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      [Read Before Posting] Blade & Soul General FAQ

      Hello Blade & Soul fans, Welcome to the official Blade & Soul Dojo FAQ! This thread contains commonly asked questions about Blade & Soul's Western versions. Have a question? Check to see if it's posted here or use our forums search feature before creating a new thread. This thread will be updated at all times by any of the Dojo staff members. For additional information on Blade & Soul visit our wiki, or check out the official Blade & Soul West website. Table of Contents <a href="#1">What is Blade & Soul?</a> <a href="#2">Is there an official site for Blade & Soul's Western version?</a> <a href="#3">What is Blade & Soul's release date?</a> <a href="#4">Has Beta Testing started?</a> <a href="#5">What type of pay model will Blade & Soul use?</a> <a href="#6">Will the Western clients be censored?</a> <a href="#7">Where will the Western servers be located?</a> <a href="#8">Will there be Oceanic/SEA servers?</a> <a href="#9">Will my characters from the other regions be transferable to the Western versions?</a> <a href="#10">Will the Western version be region blocked?</a> <a href="#11">What are the playable races?</a> <a href="#12">Why did they change the name of the Kun race to Yun for the Western release?</a> <a href="#13">What are the playable classes?</a> <a href="#14">Are there race and class restrictions?</a> <a href="#15">What will be the Western versions initial level cap?</a> <a href="#16">Will there be a vigor/fatigue system the the Western versions?</a> <a href="#17">What systems will this game be released on?</a> <a href="#18">What are the required PC specs for Blade & Soul?</a> <a href="#19">I didn't catch one of Blade & Soul's Livestreams, what did I miss?</a> <a href="#20">Will there be founder packs for the Western versions?</a> <a href="#21">Will Blade & Soul be on Steam?</a> <a href="#22">Will Windows 10 be supported?</a> <a name="1">What is Blade & Soul?</a> Blade & Soul is a massively multiplayer online role-playing game (MMORPG) by Korean game development studio, Team Bloodlust and is published by NCSOFT. <a name="2">Is there an official site for Blade & Soul's Western version?</a> You can find the official Blade & Soul West site here. <a name="3">What is Blade & Soul's release date?</a> The North American and European versions are currently set to be released on January 19th, 2016. Head Start for founder's pack owners will begin at 10:00am PST on January 15th, 2016, and name reservations for Disciple and Master pack owners will begin on January 11th, 2016. The game has already been officially released in the following regions: Korea: June 30, 2012
      China: November 28, 2013
      Japan: May 20, 2014
      Taiwan: November 20, 2014
      <a name="4">Has Beta Testing started?</a> Yes. CBT 1: Oct 29, 10am PDT - Nov 2, 10pm PDT [NA server only]* CBT 2: Nov 13, 10am PDT - Nov 16, 10pm PDT [NA/EU]** CBT 3: Nov 24, 10am PDT - Nov 30, 10pm PDT [NA/EU]** CBT 4: Dec 11, 10am PDT - Dec 14, 10pm PDT (English/French/German)[NA/EU]** CBT 5: Dec 18, 10am PDT - Dec 21, 10pm PDT (English/French/German)[NA/EU]** *NA servers will only support English. **EU servers will support English, French, and German; except on CBTs 1, 2, & 3. <a name="5">What type of pay model will Blade & Soul use?</a> Blade & Soul has been announced as a F2P (free-to-play) title for the West and will have no content limitations. They have also stated that the game will not be "pay-to-win". <a name="6">Will the Western clients be censored?</a> No. <a name="7">Where will the Western servers be located?</a> Blade & Soul's Western servers will be housed in the following location: North America: Dallas, Texas US
      Europe: Frankfurt, Germany.
