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      [Read Before Posting] Blade & Soul General FAQ

      Hello Blade & Soul fans, Welcome to the official Blade & Soul Dojo FAQ! This thread contains commonly asked questions about Blade & Soul's Western versions. Have a question? Check to see if it's posted here or use our forums search feature before creating a new thread. This thread will be updated at all times by any of the Dojo staff members. For additional information on Blade & Soul visit our wiki, or check out the official Blade & Soul West website. Table of Contents <a href="#1">What is Blade & Soul?</a> <a href="#2">Is there an official site for Blade & Soul's Western version?</a> <a href="#3">What is Blade & Soul's release date?</a> <a href="#4">Has Beta Testing started?</a> <a href="#5">What type of pay model will Blade & Soul use?</a> <a href="#6">Will the Western clients be censored?</a> <a href="#7">Where will the Western servers be located?</a> <a href="#8">Will there be Oceanic/SEA servers?</a> <a href="#9">Will my characters from the other regions be transferable to the Western versions?</a> <a href="#10">Will the Western version be region blocked?</a> <a href="#11">What are the playable races?</a> <a href="#12">Why did they change the name of the Kun race to Yun for the Western release?</a> <a href="#13">What are the playable classes?</a> <a href="#14">Are there race and class restrictions?</a> <a href="#15">What will be the Western versions initial level cap?</a> <a href="#16">Will there be a vigor/fatigue system the the Western versions?</a> <a href="#17">What systems will this game be released on?</a> <a href="#18">What are the required PC specs for Blade & Soul?</a> <a href="#19">I didn't catch one of Blade & Soul's Livestreams, what did I miss?</a> <a href="#20">Will there be founder packs for the Western versions?</a> <a href="#21">Will Blade & Soul be on Steam?</a> <a href="#22">Will Windows 10 be supported?</a> <a name="1">What is Blade & Soul?</a> Blade & Soul is a massively multiplayer online role-playing game (MMORPG) by Korean game development studio, Team Bloodlust and is published by NCSOFT. <a name="2">Is there an official site for Blade & Soul's Western version?</a> You can find the official Blade & Soul West site here. <a name="3">What is Blade & Soul's release date?</a> The North American and European versions are currently set to be released on January 19th, 2016. Head Start for founder's pack owners will begin at 10:00am PST on January 15th, 2016, and name reservations for Disciple and Master pack owners will begin on January 11th, 2016. The game has already been officially released in the following regions: Korea: June 30, 2012
      China: November 28, 2013
      Japan: May 20, 2014
      Taiwan: November 20, 2014
      <a name="4">Has Beta Testing started?</a> Yes. CBT 1: Oct 29, 10am PDT - Nov 2, 10pm PDT [NA server only]* CBT 2: Nov 13, 10am PDT - Nov 16, 10pm PDT [NA/EU]** CBT 3: Nov 24, 10am PDT - Nov 30, 10pm PDT [NA/EU]** CBT 4: Dec 11, 10am PDT - Dec 14, 10pm PDT (English/French/German)[NA/EU]** CBT 5: Dec 18, 10am PDT - Dec 21, 10pm PDT (English/French/German)[NA/EU]** *NA servers will only support English. **EU servers will support English, French, and German; except on CBTs 1, 2, & 3. <a name="5">What type of pay model will Blade & Soul use?</a> Blade & Soul has been announced as a F2P (free-to-play) title for the West and will have no content limitations. They have also stated that the game will not be "pay-to-win". <a name="6">Will the Western clients be censored?</a> No. <a name="7">Where will the Western servers be located?</a> Blade & Soul's Western servers will be housed in the following location: North America: Dallas, Texas US
      Europe: Frankfurt, Germany.
      <a name="8">Will there be Oceanic/SEA servers?</a> There are currently no plans to support Oceanic/SEA servers. However, NCSOFT has stated that if the community shows enough interest they will reconsider. A petition has been created for NCSOFT to reconsider. <a name="9">Will my characters from the other regions be transferable to the Western versions?</a> No. Transferring accounts is not possible, but transferring the physical appearance of your character from other versions is possible through the profile screenshot function in Character Creation. <a name="10">Will the Western version be region blocked?</a> There are currently no plans for region blocking. <a name="11">What are the playable races?</a> Jin, Gon, Yun, Lyn. Click here for more information. <a name="12">Why did they change the name of the Kun race to Yun for the Western release?</a> In North America, the word "Kun" closely resembles a derogatory racial slur. <a name="13">What are the playable classes?</a> There are currently six confirmed playable classes for the Western versions. The "Warlock" class can be found in the KR, CN, JP and TW clients but have yet to be confirmed for the North American and European release.
      Assassin
      Blade Dancer
      Blade Master
      Destroyer
      Force Master
      Kung-Fu Master
      Summoner
      <a name="14">Are there race and class restrictions?</a> Yes. The playable races in Blade & Soul are indeed restricted to a select few classes. Below you'll find what you can play each race as. Jin: Assassin, Blade Master and Kung Fu Master
      Gon: Destroyer, Force Master and Kung Fu Master
      Lyn: Blade Dancer, Force Master and Summoner
      Yun: Blade Master, Force Master and Kung Fu Master
      <a name="15">What will be the Western versions initial level cap?</a> The initial level cap on release will be 45. <a name="16">Will there be a vigor/fatigue system the the Western versions?</a> No. <a name="17">What systems will this game be released on?</a> Blade & Soul will be released for Windows PC. <a name="18">What are the required PC specs for Blade & Soul?</a> Below are the PC specs taken from Blade & Soul's Korean client. [Minimum Spec] CPU : Intel Dual core/AMD Athlon 64X2 or better RAM : 2G or better VGA : nVidia Geforce 8600GT/AMD Radeon HD4600 or better HDD : 15GB OS : Windows XP (Service pack 2), Vista, Win7 (32bit / 64bit) DirectX : 9.0c [Recommended] CPU : Intel Quad core/AMD Phenom II X4 or better RAM : 4G or better VGA : nVidia Geforce 8800GTX / AMD Radeon HD4850 or better HDD : 15GB OS : Windows XP (Service pack 2), Vista, Win7 (64bit) DirectX : 9.0c <a name="19">I didn't catch one of Blade & Soul's Livestreams, what did I miss?</a> You can view all past broadcasts here. <a name="20">Will there be founder packs for the Western versions?</a> Yes, you can view their packages here. <a name="21">Will Blade & Soul be on Steam?</a> This has not yet been confirmed. <a name="22">Will Windows 10 be supported?</a> Yes. Updated: December 25th, 2015
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      Dojo Rules & Guidelines   09/29/16

