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      [Read Before Posting] Blade & Soul General FAQ

      Hello Blade & Soul fans, Welcome to the official Blade & Soul Dojo FAQ! This thread contains commonly asked questions about Blade & Soul's Western versions. Have a question? Check to see if it's posted here or use our forums search feature before creating a new thread. This thread will be updated at all times by any of the Dojo staff members. For additional information on Blade & Soul visit our wiki, or check out the official Blade & Soul West website. Table of Contents <a href="#1">What is Blade & Soul?</a> <a href="#2">Is there an official site for Blade & Soul's Western version?</a> <a href="#3">What is Blade & Soul's release date?</a> <a href="#4">Has Beta Testing started?</a> <a href="#5">What type of pay model will Blade & Soul use?</a> <a href="#6">Will the Western clients be censored?</a> <a href="#7">Where will the Western servers be located?</a> <a href="#8">Will there be Oceanic/SEA servers?</a> <a href="#9">Will my characters from the other regions be transferable to the Western versions?</a> <a href="#10">Will the Western version be region blocked?</a> <a href="#11">What are the playable races?</a> <a href="#12">Why did they change the name of the Kun race to Yun for the Western release?</a> <a href="#13">What are the playable classes?</a> <a href="#14">Are there race and class restrictions?</a> <a href="#15">What will be the Western versions initial level cap?</a> <a href="#16">Will there be a vigor/fatigue system the the Western versions?</a> <a href="#17">What systems will this game be released on?</a> <a href="#18">What are the required PC specs for Blade & Soul?</a> <a href="#19">I didn't catch one of Blade & Soul's Livestreams, what did I miss?</a> <a href="#20">Will there be founder packs for the Western versions?</a> <a href="#21">Will Blade & Soul be on Steam?</a> <a href="#22">Will Windows 10 be supported?</a> <a name="1">What is Blade & Soul?</a> Blade & Soul is a massively multiplayer online role-playing game (MMORPG) by Korean game development studio, Team Bloodlust and is published by NCSOFT. <a name="2">Is there an official site for Blade & Soul's Western version?</a> You can find the official Blade & Soul West site here. <a name="3">What is Blade & Soul's release date?</a> The North American and European versions are currently set to be released on January 19th, 2016. Head Start for founder's pack owners will begin at 10:00am PST on January 15th, 2016, and name reservations for Disciple and Master pack owners will begin on January 11th, 2016. The game has already been officially released in the following regions: Korea: June 30, 2012
      China: November 28, 2013
      Japan: May 20, 2014
      Taiwan: November 20, 2014
      <a name="4">Has Beta Testing started?</a> Yes. CBT 1: Oct 29, 10am PDT - Nov 2, 10pm PDT [NA server only]* CBT 2: Nov 13, 10am PDT - Nov 16, 10pm PDT [NA/EU]** CBT 3: Nov 24, 10am PDT - Nov 30, 10pm PDT [NA/EU]** CBT 4: Dec 11, 10am PDT - Dec 14, 10pm PDT (English/French/German)[NA/EU]** CBT 5: Dec 18, 10am PDT - Dec 21, 10pm PDT (English/French/German)[NA/EU]** *NA servers will only support English. **EU servers will support English, French, and German; except on CBTs 1, 2, & 3. <a name="5">What type of pay model will Blade & Soul use?</a> Blade & Soul has been announced as a F2P (free-to-play) title for the West and will have no content limitations. They have also stated that the game will not be "pay-to-win". <a name="6">Will the Western clients be censored?</a> No. <a name="7">Where will the Western servers be located?</a> Blade & Soul's Western servers will be housed in the following location: North America: Dallas, Texas US
      Europe: Frankfurt, Germany.
      <a name="8">Will there be Oceanic/SEA servers?</a> There are currently no plans to support Oceanic/SEA servers. However, NCSOFT has stated that if the community shows enough interest they will reconsider. A petition has been created for NCSOFT to reconsider. <a name="9">Will my characters from the other regions be transferable to the Western versions?</a> No. Transferring accounts is not possible, but transferring the physical appearance of your character from other versions is possible through the profile screenshot function in Character Creation. <a name="10">Will the Western version be region blocked?</a> There are currently no plans for region blocking. <a name="11">What are the playable races?</a> Jin, Gon, Yun, Lyn. Click here for more information. <a name="12">Why did they change the name of the Kun race to Yun for the Western release?</a> In North America, the word "Kun" closely resembles a derogatory racial slur. <a name="13">What are the playable classes?</a> There are currently six confirmed playable classes for the Western versions. The "Warlock" class can be found in the KR, CN, JP and TW clients but have yet to be confirmed for the North American and European release.
      Assassin
      Blade Dancer
      Blade Master
      Destroyer
      Force Master
      Kung-Fu Master
      Summoner
      <a name="14">Are there race and class restrictions?</a> Yes. The playable races in Blade & Soul are indeed restricted to a select few classes. Below you'll find what you can play each race as. Jin: Assassin, Blade Master and Kung Fu Master
      Gon: Destroyer, Force Master and Kung Fu Master
      Lyn: Blade Dancer, Force Master and Summoner
      Yun: Blade Master, Force Master and Kung Fu Master
      <a name="15">What will be the Western versions initial level cap?</a> The initial level cap on release will be 45. <a name="16">Will there be a vigor/fatigue system the the Western versions?</a> No. <a name="17">What systems will this game be released on?</a> Blade & Soul will be released for Windows PC. <a name="18">What are the required PC specs for Blade & Soul?</a> Below are the PC specs taken from Blade & Soul's Korean client. [Minimum Spec] CPU : Intel Dual core/AMD Athlon 64X2 or better RAM : 2G or better VGA : nVidia Geforce 8600GT/AMD Radeon HD4600 or better HDD : 15GB OS : Windows XP (Service pack 2), Vista, Win7 (32bit / 64bit) DirectX : 9.0c [Recommended] CPU : Intel Quad core/AMD Phenom II X4 or better RAM : 4G or better VGA : nVidia Geforce 8800GTX / AMD Radeon HD4850 or better HDD : 15GB OS : Windows XP (Service pack 2), Vista, Win7 (64bit) DirectX : 9.0c <a name="19">I didn't catch one of Blade & Soul's Livestreams, what did I miss?</a> You can view all past broadcasts here. <a name="20">Will there be founder packs for the Western versions?</a> Yes, you can view their packages here. <a name="21">Will Blade & Soul be on Steam?</a> This has not yet been confirmed. <a name="22">Will Windows 10 be supported?</a> Yes. Updated: December 25th, 2015
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      Dojo Rules & Guidelines   09/29/16