      <a name="8">Will there be Oceanic/SEA servers?</a> There are currently no plans to support Oceanic/SEA servers. However, NCSOFT has stated that if the community shows enough interest they will reconsider. A petition has been created for NCSOFT to reconsider. <a name="9">Will my characters from the other regions be transferable to the Western versions?</a> No. Transferring accounts is not possible, but transferring the physical appearance of your character from other versions is possible through the profile screenshot function in Character Creation. <a name="10">Will the Western version be region blocked?</a> There are currently no plans for region blocking. <a name="11">What are the playable races?</a> Jin, Gon, Yun, Lyn. Click here for more information. <a name="12">Why did they change the name of the Kun race to Yun for the Western release?</a> In North America, the word "Kun" closely resembles a derogatory racial slur. <a name="13">What are the playable classes?</a> There are currently six confirmed playable classes for the Western versions. The "Warlock" class can be found in the KR, CN, JP and TW clients but have yet to be confirmed for the North American and European release.
      Blade Dancer
      Blade Master
      Force Master
      Kung-Fu Master
      <a name="14">Are there race and class restrictions?</a> Yes. The playable races in Blade & Soul are indeed restricted to a select few classes. Below you'll find what you can play each race as. Jin: Assassin, Blade Master and Kung Fu Master
      Gon: Destroyer, Force Master and Kung Fu Master
      Lyn: Blade Dancer, Force Master and Summoner
      Yun: Blade Master, Force Master and Kung Fu Master
      <a name="15">What will be the Western versions initial level cap?</a> The initial level cap on release will be 45. <a name="16">Will there be a vigor/fatigue system the the Western versions?</a> No. <a name="17">What systems will this game be released on?</a> Blade & Soul will be released for Windows PC. <a name="18">What are the required PC specs for Blade & Soul?</a> Below are the PC specs taken from Blade & Soul's Korean client. [Minimum Spec] CPU : Intel Dual core/AMD Athlon 64X2 or better RAM : 2G or better VGA : nVidia Geforce 8600GT/AMD Radeon HD4600 or better HDD : 15GB OS : Windows XP (Service pack 2), Vista, Win7 (32bit / 64bit) DirectX : 9.0c [Recommended] CPU : Intel Quad core/AMD Phenom II X4 or better RAM : 4G or better VGA : nVidia Geforce 8800GTX / AMD Radeon HD4850 or better HDD : 15GB OS : Windows XP (Service pack 2), Vista, Win7 (64bit) DirectX : 9.0c <a name="19">I didn't catch one of Blade & Soul's Livestreams, what did I miss?</a> You can view all past broadcasts here. <a name="20">Will there be founder packs for the Western versions?</a> Yes, you can view their packages here. <a name="21">Will Blade & Soul be on Steam?</a> This has not yet been confirmed. <a name="22">Will Windows 10 be supported?</a> Yes. Updated: December 25th, 2015


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Showing content with the highest reputation since 05/23/17 in all areas

  1. 23 points
    Download & Usage Instructions See here post #2 below for download & usage instructions. Hướng dẫn tải về & sử dụng ở bài #2 bên dưới. Virus Disclaimer See here post #3 below for information if the patcher was flagged as a virus. Click to learn how to REPAIR your game files (NCGlobalLauncher). Click to learn how to REPAIR your game files (NC Launcher - NCLauncherS.exe). Click to learn how to Choose the 32bit client (NC Launcher - NCLauncherS.exe). From 02 Feb 2016 onwards, NCGlobalLauncher is no longer being used, you will need NCLauncherS from here Translation Addition Contribution Guide See here post #4 below for the guide to contribute your own translation addition(s) to Project Izanami. Translation Correction Contribution Guide See here post #4 below for the guide to contribute your own translation correction(s) to Project Izanami. This is the new Project Izanami which is the direct port of translations from the NA version of the game. As of Project Izanami 2016.01.18v2: FAQ: Credits A big thanks to the following! Urbancowgurl777 & Francoise for the old Project Izanami. (The old Project Izanami) The makers of all the software & scripts required to do this (Russian translators & Ronny). Mumblz for making the Project Izanami logo.
