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    • Revast

      [Read Before Posting] Blade & Soul General FAQ

      Hello Blade & Soul fans, Welcome to the official Blade & Soul Dojo FAQ! This thread contains commonly asked questions about Blade & Soul's Western versions. Have a question? Check to see if it's posted here or use our forums search feature before creating a new thread. This thread will be updated at all times by any of the Dojo staff members. For additional information on Blade & Soul visit our wiki, or check out the official Blade & Soul West website. Table of Contents <a href="#1">What is Blade & Soul?</a> <a href="#2">Is there an official site for Blade & Soul's Western version?</a> <a href="#3">What is Blade & Soul's release date?</a> <a href="#4">Has Beta Testing started?</a> <a href="#5">What type of pay model will Blade & Soul use?</a> <a href="#6">Will the Western clients be censored?</a> <a href="#7">Where will the Western servers be located?</a> <a href="#8">Will there be Oceanic/SEA servers?</a> <a href="#9">Will my characters from the other regions be transferable to the Western versions?</a> <a href="#10">Will the Western version be region blocked?</a> <a href="#11">What are the playable races?</a> <a href="#12">Why did they change the name of the Kun race to Yun for the Western release?</a> <a href="#13">What are the playable classes?</a> <a href="#14">Are there race and class restrictions?</a> <a href="#15">What will be the Western versions initial level cap?</a> <a href="#16">Will there be a vigor/fatigue system the the Western versions?</a> <a href="#17">What systems will this game be released on?</a> <a href="#18">What are the required PC specs for Blade & Soul?</a> <a href="#19">I didn't catch one of Blade & Soul's Livestreams, what did I miss?</a> <a href="#20">Will there be founder packs for the Western versions?</a> <a href="#21">Will Blade & Soul be on Steam?</a> <a href="#22">Will Windows 10 be supported?</a> <a name="1">What is Blade & Soul?</a> Blade & Soul is a massively multiplayer online role-playing game (MMORPG) by Korean game development studio, Team Bloodlust and is published by NCSOFT. <a name="2">Is there an official site for Blade & Soul's Western version?</a> You can find the official Blade & Soul West site here. <a name="3">What is Blade & Soul's release date?</a> The North American and European versions are currently set to be released on January 19th, 2016. Head Start for founder's pack owners will begin at 10:00am PST on January 15th, 2016, and name reservations for Disciple and Master pack owners will begin on January 11th, 2016. The game has already been officially released in the following regions: Korea: June 30, 2012
      China: November 28, 2013
      Japan: May 20, 2014
      Taiwan: November 20, 2014
      <a name="4">Has Beta Testing started?</a> Yes. CBT 1: Oct 29, 10am PDT - Nov 2, 10pm PDT [NA server only]* CBT 2: Nov 13, 10am PDT - Nov 16, 10pm PDT [NA/EU]** CBT 3: Nov 24, 10am PDT - Nov 30, 10pm PDT [NA/EU]** CBT 4: Dec 11, 10am PDT - Dec 14, 10pm PDT (English/French/German)[NA/EU]** CBT 5: Dec 18, 10am PDT - Dec 21, 10pm PDT (English/French/German)[NA/EU]** *NA servers will only support English. **EU servers will support English, French, and German; except on CBTs 1, 2, & 3. <a name="5">What type of pay model will Blade & Soul use?</a> Blade & Soul has been announced as a F2P (free-to-play) title for the West and will have no content limitations. They have also stated that the game will not be "pay-to-win". <a name="6">Will the Western clients be censored?</a> No. <a name="7">Where will the Western servers be located?</a> Blade & Soul's Western servers will be housed in the following location: North America: Dallas, Texas US
      Europe: Frankfurt, Germany.
      <a name="8">Will there be Oceanic/SEA servers?</a> There are currently no plans to support Oceanic/SEA servers. However, NCSOFT has stated that if the community shows enough interest they will reconsider. A petition has been created for NCSOFT to reconsider. <a name="9">Will my characters from the other regions be transferable to the Western versions?</a> No. Transferring accounts is not possible, but transferring the physical appearance of your character from other versions is possible through the profile screenshot function in Character Creation. <a name="10">Will the Western version be region blocked?</a> There are currently no plans for region blocking. <a name="11">What are the playable races?</a> Jin, Gon, Yun, Lyn. Click here for more information. <a name="12">Why did they change the name of the Kun race to Yun for the Western release?</a> In North America, the word "Kun" closely resembles a derogatory racial slur. <a name="13">What are the playable classes?</a> There are currently six confirmed playable classes for the Western versions. The "Warlock" class can be found in the KR, CN, JP and TW clients but have yet to be confirmed for the North American and European release.
      Assassin
      Blade Dancer
      Blade Master
      Destroyer
      Force Master
      Kung-Fu Master
      Summoner
      <a name="14">Are there race and class restrictions?</a> Yes. The playable races in Blade & Soul are indeed restricted to a select few classes. Below you'll find what you can play each race as. Jin: Assassin, Blade Master and Kung Fu Master
      Gon: Destroyer, Force Master and Kung Fu Master
      Lyn: Blade Dancer, Force Master and Summoner
      Yun: Blade Master, Force Master and Kung Fu Master
      <a name="15">What will be the Western versions initial level cap?</a> The initial level cap on release will be 45. <a name="16">Will there be a vigor/fatigue system the the Western versions?</a> No. <a name="17">What systems will this game be released on?</a> Blade & Soul will be released for Windows PC. <a name="18">What are the required PC specs for Blade & Soul?</a> Below are the PC specs taken from Blade & Soul's Korean client. [Minimum Spec] CPU : Intel Dual core/AMD Athlon 64X2 or better RAM : 2G or better VGA : nVidia Geforce 8600GT/AMD Radeon HD4600 or better HDD : 15GB OS : Windows XP (Service pack 2), Vista, Win7 (32bit / 64bit) DirectX : 9.0c [Recommended] CPU : Intel Quad core/AMD Phenom II X4 or better RAM : 4G or better VGA : nVidia Geforce 8800GTX / AMD Radeon HD4850 or better HDD : 15GB OS : Windows XP (Service pack 2), Vista, Win7 (64bit) DirectX : 9.0c <a name="19">I didn't catch one of Blade & Soul's Livestreams, what did I miss?</a> You can view all past broadcasts here. <a name="20">Will there be founder packs for the Western versions?</a> Yes, you can view their packages here. <a name="21">Will Blade & Soul be on Steam?</a> This has not yet been confirmed. <a name="22">Will Windows 10 be supported?</a> Yes. Updated: December 25th, 2015
    • Urbancowgurl777

