• Announcements

    • Revast

      [Read Before Posting] Blade & Soul General FAQ

      Hello Blade & Soul fans, Welcome to the official Blade & Soul Dojo FAQ! This thread contains commonly asked questions about Blade & Soul's Western versions. Have a question? Check to see if it's posted here or use our forums search feature before creating a new thread. This thread will be updated at all times by any of the Dojo staff members. For additional information on Blade & Soul visit our wiki, or check out the official Blade & Soul West website. Table of Contents <a href="#1">What is Blade & Soul?</a> <a href="#2">Is there an official site for Blade & Soul's Western version?</a> <a href="#3">What is Blade & Soul's release date?</a> <a href="#4">Has Beta Testing started?</a> <a href="#5">What type of pay model will Blade & Soul use?</a> <a href="#6">Will the Western clients be censored?</a> <a href="#7">Where will the Western servers be located?</a> <a href="#8">Will there be Oceanic/SEA servers?</a> <a href="#9">Will my characters from the other regions be transferable to the Western versions?</a> <a href="#10">Will the Western version be region blocked?</a> <a href="#11">What are the playable races?</a> <a href="#12">Why did they change the name of the Kun race to Yun for the Western release?</a> <a href="#13">What are the playable classes?</a> <a href="#14">Are there race and class restrictions?</a> <a href="#15">What will be the Western versions initial level cap?</a> <a href="#16">Will there be a vigor/fatigue system the the Western versions?</a> <a href="#17">What systems will this game be released on?</a> <a href="#18">What are the required PC specs for Blade & Soul?</a> <a href="#19">I didn't catch one of Blade & Soul's Livestreams, what did I miss?</a> <a href="#20">Will there be founder packs for the Western versions?</a> <a href="#21">Will Blade & Soul be on Steam?</a> <a href="#22">Will Windows 10 be supported?</a> <a name="1">What is Blade & Soul?</a> Blade & Soul is a massively multiplayer online role-playing game (MMORPG) by Korean game development studio, Team Bloodlust and is published by NCSOFT. <a name="2">Is there an official site for Blade & Soul's Western version?</a> You can find the official Blade & Soul West site here. <a name="3">What is Blade & Soul's release date?</a> The North American and European versions are currently set to be released on January 19th, 2016. Head Start for founder's pack owners will begin at 10:00am PST on January 15th, 2016, and name reservations for Disciple and Master pack owners will begin on January 11th, 2016. The game has already been officially released in the following regions: Korea: June 30, 2012
      China: November 28, 2013
      Japan: May 20, 2014
      Taiwan: November 20, 2014
      <a name="4">Has Beta Testing started?</a> Yes. CBT 1: Oct 29, 10am PDT - Nov 2, 10pm PDT [NA server only]* CBT 2: Nov 13, 10am PDT - Nov 16, 10pm PDT [NA/EU]** CBT 3: Nov 24, 10am PDT - Nov 30, 10pm PDT [NA/EU]** CBT 4: Dec 11, 10am PDT - Dec 14, 10pm PDT (English/French/German)[NA/EU]** CBT 5: Dec 18, 10am PDT - Dec 21, 10pm PDT (English/French/German)[NA/EU]** *NA servers will only support English. **EU servers will support English, French, and German; except on CBTs 1, 2, & 3. <a name="5">What type of pay model will Blade & Soul use?</a> Blade & Soul has been announced as a F2P (free-to-play) title for the West and will have no content limitations. They have also stated that the game will not be "pay-to-win". <a name="6">Will the Western clients be censored?</a> No. <a name="7">Where will the Western servers be located?</a> Blade & Soul's Western servers will be housed in the following location: North America: Dallas, Texas US
