• Announcements

    • Revast

      [Read Before Posting] Blade & Soul General FAQ

      Hello Blade & Soul fans, Welcome to the official Blade & Soul Dojo FAQ! This thread contains commonly asked questions about Blade & Soul's Western versions. Have a question? Check to see if it's posted here or use our forums search feature before creating a new thread. This thread will be updated at all times by any of the Dojo staff members. For additional information on Blade & Soul visit our wiki, or check out the official Blade & Soul West website. Table of Contents <a href="#1">What is Blade & Soul?</a> <a href="#2">Is there an official site for Blade & Soul's Western version?</a> <a href="#3">What is Blade & Soul's release date?</a> <a href="#4">Has Beta Testing started?</a> <a href="#5">What type of pay model will Blade & Soul use?</a> <a href="#6">Will the Western clients be censored?</a> <a href="#7">Where will the Western servers be located?</a> <a href="#8">Will there be Oceanic/SEA servers?</a> <a href="#9">Will my characters from the other regions be transferable to the Western versions?</a> <a href="#10">Will the Western version be region blocked?</a> <a href="#11">What are the playable races?</a> <a href="#12">Why did they change the name of the Kun race to Yun for the Western release?</a> <a href="#13">What are the playable classes?</a> <a href="#14">Are there race and class restrictions?</a> <a href="#15">What will be the Western versions initial level cap?</a> <a href="#16">Will there be a vigor/fatigue system the the Western versions?</a> <a href="#17">What systems will this game be released on?</a> <a href="#18">What are the required PC specs for Blade & Soul?</a> <a href="#19">I didn't catch one of Blade & Soul's Livestreams, what did I miss?</a> <a href="#20">Will there be founder packs for the Western versions?</a> <a href="#21">Will Blade & Soul be on Steam?</a> <a href="#22">Will Windows 10 be supported?</a> <a name="1">What is Blade & Soul?</a> Blade & Soul is a massively multiplayer online role-playing game (MMORPG) by Korean game development studio, Team Bloodlust and is published by NCSOFT. <a name="2">Is there an official site for Blade & Soul's Western version?</a> You can find the official Blade & Soul West site here. <a name="3">What is Blade & Soul's release date?</a> The North American and European versions are currently set to be released on January 19th, 2016. Head Start for founder's pack owners will begin at 10:00am PST on January 15th, 2016, and name reservations for Disciple and Master pack owners will begin on January 11th, 2016. The game has already been officially released in the following regions: Korea: June 30, 2012
      China: November 28, 2013
      Japan: May 20, 2014
      Taiwan: November 20, 2014
      <a name="4">Has Beta Testing started?</a> Yes. CBT 1: Oct 29, 10am PDT - Nov 2, 10pm PDT [NA server only]* CBT 2: Nov 13, 10am PDT - Nov 16, 10pm PDT [NA/EU]** CBT 3: Nov 24, 10am PDT - Nov 30, 10pm PDT [NA/EU]** CBT 4: Dec 11, 10am PDT - Dec 14, 10pm PDT (English/French/German)[NA/EU]** CBT 5: Dec 18, 10am PDT - Dec 21, 10pm PDT (English/French/German)[NA/EU]** *NA servers will only support English. **EU servers will support English, French, and German; except on CBTs 1, 2, & 3. <a name="5">What type of pay model will Blade & Soul use?</a> Blade & Soul has been announced as a F2P (free-to-play) title for the West and will have no content limitations. They have also stated that the game will not be "pay-to-win". <a name="6">Will the Western clients be censored?</a> No. <a name="7">Where will the Western servers be located?</a> Blade & Soul's Western servers will be housed in the following location: North America: Dallas, Texas US
