• AquariusHaken
    [center][color="#FFFFFF"][size="7"]Bloodshade Harbor[/size][/color]

    [color="#FFFFFF"][size="6"]Take on the Blackram leadership in this upcoming dungeon.[/size][/color]

    Admiral Hae Mujin is out for blood following the defeat of his granddaughter, Vice Admiral Poharan. Hae Mujin is the leader of the Blackram Marauders, and directs his gang from Bloodshade Harbor. Entering their base of operations is a mission to dismantle their criminal organization on their own turf, and you’ll want to bring a group of strong and stalwart individuals to handle this ultimate foe.

    [color="#FFFFFF"][size="6"]General Information[/size][/color]

    Level: 45

    [*]Heroic 6- and 4-Player
    24-Player Dungeon:
    [*]Nightshade Harbor
    Location: Moonwater Plains – Blackram Shipyard

    Prerequisite Quests:
    [*]Invitation from Poharan
    [*]Breaking the Chain (Blackram Supply Chain Daily)
    [*]Wall Dash

    Primary Rewards
    [*]Pirate weapons and accessories, especially the upgradeable Pirate Bracelet
    [*]Bloodshade Soul Shields
    [*]Hae Mujin’s Machismo (Upgrade Material)
    [*]Cobalt Widow & Scarlet Widow outfits and hairstyles
    [*]Hae Mujin’s outfit & adornments
    [color="#FFFFFF"][size="6"]Bloodshade Harbor Bosses[/size][/color]

    [color="#C0C0C0"][size="5"]Venomous Thrasher[/size][/color]

    Filled to the gills with corrosive acid, this gravity-defying thrasher needs to be brought back down to earth. Just be sure to deal with its eggs to avoid an unmanageable situation.


    [color="#C0C0C0"][size="5"]Munitions Officer Blood Mane[/size][/color]

    Keep him from getting ahold of his mechanical creations, or you’ll find yourself in a front row seat to your own demise.


    [color="#C0C0C0"][size="5"]Cobalt Widow & Scarlet Widow[/size][/color]

    These twin sisters are intrinsically linked, and neither one can be defeated on their own. Approach both with equal consideration or you’ll be left seeing double.


    [color="#C0C0C0"][size="5"]Admiral Hae Mujin[/size][/color]

    You’ll need to avoid his large AoE and Kung Fu Master combos, and the darkness of his very own shadow, as he seeks to avenge his granddaughter.


    [color="#FFFFFF"][size="6"]Bloodshade Harbor 6-Player (Level 45, Normal Difficulty)[/size][/color]

    Both the 6- and 4-player versions of Bloodshade Harbor are max-level (45). The 6-player version offers group content that requires a modest amount of coordination and group composition, and is most commonly entered through use of the automated Cross Server Dungeon finder (F8).

    In the 6-player version you’ll see reduced damage from enemies, damage indicators (also referred to as telegraphs) from enemies indicating where they’ll attack, suggestions on how to avoid damage, and you’ll have a timer that will show when to best execute a successful dodge out of an attack. You can also use Dragonblood which is obtained from shrines in the dungeon that will return you to full health if you were to take enough damage to kill you.

    While the overall difficulty is well balanced for a full group of six players, it is possible to try to tackle it with fewer than that, and for an equally greater challenge. Rewards you can gain from the 6-player dungeons include [url="http://www.bladeandsoul.com/en/news/soul-shield/"]Soul Shields[/url] and accessories, a chance at chests that contain weapons, and various crafting materials.

    [color="#FFFFFF"][size="6"]Bloodshade Harbor 4-Player (Level 45, Hard Difficulty)[/size][/color]

    The 4-player version of a dungeon is always a max-level (in this case both 6- and 4-player versions of Bloodshade Harbor are max-level), and offers greatly increased difficulty. Not only are enemies doing more damage, but you won’t see any attack telegraphs (you’ll need to memorize their animations), and you won’t receive any ability suggestions or dodge timers. Bosses may also have additional abilities or different attack patterns, as well as increased health and reduced enrage timers (the amount of time before their damage is increased to instantly lethal levels). You also won’t have the standard Dragonblood to use to resurrect, although your other party members can still always resurrect you directly (if they’re still alive). Of course for the greatly increased challenge come increased rewards—including the boss’ own weapon as a drop, and exclusive outfits and accessories.

    [color="#FFFFFF"][size="6"]Nightshade Harbor 24-Player (Level 45, Easiest Difficulty)[/size][/color]

    The 24-player version of Bloodshade Harbor is called Nightshade Harbor, and must be entered directly from the instance portal. 24-player versions of dungeons allow multiple groups of players to enter at the same time to conquer constantly respawning enemies and bosses. You can’t use the Cross Server Dungeon finder to join a 24-player dungeon, and instead will want to look for others using the Party Finder, or for people gathering at the entrance to the instance. It all comes down to efficiency of the groups working together to defeat enemies, so joining an efficient group can be extremely lucrative. When an instance fills up with 24 players, a new instance is created and any new players entering will be placed into that one, and then the next when that one’s full, etc.

    Enemies have generally increased health, and reduced damage, allowing anyone who enters the ability to contribute. It’s entirely possible to enter alone and work with the other players already in the instance, but it’s generally recommended to enter with a few other players, or post a notice for a group in the Party Finder. There are daily quests will regularly send players into the standard 6-player dungeon, but a large number of daily quests exist for the 24-player version, and they can be excellent sources of experience and gold.