      Europe: Frankfurt, Germany.
      <a name="8">Will there be Oceanic/SEA servers?</a> There are currently no plans to support Oceanic/SEA servers. However, NCSOFT has stated that if the community shows enough interest they will reconsider. A petition has been created for NCSOFT to reconsider. <a name="9">Will my characters from the other regions be transferable to the Western versions?</a> No. Transferring accounts is not possible, but transferring the physical appearance of your character from other versions is possible through the profile screenshot function in Character Creation. <a name="10">Will the Western version be region blocked?</a> There are currently no plans for region blocking. <a name="11">What are the playable races?</a> Jin, Gon, Yun, Lyn. Click here for more information. <a name="12">Why did they change the name of the Kun race to Yun for the Western release?</a> In North America, the word "Kun" closely resembles a derogatory racial slur. <a name="13">What are the playable classes?</a> There are currently six confirmed playable classes for the Western versions. The "Warlock" class can be found in the KR, CN, JP and TW clients but have yet to be confirmed for the North American and European release.
      Assassin
      Blade Dancer
      Blade Master
      Destroyer
      Force Master
      Kung-Fu Master
      Summoner
      <a name="14">Are there race and class restrictions?</a> Yes. The playable races in Blade & Soul are indeed restricted to a select few classes. Below you'll find what you can play each race as. Jin: Assassin, Blade Master and Kung Fu Master
      Gon: Destroyer, Force Master and Kung Fu Master
      Lyn: Blade Dancer, Force Master and Summoner
      Yun: Blade Master, Force Master and Kung Fu Master
      <a name="15">What will be the Western versions initial level cap?</a> The initial level cap on release will be 45. <a name="16">Will there be a vigor/fatigue system the the Western versions?</a> No. <a name="17">What systems will this game be released on?</a> Blade & Soul will be released for Windows PC. <a name="18">What are the required PC specs for Blade & Soul?</a> Below are the PC specs taken from Blade & Soul's Korean client. [Minimum Spec] CPU : Intel Dual core/AMD Athlon 64X2 or better RAM : 2G or better VGA : nVidia Geforce 8600GT/AMD Radeon HD4600 or better HDD : 15GB OS : Windows XP (Service pack 2), Vista, Win7 (32bit / 64bit) DirectX : 9.0c [Recommended] CPU : Intel Quad core/AMD Phenom II X4 or better RAM : 4G or better VGA : nVidia Geforce 8800GTX / AMD Radeon HD4850 or better HDD : 15GB OS : Windows XP (Service pack 2), Vista, Win7 (64bit) DirectX : 9.0c <a name="19">I didn't catch one of Blade & Soul's Livestreams, what did I miss?</a> You can view all past broadcasts here. <a name="20">Will there be founder packs for the Western versions?</a> Yes, you can view their packages here. <a name="21">Will Blade & Soul be on Steam?</a> This has not yet been confirmed. <a name="22">Will Windows 10 be supported?</a> Yes. Updated: December 25th, 2015
    • Urbancowgurl777

