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      [Read Before Posting] Blade & Soul General FAQ

      Hello Blade & Soul fans, Welcome to the official Blade & Soul Dojo FAQ! This thread contains commonly asked questions about Blade & Soul's Western versions. Have a question? Check to see if it's posted here or use our forums search feature before creating a new thread. This thread will be updated at all times by any of the Dojo staff members. For additional information on Blade & Soul visit our wiki, or check out the official Blade & Soul West website. Table of Contents <a href="#1">What is Blade & Soul?</a> <a href="#2">Is there an official site for Blade & Soul's Western version?</a> <a href="#3">What is Blade & Soul's release date?</a> <a href="#4">Has Beta Testing started?</a> <a href="#5">What type of pay model will Blade & Soul use?</a> <a href="#6">Will the Western clients be censored?</a> <a href="#7">Where will the Western servers be located?</a> <a href="#8">Will there be Oceanic/SEA servers?</a> <a href="#9">Will my characters from the other regions be transferable to the Western versions?</a> <a href="#10">Will the Western version be region blocked?</a> <a href="#11">What are the playable races?</a> <a href="#12">Why did they change the name of the Kun race to Yun for the Western release?</a> <a href="#13">What are the playable classes?</a> <a href="#14">Are there race and class restrictions?</a> <a href="#15">What will be the Western versions initial level cap?</a> <a href="#16">Will there be a vigor/fatigue system the the Western versions?</a> <a href="#17">What systems will this game be released on?</a> <a href="#18">What are the required PC specs for Blade & Soul?</a> <a href="#19">I didn't catch one of Blade & Soul's Livestreams, what did I miss?</a> <a href="#20">Will there be founder packs for the Western versions?</a> <a href="#21">Will Blade & Soul be on Steam?</a> <a href="#22">Will Windows 10 be supported?</a> <a name="1">What is Blade & Soul?</a> Blade & Soul is a massively multiplayer online role-playing game (MMORPG) by Korean game development studio, Team Bloodlust and is published by NCSOFT. <a name="2">Is there an official site for Blade & Soul's Western version?</a> You can find the official Blade & Soul West site here. <a name="3">What is Blade & Soul's release date?</a> The North American and European versions are currently set to be released on January 19th, 2016. Head Start for founder's pack owners will begin at 10:00am PST on January 15th, 2016, and name reservations for Disciple and Master pack owners will begin on January 11th, 2016. The game has already been officially released in the following regions: Korea: June 30, 2012
      China: November 28, 2013
      Japan: May 20, 2014
      Taiwan: November 20, 2014
      <a name="4">Has Beta Testing started?</a> Yes. CBT 1: Oct 29, 10am PDT - Nov 2, 10pm PDT [NA server only]* CBT 2: Nov 13, 10am PDT - Nov 16, 10pm PDT [NA/EU]** CBT 3: Nov 24, 10am PDT - Nov 30, 10pm PDT [NA/EU]** CBT 4: Dec 11, 10am PDT - Dec 14, 10pm PDT (English/French/German)[NA/EU]** CBT 5: Dec 18, 10am PDT - Dec 21, 10pm PDT (English/French/German)[NA/EU]** *NA servers will only support English. **EU servers will support English, French, and German; except on CBTs 1, 2, & 3. <a name="5">What type of pay model will Blade & Soul use?</a> Blade & Soul has been announced as a F2P (free-to-play) title for the West and will have no content limitations. They have also stated that the game will not be "pay-to-win". <a name="6">Will the Western clients be censored?</a> No. <a name="7">Where will the Western servers be located?</a> Blade & Soul's Western servers will be housed in the following location: North America: Dallas, Texas US
      Europe: Frankfurt, Germany.
      <a name="8">Will there be Oceanic/SEA servers?</a> There are currently no plans to support Oceanic/SEA servers. However, NCSOFT has stated that if the community shows enough interest they will reconsider. A petition has been created for NCSOFT to reconsider. <a name="9">Will my characters from the other regions be transferable to the Western versions?</a> No. Transferring accounts is not possible, but transferring the physical appearance of your character from other versions is possible through the profile screenshot function in Character Creation. <a name="10">Will the Western version be region blocked?</a> There are currently no plans for region blocking. <a name="11">What are the playable races?</a> Jin, Gon, Yun, Lyn. Click here for more information. <a name="12">Why did they change the name of the Kun race to Yun for the Western release?</a> In North America, the word "Kun" closely resembles a derogatory racial slur. <a name="13">What are the playable classes?</a> There are currently six confirmed playable classes for the Western versions. The "Warlock" class can be found in the KR, CN, JP and TW clients but have yet to be confirmed for the North American and European release.
      Assassin
      Blade Dancer
      Blade Master
      Destroyer
      Force Master
      Kung-Fu Master
      Summoner
      <a name="14">Are there race and class restrictions?</a> Yes. The playable races in Blade & Soul are indeed restricted to a select few classes. Below you'll find what you can play each race as. Jin: Assassin, Blade Master and Kung Fu Master
      Gon: Destroyer, Force Master and Kung Fu Master
      Lyn: Blade Dancer, Force Master and Summoner
      Yun: Blade Master, Force Master and Kung Fu Master
      <a name="15">What will be the Western versions initial level cap?</a> The initial level cap on release will be 45. <a name="16">Will there be a vigor/fatigue system the the Western versions?</a> No. <a name="17">What systems will this game be released on?</a> Blade & Soul will be released for Windows PC. <a name="18">What are the required PC specs for Blade & Soul?</a> Below are the PC specs taken from Blade & Soul's Korean client. [Minimum Spec] CPU : Intel Dual core/AMD Athlon 64X2 or better RAM : 2G or better VGA : nVidia Geforce 8600GT/AMD Radeon HD4600 or better HDD : 15GB OS : Windows XP (Service pack 2), Vista, Win7 (32bit / 64bit) DirectX : 9.0c [Recommended] CPU : Intel Quad core/AMD Phenom II X4 or better RAM : 4G or better VGA : nVidia Geforce 8800GTX / AMD Radeon HD4850 or better HDD : 15GB OS : Windows XP (Service pack 2), Vista, Win7 (64bit) DirectX : 9.0c <a name="19">I didn't catch one of Blade & Soul's Livestreams, what did I miss?</a> You can view all past broadcasts here. <a name="20">Will there be founder packs for the Western versions?</a> Yes, you can view their packages here. <a name="21">Will Blade & Soul be on Steam?</a> This has not yet been confirmed. <a name="22">Will Windows 10 be supported?</a> Yes. Updated: December 25th, 2015
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      Dojo Rules & Guidelines   09/29/16

