bns vietnam :)
  10. 1 point
    Not sure if its already been shared. But Modded some UPKs from the Summer Bikini range 2017, that I had use for one my video MVs. Thought would share this if it helps out: Link>> http://sta.sh/21invgh76h2a
  11. 1 point
    Thanks to iSafadiinhaBR for explanation~ @spit So just remember that the upk only should have these 8 numbers as name, otherwise the game will not recognize them as upk. @RaiserNightmare (Gon F) HM to Silver Dragon: https://sta.sh/2147ozkd249f HM to Black Seductress: https://sta.sh/248vjz7stk8 Jiangshi to Jiangshi2: https://sta.sh/2u09cxhnzqj Jiangshi to Ghost in the Shell: https://sta.sh/227dckx4ajpb Jiangshi to Infernal: https://sta.sh/21rfrsl5thr1 (Jin M) HM to Silver Dragon: https://sta.sh/29b4bji2jbb Jiangshi to Ghost in the Shell: https://sta.sh/2orsgfnjpoo Jiangshi to Infernal: https://sta.sh/21hsllj9r2o6
  12. 1 point
    @RaiserNightmare Oh sry, i forgot to edit the link since i reloaded the files ^^" Here is the right one https://sta.sh/213t3ozrnrq8 ! @motarou (Jin F) HM to Summer Groove 2016: https://sta.sh/25cs8yfl1l2 @spit Yes I tested them before and they all work (see pictures in Stash) o: Remember that u can only use one mod for HM at the same time. If u want to have all costume mods ingame, then u need an equal amount of different base costumes.
  13. 1 point
    レース&ジェンダー:JinF ベースIte m: へ:
  14. 1 point
    sorry, but I can´t access the file of the female gon,ever I click to go to the file say it does not exist.ps:thanks
  15. 1 point
    @spit (All Kun/Yun) Cerulean Uniform to Indomitable Will: https://sta.sh/2zsuzr1vwp0 HM to Love Doctor: https://sta.sh/21q0p1lyiv7d HM to Rough Customer: https://sta.sh/23hfakxl71p HM to Silver Dragon: https://sta.sh/227kqlwyi6z0 HM to Silver Night: https://sta.sh/22cf6kfq40gm (sry only these cuz my database doesn't have the new costumes in yet (and somehow dat action hero too..) + I don't mod Attachments besides Hair to Hair cuz they always end up buggy x_x) Therefore I will only take requests for costumes & hairstyles! Gomen!
  16. 1 point
    Ahh tysm!!! When it comes to hair I have to chose one... and I chose Single ponytail and if that is not working as intended/buggy, Autumn Leaves hair is also good (replace this hair). Again tysm for the mods
  17. 1 point
    @Maggie (all Jin F) HM to Colorful Silk: https://sta.sh/21kng0j270e5 HM to Risky Business: https://sta.sh/2z8wg2z8kr2 Sry my Database doesn't have the new costumes in yet qxq HM to Best Friend: https://sta.sh/2lzprc1wrqw HM to Crimson Butterfly: https://sta.sh/2l14dk2ad97 I can't switch Hair Accessory with Hairstyle or else it'll have a buggy texture.. Needs to be Hair to Hair or Accessory to Accessory gomen qxq @RaiserNightmare (Jin M) HM to Fire Armor: https://sta.sh/228vz8e38fgd (Gon F) HM to Fire Armor: https://sta.sh/213t3ozrnrq8 Dunno why but the texture is rlly buggy when I try modding Hats or Accessories so sry only costumes atm qxq
  18. 1 point
    GONF jiangshi to namsoyoo
  19. 1 point
    Hi everyone, I just created a sexy comic with BNS screenshot ans I would like to share it with you. I have to warn you, this comics contains nudity and hot contents. It's for adult only. You can find all the comic here : https://drive.google.com/open?id=0BzpHAP2lgkVlNmJQNW0yZmZwVVE I'm interested by feedback so don't hesitate to give me your opinion! PS: I hope my comic respect the rule 3 of general rules and could be consider like a "borderline post". If it's not the case, that would be cool if an admin contact me.