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gunner429

Gunslinger Class

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Teny   

Gatling guns.....oh my :dribble: I feel as though the NPC actions would not be the same if the gunner became a class. However your idea of a Gatling gun sounds absolutely amazing.

It's the only thing that makes sense imo. Obviously, you can't have levers spawning on opposite ends of the character that the mobs need to activate to avoid getting blown to pieces... :joss_stick:

But it jumps up a lot and sprays the ground with attacks, that would be fine, and it has the use of various bombs and just straight up has a few nukes which would need charging if a player was using them.

Plus, it straight up has melee where it smacks targets with the gun. If they make that boss playable I would argubaly main it.

Edited by Teny

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I think the gunner's in game are out of place imo. The ones that use the rifle.

The boss in the sea floor dungeon though with the gatling gun, that would be the type of gunner I'd play.

That boss has so much utility and misc. skills, it's almost for sure going to be converted into a playable class o.O

Wait am I reading this right? Are you saying that rifles are out of place but heavy weaponry isn't? :/

Edited by Vile Samael

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Wait am I reading this right? Are you saying that rifles are out of place but heavy weaponry isn't? :/

I think maybe he means stylistically/aesthetically? Like aesthetically the rifles look out of place. Which I guess I can kind of see.

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I think maybe he means stylistically/aesthetically? Like aesthetically the rifles look out of place. Which I guess I can kind of see.

I dunno, I think they fit pretty well IMO. But that's just an opinion and stuff. I did raise my eyebrow like 40 feet into the air when I saw the rifle chick with no shirt shooting her rifle like a machine gun in a cutscene because it just looked really weird. Plus rifles don't work that way rrrrrrrr

Edited by Vile Samael

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Zenek   

Especially rifles/guns from this period - it was only single-shot firearm, with unreliability and accuracy problems.