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Kogane

Staying Ahead of the Game

47 posts in this topic

So I admit to being fairly new to this sort of PvP--or really PvP in an MMORPG setting in the first place. I only really know what I've learned from just listening to people talk on other games and what little I got out of the four years of playing S4. (Which will most likely amount to nothing in this game. XD)

I suppose the primary thing I want out of this topic is to learn just how exactly one prepares for PvP when you intend to make that a big part of your MMO. What helps you in matches? What do you pay close attention to as far as information goes? Would you play every class of character so that you can understand what their play style is like? Do you watch PvP videos a lot?

What exactly do you do when you want to make sure you learn and profit fast in your PvP knowledge in a new game? (I do understand that B&S is quite a bit different from your usual PvP---but I think right now I'm intrigued by the theory of preparation more than anything.)

Topic start~!

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pvp is never ending ganking like how it did on Aion while enemys waiting on the spawn point around the portal .

how to get better? solo in the world will get gank anytime

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I can help you with this :yes:

There is a lot to say here, I am going to put what could go into a lot of depth in a nuttshell and make this as short as I can. You are asking the right questions, I will begin.

So lets look at fighting games, the more you know about the character roster the better you are going to be. This is why,

In most fighting games, there everyone has universal moves like overhead, low, mid and high. Knowing what move and or combo string is going to hit what (overhead, high, mid, low) is very important at a competitive level. Before you prepare for a tournament, especially a major, the more you knowledge you have about the roster the better.

You will have your one (or two) main characters that you play as, you don't just know your characters moves, your over all execution is going to be really good since that is your main character. Not going into patterns and mixing it up, not dropping combos & all the above makes you a good player in fighting games.

So moving into mmo's/B&S

I haven't played B&S, I don't know if I will play the Korean version, I have the ability, but even with a VPN & WTFast I am not sure my ms would be under even 300, but I really don't know for sure. I do know that in B&S you have got to use the keybindings which are:

1-4

RFCXZ and maybe Q, id haft to look again. Then there looks to appear to be a utility bar (HP pots etc) that is like 5-8 or something (not sure). You can very likely change the buttons (keybindings) to your liking in B&S. So yes, on pure basics you haft to use keybindings to PvP in B&S to even be remotely good on any kind of level if I had to guess.