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Gender Infection

Tera vs. Blade & Soul

62 posts in this topic

I loved the group combat dynamics in tera, encounters were really interesting but solo combat was boring. The random enchanting system and the random stats rolling in tera was the biggest turnoff for me.

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Just my two cents here but...

After playing Tera for about a week I uninstalled it and canceled my sub. I thought the 'action' combat was just a massive lie and was boring as hell. The mobs give you like 20 seconds to dodge any big attack and dungeons weren't anything exciting either (after the first run through). Also a huge turn off for me was the lack of a thief/assassin type class as it is usually the only class I play.

I tried playing as the tank but quickly learned it was THE most boring ass class in the game. The capital city was also a huge let down and just felt empty.... not 'main city' like at all.

No hate for anyone that liked the game and still plays it. I'm just really hoping BnS won't end up being the same as Tera. As in Graphics.... and nothing else.

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Hate to tell you this Honzo, but TERA is really easy until around Lv 20 (And even then, if you're decently good, it'll still be easy).

This is one of the biggest problems I had with TERA in early levels -- everything was incredibly easy, but even worse, the content was there simply to "push" you to level, not to educate you about the world, lore among other things.

Realistically speaking, TERA's real challenge begins at Lv 60 (Cap).

Unfortunately, as fun as instances and bosses are, the content is "walled" by a very poorly designed enchanting system, that's required to access the same instances and bosses.

I continue to be disappointed by Korean developers. It's as if they lack vision for content but have amazing artistic vision.

Here's hoping B&S isn't a repeat of the above. It's my last gamble in a Korean MMOG quite honestly.

Edited by 回し蹴り ★
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I don't think I'd ever have a "last" gamble, but the way I approach is sort of just... checking in every several years, see if they've advanced. After all, they are no longer soul-sucking grindfests that gate tiny amounts of content behind huge walls of grinding like the olden days of MMOs, so there's definitely progress.