  2. 22 points
    BnS Buddy The tool that makes your game experience a better one <3 Q & A Before asking any questions please read the Q & A. Any questions? Please reply to the topic(has to be topic related only, no derailing plz). Please don't spam my inbox :) Active Version _______ / V \ ¯¯¯¯¯¯¯¯¯ Changelogs Canceled updates plans (until further notice): None. ======================= Future updates plans: _______ / V \ ¯¯¯¯¯¯¯¯¯ 1: Reported bugs fixed. (if any) 2: Create addon button ======================= ____ /5.9 V \ ¯¯¯¯¯¯ 1: Reported bugs fixed. (if any) 2: Live Community Chat 3: and maybe more... ======================= Tool Preview(Updated) & video: How to use: → Select any options before patching the launcher :) → Toggle Loading Screen to remove Loading issues between areas and more. → Press "Patch!" to launch the game (patching will be skipped if already done or not needed). → Login on the popup if you're on na/eu, Wait for game to start, login in-game(if not in na/eu) and enjoy! ~~~~~~~~~~ How to use Mod Manager(bypasses the warnings when starting): → Open Mod Manager in UI → Open Mod Folder → Add your mods in subfolders with specefic name of mod for folders → check the ones you want in tool after refreshed, press Mod Selected → Go back to Launcher tab → Click Patch/Launch! → Enjoy! How to use Splash Changer: → Open Splash Changer tab in UI → Open Splash Folder → Add your own .bmp (images with .bmp format) in mod/s folder → Go back to the tool and press Refresh → Select the new splash screen you want and press mod → Enjoy! How to use reverse mods: → Go in Mod Manager tab → Select mods you want to undo → Press undo, wait until process completes then Done! How to use reverse splash: → Go in Splash Changer tab → Press restore/undo then Done! How to use restore config in launcher tab: → Go in Launcher tab → Press restore/undo then Done! How to use restore config/xml in Dat Editor tab: → Go in Dat Editor tab → On the right of "apply", click on the tiny button, then press on restore. → It will restore the selected modded config/xml you modified and applied to original state before you modified it! → Done! ~~~~~~~~ → Credits & Changelog in "ReadMe.txt" Downloads: → Direct Download Link (BnS Buddy) [Requires: Net framework 4.5] → Direct Download Link (Updater/Downloader) [Requires: Net framework 4.0] → Source code Link (GitHub - BnS Buddy) [17/02/06] → Source code Link (GitHub - Updater/Downloader) [17/02/06] → Virus Total [BnS Buddy] (0/58) [17/02/15] → Virus Total [Updater/Downloader] (0/58) [17/02/15]
  3. 10 points
    One thing I'd suggest all foreign langauge speaking players who are moving to TW server to note. You are definitely welcomed to play on the TW server. but.... PLEASE REFRAIN FROM OBNOXIOUS BEHAVIOUR Recently, we have been experiencing many selfish players who clog up the faction chat with their own private conversation in english, tagalog, malay, indonesian and other languages, treating the faction chat like a personal chat / personal message and spam. Polite requests by TW players that said players exercise some restraint have been rebuffed and often, REPLIES CONSIST OF VULGARITIES DIRECTED AT TW PLAYERS such as F___K, F___Ker, mampos etc to name a few. By all means if you have questions or difficulties, please ask away in faction chat for assistance, but please refrain from the above mentioned behaviour of hogging the faction chat and using unwarranted vulgarities and aggressive/hostile interaction. TW players in general are very tolerant, but don't take advantage of this. You wouldn't like it as well if it was the other way on a game hosted in your own langauge. If possible, try to link the item or objective or quest in the chat, it will make it easier for us to help you, since we play it in mandarin and do not know what you are referring to if you use the english translation. Also for players in NA who complain about foreign language speaking players on their servers eg. Brazilian players, please do not do the same thing if coming over to TW servers and then either filling the entire faction chat with inane topics in English or complaining that people are speaking in mandarin. It will be no different from your own complains from a TW perspective. This IS a mandarin speaking server.