      Dojo Rules & Guidelines   09/29/16

      By using this website ("Blade & Soul Dojo"), you agree that you'll follow these rules, and understand that if we reasonably think you haven't followed these rules, we may (at our own discretion) terminate your access to the site: Navigation GeneralRules Questions & Technical Support Blade & Soul Feedback Clan Discussion & Recruitment Marketplace Guides Roleplay & Fan Fiction Mods & Tools Off-Topic Discussion Reputation System Repeat Offenders Ban Appeals Staff Contact General Rules You will not post hate speech, personal attacks or private information. You will not "name & shame" any cheaters, exploiters, hackers or any other rather unpleasant players. Please use the in-game Report and Block features instead. You will not post extremely explicit text or images such as pornography or gore. All content should be safe-for-work. Borderline posts should be hidden with spoiler tags to maintain a SFW (safe-for-work) environment. Please do not post links or images from Imgur. Imgur blocked the Dojo from hotlinking their images with no warning or negotiation offers so any posted Imgur images or avatars will be broken or appear "white". You will not post off-topic discussion or derail threads. Memes, macros and other unrelated content should be hidden with spoiler tags. You will not create posts with the intention of flame-baiting, “circlejerking” or anything else that could be considered low-quality. You will not post images containing additional data such as embedded sounds or documents. You will not ask for free in-game items, NC Coins or gold (“begging”). You will not impersonate Dojo staff, Curse staff or NCSoft staff. You will not flood or spam threads. At the current level of Dojo activity, bumps will only be allowed once every three days. You will not bump old threads that have not been posted on for at least 30 days (“necro”). This does not include guides, mods, tools or clan threads. You will not create threads with the intention of causing unrest (“baiting”). You will not discuss any private servers, cheating, account selling, real money trading (“RMT”), trust trading or related activities. This does not include mods or tools that do not break Dojo rules. False reports will result in a warning or ban. Please read the rules carefully before sending in reports. Backseat (“pocket”) moderation will be hidden to keep the forum clean. If you find a post or thread that you believe needs to be moderated, use the report function. You will not edit your post if it has been edited by a moderator for rule-breaking. You will obey moderator warnings. If you are privately messaged by a moderator for rule-breaking and you wish to contest it, you may do so in the private message but remember that moderator decisions are final. Complaints about Dojo rules, Dojo staff members or the Dojo itself on the forum will be hidden and further action may be taken against your account. If there are changes you wish to see, use the Site Feedback & Support board. Topics and posts may be edited or altered by Dojo staff members due to bad formatting. This can include things such as posts typed in capslock or posts that have content that needs to be hidden with spoiler tags. Moderators may delete or hide posts without warning if the post was not worth writing a warning for. If your post is hidden or deleted and you were not notified, it was done so because it broke a simple forum rule and required removal. Questions & Technical Support Misinformation will be hidden. Constant spreading of misinformation or lazy replies will result in a warning or ban (i.e. “search it yourself”). Blade & Soul Feedback You will not beg NCSoft staff, Curse staff, Dojo staff or Dojo members for gifts, keys, NC Coins, etc unless participating in a specific giveaway. Clan Discussion & Recruitment Forum rules #3, #4 and #9 will be loosely enforced on the Clan Discussion & Recruitment board. Do not create new clan threads over and over to advertise the same clan. Request for an old thread to be locked if you need to create a new one. Attacking other clans for their management or playstyles will not be tolerated and will be treated the same way as personal attacks. If your clan uses a language other than English, use [XX] in the beginning of your topic title (i.e. [FR] for French clans). Marketplace You will not attempt to buy, sell or trade NCoin or items from the Hongmoon Store. You will not participate in any real-money trading ("RMT") transactions, such as selling gold. You will not attempt to buy or sell premium membership. You will not participate in trust trades, such as selling services, trading cross-server, or selling items from the Hongmoon store. Guides You will not create any threads on the Guides board that could not be considered guides. Roleplay & Fan Fiction You will not roleplay in any board outside of the Roleplay & Fan Fiction board. Erotic roleplay (“ERP”) will not be tolerated and will result in a hidden post or deleted thread. Mods & Tools You will not post mods or tools that could be used to give you an advantage over other players (i.e. speedhacks). You will not post extremely explicit mods, such as nudity mods. You will not steal work created by another user. All work must be original unless you are given permission by the original creator of the work to post it on the Dojo. You will not submit mods that infringe on the copyrights of companies (i.e. Sanrio outfits, etc.). You will not submit mods that require users to bypass GameGuard, nor will you submit mods that teach users how to bypass GameGuard. Off-Topic Discussion Forum rules #3, #4, #8 and #9 will be loosely enforced on the Off-Topic Discussion board. You will not need to use spoiler tags for off-topic posts, including borderline content, memes, macros, etc. Reputation System You will not use the reputation system in a way that shows bias towards specific members. Repeat Offenders We will no longer be using the warning point system. Instead, temporary bans will be issued to repeat offenders. The decision to ban and the length of the ban will be at the moderators’ discretion. Ban Appeals If you feel you were wrongly banned or that you have changed your ways, you can email me through the Dojo’s contact system (found on my profile underneath “Contact Information”). Your appeal will be discussed by the Dojo staff members before a decision is made. Please note, creating additional accounts (“sockpuppets”) to circumvent a Dojo ban will result in a longer ban of the original account and permanent bans of the additional accounts. Staff Contact Administrator @Urbancowgurl777 News & Translations @AquariusHaken Di'el Wiki Guardian @and_rea @Tei Moderators @Aari @BulletSin @Jem @Kycir @Lithia @Sekuiya @Shinaji Last updated: February 5th, 2016
Gender Infection

Tera vs. Blade & Soul

62 posts in this topic

I've noticed people debating whether Blade & Soul or Guild Wars 2 is better a lot.

But as someone who has been playing Tera and will probably be playing Final Fantasy XIV: A Realm Reborn while waiting for Blade & Soul, I'm curious as to how Blade & Soul compares to Tera. Right off the bat I'm more interested in Blade & Soul's Korean or East Asian aesthetic than Tera. But that doesn't tell me much about gameplay and I don't know much of what I like, other than it looks like it has a good, action oriented combat system like Tera does, and that I like the way jumping works in Blade & Soul better than Tera.