So lets move into mmo's in general and we are going to use WoW, what you look for, what makes you better and etc

Basicaly just like with fighting games, to be good in PvP you want to know other classes abilities, mainly there interrupts, cooldowns and spells that you yourself should interrupt. In WoW, there is a trinity system, I main a Shadowpriest (Though I can play any spec), I have a 5 second interrupt called Silence. In a 2v2 or 3v3 arena situation if I do not get a Silence off at a particular time that we are burning someone down that could make life much more difficult (or cost us the match entirely).

So what your looking at ultimatly, is just knowing your own class, playing the game itself (experience), PvPing (a lot). Now since there is not a trinity system in B&S, tunnel vision is not going to be really as much a concern. In WoW arena however, you have got to know the following things:

Where everyone is at all times (using a mod or marking targets is possible)

What they are currently casting, what is on cooldown (a mod can help with this as well)

Where you are positioned in comparison to who your fighting, as a Shadowpriest for example I have a AoE fear that I try to use in the best way possible so I try to stay positioned for a good fear as much as possible.

What stun, CC, interrupt is currently on you, knowing the duration (mods help here too)

Keybindings,keybindings and keybindings, you have got to not only know them but be quick as you can with them. Faster you fire off a ability the better.

So with B&S specifically and more what your really after

Yes PvP videos, class guides etc are going to help you, me and everyone else. Researching the class skill tree's among other things before the game comes out. Practice, playing the game, experience, you are going to learn as you level and PvP. There is a parry system in B&S, I believe the assassin has like a 1 second parry window (correct me if I am wrong) and blademaster a 5 second window, I think you literally parry every incoming attack for 5 seconds from what I took in.

I am playing a Assassin hands down without question, I picked that class well before B&S was even launched in Korea :smile:. Anyway, other people who actually play B&S here can help me and you both :feel_good: .

:thumbsup:

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SaibotMK really hit the nail for the most part. It's all about knowing your abilities and limits versus your opponents abilities and limits. What I can say, is that Blade and Soul is a tad of a different mold.

Most MMO's are class abusive (not all of them I know), you'll find a wiki or a guide that tells you which class is the most cheese in pvp, and which build to get, etc etc, for you to utilize being good at it, or even finding superb gear that'll take you to the top.

There's many aspects to what people would say makes you 'good' at pvp, but RARELY will someone tell you 'you just have to be good'

and I think in this setting for BnS I can tell you that.. 'you just have to be good'

I've played Blade and Soul. it's not about mashing the buttons and tossing as many skills as you can until one of you is dead.

It's read and react, block and counter, parry and strike, dodge and close in.

My best advice, is choose a class that you'll enjoy, learn it, learn your weaknesses and how to avoid them, study the other classes as to which will be your opponents, know their weaknesses and their strengths. Fight SMART.

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they pretty much covered it ^

when they say study your own class, its about muscle memory. as example, i played a FPS game, it features a decent close range combat system, you could use attacks to knock down your opponent which makes them vulnerable. i decided to specialize in the close range combat part. within 1 month of playing my mind was so trained into the game as soon as my eyes saw my character get knocked down my finger is already on the button that lets me quickly escape that bad situation. the long practise is for muscle memory.

i can tell you now before i fight a new class i am already studying it. after the fight is over i am still studying it. i play my opponent's class to know their capabilities. most of my battle is already done before it even starts, just my brain, pencil, paper thinking about HOW.

watch this vid, it is from CBT3 so somewhat outdated, lots of changes have been made to skills since then, nonetheless:

having played KFM and FM, i know how to how to defeat both classes with the other class. you should use this video as practise, you try to list everything the KFM and FM is doing RIGHT and WRONG . and don't use this vid to conclude FMs are shitty and KFM is OP. i can tell you right now the KFM was playing smart, and the FM, not.

i'll tell you the answers in about 2 days.