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Napsys   

similar to the assasins neck-slicing technique

for the gunner :

ump onto the enemy, legs onto the shoulders from opponent so their head basically comes into the private areas of the gunner lol and then a point blank shot against the head.

something like that is just epic, and pretty much possible to create

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BrandX   

Especially rifles/guns from this period - it was only single-shot firearm, with unreliability and accuracy problems.

This really isn't a worry, since martial artists from this time period didn't go about throwing fireballs either.

I think it's understood that those of us who want the gunner class, are okay with such things as the boss with a gatling gun, and pistols that look remenisant (sp?) of Desert Eagles. Basically, what you saw in the OP's videos. We think would work well in B&S.

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Teny   

I dunno, I think they fit pretty well IMO. But that's just an opinion and stuff. I did raise my eyebrow like 40 feet into the air when I saw the rifle chick with no shirt shooting her rifle like a machine gun in a cutscene because it just looked really weird. Plus rifles don't work that way rrrrrrrr

Yeah, the rifle is shit.

For anyone that's played more than 10 minutes they would know the rifle is garbage, any of those rifle-using chars have basically 3 moves, single target charge, backslide, and some weird AoE.

The boss from sea floor has enough utility to justify making it into a class. If it was a shitty rifle user it would get trolled 24/7.

Edited by Teny

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I dunno, I think they fit pretty well IMO. But that's just an opinion and stuff. I did raise my eyebrow like 40 feet into the air when I saw the rifle chick with no shirt shooting her rifle like a machine gun in a cutscene because it just looked really weird. Plus rifles don't work that way rrrrrrrr

Rapid fire skill? who knows? I agree with the style of the guns fitting aesthetically. They are very oriental in design.

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Azazel   

I think a gunner could work quite well. Remember this?

I thought it looked like a fun class to play when I first saw this. I don't think any class she be at the level of over the top craziness that the characters in Dead Fantasy are though. Tone it down a bit and I'll be good.

Edited by Azazel

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Vhex   

They have a lot of npcs in the game that use guns I was really shocked when I couldn't pick gunner as a class.

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Yup there's the clip from the (2009?) BnS trailer, plus the NPC's with rifles on the beach in the tutorial missions (lv 1-5 irc?)

Plus there's this image of a character holding a gatling gun as offical BnS art. In addition I recal 3 or 4 other images featering the costumes and a character holding a ranged weapon such as a pistol and a crossbow. Not to mention the data mining thread with all the models of rifles and handguns.

http://www.bladeandsouldojo.com/uploads/gallery/album_181/gallery_2_181_157384.jpg

I think there's a major gap in the current class compendium; I can't think of a single MMORPG that doesn't have a non-magic ranged damage dealer. There's a huge sub-sect of MMORPG players that exclusively play these types of characters as well; snipers, archers, gunners, whatever they may be in other games. You cannot deny that the non-magic ranged damage dealer is pervasive throughout the genre, and I think neglecting that class is a mistake.

This pretty much describes my preferred classes that I play in rpg's. Love the smell of gunpowder and the click clack bang bringing ring of brash shell casings into the body of my targets metaphorically speaking. Dragons Nest - Ranger, World of Warcraft - Hunter, PSO ep1&2 - Ranger, PSO2 - Ranger/Gunner, Guild wars 2 - ranger, City of heroes - Gun user, Champions online - Munitions (guns), Kingdoms of Amalur - played a legolas type character. Skyrim - axe and sheild with Bow primary.

While I do plan on playing this game as a Kung-fu master, I am hoping for a Gunner/Archer type class for BnS. Preferably Gunner because it might offer a bit more "style-ish" moves for abilities to go with the rest of the game's classes and unique display of character skills.

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i present to you... new class! they combined gunner with archer and gave us harpoon/crossbows. lol

121220001.jpg

121220003.jpg

not really new class. its a pick up weapon in the game.

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Naom   

i guess they couldnt deside which weapons the gunsliners use

so decided to add the class later on to rule more people back.

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Zero_   

Well I'm open to changes but don't you think having a minigun while the others are carrying swords daggers and knuckles would be a bit odd? thus a classy 50 caliber handgun would be awesome

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Napsys   

if classes can use cats as a wepon they might aswell use miniguns as a wepon

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Zenek   

if classes can use cats as a wepon they might aswell use miniguns as a wepon

You can not compare use in fight trained animal to weapon from completly different era.