  4. 9 points
    Since i've managed to update the database and many people having troubles to do it i will be updating and posting here at each significant game update. at process of generating database i found some differences between game regions and i decided to generate for each one for now i have only KR and CN i will check JP,TW and NA to check if have many differences. Icon: http://www.mediafire.com/file/883vd2bmymcj2x0/icon.7z Database KR. Database: http://www.mediafire.com/file/qkyuie50np2ab9f/database.7z Attatch: Generating... Costume: http://www.mediafire.com/file/gbq95aqakan98ox/costume_add.7z Database CN. Database: http://www.mediafire.com/file/qhjvte6eyoj2h1t/database_CN.7z Attatch: http://www.mediafire.com/file/w1arbufm2radf90/attach_add_CN.7z Costume: http://www.mediafire.com/file/qxbrdyd25bbkxyd/costume_add_CN.7z Database NA 12/04: Database: http://www.mediafire.com/file/i9l0but1cfodcl1/database_NA_12-04.7z Attatch: http://www.mediafire.com/file/vdmxdk0jdb29tkm/attatch_add_12-04.7z Costume: http://www.mediafire.com/file/7log7titdthqetz/costume_add_12-04.7z How to install: Extract costume_add to "BladeSoulTool\VS_GUI\BladeSoulTool\tmp\costume" icon to "BladeSoulTool\VS_GUI\BladeSoulTool\tmp" attatch_add to "BladeSoulTool\VS_GUI\BladeSoulTool\tmp\attatch" and database to root folder (root folder"BladeSoulTool").
  5. 6 points
    Hey guys ! For those who are interested in playing Blade and Soul as their favourite character I prepared some detailed instructions with the easiest methods possible to achieve it. Don't worry if you are not a pro designer. This tutorial will show you step by step how to paint a whole new character with just few drags of a mouse ! Some corrections and few hours of time will be needed of course to get the result close to the one shown below. Because of quite a big number of requests I decided to upload my work process instead of creating a different character for everybody (just like the one here...). It took ages to make so I hope it will help all the BnS mod community to grow. [pdf. version of the tutorial - link soon ] PREPARATIONS: DOWNLOAD AND INSTALL – BnS Mod Tool, Umodel, UPK Manager, Hex Workshow, Blender or Maya + PSK. plugin, Gimp or Photoshop (google it and make it work) 1. SEARCHING FOR DESIRED CHARACTER If you already decided that you want to play Blade and Soul as your favourite character, then you need to find some pictures from the internet with good quality and resolution. I reccomend to get references which are neccesary to paint your character way faster. I always use 2 orthogonal images of front and back side of the body. Pictures shown below can be easily painted on 3d model with ortogonal view enabled. You will see very soon how fast and easy it is. 2. FINDING APPROPRIATE 3D MODEL Second step requires decent knowledge about the items from the game. We need to find an outfit with the model similar to our character references. The best way to know which items to choose is to open some upk. viewer like BnS Mod Tool by Jonathan. Just set the 'Race” and „Type of item” in the program, then check all the available models and compare them with your character. It's important to look for potencial cuts in the model. What I mean by that is to see how many „layers” of polygons the model has. For example the one shown below which I used for the Saber from Fate Zero is full of stripes and baggy parts of the outfit. Those elements are what I call „layer 2”. Layer 2 can be easily modified to create different shapes. Layer 1 is the main body. If you cut layer 1 in 3D software, you will have a holes in your character. It's mainly the whole body skin and some parts of the clothing. The model is like a blown easter egg. You don't want to see what's inside. Only decoration matters. (Keep note: Outfits can't be combined with other outfits set as e.g head item. The game will crush a lot.) If you intend to create realistic face, standard character customization fails no matter how hard you try. For this issue the best way is to find face mask similar to the one is the pictures. The last thing is a weapon. Look for the icons with special effects to get nicer look. It's not easy to find a model matching desired look but all the special effects kind of compensate it. 3. GETTING EDITABLE FILES After chosing the items it's time to make them editable in 2D and 3D software. Copy the numbers of every item you consider worth remaking from BnS Mod Tool or any other upk. viewer. Use any text editor to save the upk. numbers