  20. 1 point
    Hey guys ! For those who are interested in playing Blade and Soul as their favourite character I prepared some detailed instructions with the easiest methods possible to achieve it. Don't worry if you are not a pro designer. This tutorial will show you step by step how to paint a whole new character with just few drags of a mouse ! Some corrections and few hours of time will be needed of course to get the result close to the one shown below. Because of quite a big number of requests I decided to upload my work process instead of creating a different character for everybody (just like the one here...). It took ages to make so I hope it will help all the BnS mod community to grow. [pdf. version of the tutorial - link soon ] PREPARATIONS: DOWNLOAD AND INSTALL – BnS Mod Tool, Umodel, UPK Manager, Hex Workshow, Blender or Maya + PSK. plugin, Gimp or Photoshop (google it and make it work) 1. SEARCHING FOR DESIRED CHARACTER If you already decided that you want to play Blade and Soul as your favourite character, then you need to find some pictures from the internet with good quality and resolution. I reccomend to get references which are neccesary to paint your character way faster. I always use 2 orthogonal images of front and back side of the body. Pictures shown below can be easily painted on 3d model with ortogonal view enabled. You will see very soon how fast and easy it is. 2. FINDING APPROPRIATE 3D MODEL Second step requires decent knowledge about the items from the game. We need to find an outfit with the model similar to our character references. The best way to know which items to choose is to open some upk. viewer like BnS Mod Tool by Jonathan. Just set the 'Race” and „Type of item” in the program, then check all the available models and compare them with your character. It's important to look for potencial cuts in the model. What I mean by that is to see how many „layers” of polygons the model has. For example the one shown below which I used for the Saber from Fate Zero is full of stripes and baggy parts of the outfit. Those elements are what I call „layer 2”. Layer 2 can be easily modified to create different shapes. Layer 1 is the main body. If you cut layer 1 in 3D software, you will have a holes in your character. It's mainly the whole body skin and some parts of the clothing. The model is like a blown easter egg. You don't want to see what's inside. Only decoration matters. (Keep note: Outfits can't be combined with other outfits set as e.g head item. The game will crush a lot.) If you intend to create realistic face, standard character customization fails no matter how hard you try. For this issue the best way is to find face mask similar to the one is the pictures. The last thing is a weapon. Look for the icons with special effects to get nicer look. It's not easy to find a model matching desired look but all the special effects kind of compensate it. 3. GETTING EDITABLE FILES After chosing the items it's time to make them editable in 2D and 3D software. Copy the numbers of every item you consider worth remaking from BnS Mod Tool or any other upk. viewer. Use any text editor to save the upk. numbers and make some adnotations describing the items: "skeleton": "00020504", "texture": "00020502", "material": "00020503", "col1Material": "00020503", "col": "col1", "core": "040080_JinF", "code": "040080", "race": "JinF", "pic": "Attach_040080_JinM_col1.png" Geisha Mask Open Umodel and wait for it to load all the upk. game files (3-10 min. of empty black console sometimes...) Now when the files are loaded use the „filter” to find your files. You need „skeleton” and „texture”. According to numbers typed here, the files for Geisha Mask we need are 00020504 and 00020502. Copy+Paste them in the filter. The file you need will pop up in the table. Select it and click „export”. Now you will have the folder named „UmodelExport” with the files you have just exported. It should be in the program folder or \BnS\contents\bns . The software converted „texture” to tga. format and „skeleton” to psk. format from Unreal Development Kit (upk., udk.) files. Now we can close Umodel but don't be hasty. Remember it takes ages to load it. Make sure you have all the wanted files exported. Save the numbers obtained from BnS Mod tool. We will need it later. 4. IMPORTING AND EDITING This is easily the most time consuming and chalengable part of the tutorial. We will start with opening 3D software with installed psk. plugin. In my case, it going to be free software called Blender. I can't teach you how to use it at full scale with just one simple tutorial but I will use only few simple techniques to create the whole character. Hopefully it's going to be easy for you to copy all the steps without any knowledge about 3D design. I used very limited ammount of skills needed to learn. I followed my steps to check if I didn't make any mistakes while writeing the instructions. Just follow the red circles and describtions to learn everything you need to create good looking character. Right Click to enlarge the pictures. 