      Europe: Frankfurt, Germany.
      <a name="8">Will there be Oceanic/SEA servers?</a> There are currently no plans to support Oceanic/SEA servers. However, NCSOFT has stated that if the community shows enough interest they will reconsider. A petition has been created for NCSOFT to reconsider. <a name="9">Will my characters from the other regions be transferable to the Western versions?</a> No. Transferring accounts is not possible, but transferring the physical appearance of your character from other versions is possible through the profile screenshot function in Character Creation. <a name="10">Will the Western version be region blocked?</a> There are currently no plans for region blocking. <a name="11">What are the playable races?</a> Jin, Gon, Yun, Lyn. Click here for more information. <a name="12">Why did they change the name of the Kun race to Yun for the Western release?</a> In North America, the word "Kun" closely resembles a derogatory racial slur. <a name="13">What are the playable classes?</a> There are currently six confirmed playable classes for the Western versions. The "Warlock" class can be found in the KR, CN, JP and TW clients but have yet to be confirmed for the North American and European release.
      Assassin
      Blade Dancer
      Blade Master
      Destroyer
      Force Master
      Kung-Fu Master
      Summoner
      <a name="14">Are there race and class restrictions?</a> Yes. The playable races in Blade & Soul are indeed restricted to a select few classes. Below you'll find what you can play each race as. Jin: Assassin, Blade Master and Kung Fu Master
      Gon: Destroyer, Force Master and Kung Fu Master
      Lyn: Blade Dancer, Force Master and Summoner
      Yun: Blade Master, Force Master and Kung Fu Master
      <a name="15">What will be the Western versions initial level cap?</a> The initial level cap on release will be 45. <a name="16">Will there be a vigor/fatigue system the the Western versions?</a> No. <a name="17">What systems will this game be released on?</a> Blade & Soul will be released for Windows PC. <a name="18">What are the required PC specs for Blade & Soul?</a> Below are the PC specs taken from Blade & Soul's Korean client. [Minimum Spec] CPU : Intel Dual core/AMD Athlon 64X2 or better RAM : 2G or better VGA : nVidia Geforce 8600GT/AMD Radeon HD4600 or better HDD : 15GB OS : Windows XP (Service pack 2), Vista, Win7 (32bit / 64bit) DirectX : 9.0c [Recommended] CPU : Intel Quad core/AMD Phenom II X4 or better RAM : 4G or better VGA : nVidia Geforce 8800GTX / AMD Radeon HD4850 or better HDD : 15GB OS : Windows XP (Service pack 2), Vista, Win7 (64bit) DirectX : 9.0c <a name="19">I didn't catch one of Blade & Soul's Livestreams, what did I miss?</a> You can view all past broadcasts here. <a name="20">Will there be founder packs for the Western versions?</a> Yes, you can view their packages here. <a name="21">Will Blade & Soul be on Steam?</a> This has not yet been confirmed. <a name="22">Will Windows 10 be supported?</a> Yes. Updated: December 25th, 2015
    • Urbancowgurl777