So how do the two games compare? Which do you think has the best battle system? More than anything this is what Tera boasts. Does this game offer most of what Tera already does? Does this game offer anything Tera doesn't?

I'm pretty excited for this game, but I shouldn't base it on gut feeling alone. Edited by Gender Infection
0

Share this post


Link to post
Share on other sites
Within the first month of Tera's release a couple or so forums popped up debating Tera Vs. Blade & Soul. They had people saying they were playing Tera until Blade & Soul, and others complaining why they were even comparing a game that hadn't even been set to localize yet. haha. I am pretty curious what new forms will pop up for them.

I personally played Tera for a couple of months, and I had a really fun time while doing it. It's pretty, and I loved the combat system, but in the end it wasn't enough to keep me going any longer than I did. I reached the lvl cap quickly and didn't have fun dealing with the stress of then end-game dungeons. (that's just me though, others loved those dungeons.) -- The biggest turn off for me when it comes to Tera is customization, and that is exactly why I am so excited to play Blade and Soul. In tera all you can do is change the face/hair a bit -- Blade and Soul is so much more in depth. *3* I can't wait to get my hands on that character creator. kaedhjefvjmrhbfmerg
0

Share this post


Link to post
Share on other sites
I cannot actually weigh in on the gameplay, as I've yet to actually play B&S, but what's currently drawing me to it that Tera did not have, is that B&S seems to have a better story. Watching a video of the game's intro area, right off the bat B&S tells the story much better, with much better cutscenes. Tera was fun enough but ultimately lost my interest because the lore just was not there.
0

Share this post


Link to post
Share on other sites
I was going to write you an essay but I'll try to keep it short. Keep in mind this is my personal opinion from what I've experienced.
I also won't note some things (Because both games share a lot in common; for instance, you can wear almost any armor in B&S as far as looks go, but you can also template almost any armor in TERA as well).

They both have their problems and their good values.
However, as someone who has played both, I'd say most of the good things go to B&S, with some mechanics favoring TERA.
I will not list aesthetics/art direction, because people have different tastes for these things.
Things for B&S may change once I cap a character in the NA version, as that's when I can properly judge these type of games.

[color="#00BFFF"][b]TERA[/b][/color]

[color="#98FB98"]The good.[/color]
*Amazing hitboxes and excellent combat mechanics.
*World feels open, large and explorable.
*Can be any race, any class combination.
*Bosses and BAM (Big Arse or Bad Ass Monsters) are really fun to fight.
*Chronoscroll system fully eliminates gold sellers and allows you to play for free.
*Superb customer support (EME/NA side).

[color="#FF0000"]The bad.[/color]
*Poorly executed lore/story.
*Random based enchanting system.
*Economy driven by the same enchanting system.
*End game content accessible only to those "lucky enough" to enchant their gear properly.
*Terrible UI (Tons of bugs/problems performance wise; drops FPS).
*Terrible tech support and lag is persistent across NA/EU realms (More so in EU).
*Terrible customer support (Frogster/EU side).
*Tons of amazing BAM's that offer little to nothing in reward.
*Community is divided due to a censoring act on the Elin race.
*Many other minor but persistent issues.

[color="#00BFFF"][b]B&S [/b][/color]

[color="#98FB98"]The good.[/color]
*Fast paced and fun movement through environments.
*Massive customization for your character.
*Impressive UI, next to flawless.
*Very immerse and personal story (Can't say if it's good; but it does pull you in).
*Very flashy/fun classes.
*Tech support "seems" proper/good.
*Patches and content updates "seems" more abundant/consistent.
*Team Bloodlust "seems" like a very competent team.

[color="#FF0000"]The bad.[/color]
*NCSOFT is on the reins (This alone is very scary but... some have faith in it).
*Hitboxes are "shaky" and loose. Feels "cheap" when trying to dodge enemy attacks.
*PVP system is based on the "flag" system used in PVE realms.
*World feels linear and restricted.
*Very limited class combinations. Edited by 回し蹴り ★
0

Share this post


Link to post
Share on other sites
[quote name='回し蹴り ★' timestamp='1347681357' post='115457']*Hitboxes are "shaky" and loose. Feels "cheap" when trying to dodge enemy attacks.[/quote]
To be honest, I haven't been all that impressed by Tera's hitboxes. It's good for an MMORPG, but there are times when you get hit that you are clearly out of range. It's certainly no Mega Man hitbox. Where it's pretty well precise and perfect. And if you're hit, you're hit. And if you're not, you're not.