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they pretty much covered it ^

when they say study your own class, its about muscle memory. as example, i played a FPS game, it features a decent close range combat system, you could use attacks to knock down your opponent which makes them vulnerable. i decided to specialize in the close range combat part. within 1 month of playing my mind was so trained into the game as soon as my eyes saw my character get knocked down my finger is already on the button that lets me quickly escape that bad situation. the long practise is for muscle memory.

i can tell you now before i fight a new class i am already studying it. after the fight is over i am still studying it. i play my opponent's class to know their capabilities. most of my battle is already done before it even starts, just my brain, pencil, paper thinking about HOW.

watch this vid, it is from CBT3 so somewhat outdated, lots of changes have been made to skills since then, nonetheless:

having played KFM and FM, i know how to how to defeat both classes with the other class. you should use this video as practise, you try to list everything the KFM and FM is doing RIGHT and WRONG . and don't use this vid to conclude FMs are shitty and KFM is OP. i can tell you right now the KFM was playing smart, and the FM, not.

i'll tell you the answers in about 2 days.

Okay! I'll give it a try.

It makes me pretty glad though that so far I've considered the right choices. With this advice and further gained knowledge I plan to live up to my self given title. >8D

No but seriously---thanks guys. For a moment there I thought no one was going to provide any of the good advice and information I knew was present in this forum. n n; While I'd still research and everything it's good to know that people are more than willing to help.

Anyway...I'll edit this post with my answers after I've had a good look at the video.

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your going to need to read this to know why this FM is playing stupid.

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To me while you can be "prepared" or advanced when it comes to things such as PvP in an MMO you can never truly be a "master" or "know-it-all" because the state of on-live gaming whether in fighting games, MOBAs, MMOs, etc are constantly under change. Some more than others of course. As I said naturally you can train and learn as much as you can but if you watch the documentaries and read the interviews with the top "pro" players in the world they always are saying the same thing. In short:

"There is always someone better than you. You have to keep training every day to find new skills and strategies to better yourself."

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To me while you can be "prepared" or advanced when it comes to things such as PvP in an MMO you can never truly be a "master" or "know-it-all" because the state of on-live gaming whether in fighting games, MOBAs, MMOs, etc are constantly under change. Some more than others of course. As I said naturally you can train and learn as much as you can but if you watch the documentaries and read the interviews with the top "pro" players in the world they always are saying the same thing. In short:

"There is always someone better than you. You have to keep training every day to find new skills and strategies to better yourself."

Oh no doubt.

I'm not looking to be a master anyway that sounds like it'd be boring.

I'm the kind of person that wants to be a student for life. I want to always be able to improve and that said as long as I can be beaten I have something to look forward to! That's why PvP especially has gotten me so interested! Being able to actually play a game that requires skill and tactics?

Yes please!

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The most important thing is getting a feel for your class and it's combos.

Knowing when to make your attacks and when to block/dodge will determine everything, in any action-affiliated combat system your timing is the most important thing.

I know it's very hard if you haven't actually played before, watching livestreams/videos will help a bit but the difference between watching/playing is monumental.

However, that's also exciting since you get to spend a lot of time theorycrafting and coming up with ideas on how you want to build your class, so you have a lot of things to try/experiment with once testing opens up in your region.

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I'm actually interested in the PvP in B&S if I understand how it's going to be implemented correctly. From what I've read it looks like there will be vaious types, but also a 1v1 tournament style for server rankings? That actually sounds pretty fun!

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I'm actually interested in the PvP in B&S if I understand how it's going to be implemented correctly. From what I've read it looks like there will be vaious types, but also a 1v1 tournament style for server rankings? That actually sounds pretty fun!

As of now there aren't any rankings, LIC.

It's fun, although a bit tic-tac-toe with certain classes, you need to get used to your class and get a nice fluid gameplay going before you try that kinda thing. It sure is fun though (:

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I wonder where I read that information? Maybe it was in a NA interview? I can hope for it in the future +_+!!

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I wonder where I read that information? Maybe it was in a NA interview? I can hope for it in the future +_+!!

What NA interviews? :) There's no info about the NA release, only that it's confirmed and they'll try not to censor too much.

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7 waves update. mentioned a 1 vs 1 arena type of thing. most likely it will be an instanced arena.

also a team battle thing. 36 vs 36. either way people will be busy for a LONG time.

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7 waves update. mentioned a 1 vs 1 arena type of thing. most likely it will be an instanced arena.

also a team battle thing. 36 vs 36. either way people will be busy for a LONG time.