      Dojo Rules & Guidelines   09/29/16

      By using this website ("Blade & Soul Dojo"), you agree that you'll follow these rules, and understand that if we reasonably think you haven't followed these rules, we may (at our own discretion) terminate your access to the site: Navigation GeneralRules Questions & Technical Support Blade & Soul Feedback Clan Discussion & Recruitment Marketplace Guides Roleplay & Fan Fiction Mods & Tools Off-Topic Discussion Reputation System Repeat Offenders Ban Appeals Staff Contact General Rules You will not post hate speech, personal attacks or private information. You will not "name & shame" any cheaters, exploiters, hackers or any other rather unpleasant players. Please use the in-game Report and Block features instead. You will not post extremely explicit text or images such as pornography or gore. All content should be safe-for-work. Borderline posts should be hidden with spoiler tags to maintain a SFW (safe-for-work) environment. Please do not post links or images from Imgur. Imgur blocked the Dojo from hotlinking their images with no warning or negotiation offers so any posted Imgur images or avatars will be broken or appear "white". You will not post off-topic discussion or derail threads. Memes, macros and other unrelated content should be hidden with spoiler tags. You will not create posts with the intention of flame-baiting, “circlejerking” or anything else that could be considered low-quality. You will not post images containing additional data such as embedded sounds or documents. You will not ask for free in-game items, NC Coins or gold (“begging”). You will not impersonate Dojo staff, Curse staff or NCSoft staff. You will not flood or spam threads. At the current level of Dojo activity, bumps will only be allowed once every three days. You will not bump old threads that have not been posted on for at least 30 days (“necro”). This does not include guides, mods, tools or clan threads. You will not create threads with the intention of causing unrest (“baiting”). You will not discuss any private servers, cheating, account selling, real money trading (“RMT”), trust trading or related activities. This does not include mods or tools that do not break Dojo rules. False reports will result in a warning or ban. Please read the rules carefully before sending in reports. Backseat (“pocket”) moderation will be hidden to keep the forum clean. If you find a post or thread that you believe needs to be moderated, use the report function. You will not edit your post if it has been edited by a moderator for rule-breaking. You will obey moderator warnings. If you are privately messaged by a moderator for rule-breaking and you wish to contest it, you may do so in the private message but remember that moderator decisions are final. Complaints about Dojo rules, Dojo staff members or the Dojo itself on the forum will be hidden and further action may be taken against your account. If there are changes you wish to see, use the Site Feedback & Support board. Topics and posts may be edited or altered by Dojo staff members due to bad formatting. This can include things such as posts typed in capslock or posts that have content that needs to be hidden with spoiler tags. Moderators may delete or hide posts without warning if the post was not worth writing a warning for. If your post is hidden or deleted and you were not notified, it was done so because it broke a simple forum rule and required removal. Questions & Technical Support Misinformation will be hidden. Constant spreading of misinformation or lazy replies will result in a warning or ban (i.e. “search it yourself”). Blade & Soul Feedback You will not beg NCSoft staff, Curse staff, Dojo staff or Dojo members for gifts, keys, NC Coins, etc unless participating in a specific giveaway. Clan Discussion & Recruitment Forum rules #3, #4 and #9 will be loosely enforced on the Clan Discussion & Recruitment board. Do not create new clan threads over and over to advertise the same clan. Request for an old thread to be locked if you need to create a new one. Attacking other clans for their management or playstyles will not be tolerated and will be treated the same way as personal attacks. If your clan uses a language other than English, use [XX] in the beginning of your topic title (i.e. [FR] for French clans). Marketplace You will not attempt to buy, sell or trade NCoin or items from the Hongmoon Store. You will not participate in any real-money trading ("RMT") transactions, such as selling gold. You will not attempt to buy or sell premium membership. You will not participate in trust trades, such as selling services, trading cross-server, or selling items from the Hongmoon store. Guides You will not create any threads on the Guides board that could not be considered guides. Roleplay & Fan Fiction You will not roleplay in any board outside of the Roleplay & Fan Fiction board. Erotic roleplay (“ERP”) will not be tolerated and will result in a hidden post or deleted thread. Mods & Tools You will not post mods or tools that could be used to give you an advantage over other players (i.e. speedhacks). You will not post extremely explicit mods, such as nudity mods. You will not steal work created by another user. All work must be original unless you are given permission by the original creator of the work to post it on the Dojo. You will not submit mods that infringe on the copyrights of companies (i.e. Sanrio outfits, etc.). You will not submit mods that require users to bypass GameGuard, nor will you that teach users how to bypass GameGuard. Off-Topic Discussion Forum rules #3, #4, #8 and #9 will be loosely enforced on the Off-Topic Discussion board. You will not need to use spoiler tags for off-topic posts, including borderline content, memes, macros, etc. Reputation System You will not use the reputation system in a way that shows bias towards specific members. Repeat Offenders We will no longer be using the warning point system. Instead, temporary bans will be issued to repeat offenders. The decision to ban and the length of the ban will be at the moderators’ discretion. Ban Appeals If you feel you were wrongly banned or that you have changed your ways, you can email me through the Dojo’s contact system (found on my profile underneath “Contact Information”). Your appeal will be discussed by the Dojo staff members before a decision is made. Please note, creating additional accounts (“sockpuppets”) to circumvent a Dojo ban will result in a longer ban of the original account and permanent bans of the additional accounts. Staff Contact Administrator @Urbancowgurl777 News & Translations @AquariusHaken Di'el Wiki Guardian @and_rea @Tei Moderators @Aari @BulletSin @Jem @Kycir @Lithia @Sekuiya @Shinaji Last updated: February 5th, 2016
Revast

Interview With Choi Hyung-Geun, Cinematic Team Leader!