5. QUICK UV MAPPING Compared to previous part, this one is super fast. We just need to open our custom diffuse texture and make few changes to create a set of textures interacting with the game's graphic engine. There are 4 main types of textures: - diffuse map (standard texture with painted details and colors) - normal map (bump effect, faking 3D shapes by reflecting the lighting on certain parts of the diffuse texture) - specular map (also known as reflection map, bright parts of the texture reflect more lighting) - emission map (texture create it's own light source, bright parts of the texture produce stronger emission) There are other UV maps but those are used to create additional details. Specular maps have usually green and blue colors used to define the power of reflection. However, many of them have red parts used for character's skin to match the brightness and color of your BnS character. The only part of the character's body which really have the skin color you have chosen in the starting character customization is the face. For example, you can make an outfit with your specular map all red and you will end up having super bright diffuse texture with a pale,white skin character and super dark outfit with a dark skin character. In order to create full basic set of UV textures open your diffuse map with Gimp, Photoshop or any other 2D software then do the following: 1) Diffuse map (D) Your custom texture has a lot of bright green parts used to determine which polygons should be cut. Now you just need to „select by color” to select all the parts with this color. Then just delete it to make it transparent. Make sure to clean up the texture from the green egdes if something didn't select properly. Export texture with File > Export as > choose folder and format (tga. or png.) 2) Specular map (S) Keep the diffuse map open. Now colorize the whole texture to be all green or light blue. Adjust some contrast to make dark parts less reflective and light parts more reflective. Look at the image below. You can see that the neck of outfit's specular map is red. It means the brightness will scale on this part depending on the skin color your character has. Export as png. or tga. 3) Emission map (E) – You can make weapon emit any color you want. I painted it as yellow/purple 4) Normal map (N) – Put your diffuse map to any online converter. Customize your settings. Save. 6. EXPORTING TEXTURES INTO THE GAME The artistic part is finally over. It's time to rebuild the game files with our custom textures. Open UPK manager. Let it load game files. Choose „Show files in type” > „Texture 2d”. Look for the texture numbers in the filter on the lower window (from the text file you made based on BnS Mod Tool ). Tick the upk. numbers and File > Export Selected Files. This process will create custom folder for all your modded textures. You will see the files inside the folder with dds. format (actual format of textures used in game). This folder can be saved anywhere on the disc. Open the folder with all customized UV textures and compare them with the UPK manager's export folder. See if you have the same number and type of textures as the original files. If you see some additional files then create some empty, transparent textures to prevent the effect of original textures on custom ones. You can't just delete them from the folder. Blade and soul will crush this way or it will try to rebuild missing files. Name your files the exact same way they are named in the UPK Manager's export folder with dds. fomat. Upload all your custom UV textures in any DDS. online converter. Make sure to set the convertion settings supporting alfa chanels (DXT4 or DXT5). Don't set it to R8G8B8 etc. You will end up getting all the item's cut parts white or black instead of transparent. Copy your custom, converted dds. textures and paste them in the UPK Manager's export folder. It will ask you if you want to replace few files. Make sure it's the number of textures inside the folder you want to replace. Otherwise, you probably called them wrong or they aren't dds. files. The last step is to create a new upk. file in BnS\contents\bns\CookedPC\mod. UPK Manager will do it automatically if you go to „Rebuild” tab>search for bns/CookedPC>tick the upk. numbers with replaced textures>”Rebuild”(near Edit and Settings)>Rebuild Selected Exports DONE ! Your custom character is already in the game ! Now it's only a matter of having replaced items in the game or having any outfit, head and adorment to see if it worked as intended. 7. REPLACING CHOSEN ITEMS For the last step I don't reccomend using BnS Mod Tool. It's very good at replacing outfits but the adorments and head items are bugged very often. With older versions of the program you can't replace weapons. We will use Hex Workshop in order to do it. Go to ...\BnS\contents\bns\CookedPC and find the upk. files of original outfits you want to replace with your custom textures. We already have them in the text file created at the beggining of the tutorial. Copy upk. of „material” and „skeleton” to a new folder (call it HexEditMods or something). Save this folder on the pulpit or other place. Use BnS Mod tool to search for numbers of items you want to swap. For this tutorial we will use JIN FEMALE Training Weapon (lvl 1), Stalker's Head and Stalker's Outfit (lvl.6, first boss, items drop easily from Wheel of Fate). For my outfit the numbers are – 00008206.upk (skeleton) and 00008205.upk (material) For my head the numbers are - 00020504.upk (skeleton) and 00020503.upk (material) Rename the „skeleton” and „material” with the name of upk. files belonging to items you have already in game. (in this case – Stalker's Head and Stalker's Outfit) For Geisha Mask (and now our character's head) to replace Stalker's Head I renamed: skeleton: 00020504.upk to 00012184.upk material: 00020503.upk. to 00019135.upk For baggy, dark blue outfit to replace Stalker's Outfit I renamed: skeleton: 00008206.upk to 00012176.upk material: 00008205.upk. to 00012175.upk Open copied skeleton upk. file from custom folder with RMB > „Hex edit with Hex Workshop” Now do the following: Repeat those steps for every item you want. It doesn't matter if it's a weapon, head, outfit or adorment. Don't try to replace Jin Female's items with other races's items. It will end up crushing the game. Sometimes replacing col.mat with other col.mat doesn't work. You can try mat. instead. Now just put hex edited items in ...