Yes, those were added in with the last update for Blade and Soul. It's very good although at this time there's been no news of a ranking system being implemented for either.

I believe the group vs group gives PvP gears, not sure what you get/if you get anything from 1v1 besides tonnes of fun :)

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Yes, those were added in with the last update for Blade and Soul. It's very good although at this time there's been no news of a ranking system being implemented for either.

I believe the group vs group gives PvP gears, not sure what you get/if you get anything from 1v1 besides tonnes of fun :)

.... u fool. PVP's reward is PVP itself. i don't hit players to prove something, i hit players because i want to **** them up. :feel_good:

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I would prefer to see 6 vs 6 arena/battleground or something like that instead of this "mass zerging" 36 vs 36...

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I would prefer to see 6 vs 6 arena/battleground or something like that instead of this "mass zerging" 36 vs 36...

same. small numbers allows team tactics to work. 36 is just zerging. they forgot to account for the server lag when you have that many players in one location.

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same. small numbers allows team tactics to work. 36 is just zerging. they forgot to account for the server lag when you have that many players in one location.

Yeah daybreeze, this is issue that concerns me a lot too. Atm when I pulling a whole dungeon with my bm for farming purpose my game is lagging like hell.

6 vs 6 is like the dredgion in Aion (ncsoft game :D)

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Yeah daybreeze, this is issue that concerns me a lot too. Atm when I pulling a whole dungeon with my bm for farming purpose my game is lagging like hell.

6 vs 6 is like the dredgion in Aion (ncsoft game :D)

I like the idea kinda. They might add in smaller modes, although the game is very well optimized so unless your comp is very outdated you shouldn't be dealing with super nexus lag.

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Okay! I'll give it a try.

.I'll edit this post with my answers after I've had a good look at the video.

taking way too long. the answers are pretty obvious in the vid. it can't possibly be that difficult. :omg:

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taking way too long. the answers are pretty obvious in the vid. it can't possibly be that difficult. :omg:

He might have forgotten about it, which is a more likely scenario.

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they pretty much covered it ^

when they say study your own class, its about muscle memory. as example, i played a FPS game, it features a decent close range combat system, you could use attacks to knock down your opponent which makes them vulnerable. i decided to specialize in the close range combat part. within 1 month of playing my mind was so trained into the game as soon as my eyes saw my character get knocked down my finger is already on the button that lets me quickly escape that bad situation. the long practise is for muscle memory.

i can tell you now before i fight a new class i am already studying it. after the fight is over i am still studying it. i play my opponent's class to know their capabilities. most of my battle is already done before it even starts, just my brain, pencil, paper thinking about HOW.

watch this vid, it is from CBT3 so somewhat outdated, lots of changes have been made to skills since then, nonetheless:

having played KFM and FM, i know how to how to defeat both classes with the other class. you should use this video as practise, you try to list everything the KFM and FM is doing RIGHT and WRONG . and don't use this vid to conclude FMs are shitty and KFM is OP. i can tell you right now the KFM was playing smart, and the FM, not.

i'll tell you the answers in about 2 days.

Okay I finally had a good look at the video like I had wanted to. I'm still watching it and such and writing down things I notice---but I wanted to see how I was doing so far since really most everything I saw looked some of the same stuff. Though near the end the FM did show signs of learning a little bit---like when he kept running while using Chi Leech and push.

I'll give you the notes I wrote down as I watched:

The FM did not maintain a managable distance away from the KFM: In the first fight the FM actually ran toward the KFM instead of forcing them to come after them. In doing so he set himself up to be hit by the flame palm bounce that stunned him the first time around, and again when he didn't focus on getting away instead of attacking after doing his back dash.

These two mistakes allowed him to get stunned twice and stuffer pretty bad damage with the distance leap attack the KFM was doing. Didn't help that every time the KFM was moving he was either moving closer or just standing there when he shouldn't be.

-The only real smart thing that the FM thought to do was to try and freeze the KFM to save himself...though perhaps he could have tried to put distance between himself and her before he did that so he wouldn't have gotten kicked. Even better he had plenty of chi to do Chi Leech so he could have just done that and flung her backward a decent way while also backing up some himself.