28 posts in this topic

gallery_2_176_8407.png

What is one of the elements that bring out Blade & Soul’s story to its full potential? Cinematics of course. Many will remember the 7 minute cinematic of Master Hong Suk-Geun dying and the two female beauties Jin So-Ah(The gunner) and Dang Yuh-Wol(Blade Master) fighting it out at the To-Moon Inn.

Cinematic movies which can be seen around console games and PC games aren’t used as much in Korean MMORPGs, but Team Bloodlust has its own cinematics team to show its dedication to them.

The cinematic team works on the Cutscenes(excluding combat), environment. and directing of the npcs. We’ve had a talk with the Leader of Cinematic team in Team Bloodlust.

gallery_2_9_1368.png

gallery_2_176_104604.jpg

Cho Hyung-Geun the Cinematic Team Leader of Blade & Soul.

"Growth of immersion with the help of cinematics."

First introduce yourself to us and what kind of role you do around the Team.

I was hired by NCSoft back in 2002 and worked on the Lineage 2 environment art and cinematics of Lineage 3. Right now I am on the Cinematics team in Team Bloodlust and it is something that is seen around other game developing companies.

There’s a lot of different cinematics in-game, how many minutes of cinematics were included with the 2nd CBT?

The 2nd CBT had about 60 minutes worth of cinematics and we focus mainly on story and the flow as well as the emotions between characters. That is why we have a lot of close up shots of characters and their gestures.

gallery_2_176_98055.jpg

2nd CBT had about 60 minutes worth of in-game cinematic footage.

60 minutes sounds like an awful lot, wouldn’t too much cinematics ruin the flow of the gameplaye?

It really varies on the play style and people tend to watch the cutscenes in the beginning of the game but tend to skip them as they spend more time playing the game. However, the amount of enjoyment a player gets from skipping the cutscenes and watching it all through will be completely different. We hope everyone will watch our cutscenes as we do our best to make them engaging for players.

Other Korean companies generally do not have cinematic teams, what makes Blade & Soul stand out from other games with this team?

The most important thing is immersion and how the in-game cinematics really aid with that. When a player connects to the game and sees the world and the NPCs react as he/she walks by, it will become clearer.

gallery_2_176_33756.jpg

Blade & Soul has a lot of close-up shots to bring out the full emotions of the characters.

"The Cinematic team is like a Cheerleader for Blade & Soul."

How do you make an in-game cinematic?

When we receive the scenario the quest creating team takes that scenario and makes a quest out of it. When the suggestion of thinking that a certain quest and the certain section needs emphasis, we go ahead and include a cutscene.

That’s basically how we decide on how much content we make for the game. We first get the character & environments added from the character creation team and the environment team and make a cutscene out of that. Once that’s done we send it over to the sound team to have a voice over then add in the various other sound effects.

What was the hardest thing you had encountered during the creation of cutscenes?

Since this is not a CG and instead a real time rendered clip, it is hard to include massive amounts of crowd. For that reason when the Choong-Gak crew invades the Risen Dragon Village it was kept to a small crowd.

Also we have to work with a lot of other teams, since we work on the camera directing and the animation, it is hard to really get everyone sync’d up to their schedule. Since the development team wants the gameplay done and we want the cutscenes done, it is hard to schedule it all perfectly.

Lastly, since the finishing touch is made by the sound team, it is hard to see the process of the whole thing. Sometimes we sneak in late at night to see how it turned out(laugh).

gallery_2_176_130471.jpg

Certain main story plot NPCs are handled with voice support and directing.

What do you think the cinematics have in terms of meaning to the game’s content?

I think the cinematics should be like a game’s cheerleader. We take on the role of letting people know of the story unfolds and help players feel immersed within the game. The 1st generation games lacked this aspect and we welcome the thought of Blade & Soul incorporating cinematics.

We’ve heard you guys take care of the environments as well as the NPCs, what does that mean?