I feel the MMO industry in general keeps falling into the same pit trap though. Every MMO that launches receives criticism for not having enough endgame. But I think having "enough" endgame is an impossibility, as even giants like World of Warcraft define endgame as running a raid or two for months on end until the next content patch. And in this race to achieve that fabled "excellent endgame", they keep scrapping other aspects that could greatly enhance the game - rather than just endgame, a good MMO needs things to DO... and Tera fell into this trap especially hard, with no collectibles like pets, or player/guild housing, or minigames, or anything. Heck, FF14 2.0 will be the first large MMO to launch with player housing in like ten years (and it can only even half count as launching, being a complete overhaul of an existing game with a new dev team) and WoW is only just now adding its first true mini-game with pet battles...

Edited by Potato
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Ultima Online had more to do and content like legitimmate player houses etc then most all MMOs today. I think GW2 and it looks like B&S are at least braking some of the cliche standard mmo aspects.

B&S really to me is perfect for what it is, I don't like team play in PvE and in B&S it looks like if your good you can solo much higher levels then your character is. I like team based PvP however. I also like the linearity of B&S far as the world goes, it looks plenty big enough for me from the videos I have seen. Another big thing is that doboks are just outfits/skins, so you can stick with one outfit the entire game if you wanted.

The combat in B&S is just too good in my opinion, there is nothing like it far as a AAA mmo goes.

Edited by SaibotMK
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I'm not doing a good job of responding to the most relevant and interesting this said about the comparisons and contrasts between Tera and Blade & Soul in this post. Because this really stuck out at me.

Tera is a really fun game. Until you hit max level. Currently I'm levelling my 4th 60 in Tera online and im 8 levels away.

Wow, you sound dedicated indeed. The game has only been out a few months. And I know Tera is considered to take less grind to reach the level cap than many MMORPGs. But to me it's not all that much more so. And it's still a game that you come to somewhat of a crawl once you reach level 30 like most MMORPGs.

I felt like I was practically speedrunning when I made it to level 40 in a week. I have to say, having several level 60 characters already sounds might impressive.

Speaking of which, from the sound of things, Blade & Soul contains more grinding to reach the level cap or "endgame" than Tera. In which you can blaze to level 40 in a week or so(if there is someone out there who has reached level cap in a week, I have no idea what they're doing right and I will assume they have no job and never sleep) given you can spend 6 hours a day or more.

I kind of like that method of being able to level several characters quickly. I like the feeling of progressing quickly. And being stuck at a single level for several days is no fun. I hope that Blade & Soul isn't particularly more grindy than Tera. Both in things like quests to make things less grindy(aka content in general) and also the feeling of quick progression. I like the feeling of quick progression. In fact sometimes I wish that most MMORPGs had several hundred small levels that passed by quickly but took a long time to reach the level cap, just so you would have the sensation of constant progression.

Err, let me simplify that question. Is Blade & Soul particularly more grindy than Tera? I hope not. In fact if it's anywhere near as grindy as Aion I'm going to be pretty disappointed.

TERA is really easy until around Lv 20

You can make about a level an hour until then. It's pretty nice.

Though I find that by the time you reach level 30, you're more or less lucky to gain one level every 3 hours.

Edited by Gender Infection
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To answer your question, yes. B&S is much more of a grind to level than TERA, though both use the same ol' traditional get 10 of this, kill 10 of that. B&S also forces the traditional kill 100+ of these before you can do quest X again.

As far as leveling goes, TERA is actually a better experience, but to use the word "better" isn't all that wise, 'cause IMO they're both outdated and "bad".

The only good questing system that has come as of late is in GW2.

As far as capping your level, anyone dedicated enough can cap their characters in a few days.

In TERA, some people capped their characters in as early as 2 days.

In B&S it took some people about 2-4 days of non-stop grinding.

In GW2 some people capped in 2-3 days, too.

Capping a char that fast however, it's a waste. You miss/skip so much content only to end up in end game by yourself, with no one else to group/do stuff with.

Although in GW2 this isn't the case 'cause your level scales up and down based on what you're doing.

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open world is a waste of time when you do your quest or story,you spend up traveling like 15 mins while its only less then 5 mins running to town to town just talking to npc..its not like open world are bad ideal its just that many space you wont be using anyway.