and make some adnotations describing the items: "skeleton": "00020504", "texture": "00020502", "material": "00020503", "col1Material": "00020503", "col": "col1", "core": "040080_JinF", "code": "040080", "race": "JinF", "pic": "Attach_040080_JinM_col1.png" Geisha Mask Open Umodel and wait for it to load all the upk. game files (3-10 min. of empty black console sometimes...) Now when the files are loaded use the „filter” to find your files. You need „skeleton” and „texture”. According to numbers typed here, the files for Geisha Mask we need are 00020504 and 00020502. Copy+Paste them in the filter. The file you need will pop up in the table. Select it and click „export”. Now you will have the folder named „UmodelExport” with the files you have just exported. It should be in the program folder or \BnS\contents\bns . The software converted „texture” to tga. format and „skeleton” to psk. format from Unreal Development Kit (upk., udk.) files. Now we can close Umodel but don't be hasty. Remember it takes ages to load it. Make sure you have all the wanted files exported. Save the numbers obtained from BnS Mod tool. We will need it later. 4. IMPORTING AND EDITING This is easily the most time consuming and chalengable part of the tutorial. We will start with opening 3D software with installed psk. plugin. In my case, it going to be free software called Blender. I can't teach you how to use it at full scale with just one simple tutorial but I will use only few simple techniques to create the whole character. Hopefully it's going to be easy for you to copy all the steps without any knowledge about 3D design. I used very limited ammount of skills needed to learn. I followed my steps to check if I didn't make any mistakes while writeing the instructions. Just follow the red circles and describtions to learn everything you need to create good looking character. Right Click to enlarge the pictures. 5. QUICK UV MAPPING Compared to previous part, this one is super fast. We just need to open our custom diffuse texture and make few changes to create a set of textures interacting with the game's graphic engine. There are 4 main types of textures: - diffuse map (standard texture with painted details and colors) - normal map (bump effect, faking 3D shapes by reflecting the lighting on certain parts of the diffuse texture) - specular map (also known as reflection map, bright parts of the texture reflect more lighting) - emission map (texture create it's own light source, bright parts of the texture produce stronger emission) There are other UV maps but those are used to create additional details. Specular maps have usually green and blue colors used to define the power of reflection. However, many of them have red parts used for character's skin to match the brightness and color of your BnS character. The only part of the character's body which really have the skin color you have chosen in the starting character customization is the face. For example, you can make an outfit with your specular map all red and you will end up having super bright diffuse texture with a pale,white skin character and super dark outfit with a dark skin character. In order to create full basic set of UV textures open your diffuse map with Gimp, Photoshop or any other 2D software then do the following: 1) Diffuse map (D) Your custom texture has a lot of bright green parts used to determine which polygons should be cut. Now you just need to „select by color” to select all the parts with this color. Then just delete it to make it transparent. Make sure to clean up the texture from the green egdes if something didn't select properly. Export texture with File > Export as > choose folder and format (tga. or png.) 2) Specular map (S) Keep the diffuse map open. Now colorize the whole texture to be all green or light blue. Adjust some contrast to make dark parts less reflective and light parts more reflective. Look at the image below. You can see that the neck of outfit's specular map is red. It means the brightness will scale on this part depending on the skin color your character has. Export as png. or tga. 3) Emission map (E) – You can make weapon emit any color you want. I painted it as yellow/purple 4) Normal map (N) – Put your diffuse map to any online converter. Customize your settings. Save. 6. EXPORTING TEXTURES INTO THE GAME The artistic part is finally over. It's time to rebuild the game files with our custom textures. Open UPK manager. Let it load game files. Choose „Show files in type” > „Texture 