We help the environment and the NPCs feel more alive by adding little details of animation and how the world interacts with the player.

gallery_2_176_134894.jpg

With a close-up dialog system, they add character gestures and action to express the character.

"Depending on the environment it goes in many other Genres."

There were many references in the cutscenes from certain movies or animations, was it intentional? Especially the one with the Blade Master and the Gunner fighting in the Inn, it looked a lot like the gun scene in the movie “Wanted”.

When you play a game there are many concepts depending on the environment. Like the first starting zone, the concept of that zone is revenge and promise, the Bamboo village is invasion of foreign powers and the Grand Desert is like the Wild West.

We try to take reference to those concepts and parody or create homage of the certain clip. The grand desert was taken in reference to a Korean movie “The Good, the Bad and the Weird”.

Anything you’d like to try as the cinematic team?

Unlike movies, games can take on many genres and games tend to have many genres within it; Sci-fi, Fantasy and Eastern Fantasy, it can go around it all. I want to be able to improve the quality of cutscenes for future MMORPGs.

If there aren’t certain motions you want from the game, do you create new ones? Also you are doing voice overs for the Korean edition, are you doing the same for the Foreign release?

Characters and environments are taken from the resources but we tend to make our own animations. When this happens we use motion capture, and 80% of the fighting moves were done by motion captures. Other stuff like flying around were done by a key animation process.

gallery_2_176_39645.jpg

Most in-game cut-scene movements were made by motion capture.

Before you said you tried to increase the player’s immersion with cutscenes, are there any special steps to this?

We have an employee that only does the facial animation, we try to add different facial animations for fitting situations.

What was the one clip that made you question possibilities?

It was something that couldn’t have been done. A cutscene that contains massive crowd is something we still avoid to this day. What sticks in my head the most is the 7 minutes clip that handled Hong Suk-Geun’s death. When this was first made there was a lot of talk amongst the team.

Some said it was too long and people would skip it and others saying it would increase the immersion of the game. Thankfully the whole 7 minutes of the clip went in and the players received it well so it sticks with me the most.

gallery_2_176_57433.jpg

The clip that handled Hong Suk-Geun’s death was 7 minutes long.

"You can expect greater things from us."

Console games always took advantage of the real-time cutscenes but for an MMORPG it is something new. Are there different perspectives depending on the platform?

Consoles have a set hardware spec so it is quite easy to create a cutscene for it, but the PC has a wide variety of PC specs so we tend to set the minimum. This is why there are some scenes with high quality that can’t be maintained, it is something we feel sad about.

If you look at the console games from the directing perspective, the player is just yourself so you can carry the cutscene out from the player’s perspective, but since Blade & Soul is an MMORPG and it has many races, so we tend to carry the cutscenes out from a spectator’s perspective.

gallery_2_176_56354.jpg

Third person view of the Blade & Soul cutscenes.

Any cutscenes you remember fondly of from other games?

Something like God of War 3 really is amazing. The seamless transition of game player and the cinematic is almost perfect. We also want to try and make the cinematic go along with the game play.

How long does it usually take to create a clip and how many people does it take?

If I were to make a 30 minute clip, it would take about 6 to 7 months. We also do outsourcing so we need our schedules to be tuned. Since the cutscenes can’t be done only with the cinematic team, we take about 50 ~ 60 people to create one clip.

gallery_2_176_72639.jpg

As of now you can only see the cutscene once, does this make you sad?

The replay function is being talked about with the development team and also we would like the players to watch fully through the clips but I think it is okay to skip it if it interferes with the gameplay. Even if just one player watches it all we will be grateful.

It seems whenever a really popular clip from Blade & soul comes out, it always involves a woman in revealing clothes.

I like women in revealing clothes(Laugh). To be honest it is something we take from Kim Hyung-Tae style, our Art Director. Since the characters we use in the cutscenes are all from original artwork we have to follow what he created.

Lastly, what would you like to say to the players that are waiting on the 3rd CBT and the OBT?