There are also another issues like:

Balance - how are you want balance fight sword vs minigun? How are you want make it possible to block or dodge? Are you know usual speed of bullet is around 700 m/s? (arrow from bow usually does not exceed 100 m/s.)

Realism - how are you want travel with all this shells and minigun? How are you want jump with it? If you have no idea about what you talk, here is movie how "practical" to use is minigun:

Edited by Zenek

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Napsys   

You can not compare use in fight trained animal to weapon from completly different era.

There are also another issues like:

Balance - how are you want balance fight sword vs minigun? How are you want make it possible to block or dodge? Are you know usual speed of bullet is around 700 m/s? (arrow from bow usually does not exceed 100 m/s.)

Realism - how are you want travel with all this shells and minigun? How are you want jump with it? If you have no idea about what you talk, here is movie how "practical" to use is minigun:

jesus christ why so fucking serious dude, lighten up man.

i wasnt comparing trained animals with guns.

uhmmm, one of the bosses actually used the mini gun, all they need to do is tweak the dmg and skills to match the other characters.

so if were gonna make this more serious heres what i mean :

for example

forcemaster : good aoe, okay distance, okay attack speed. okay damage. (im just giving the forcemaster some ''stats'' to make the comparison easier to understand.)

gunner: worse aoe- slightly more distance-, faster attack speed- the damage per bullet is worse- than forcemaster.

anyway, you are way too serious, shits just fantasy, if wed want the game to be all practical than we might aswell skip all the qing qong and force shit so stop bitching about how unrealistic guns would be.

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Nameless   

i fail to see the reasons why some ppl think gunners "dont fit the game". If you looking for a realistic perspective,consider this.

The japanese were using guns during their feudal period as far back as the 13th century,ok they not as fancy as some you see within the game(mini gun) but the ones u do, like those matchlock rifles were definately used and especially in that original 2009 video of the destroyer vs gunner vid,those are very close to the ones from that time period. As for having an archer in the game...... ffs you see archers in every mmo,forget the dam archers IMO.

So in saying this ,im all for the gunner,its fits the game just fine...keep in mind too that this game has the assasin class which they too had a hand in the use of gunpowder(small bombs/diversion tactics) If any1 thinks the gunner doesnt fit this game,well then neither should the assasin.

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Zenek   

anyway, you are way too serious, shits just fantasy, if wed want the game to be all practical than we might aswell skip all the qing qong and force shit so stop bitching about how unrealistic guns would be.

Everything have own borders, even fantasy. Would you like make from eastern fanasy game a SF game? With ideas like this is very easy to break game realities and even gameplay. Would you like make from this game next Quake?

I may be too serious. I'm old player after all and I'm tired of looking how good game has been destroyed because of ideas what did not fit to this games. Also I'm scared about game balance - range and stealth classes are the one what always cause the most problems.

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Napsys   

Everything have own borders, even fantasy. Would you like make from eastern fanasy game a SF game? With ideas like this is very easy to break game realities and even gameplay. Would you like make from this game next Quake?

I may be too serious. I'm old player after all and I'm tired of looking how good game has been destroyed because of ideas what did not fit to this games. Also I'm scared about game balance - range and stealth classes are the one what always cause the most problems.

B&S has guns already, do they make the game look like some kind of mech game? not at all.

so if it bothers you that much you shouldnt be interested in B&S cause guns ARE already in the game, theres simply not a gunner class revealed yet.

so for the sake of balance we will only have melee/shortranged warrior classes, yaaaay <3

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Zenek   

so for the sake of balance we will only have melee/shortranged warrior classes, yaaaay <3

Yes, because I want want play MMO where melee characters means something in group PvP. I want have fun during play melee character. It also means I would like also realistic battles.

MMO usualy have broken this part. As long as all ancient and medieval battles was mainly based oninfantry and cavalry. While archers/crossbowmen was only support, in MMO all mass PvP look like 2 groups of range DPS shot to each other and every melee die before come even close to range DPS. And B&S - martial arts style fit the best for it.

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Zenek   

Unfortunately this idea will bring this:

While true beauty of of battles is only if mainly based on white weapons.

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