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I really feel like there is no comparison here. The only similarities I see is that they are both Korean-developed MMORPGs.

I played TERA on Basilisk Crag, I was in the first wave of players to hit level 60 as a Mystic. As someone who played a hybrid healer class, the entirety of the game's leveling content was excessively easy to complete. The only times I would ever die would be when I wasn't really paying attention or caring about leveling, or when I got ganked by a roaming group of players. The dungeons had fairly simple mechanics to learn, where one would have to be a complete moron to fail at them. The open world quests were mostly fed-ex or kill ten rats, which again only serve as a time sink, not a skill ceiling. The real challenges were in the end game raiding content, which could be quite challenging. The problem is that most of it was locked by an absurd gear grind, followed by randomized enchanting, with yet again another grinding session in a "hard mode" of the same dungeons you just finished grinding for gear. Overall it's just a really poor excuse for end game content.

The saddest part was the complete lack of focus on PVP systems. The game's North American release had its organized PVP gutted, with the studio insisting we would get a revamped system "soon." This didn't happen in the first month, so I had no reason to keep my subscription. Even with organized PVP events and guild wars, I felt the PVP systems were grossly lacking. One on one engagements were poorly balanced; certain classes had obvious advantages, with others being laughably weak. The guild war declarations were fun if you could find a game guild to fight, but those were rare. Many guilds would rather hide out in safe zones and wait for you to get bored. The game made it impossibly difficult to find players willing to PVP, which led to my subscription cancellation.

Other than that, the game simply lacked the "action combat" it advertised so heavily. It didn't really feel skill based, and I was more disturbed with the poor class balance. There was no longevity in the game, PVE gear hunting was dull, and randomized enchanting was obnoxious to deal with. I had nothing to strive for as a PVP player, and the political system boiled down to zerg guilds picking up the most votes. The game was a good idea, but it lacked execution and proper management.

I believe Blade and Soul has a much more fluid combat system, based on my assessment of available gameplay footage. I think the game offers a more engaging travel and movement system that ties you to the world. The aesthetics are better, the art style is more interesting, the classes seem more deep and complex, there's no holy trinity to deal with, there's depth in the progression system and meaningful character customization, and just a plethora of other superior elements it holds over TERA. I think NCsoft has a real winner on their hands, and I believe with the proper management the game will be quite well received by western audiences.

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That's definitely disappointing.

If the game undergoes any "westernization" process when it transitions into a North American and European release... you can probably expect the grind to be reduced. For some reason, many Korean developers seem to thing western players can't handle grinding. :P

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I don't know what you mean by "can't handle" but even the Korean players were giving NCSOFT some heat over the repetitive content.

There will always be grind. There is grind even in JRPG and other similar games, but those games do a far better job at "masking" the grind with meaningful story and other meaningful things.

Asking you to do the same quest over and over again and to kill the same mob over and over again, with no meaning or reason other than to get EXP, that's a thing of the past.

Even WOW doesn't resort to that kind of thing anymore and that's a game that has evolved over time since 2004.

So no, I can not excuse any developer for "walling" content behind repetitive grinds.

That's only seen as "lazy" now.

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I don't know what you mean by "can't handle" but even the Korean players were giving NCSOFT some heat over the repetitive content.

There will always be grind. There is grind even in JRPG and other similar games, but those games do a far better job at "masking" the grind with meaningful story and other meaningful things.

Asking you to do the same quest over and over again and to kill the same mob over and over again, with no meaning or reason other than to get EXP, that's a thing of the past.

Even WOW doesn't resort to that kind of thing anymore and that's a game that has evolved over time since 2004.

So no, I can not excuse any developer for "walling" content behind repetitive grinds.

That's only seen as "lazy" now.

This. Is not about the grind itself, every MMO it's a "grindfest" after all, is about how fun the grind is. For example, no matter how fast or how slow lvling in TERA or AION was, the whole experience it's repetitive and tedious.

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1st toon gameplay is alright with all quest and story goes by but sometime i just can't understand how come someone can repeat 4-5 toon completed quest and story...aint it boring?

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1st toon gameplay is alright with all quest and story goes by but sometime i just can't understand how come someone can repeat 4-5 toon completed quest and story...aint it boring?