We are creating better clips than we have previously shown on the 2nd CBT and you will be able to see them once the testing begins. Also we have large amounts of clips that still remain unseen and we look forward to the day when everyone can watch them.

gallery_2_176_73284.jpg

Screenshot of the Cutscene that will be shown during the 3rd CBT.

Source:

ThisIsGame. Article translated by Yuan and Nayami.

0

Share this post


Link to post
Share on other sites

so there will be different cinematic scene for each different character? I hope you could actually shoot a chandelier to make it hit someone in game =p

0

Share this post


Link to post
Share on other sites

I think they should always end these interviews with: "So ... any insights on a NA publisher?"

:big_smile:

0

Share this post


Link to post
Share on other sites

I think they should always end these interviews with: "So ... any insights on a NA publisher?"

:big_smile:

NCSoft.

-Smacks with XXX Novel-

0

Share this post


Link to post
Share on other sites

I have to say valadhiel that was a silly question. lol

I think a better question for the NA distribution would be, "What will your payment model be?"

It was an interesting article though. Nice to talk about BnS again lol.

0

Share this post


Link to post
Share on other sites

NCSoft.

-Smacks with XXX Novel-

:embarrassed:

*reads the XXX Novel*

Sorry, I was thinking about ArcheAge. What I MEANT to say was: "these interviews should end with 'so ... when will we hear about this game coming to NA/EU?' ..."

:big_smile:

0

Share this post


Link to post
Share on other sites

Finally, character introduction scenes for those two characters.

0

Share this post


Link to post
Share on other sites

Nuuuu they didnt answer the bit about the voice acting >>;

And that last screen shot looks...questionably funny :P

0

Share this post


Link to post
Share on other sites

Thats a lot of cut scenes :feel_good: are all of the cutscenes for the main story , or are they gonna spread those beautiful cut scenes around the entire game? :misdoubt:

0

Share this post


Link to post
Share on other sites

Thats a lot of cut scenes :D are all of the cutscenes for the main story , or are they gonna spread those beautiful cut scenes around the entire game?

0

Share this post


Link to post
Share on other sites

Glad they had characters added into the cut scenes, and not like they did in WoW where your char just does a retarded keyboard turn and/or run or a weird emote.

And that last screen shot looks...questionably funny :P

A corny music video? That would be lol :feel_good:

0

Share this post


Link to post
Share on other sites

STILL WAITING FOR ....

BLADE AND SOUL SEA SERVER...!! :big_smile:

BLADE AND SOUL SEA SERVER...!! :big_smile:

FROM PHILIPPINES... :big_smile:

0

Share this post


Link to post
Share on other sites

gallery_2_176_98055.jpg

The only man who doesn't give a fuck about Miss Mascot here. He's even got his arm around her and he just looks like he'd rather be out brooding somewhere.

gallery_2_176_73284.jpg

Standard "beautiful woman with an entourage of infatuated men" pose. I'm sure the writing there is the name of their group.

Nice interview.  Just don't have much to add to it.

Edited by Demonare
0

Share this post


Link to post
Share on other sites

They didn't answer this question:

"Also you are doing voice overs for the Korean Edition, are you doing the same for the foreign release."

I hope there will be options to hear it in Korean (w/ Subtitles) or English.

0

Share this post


Link to post
Share on other sites

Is there a date for 3rd CB?

I am very curios about their new cinematics and classes

0

Share this post


Link to post
Share on other sites

No one knows. It's speculated to be subscription based, but who knows with NCSoft.

0

Share this post


Link to post
Share on other sites
UNLIKE DRAGON NEST...u MUST KNOW THAT " MORE PLAYERS , MORE FUN

NO.

0

Share this post


Link to post
Share on other sites

y not..!? theres a lot of players to kill..!! its more fun to kill someone not only

the mobs..!! also in GUILD WAR..!! :big_smile:

0

Share this post


Link to post
Share on other sites

y not..!? theres a lot of players to kill..!! its more fun to kill someone not only

the mobs..!! also in GUILD WAR..!! :big_smile:

We have no power over this, Get back on topic.

0

Share this post


Link to post
Share on other sites

always good to gain more info on the game

0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.