\BnS\contents\Local\NCWEST\ENGLISH\CookedPC\mod If you don't have „mod” folder just create it manually in this directory. DON'T PUT IT IN ...\BnS\contents\bns\CookedPC You should also check if your programs created „mod” folder in the right direction. If not, cut them and paste them here ...\BnS\contents\Local\NCWEST\ENGLISH\CookedPC\mod You may eventually end up getting error this way - „Unautorized folder was found in the CookedPC folder”. It will still work fine but it's quite annoying to click „Ok” for every mod you put into the game and... I have plenty of them. DONE ! The items are already in the game ! Note: I tried to merge 2 outfits to make cutom 3D model and replace one of them for adorment. The second outfit just didn't show up in the game yet it was crushing every 2 minutes. The reason it happend is because the physics node from Unreal Engine is trying to simulate 2 items with mesh collision set to „block all”. 2 spawned outfits in the same place are glitching with each other making unwanted log outputs. 8. PLAYING ! Finally we ended the whole process of creating custom character. You can now launch Blade and Soul and see if everything is working. It's also the best way to check if our character is made properly. Sometimes there is too much bump, reflection, emission or the whole shaders are broken. If you followed the tutorial without any mistakes it should look just fine. I gave you the exact files used by my Saber from Fate Zero so you have a proof it can be done. Have fun playing your custom characters ! :) 9. FAQ ABOUT MODDING This topic will be extended based on players's questions: TOP 1 question: Can I import meshes, edit them, export them into the game ? You can import meshes and edit them. You can edit bones for animations and open game animations in any 3d software with psk. plugin support. Exporting it back is possible but it won't work for more than 3s... First problem is very similar to merging 2 existing outfits with each other and replacing the second one with head or adorment. The items will glitch with each other and crash the game after 1-2 minutes. It's because the collision of the models is set to "block all" and Unreal Engine will end up with negative log outputs making the game crush. I've tried merging my custom model with existing bones and make Weight Paint to make BnS animations natural (not to fly around the globe...) with my models. I couldn't export them back into upk. with any available modding software but I did it manually using Unreal Development Kit and exporting it as upk. It just crashes every time no matter the settings. The other problem is that one upk. file of skeletal mesh includes about 20-30 files of UDK physics related to each other. Character itself is not affected by basic physics but the outfits are. Let's say you somehow made the model to work with BnS. The character is still affected by physics and it has a lot of settings about: what to overlap, what to block, what's basic collision geometry for the model etc. If my game was able to handle it without crushing, my character would just fall into abyss through other meshes. The last thing I can think of is the number of polygons of your custom model. If it was too big the game would crush after few seconds. I don't think anyone currently can handle this topic... But I don't really care anymore. I was able to create any character I wanted with my methods. The library of BnS is big enough to create any humanoid character if you just put your imagination into this. You can also download and see more of my mods here:
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    Please ask any questions regarding this process here on this thread These are the programs used: Russian Programs Bns Russian Patcher - Patches translated xml into xml.dat Bns Xml Editor - Edits xml file for translation Xml Migrater - Merges translated xml onto untranslated game xml each update Bnsdat Bnsdat - Unpacks and repacks xml.dat Legend Original, unedited game xml.dat: xml.dat Editable, extracted file from game's xml.dat: extracted xml Translated and merged xml file you created: translated xml Translated file from another project: project xml Step 0 - Download the latest game xml.dat and have a project xml ready (Overhaul, Project Izanami, etc) Step 1 - Fixing cutscene text *Note: This must be done first! If you don't want to mess with cutscenes, skip. Navigate to the folder where bnsdat.exe is located and move the game's xml.dat there. Once you do that you should have these files in that bin folder: bnsdat.exe, translate.bat, translation.xml, xml.dat. Open the Command Prompt (File > Open Command Prompt) and type in the following (example path used): C:\Users\Example\Desktop\bnsdat\bin>bnsdat.exe -x xml.dat This will unpack the xml.dat files into "xml.dat.files". Once it's done, open that folder. All of the files in this folder are the files from the xml.dat. To change the cutscene text, navigate to (xml.dat.files > text). textdata.subtitle.x16 is the xml document that contains all of the cutscene text. If