I take it since you mentioned that, the hitbox in Blade & Soul is even worse.
0

Share this post


Link to post
Share on other sites
The problem you're illustrating, is the same issue I noted about lag in TERA NA/EU.
Funny enough, though my ping was much, much higher in the Korean version of TERA, I hardly ever experience the "rubberbanding" I get in the NA/EU version.

TERA's hitboxes are pretty solid if there is no lag and when you have no rubberband.
If either is present, it's still decent compared to B&S; where you can be behind a mob, but you'll still be hit, because the mob won't "turn around" to hit you. It'll just snap, no animation and plain hit you. So you can't really predict anything or "see" anything to "dodge".
Additionally, even if you walk out of range, some mobs will still hit you regardless in B&S.
0

Share this post


Link to post
Share on other sites
Mm, if it's hitboxes, I always thought Tera's were pretty smooth, playing as both a Warrior and a Lancer.

B&S's hitboxes sound like GW2's, though.
0

Share this post


Link to post
Share on other sites
[quote name='Potato' timestamp='1347683601' post='115463']
Mm, if it's hitboxes, I always thought Tera's were pretty smooth, playing as both a Warrior and a Lancer.

B&S's hitboxes sound like GW2's, though.
[/quote]
BnS's combat and hitboxes make GW 2's look like a freakin' joke.
0

Share this post


Link to post
Share on other sites
GW2 hitboxes are pretty bad compared to B&S, so yes.
However, in GW2 you can at least tell when a mob is about to attack you. While you'll unfortunately need to use resource to dodge the attack, at least you can dodge it. But that can only be done so much (Twice every so often).
So as far as hitboxes go TERA>B&S>GW2 IMO. A bit of a toss between GW2 and B&S if playing defensively is your thing.
0

Share this post


Link to post
Share on other sites
I have pretty good internet speed and ping I think, so maybe I'm just being picky or maybe I've just had a little bit of bad luck. Or maybe I got more lag than I realized. I certainly think I have decent internet, and I certainly think it's possible to make hitboxes as solid in the MMORPG genre as any offline game.

But in any case, it sounds like Tera has a better combat system in some respects. A little bit sad that Blade & Soul loses points here. At least it still looks decent and is using the same kind of combat that is refreshing in the MMORPG industry today. This is probably going to be standard someday, if not very soon. But for right now any MMORPG using this kind of combat system is great.

And yeah, I think that the lore and story in Tera is kind of, well, boring. It might be a subjective judgement though to call Tera's lore bad. I for one though, had a hard time being interested in the lore even as a heavy roleplayer that gets heavily into lore. It's hard to be sympathetic and interested in the characters, the story, and the lore, and as a roleplayer it feels kinda hard to work with. And roleplaying and ability to be immersed in a world is important to me.

And what do you mean about the world feeling linear? Is it too small? Has this game actually managed to close you off from exploring even worse than most MMORPGs? Do you mean that you can't, say, run and climb and swim around like you can in Tera? Or what? I've got to admit, I do like walking on mountains and so forth in Tera. And I'd swim an entire ocean if I could.

Tell me more about the exploring of Blade & Soul and how it compares to Tera. Edited by Gender Infection
0

Share this post


Link to post
Share on other sites
What I meant by linear, is that you go from spot A to spot B very consistently.
While the world is not as massive and open as TERA, it is fairly large in some areas. But alas, not quite as large as the zones in TERA.
Additionally there is a lot of phase loading when entering areas like caves, dungeons, etc. Where in TERA you can enter an outdoor dungeon and it'll be full of people, doing quests, etc. No loading or phasing required.

So if you're used to the outdoor world of games like TERA and WOW, where there is no loading or phasing, you'll definitely notice a cut in this aspect, in B&S.
Still, it's not too bad as the phase loadings are very short. It's just sad that everytime you go through one, you get separated from the world (You're now in an instance).