2d”. Look for the texture numbers in the filter on the lower window (from the text file you made based on BnS Mod Tool ). Tick the upk. numbers and File > Export Selected Files. This process will create custom folder for all your modded textures. You will see the files inside the folder with dds. format (actual format of textures used in game). This folder can be saved anywhere on the disc. Open the folder with all customized UV textures and compare them with the UPK manager's export folder. See if you have the same number and type of textures as the original files. If you see some additional files then create some empty, transparent textures to prevent the effect of original textures on custom ones. You can't just delete them from the folder. Blade and soul will crush this way or it will try to rebuild missing files. Name your files the exact same way they are named in the UPK Manager's export folder with dds. fomat. Upload all your custom UV textures in any DDS. online converter. Make sure to set the convertion settings supporting alfa chanels (DXT4 or DXT5). Don't set it to R8G8B8 etc. You will end up getting all the item's cut parts white or black instead of transparent. Copy your custom, converted dds. textures and paste them in the UPK Manager's export folder. It will ask you if you want to replace few files. Make sure it's the number of textures inside the folder you want to replace. Otherwise, you probably called them wrong or they aren't dds. files. The last step is to create a new upk. file in BnS\contents\bns\CookedPC\mod. UPK Manager will do it automatically if you go to „Rebuild” tab>search for bns/CookedPC>tick the upk. numbers with replaced textures>”Rebuild”(near Edit and Settings)>Rebuild Selected Exports DONE ! Your custom character is already in the game ! Now it's only a matter of having replaced items in the game or having any outfit, head and adorment to see if it worked as intended. 7. REPLACING CHOSEN ITEMS For the last step I don't reccomend using BnS Mod Tool. It's very good at replacing outfits but the adorments and head items are bugged very often. With older versions of the program you can't replace weapons. We will use Hex Workshop in order to do it. Go to ...\BnS\contents\bns\CookedPC and find the upk. files of original outfits you want to replace with your custom textures. We already have them in the text file created at the beggining of the tutorial. Copy upk. of „material” and „skeleton” to a new folder (call it HexEditMods or something). Save this folder on the pulpit or other place. Use BnS Mod tool to search for numbers of items you want to swap. For this tutorial we will use JIN FEMALE Training Weapon (lvl 1), Stalker's Head and Stalker's Outfit (lvl.6, first boss, items drop easily from Wheel of Fate). For my outfit the numbers are – 00008206.upk (skeleton) and 00008205.upk (material) For my head the numbers are - 00020504.upk (skeleton) and 00020503.upk (material) Rename the „skeleton” and „material” with the name of upk. files belonging to items you have already in game. (in this case – Stalker's Head and Stalker's Outfit) For Geisha Mask (and now our character's head) to replace Stalker's Head I renamed: skeleton: 00020504.upk to 00012184.upk material: 00020503.upk. to 00019135.upk For baggy, dark blue outfit to replace Stalker's Outfit I renamed: skeleton: 00008206.upk to 00012176.upk material: 00008205.upk. to 00012175.upk Open copied skeleton upk. file from custom folder with RMB > „Hex edit with Hex Workshop” Now do the following: Repeat those steps for every item you want. It doesn't matter if it's a weapon, head, outfit or adorment. Don't try to replace Jin Female's items with other races's items. It will end up crushing the game. Sometimes replacing col.mat with other col.mat doesn't work. You can try mat. instead. Now just put hex edited items in ...\BnS\contents\Local\NCWEST\ENGLISH\CookedPC\mod If you don't have „mod” folder just create it manually in this directory. DON'T PUT IT IN ...\BnS\contents\bns\CookedPC You should also check if your programs created „mod” folder in the right direction. If not, cut them and paste them here ...\BnS\contents\Local\NCWEST\ENGLISH\CookedPC\mod You may eventually end up getting error this way - „Unautorized folder was found in the CookedPC folder”. It will still work fine but it's quite annoying to click „Ok” for every mod you put into the game and... I have plenty of them. DONE ! The items are already in the game ! Note: I tried to merge 2 outfits to make cutom 3D model and replace one of them for adorment. The second outfit just didn't show up in the game yet it was crushing every 2 minutes. The reason it happend is because the physics node from Unreal Engine is trying to simulate 2 items with mesh collision set to „block all”. 