- He...oddly enough allowed himself to be 'kited' LOL. The KFM actually kited him. Since she knew he was going to try and move in close for whatever reason she basically controlled his movement by that assumption. Because whenever she moved backward he came closer...which was why she was able to often land her distance leap skills for decent combos. Not to mention along with this she was able to do skills that'd normally be too slow in PvP due to their 'charge time' for example the double fisted punch. It was a good way to conserve and build chi as a tactic.

This guy doesn't seem very good at chi bouncing btw. Though again he allows himself to get too close for his reaction time it seem. Either that or he just thinks he can tank it.

...Was he trying to push the KFM off a cliff? At first when I saw that I thought she hit an invisible wall which would have been hilarious. But what actually happened--after I saw the same thing happen again...The KFM used a jump attack since she was in the air to react to when she was released. At least that's what it looked like---as I'm fairly certain the FM didn't just do the attack that allows him to smash enemies into the ground (Which in his case should only be done as a finisher if he's certain it'll kill her.) In general it's starting to look like he uses Chi Leech at very bad times when he thinks to do so. Like when he used the move that allows him to quickly recover from down status---he should have used breakaway directly after if he could have to escape. Maybe even frozen her and broke away or vice versa. I'm not certain of the range for the ice dragon thing.

The KFM was doing pretty good though. cutting the distance. Trying to stunlock with combos that would mostly stun him, flinch, or put him on the ground in some manner so that he couldn't get away. Like the air attacks she was doing. She tried to get as much damage on him as she could before he got away and then put him in positions where he'd have to do something extra just to get out. Generally her tactic was most likely to keep him from having a chance to push her back---while so forcing opts for combos to occur by focusing mostly on only staying close enough to make bounce attacks difficult to react to.

When it seemed finally bouncing attacks wasn't going to get her a stun status on the FM I ASSUME she started using it as a distraction so that when she built up enough chi from countering she could rush in at him and knock him down with a kick.

Sorry for taking so long. xD

He might have forgotten about it, which is a more likely scenario.

Nah I didn't forget. > > I just didn't have the time to look at it like I wanted to when I wanted to.

Edited by Kogane
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The FM did not maintain a managable distance away from the KFM: In the first fight the FM actually ran toward the KFM instead of forcing them to come after them. In doing so he set himself up to be hit by the flame palm bounce that stunned him the first time around, and again when he didn't focus on getting away instead of attacking after doing his back dash.

These two mistakes allowed him to get stunned twice and stuffer pretty bad damage with the distance leap attack the KFM was doing. Didn't help that every time the KFM was moving he was either moving closer or just standing there when he shouldn't be.

actually the KFM did the correct thing, and the FM was wrong. KFM fight best by reacting, the FM's best chance is to get the KFM to chase her, not stand and react. thus it works to the KFM's advantage to keep a large distance between himself and the long range user. keeping a large distance serves 2 purposes against amateurs, and one purpose against experienced fighters.

take this example: if you were going to be shot at by an archer would you rather have the archer shoot at you from 6 meters away, or 100 meters away?. assuming the arrow travels at the same speed in both situations, its common sense your best chance of surviving is from 100 meters away. more time to see the arrow coming, time to think and react, time to catch the arrow. the FM by keeping max shooting distance from the KFM gave him this free counter advantage, and handicapped himself.

the other advantage from keeping a large distance, only happens because in the OBT and released version of B&S, KFMs lose the counter stun, and they need to spend skill points to get back their counter stun. so a lower level KFM nowadays need to adapt, keeping a large distance helps to keep long range users relaxed and let their guard down. if they are off guard, they stop moving/fighting properly, makes it easier to jump in, stun or trip, and kill. so yea the 2nd advantage is a mind game advantage...... only works against less experienced players.

-The only real smart thing that the FM thought to do was to try and freeze the KFM to save himself...though perhaps he could have tried to put distance between himself and her before he did that so he wouldn't have gotten kicked. Even better he had plenty of chi to do Chi Leech so he could have just done that and flung her backward a decent way while also backing up some himself.

the FM used the ice skills wrong, the best way to use the ice skills is to keep them frozen all the time, call it permafrost style :P

remember i said up there the best chance to kill a KFM is not to let him relax and react, but to force him to chase you. KFMs have 3 skills that let them close a gap fast.

-first one, i call pounce, Tab skill, can only be used if the enemy is farther than .... 10 meters i think.

-second one is elbow to stomach, can be used from right in front of the enemy or very far away.