Quite honestly, though. After experiencing TERA's end game content, I have a hard time recommending it to anyone.
The experience from 1-50+ is really nice.
But beyond that... things go downhill fast. Edited by 回し蹴り ★
0

Share this post


Link to post
Share on other sites
Well, the main thing that made me disinterested in Tera's lore was the pacing. We don't really care about any of the characters, characters and organizations are constantly being introduced as if we should already know about them, and cutscenes were rather lacking.

From what I'm told, B&S does all of that much better, and the video I watched convinced me the beginning was much better, at the least.
0

Share this post


Link to post
Share on other sites
tera was fun at first, but then it got so boring. I got slayer to 27 and got so exhausted of playing the game. theres just no real substance to it. LOVE gw2, engineer is so amazing and I though I would hate it at first. So excited to play BNS, cant wait :D!!!!!! Edited by korpsicle
0

Share this post


Link to post
Share on other sites
I like the sound of a personal story better than a "all players get the exact same hero story" if that's what you're talking about.

Still, I like Blade & Soul better than Guild Wars 2 thematically and aesthetically. As well as Tera. And most MMORPGs do fall into this trap rather than have a personal story. And having a shared story but a good one is certainly better than having a shared story and a bad one. Final Fantasy XI did that and it was pretty good, though it did create a little bit of disconnect between parties and the story. Doing that concept well can turn some decent albeit sub-optimal results. And the story of Blade & Soul does sound better than that of Tera.

And that counts for a lot. It's not as if Tera really has a personal story, either. So having a better shared story in Blade & Soul is certainly a plus.
0

Share this post


Link to post
Share on other sites
People usually say "BnS is only a copy of Tera" (WRONG) because of the similarities between Lyns and Elins. Something which is seriously idiotic as that's probably the only thing they have in common.

[quote name='回し蹴り ★' timestamp='1347683390' post='115462']
The problem you're illustrating, is the same issue I noted about lag in TERA NA/EU.
Funny enough, though my ping was much, much higher in the Korean version of TERA, I hardly ever experience the "rubberbanding" I get in the NA/EU version.

TERA's hitboxes are pretty solid if there is no lag and when you have no rubberband.
If either is present, it's still decent compared to B&S; where you can be behind a mob, but you'll still be hit, because the mob won't "turn around" to hit you. It'll just snap, no animation and plain hit you. So you can't really predict anything or "see" anything to "dodge".
Additionally, even if you walk out of range, some mobs will still hit you regardless in B&S.
[/quote]

I will agree with that. I've played a bit on the private server and the hitboxes were a bit loose and you still get hit even if you are out of range [very bad if you are running away :P] But it's a Private Server so i can't talk :big_smile:
0

Share this post


Link to post
Share on other sites
tera vs blade and soul? aesthetically i love the bns world. the scenery, the costumes, and the girls~plus..the three size customization is a big win over. love the combat system even though "the server" wasnt even 40% complete lololol i can only expect more fun when its officially out.

i played tera once at a friends house and i didnt like it. the combat was awesome-its a true action mmorpg but aesthetics matters a lot to me and im not fond of western themed games. it was the same feeling when i played aion. i was like.......meheblarggg..:tired:
0

Share this post


Link to post
Share on other sites
I also played some bns on the private server :X got to about level 10 and in all honesty i quite enjoyed the linearity of the world, it felt kinda similar to a jrpg and it was nice to see these different loacations on the map. I also have to agree about the story, even though it was in korean, it was soooo cool to see these cutscenes and be involved in the story, I also adored the starting area, possibly one of the best starts to a game i've experienced in a long time :) Edited by Quasar97
0

Share this post


Link to post
Share on other sites
I tried showing this game to a couple rl buddies at there house last night, I blew up the 720p videos on there 1080p lcd TV. I was trying to explain to them the mechanics of the game. but they are not as hardcore as I (and most the people on this forum) with games. So I just jumped straight to showing off some footage through apple TV and the resoultion did not do the games graphics justice. It would have been better if I just showed them off the iPad (it would not have mattered regardless).

Anyway, they immediatly say "I am sorry but this is going to fail, just like Aion and Tera". These specific friends of mine do not play fighting games or are not into gaming in general as much as I am, but that is neither here nor there. I knew %100 they were not going to give two flips about the game, was curious none the less what they'd say. They aren't into the asian theme of the game or much less the mechanics of the game itself. They are currently playing GW2, I reference them as beiing the cliche western mmo audience and as I have said in another thread, [b]B&S should not try to appeal, compete, or even in anyway differentiate itself from the Korean version other then the language translation itself[/b].