2 spawned outfits in the same place are glitching with each other making unwanted log outputs. 8. PLAYING ! Finally we ended the whole process of creating custom character. You can now launch Blade and Soul and see if everything is working. It's also the best way to check if our character is made properly. Sometimes there is too much bump, reflection, emission or the whole shaders are broken. If you followed the tutorial without any mistakes it should look just fine. I gave you the exact files used by my Saber from Fate Zero so you have a proof it can be done. Have fun playing your custom characters ! :) 9. FAQ ABOUT MODDING This topic will be extended based on players's questions: TOP 1 question: Can I import meshes, edit them, export them into the game ? You can import meshes and edit them. You can edit bones for animations and open game animations in any 3d software with psk. plugin support. Exporting it back is possible but it won't work for more than 3s... First problem is very similar to merging 2 existing outfits with each other and replacing the second one with head or adorment. The items will glitch with each other and crash the game after 1-2 minutes. It's because the collision of the models is set to "block all" and Unreal Engine will end up with negative log outputs making the game crush. I've tried merging my custom model with existing bones and make Weight Paint to make BnS animations natural (not to fly around the globe...) with my models. I couldn't export them back into upk. with any available modding software but I did it manually using Unreal Development Kit and exporting it as upk. It just crashes every time no matter the settings. The other problem is that one upk. file of skeletal mesh includes about 20-30 files of UDK physics related to each other. Character itself is not affected by basic physics but the outfits are. Let's say you somehow made the model to work with BnS. The character is still affected by physics and it has a lot of settings about: what to overlap, what to block, what's basic collision geometry for the model etc. If my game was able to handle it without crushing, my character would just fall into abyss through other meshes. The last thing I can think of is the number of polygons of your custom model. If it was too big the game would crush after few seconds. I don't think anyone currently can handle this topic... But I don't really care anymore. I was able to create any character I wanted with my methods. The library of BnS is big enough to create any humanoid character if you just put your imagination into this.
  6. 4 points
    Why manual harmonization? Slow connection issues with an existing uncensor tool Compatibility issues with an existing uncensor tool (e.g. after client update, usage in conjunction with other tools, ...) Just prefer the do-it-yourself way and know whats going on instead of relying on fancy uncensor tools Enable Bouncing Boobs To enable the bouncing boobs effect, it is required to enable an option in a configuration file. The configuration file is placed within an archive. For ordinary players without experience of using command-line tools, this might be a challenge. Hidden Content Download an extraction/compression tool for Blade & Soul dat archives (e.g. dated208 or bnsdat) Extract bnsdat to a directory of your choice Open a command prompt and change to the directory of bnsdat <bnsdat> must be replaced with the corresponding path > cd C:\<bnsdat>\bin Now extract the game client archive > bnsdat.exe -x C:\<bns>\contents\Local\TENCENT\CHINESES\data\xml.dat <bns> must be replaced with the corresponding path Next open the configuration file with any text editor <bns> must be replaced with the corresponding path > notepad.exe C:\<bns>\contents\Local\TENCENT\CHINESES\data\xml.dat.files\client.config2.xml Search for an option tag with a name attribute "no-use-breast-physics" and change the value attribute from "true" to "false" <option name="no-use-breast-physics" value="false"/> Save the file and close the editor Now re-pack the files into a game client archive <bns> must be replaced with the corresponding path > bnsdat.exe -c C:\<bns>\contents\Local\TENCENT\CHINESES\data\xml.dat.files Finally clean-up the extracted files <bns> must