[center][color="#FFFFFF"][size="7"]Assassin Class Week[/size][/color]
[size="6"][color="#FFFFFF"]Strike from the shadows in this week’s class overview.[/color][/size]
In our ongoing series we focus every other week on a Blade & Soul class. This week the Assassin has emerged to stand revealed in our overview.
Check out our updated [url="http://www.bladeandsoul.com/en/game/classes/assassin/"]class page on the Assassin[/url], where we’ve added some wallpapers, a class introductory video, and a page from the Hongmoon Secret Tome. You’ll want to join us on the [url="http://www.twitch.tv/bladeandsoul"]official Blade & Soul Twitch channel[/url] December 3 at 10am PST to watch us play the Assassin, and also be sure to check out Twitch streamer [url="http://www.twitch.tv/MrHappy1227"]MrHappy1227[/url] on December 2 at 9am PST as he shows off his own take on the class.
The Assassin is a complex class that excels when they have the freedom and time to set up their attack, and can be defined by their strategic approach to combat.
Calculating and precise, Assassins need to be in the right position and have the right skill chains set up in order to ensure their opponent doesn’t have the ability to respond to the Assassin’s lightning-quick attacks. Unlike other classes that can get away with fumbling through some clumsy skill applications and still do some damage, the Assassin’s movements and skills are fluid—as sharp as the dagger they wield—and can seamlessly move from attack to attack.
Assassins are masters of confusion and disorientation. Their typical opening move leaves their targets clutching their heads in bewilderment, as they’re inexplicably struck by an invisible force. If they’re alive long enough to regain their wits, it means the Assassin has graciously decided to hold off on their devastating follow-through, and chances are they’ve already disappeared again.
Similar to a Blade Master, Assassin skill availability is dependent on their stance: Stealth stance keeps the Assassin hidden from view, allowing them to deal massive amounts of damage on the unsuspecting. Decoy Stance provides a versatile toolkit for the Assassin, including bombs and other abilities that stun, daze and knock down, as well as their Counter: a visually striking ability that prevents damage and puts them back into Stealth Mode.
[color="#FFFFFF"][size="5"]The Assassin in Play[/size][/color]
The Assassin focuses on dealing two types of damage: Lightning and Void. Not all skills will have an associated elemental damage, but those that do will have their damage increased with the selection of the right items; building a focus around these damage types is advantageous in the long run, especially as you get to the end-game dungeons.
For party play, the Assassin takes on the role of a strong damage dealer, able to easily handle the weaker one-off enemies, or work in concert with the Kung Fu Master or Blade Master to whittle down a Boss Monster’s health. The Assassin must be careful to manage their threat, as attracting the attention (and damage) of enemies can leave the Assassin struggling to remain alive, and greatly reduce their effectiveness.
In Arena PvP, the Assassin’s strength in precision attacks and movements comes into full play. While they’re normally unable to execute the full combos that would get them through any PvE situation, disciplined Assassins know how to take control of any situation by effectively using their Stealth and confusion mechanics, or just by taking advantage of opportune moments.
[center][color="#FFFFFF"][size="7"]Closed Beta 3 with Alienware[/size][/color]
[size="6"][color="#FFFFFF"]Participate in this extended Closed Beta from Nov. 24–30[/color][/size]
This is an exciting time for Blade & Soul, as we just announced the launch date—12:00am PST, January 19, 2016—and have an extended Closed Beta running for seven days, from November 24–30. We’re also partnering with Alienware for this extended test to give away beta keys. While purchase of a [url="https://shop.bladeandsoul.com/founders/list"]Founder’s Pack[/url] guarantees access to all beta tests (as well as additional benefits), you can receive a beta code good for this weeklong extended test directly from Alienware—while supplies last.
We’re also holding a special Arena Invitational event on Tuesday, November 24, on our [url="http://www.twitch.tv/bladeandsoul"]Blade & Soul Twitch channel[/url], where pro player[url="http://www.twitch.tv/lsjjws3"] Jaesung Lee[/url] will be livestreaming from our studio in Southern California, and dueling our top players from the Arena ranking in Closed Beta 2.
The livestream begins at 10am PST, November 24, and runs all the way until 6:30pm PST. Jaesung will be challenging invited North American and European players, and we’ll be holding giveaways regularly throughout the stream. We’ll be giving out t-shirts, beta codes, and—if anyone happens to beat Jaesung—we’ll give out a Master Founder’s Pack. Duel participants will receive a t-shirt just for showing up, but can also win an extremely rare Blade & Soul jacket if they win.
Here’s the list of players we’ve invited to participate in the Invitational, and challenge Jaesung Lee.
[center][color="#FFFFFF"][size="6"]NCSoft finally announced the Release date of our favourite game! Blade & Soul Launches January 19 2016 (HYPEEEEEEEEEEEEEE!)[/size][/color]
We’re pleased to announce that Blade & Soul releases in North America and Europe at 12AM EST/9PM PST on January 19, 2016!
Available in fully localized English, French, and German, players from around the world will be able to experience the fantastical kung fu world of Blade & Soul. Featuring 7 classes—from the menacing Destroyer, to the quick-footed Blade Dancer—players will explore settings deeply rooted in ancient mythologies, and be able to master the martial arts as they seek revenge in a gripping and breathtaking story.
[url="https://shop.bladeandsoul.com/founders/list"]Founder’s Packs[/url] offer a number of benefits and bonuses, and will continue to be sold until Head Start—an early-access period for Founder’s Pack owners—begins on January 15. Those who have purchased the higher tier Disciple or Master Founder’s Pack will also be able to reserve names for their character ahead of time; with name reservations beginning on January 11. More information on the name reservation process is to follow.
At launch, Blade & Soul will have a max level of 45, with access to the 1v1 Arena, and two dungeons not seen in our recent Closed Beta tests: Blackram Supply Chain, and E. Fleet Supply Chain. A regular cadence of content updates and patches are planned and in-progress, and we’ll have more information on upcoming content soon after release.
We want to thank everyone who has followed the Blade & Soul release in North America and Europe up to this point, and appreciate the love and support you’ve provided. We couldn’t have made this release possible without you!
Oh! Bun misunderstood.. sowwy! >_<
One would need to manually update the one-click-costume tool (since it convert UPKs to images). However this so complicated not even bun understands it and have to rely on others like Ashllay for database update.
For single viewing of files, UE Viewer works great.
(picture show the settings required for unmodel to work with BnS)