    [size="5"]Temptress and Seductress costumes, Cobalt Widow Wig, Cobalt Widow Blindfold, and Scarlet Widow Mask.[/size]


    [size="5"]Hae Mujin’s Pirate King and Dark Pirate King (24-player version) costumes, and Noble of the Sea and Pirate’s Ego adornments.[/size]




    [hide]Sorry for being late on this one! Was busy with undertale + getting daqilies done![/hide]

    [color="#FF8C00"]Starting at January 27 3:00 AM PST / January 27 11:00 AM UTC, all servers will undergo maintenance for approximately 4 hours. An in-game notice will be given 30 minutes prior to the maintenance starting.[/color]

    [color="#FF8C00"]Below are the list of changes introduced within the update:
    [*]The amount of Hongmoon Keys and Hongmoon Unsealing Charms obtained from certain quests has been increased
    [*]Fixed an issue where the client would crash when using the Spar Request function in PvP Arena
    [*]Fixed an issue where the “Blue Porcelain” and “Scarlet Shade” costumes could not be put within the Wardrobe
    [*]Lowered the amount of Salt Lake Crystals required for the quest “Top Chef” from 7 to 5
    [*]The Healing Tonic given during the tutorial quest will now be bound to the hotkey 8 by default
    [*]Fixed an issue where it was possible to skip NPC dialogue by using the “F” key during a cinematic
    [*]Fixed certain chat commands (emotes) which were not working in French and German
    [*]Fixed an issue where items bought from the Hongmoon Store in French or German would display the English name in the mailbox
    [*]Fixed various localization issues
    Based on the community's feedback, we have implemented the below highly requested features:
    [*]We have added a level 10 or below chat restriction for Region, Faction and Party Finder Chat Channels
    [*]We have removed the level restriction to report a bot or spammer

    [center][color="#FFFFFF"][size="7"]Rising Waters Arrives February 10[/size][/color]

    [color="#FFFFFF"][size="6"]New end game content update to be released in two weeks.[/size][/color]

    You’ve mastered your skills, fought through terrifying encounters, and conquered Poharan herself. There’s no rest for a warrior on the pathway of vengeance, and your adventure continues in just two weeks—on February 10—with the release of Rising Waters, an update including three challenging new pieces of max-level PvE content, and new ways to increase your martial prowess.

    [color="#C0C0C0"][size="5"]Bloodshade/Nightshade Harbor[/size][/color]

    Available as a 6- or 4-player Heroic (purple) dungeon, Bloodshade Harbor (and its 24-player version, Nightshade Harbor) offers max-level players new challenges against the Blackram pirates, and Poharan’s boss, Admiral Hae Mujin himself.



    [color="#C0C0C0"][size="5"]Mushin’s Tower – Floors 1–7[/size][/color]

    Ascend each level of Mushin’s Tower—a single player Heroic dungeon—for increasingly greater challenges, and even greater rewards. Additional floors and content will be added to Mushin’s Tower in future updates.



    [color="#C0C0C0"][size="5"]Hongmoon Level 5[/size][/color]

    Hongmoon Levels allow you to continue to gain experience beyond level 45, and unlock additional skill points to increase your character’s strength in combat. This update will unlock five Hongmoon Levels to be gained after completion of a new quest.

    [size="5"][color="#C0C0C0"]PvP Preseason[/color][/size]

    The update will also mark the start of the PvP preseason, with a new in-game UI to see how your skills stack up. You’ll also be able to earn and spend Zen Beans—the Blade & Soul PvP currency—from competing against others. As we move from the preseason to Season 1 in a future update, we’ll have more information on the high-level rewards you’ll be able to earn from dominating your opponents.

    Stay tuned as we’ll have more information on the upcoming Rising Waters content over the next couple weeks.


    Yes yes... i know some sanics already brought the news to general chat :P.

    [color="#FF8C00"]We’re continuing to see an amazing response to Blade & Soul, and we want to extend a heartfelt thank you to everyone who has already taken the time to download and play.

    When we launched the game just three days ago, we had 22 servers across North America and Europe. With an overwhelming initial demand, we immediately set to work on making changes to reduce queue times, increase server capacity, and begin preparing the reserve hardware we had to launch new servers. Yesterday we were able to launch 6 new servers across North American and Europe, and a huge number of players took to the new servers to make them their new homes.

    While we’ve seen player population spread out among the new servers, and notable reductions in queue times since then, the new servers are already full (or close to it), and queues are already appearing on them. As we head into this first weekend after release, we expect to see queues grow, and demand on the game to continue. We’re in the final stages of readying our final reserve hardware and will be ready to deploy four new servers in response to demand.

    The below servers will raise our server count to 32 across North America and Europe.

    North America:

    Twin Wagons
    Spirit’s Rest

    While these four new servers mark the last of our reserve hardware, we already have new hardware incoming even though delivery and configuration process is still expected to take time.

    We want to again thank everyone for their passion for Blade & Soul. We appreciate your patience as we work to ensure a fun and stable gaming experience.

    Team Blade & Soul[/color]


    [center][size="5"][u]This week's top threads[/u][/size][/center]
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