-third one is a 4 hit skill, beautiful, extends stun/trip time so the best time to use it is when you successfully stun or trip. in CBT3 this skill only shows up after you stun/trip anyway. in later versions its a skill that shows up on your skill bar all the time.

okay, pounce, FMs can take this option away simply by being closer. elbow skill, FMs can take this skill away by ICE palm or jumping, ice dragon merely stops them from moving, ice palm slows movement and disables gap closing skills, and elbow only works if your opponent is on land. if the FM played well, he would tempt the KFM to chase, if the KFM chases, the FM has total control, permafrost would leave him totally humiliated.

- He...oddly enough allowed himself to be 'kited' LOL. The KFM actually kited him. Since she knew he was going to try and move in close for whatever reason she basically controlled his movement by that assumption. Because whenever she moved backward he came closer...which was why she was able to often land her distance leap skills for decent combos. Not to mention along with this she was able to do skills that'd normally be too slow in PvP due to their 'charge time' for example the double fisted punch. It was a good way to conserve and build chi as a tactic.

This guy doesn't seem very good at chi bouncing btw. Though again he allows himself to get too close for his reaction time it seem. Either that or he just thinks he can tank it.

yes. KFM are close range fighters, but they deal with casters the best way by kiting lol. irony. double fist punch is counter. all other punches are just with one fist. and you can see KFMs can return projectiles, and FMs can cancel returned projectiles. the ONLY advantage to playing from such a large distance is so you can see and cancel the returned projectile. even then, the FM didn't cancel it all well.

...Was he trying to push the KFM off a cliff? At first when I saw that I thought she hit an invisible wall which would have been hilarious. But what actually happened--after I saw the same thing happen again...The KFM used a jump attack since she was in the air to react to when she was released. At least that's what it looked like---as I'm fairly certain the FM didn't just do the attack that allows him to smash enemies into the ground (Which in his case should only be done as a finisher if he's certain it'll kill her.)

dunno what u talking about. be more specific. T_T

In general it's starting to look like he uses Chi Leech at very bad times when he thinks to do so. Like when he used the move that allows him to quickly recover from down status---he should have used breakaway directly after if he could have to escape. Maybe even frozen her and broke away or vice versa. I'm not certain of the range for the ice dragon thing.

yes. the FM used grip and chi blast really poorly. you might have noticed every time a fireball hits, a little fire icon with a number shows up next to the target. chi blast does very little damage if that number is small, and max damage if he recently hit 5 fireballs to the target. this means to do max damage fast, you need to shoot 5 fireballs, and follow it up with chi blast. force grip allows you to fire your chi blast at your target without any chance for them to counter (depends on how you time the skills). chi blast, fire dragon, ice dragon all have the same range, it reaches up to mid range, which is another reason FM should not be playing long range like an amateur. you also saw the FM grip and try to roast the KFM. thats stupid. roast should be used with ice.

The KFM was doing pretty good though. cutting the distance. Trying to stunlock with combos that would mostly stun him, flinch, or put him on the ground in some manner so that he couldn't get away. Like the air attacks she was doing. She tried to get as much damage on him as she could before he got away and then put him in positions where he'd have to do something extra just to get out. Generally her tactic was most likely to keep him from having a chance to push her back---while so forcing opts for combos to occur by focusing mostly on only staying close enough to make bounce attacks difficult to react to.

When it seemed finally bouncing attacks wasn't going to get her a stun status on the FM I ASSUME she started using it as a distraction so that when she built up enough chi from countering she could rush in at him and knock him down with a kick.

Sorry for taking so long. xD

well..... yea. i said it before, FM are vulnerable at close range, are at their WEAKEST at long range, and have best power and control at mid range. 6 to 8 meters is the sweetspot. in these battles i didn't have to get so serious. didn't have to keep jumping to disable elbow, the player was just too... incompetent

this is my tactics applied, on a free to play account on official you cannot go past level 15. you can see everything i talked about. playing with my tactics perfectly wasnt really needed. watch the way i use the skills. ice palm -> disable elbow, ice dragon -> roast, grip -> blast. i look forward to fighting a smarter player where i need to use these tactics completely.

you can search my channel for more of the KFM vs FM vids. i kept up a 75% victory rate against all FMs i fought as a KFM, and a 100% victory rate vice versa.

Edited by DayBreeze
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