      Dojo Rules & Guidelines   09/29/16

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Staff Contact Administrator @Urbancowgurl777 News & Translations @AquariusHaken Di'el Wiki Guardian @and_rea @Tei Moderators @Aari @BulletSin @Jem @Kycir @Lithia @Sekuiya @Shinaji Last updated: February 5th, 2016
Revast

Interview With Lee Wang-Soo, Lead Concept Artist!

39 posts in this topic

I hope they kept the design of that see through outfit, even if it isnt see through anymore. its very pretty.

oh and I wish Lyns still looked like that, I'd totally play one xD
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Thank you very much for the interview Dojo, and thanks for translating Yuan and Nayami, much appreciated.

[quote name='Revast' timestamp='1328830232' post='99736']
[b][color="#FFA500"]Lastly, would you like to say anything to those dreaming of getting in the artwork industry?[/color][/b]
[color="#C0C0C0"]Back in my days when you were drawing it was a fight with yourself, but now there are many tools and systems there to help you. Drawing is making your imagination come true and you should be able to show what you imagine in full detail.

I say read and draw a lot to get the experience, and later have a vision of what you want to draw and do it. For example if you have a vision of yourself wanting to draw better than the person in front of you, I think it will help you become a better artist. Right now, I personally think of Kim Hyung-Tae as my rival and I'm constantly trying to be better than he is.

This is probably something that everyone says but the best way to become better is to constantly try and put effort into your art. Look back and see if what you drew today is better than what you drew yesterday and if so, in what way it is better? Go back and try to fix the errors.[/color]

[right]Source: [url="http://thisisgame.com/board/view.php?id=1093944&category=103&subcategory="]ThisIsGame[/url]. Article translated by [url="http://www.bladeandsouldojo.com/user/470-yuan/"]Yuan[/url] and [url="http://www.bladeandsouldojo.com/user/3-nayami/"]Nayami[/url].[/right]
[/quote]

This really made my day, thank you for the wonderful interview, Lee Wang-Soo.
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Here's some larger images, for anyone who wants them:

[img]http://i.imgur.com/N9omQ.jpg[/img]
[img]http://i.imgur.com/Iniav.jpg[/img]
[img]http://i.imgur.com/JgHR8.png[/img]
[img]http://i.imgur.com/eLYnI.png[/img]
[img]http://i.imgur.com/jOhZu.png[/img]
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Have to say that the original Lyn looks positively badass. I really hope they incorperate that design somewhere else in the game. Maybe it'll even be called "The First Lyn".

I'll have to read the rest after work, but it looks good.

EDIT: Thanks for the larger pics, Seraphy. Edited by Demonare
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Very nice, interesting and refreshing interview indeed.
Hearing the word from someone other than the AD sure gives for interesting insights and points-of-view.
That one girl "of the great eights"...hadn't seen her before and she's positively up my alley [/nose-steam]

I love how the clothing is kept hawt, but nothing to "direct" if you will,
much like the designers had prolly intended.
It's easy to hoist someone in a bikini,
but I much more prefer the "femme fatale" -ish outfit that also leaves something to imagination, if needed.