you are replacing this cutscene text with a translated version, simply copy and paste. Obtain the translated version in the same way with bnsdat. When you're done editing the file, head back to the bin folder with bnsdat.exe. Open the Command Prompt again and type in the following: C:\Users\Example\Desktop\bnsdat\bin>bnsdat.exe -c xml.dat.files This will compress the contents of xml.dat.files back into xml.dat. Do note that both xml.dat.files and xml.dat need to be in the BIN folder for this to work. In other words, don't move anything. Step 2 - Extracting the xml file from xml.dat If you did Step 1, you can now move the xml.dat file elsewhere. xml.dat.files is no longer necessary. Open the Bns Russian Patcher. If you get a warning when you open it, just click Ok. Button 1: Patch translated xml into xml.dat Button 2: Restore the original xml.dat Button 3: Extract xml file from xml.dat Button 4: Settings Click the fourth button. Click the first Browse button on the top-right to choose your xml.dat file. Click Ok. Once you've picked the xml.dat file, click the third button to extract an editable xml file from the xml.dat. Type in whatever name you want to call it and save it. If you are having issues with extracting the text, head back to Settings and select "Manual" instead of "Auto" underneath the Offset section. China's offset is 197, and Japan's is 193, change accordingly if necessary. These values change often. Step 3 - Adding the translation After you have you editable xml file, open the XmlMigrater folder. For ease of access, you can move the project xml and extracted xml files into XmlMigrater's folder. Again, open the Command Prompt (File > Open Command Prompt). Enter this: C:\Users\Example\Desktop\XmlMigrater>XmlMigrater.exe UntranslatedExtractedFile.xml TranslationFile.xml You can drag and drop all three of those into the Command Prompt too. Just make sure there are spaces between each one, and you MUST put the Chinese extracted xml before the project xml. Press enter and XmlMigrater will begin. It can take as long as 45 minutes to finish. When it's done, it will create "new_local.xml" and "new_local_invalid.xml". New_local is your updated translated xml. This will be the one that you can further edit for translating purposes, or simply put back into the xml.dat and play the game with. New_local_invalid is a list of the changes made during the migration process. During game updates, new_local_invalid will have all of the fixes to the original text. They're changes the game company made (usually minor typos) and any replacements of the original text that you may have changed in a previous version. Step 4 - Putting the translated xml into xml.dat At this point you can work with new_local.xml to further translate. New_local.xml needs to be in this format to work: <text> <TEXT> <autoId>1</autoId> <alias>Achievement.Panel</alias> <original>查看成就</original> <replacement>View Achievements</replacement> </TEXT> It will not work if it looks like this: <TEXT> <Unknown1>-65535</Unknown1> <autoId>1</autoId> <autoId2>0</autoId2> <alias>Achievement.Panel</alias> <text>查看成就</text> </TEXT> This format is incorrect and the game cannot read it. If it looks something like this, the migration process was done incorrectly or you did something out of order. Whenever you're ready to update the game, open Bns Russian Patcher and hit settings. Have the original xml.dat and new_local.xml selected, and click Ok. Click the top button to patch the translated xml into the xml.dat. When that's done, simply move the xml.dat file into the appropriate game folder and load up the game. If the game loads and things are translated, congratulations, it worked. (: If your game crashes before even loading, then the xml.dat is not in the correct format and cannot be read by the game, meaning you messed up the migration process. For obtaining a project xml... You need to ask someone for theirs, or create your own. If you want to start from scratch, follow these steps (note, this is from the TW version so the words look different): Open the Command Prompt for XmlMigrater. C:\Users\Example\Desktop\XmlMigrater>XmlMigrater.exe OriginalChineseExtracted.xml Template.xml Template.xml is something you need to create in an Xml Editor with this format. This will put the xml file into the correct format and remove any translations, allowing you to start from fresh if you do not want to use another project's xml. Lord help us both if something goes wrong.
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    Hey there, wondering if you could do these, Race & Gender : JinF Base Item : Hongmoon Uniform (00013284) To : Dive Team (00033314)
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    Hello, i update my china client today and i see they add in shop this wings, but i cant find the upks in my client u.u, if someone know the number...please ><
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    Pomf: For the safety of everyone on the Dojo i have decided to delete my post for now. Kycir: Topic Closed, file has been re-uploaded, view it here.
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    found this on another forum. the forum basically requires you to earn points to "buy" mods and stuff. i saved up enough points to get this so i figured id share it with you guys. it only works on jin females, and it changes the hongmen/apostle (mushin) costume: source: http://www.cc8.cc/thread-149743-1-3.html place the files in :\contents\Local\TENCENT\CHINESES\CookedPC school uniform mod.zip