be replaced with the corresponding path > rmdir /s /q C:\<bns>\contents\Local\TENCENT\CHINESES\data\xml.dat.files Sart the game and enjoy the bouncing boobs... The archive might be reverted after an official update, so you have to repeat these steps! Replacing Fashion/Monsters/NPCs/Weapons The basic idea to uncensor these objects is to replace the censored textures of the chinese game client with the original textures from the korean client. There is a risk of breaking the client e.g. when the korean files has different names for the textures or changed the material properties, but so far this didn't happened yet. Obviously the hardest part is to determine which textures are different. Fortunately there are already resources where some hardworking users are doing this and sharing their results (see References). Download a package that contains the uncensored textures (e.g. korean) Extract all *.upk files from this archive to '<bns>\contents\Local\TENCENT\CHINESES\CookedPC\' and overwrite the existing files Start the game and enjoy the uncensored textures... Some of the files might be reverted after an official update, so you have to repeat these steps! Replacing Audio Equally to the concept of replacing the textures, the files containing audio and video will be replaced by their counterpart from either the korean or the japanese client.The risk of breaking the client due to the issues addressed in the texture section are retained. Download a package that contains the localized sounds (e.g. japanese) Extract all *.upk files from this archive to '<bns>\contents\Local\TENCENT\CHINESES\CookedPC\' and overwrite the existing files Start the game and enjoy the localized sounds... Some of the files might be reverted after an official update, so you have to repeat these steps! -- REFERENCES bnsdat dated208 UPK Difference Table Chinese Textures1 | 56 MB - slow | mirror Korean Textures1 | 52 MB - slow | mirror Chinese Sounds1 | 530 MB - slow | mirror Korean Sounds1 | 1.5 GB - slow | mirror Japanese Sounds1 | 723 MB - slow | mirror 1Due to hosting space and connection limitations i would appreciate if someone can provide download mirrors for the packages...
  7. 3 points
    AZ PRESET GALLERY Welcome to my Blade & Soul Preset collection. This is where I'll be putting my self made presets. From random thoughts or ideas to people's requests. All of the presets here were made from zero, meaning they're not taken from some other presets and edited to suit my purpose. However, I may, in the future, re-create presets made by others, sometimes I made presets that may look similar to what others made by coincidence. I've spent a lot of time on the BnS character creation, most times at least a few hours each day. I am not a god at creating presets, nor am I superbly good at it. I just like doing them, and I have my own perspective of what I consider to be a good preset. I will only post presets which I consider to be good or at least good enough. Whether you like the presets I made or not, it's up to you. For now, I also take requests on a limited basis (since I have some spare time each day). Meaning, if I don't like the source material, I won't do it. I also won't take requests that I know will result in one that doesn't look good enough for my taste. I will however, at the very least share my experience and help you make your own if for some reason I'm not able to help you make one directly. If you happen to like my work, and want me specifically to do something for you, just post them in this thread. I will try to help you if I can. Currently not accepting new requests until I finished with the current backlog on preset requests. Sorry for this. The presets here are free, all I ask of you if you do use them is to not hotlink the files to your own site, register to this forum and support the dojo, and leave a like in the posts here if you can and in other creators thread if you happen to use theirs. Thank You and I hope my presets can be of any help to you.
  8. 2 points
    anyone that has ever posted "i modded and got banned" was either hacking, or using that dumb mod tool that uses cheat engine (which is a hack tool) or got banned for OTHER REASONS and is simply blaming it on modding. They dont care if you mod the game. they have said so many times. They literally said in black and white, as long as w/e mod you are running does not trigger GameGuard they dont care.
  9. 1 point
    you should change to email to login. otherwise you need to use the original launcher.