They did state somewhere [b]they are going to keep it true but only tweak the leveling & item drops etc for the western audience[/b]. Which is a practical thing to do, I personally have a job and don't have the kind of time like I use to when I played games like Linaege II which was a extremely grind heavy game.

So I mean from what information I know so far and everything I have gotten off these forums & the wiki the game should work here in the US, there is a large fighting game scene here just like in Korea, but its the mmo/fighting game fans who are going to really want to play this game. Obviously anyone interested in the asian theme & art style itself as well. Edited by SaibotMK
0

Share this post


Link to post
Share on other sites
[quote name='Quasar97' timestamp='1347793012' post='115621']
I also played some bns on the private server :X got to about level 10 and in all honesty i quite enjoyed the linearity of the world, it felt kinda similar to a jrpg and it was nice to see these different loacations on the map. I also have to agree about the story, even though it was in korean, it was soooo cool to see these cutscenes and be involved in the story, I also adored the starting area, possibly one of the best starts to a game i've experienced in a long time :)
[/quote]
one of the things i hate about bns is that its not an open world type of game. it wouldve been cool if they made it like aion when theres no loading time when you can go to and from different maps. they should also have a weather and day/night system instead of the default ones. like the incinerator area where the zombies hang out? its always night time over there. it would be nice if we can see the transition from morning to midnight.
0

Share this post


Link to post
Share on other sites
Ehhh hard to tell from comments whether hit detection is good or not. =p

Tera hit detection is complete crap. Yeah pve is fine, but pvp is unplayably bad. I don't quite expect the accuracy and latency of a fighter, but the game is just poorly coded and also doesn't punish laggers enough.

[quote]I will agree with that. I've played a bit on the private server and the hitboxes were a bit loose and you still get hit even if you are out of range [very bad if you are running away :P][/quote]

Which is actually a good thing because it might mean hit confirm is done by server.

Hit detection is probably the only thing that'll decide whether I play this game for less than 2 months or for longer than 2 months. But TBH after Tera I don't really expect much. It was basically like a fighter for preschoolers.
0

Share this post


Link to post
Share on other sites
Blade & Soul> Tera :embarrassed:
I have played Tera for a week, but unfortunately it isn't as great as I expected. I am still looking forward to Blade & Soul, and I found some screenshots of chinese version here http://www.dotmmo.com/blade-soul-13081.html Edited by darkcrow
0

Share this post


Link to post
Share on other sites
[quote]one of the things i hate about bns is that its not an open world type of game. it wouldve been cool if they made it like aion when theres no loading time when you can go to and from different maps. they should also have a weather and day/night system instead of the default ones. like the incinerator area where the zombies hang out? its always night time over there. it would be nice if we can see the transition from morning to midnight. [/quote]

You see I found Aion to be way too linear, it just felt like a linear path through the zone, but in bns i felt that it was more linear pathways connecting large open areas if you get what i mean
0

Share this post


Link to post
Share on other sites
[quote name='Quasar97' timestamp='1347910891' post='115741']
You see I found Aion to be way too linear, it just felt like a linear path through the zone, but in bns i felt that it was more linear pathways connecting large open areas if you get what i mean
[/quote]
you think so? wait..actually yeah i get what you mean but those zones means loading times and loading times equals retard-hardcore-enemy faction-camping trip-picking off rival faction players.

i still i wouldve liked to be able to travel the bns world observing many scenery that shows many versions from dust to dawn ingame. :big_smile: Edited by shu
0

Share this post


Link to post
Share on other sites
Tera is a really fun game. Until you hit max level. Currently I'm levelling my 4th 60 in Tera online and im 8 levels away. The PVE is fun and the PVP is more fun. I just hate the fact that gear plays too big of a roll. It's like it's impossible for blue hole studio (tera developer) to update Tera and not make us have to throw away our gear and upgrade all over again. The new battlegrounds are super fun and ktera just had battle ground tournaments which I assume will come to NaTera too.

Tera's combat wins over Blade&Soul combat any day. But Bns combat is still action and looks really entertaining. And plus the pvp in bns isnt gear based. (ie - a lvl 30 could take down a level 50). The customization in BnS is simply outstanding - Face sliders, Hight sliders, Boob sliders, Tattoos. etc
0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.