If someone want to experience the whole gameplay that a different class offers, than it wouldn´t be a problem. Honestly only with max level you can really experience the potential of your class.

I remember my old days in ragnarok online...played so many toons to max level and 3 to rebirth max level 99...this was a real grindfest. But it was fun.

In TERA I hadn´t the motivation to play other toons to max level because TERA endgame is just to awful for me. PvP is a big joke and totally unbalanced (slayers owns, owns and owns) , the pvp is too dependend on gear and I´m one of the unlucky guys who didn´t manage to get his crafted t13 weapon with 300+ blue scrolls masterworked.

Edited by Janshi
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unfortunately, i think BnS questing systems is even more retarted than Tera's.

BnS forces you to boringly grind or boringly do the same repeatables to ding.

makes me wonder what were they thinking? the best things so far in BnS is

the character editor, why oh why cant they simply pu the same good aspects

into the actual gameplay?? i R kinda dissappoint.

i've played both Tera/BnS

on Korean server.

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unfortunately, i think BnS questing systems is even more retarted than Tera's.

BnS forces you to boringly grind or boringly do the same repeatables to ding.

makes me wonder what were they thinking? the best things so far in BnS is

the character editor, why oh why cant they simply pu the same good aspects

into the actual gameplay?? i R kinda dissappoint.

i've played both Tera/BnS

on Korean server.

Its pretty much the same. Killquest from one camp to the next with sometimes collecting something. I dont really see a problem there tho tbh, thats how MMO's are.

The only thing that BnS has, is a better told story with more awesome cutscenes.

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thats how MMO's are.

I do not agree with justify retarded desing of theme parks by call it feature of MMO. That is not true. That is feature only of WoW clones - type of MMO what appears from last 5 years. But that is not what MMO is and what should be. That is one of disadvantages of current titles what need stigmatize, not justify.

Rly... I want day when developers will realise back to the roots is better idea. Ultima, L2 (C0-C6), EVE - that was good MMO.

And honestly, I'm not sure if I would be interested this game without character creator, graphic, animations, game world and... boobs. I'm afraid there is no big difference between Tera and B&S - same advantages and disadvantages. PvP seems to be broken, instances grind and RNG... overall fate for this games seems to be similar - nice game for first few months :/

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nah,quest system for both are same..Talk to point A go to point B ,completed point B back to point A. MMO already had these retard system 20 years already

Edited by KingOfAce
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I do not agree with justify retarded desing of theme parks by call it feature of MMO. That is not true. That is feature only of WoW clones - type of MMO what appears from last 5 years. But that is not what MMO is and what should be. That is one of disadvantages of current titles what need stigmatize, not justify.

Rly... I want day when developers will realise back to the roots is better idea. Ultima, L2 (C0-C6), EVE - that was good MMO.

And honestly, I'm not sure if I would be interested this game without character creator, graphic, animations, game world and... boobs. I'm afraid there is no big difference between Tera and B&S - same advantages and disadvantages. PvP seems to be broken, instances grind and RNG... overall fate for this games seems to be similar - nice game for first few months :/

Well I guess thats personal preferences. I didnt like the MMO's you mentioned.

And if thats what you like and want then you are probably better of with ArchAge arnt you?

Edited by Aari
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Well I guess thats personal preferences. I didnt like the MMO's you mentioned.

And if thats what you like and want then you are probably better of with ArchAge arnt you?

Yes, that is personal preferences. But, even ppl who do like theme park complains about same issues, like this one. Also except WoW there is no single theme park what survived more than 2 years. Theme park simply have limited content, while sandbox is created by players = infinity content.

Yep, that is may plan to go B&S and after that to AA. But AA will come in 2014. And to be honest, AA is not going to be sandbox. It will be still theme park, just with some elements typical for sandbox. But also horrible fight system and animations. So that is not holy grail for me. Promissing is also World of Darkenss, but that is for 2015...

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It's nice to see someone who actually gives a damn about pve for a change ^_^

Edited by Famfrit
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Some like open world, some like story worlds. If people are looking for B&S to be an open world game they're looking at the wrong place.

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Some like open world, some like story worlds. If people are looking for B&S to be an open world game they're looking at the wrong place.

I kinda like the slight linearity though, it feels like you're playing a game with an actual structure where you get guided through the areas instead of bring thrown into a vast empty space

Edited by Famfrit
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