Much thanks to '[b]Yuan[/b]' for the translation and cheers to '[b]Sera.[/b]' for the larger pics.


- Lith. ...A.D.
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You know a game and its design is good when the game model of a character looks better than the artwork :laugh:
[img]http://www.bladeandsouldojo.com/uploads/gallery/album_176/gallery_2_176_105298.jpg[/img]

B&S is one of the few games where this is true :laugh:

I knew this was going to be a very informative interview since it went deeper into the design of the game as a whole and how Hyung-Tae Kim Directs his artists :yes:

I'm really surprised at how they went for 90% original, 10% eastern fantasy design, interesting!

That Nam girl is scary :surrender:

Thank you Nayami & Yuan!

PS
Lee Wang Soo is right, our future art has to be better than the past. That's why I haven't made illustrations in a while. After my sig illustration it's hard to make anything better.
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That Lyn is absolutely adorable! I just want to huggle it~ :adore:
Totally hope that we see it incorporated into the game somehow.

This whole article has got me all riled up for creativity.
I think its about time I finally try my hand at modeling.
Off to download blender.

Neminis...AWAAAAY!~
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When I saw that Lyn art...I was thinking "WHY IS THAT NOT IN THE GAME?!" If that was the Lyn..I would play Lyns... :embarrassed:
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[quote name='Yuan' timestamp='1328839292' post='99758']
When I saw that Lyn art...I was thinking "WHY IS THAT NOT IN THE GAME?!" If that was the Lyn..I would play Lyns... :embarrassed:
[/quote]

I.K.R.

Inb4 summoner special or awesome dobok.
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I wonder if the Korean players have the same reaction as us about that Lyn ;laugh;
if they do they might add that kind of Lyn to the game :laugh:

Maybe it's like the "racial" ability that they had but was taken out later.
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[quote]Since the females are so well defined the males play an awkward role in this game.
Right now 90% of the main characters are female (laugh). Internally we are trying to work on more male characters and truthfully we are slowly raising the numbers on male NPC’s to try to fit the ratio of male and female. Our next 3rd CBT will be a lot better regarding this problem[/quote]

So there is going to be a 3rd CBT....man this game is going to have Duke Syndrome soon I swear. All these CBTs and very little REAL info besides the art directions and such.
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They mentioned having a 3rd CBT a long while back (before the end of the year). They also said they'll be launching the game "soon after" this next beta.
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[color=lightgreen] A good read. Enjoyed that.
Thanks for the translations, we appreciate it.[/color]
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[quote name='Zidane Aguilera' timestamp='1328856148' post='99804']
is the game already in beta test??
[/quote]
"Yes, in South Korea. There has been a total of two closed beta testing events that took place in April and August, both lasting for only 5 days to a week."
You can check more similar questions on our [url="http://www.bladeandsouldojo.com/forum-4/announcement-3-blade-soul-faq/"]Blade & Soul FAQ[/url].

Awesome article. And wait, what? 2006? And he didn't join at the start of the project? For futilepath:
[b][ETC][/b] How long has this game being in development?! O.O

Honestly speaking, I prefer the original hairstyle of Nam So-Yoo.
Can't wait to see the next ones.
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[quote][b][color="#FFA500"]There are many sexy outfits like the see-through outfits.[/color][/b][color="#C0C0C0"][font="tahoma, arial, verdana, sans-serif"]We try to avoid anything too suggestive or obvious. Of course we leave it to the designers, but we try to avoid outfits that would bring us bad press. We try to keep the sexy things part of the undergarments.[/quote][/font][/color]
[color="#C0C0C0"][font="tahoma, arial, verdana, sans-serif"]
[/font][/color]
[font="tahoma, arial, verdana, sans-serif"][color="#c0c0c0"]Does this mean goodbye sexy fish-net assassin outfit? :([/color][/font]
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two interview videos and some extra

http://bns.plaync.co.kr/board/letter/article/1075588


[attachment=2262:未命名.jpg]

[img]http://www.bladeandsouldojo.com/uploads/gallery/album_221/gallery_4026_221_8525.jpg[/img]
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Two interview videos and some extra

[url="http://bns.plaync.co.kr/board/letter/article/1075588"]Official Page[/url]


[img]http://www.bladeandsouldojo.com/uploads/gallery/album_221/gallery_4026_221_8525.jpg[/img] Edited by Chan
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[quote name='Reyn' timestamp='1328879619' post='99816']
[/font][/color]
[color="#C0C0C0"][font="tahoma, arial, verdana, sans-serif"]
[/font][/color]
[font="tahoma, arial, verdana, sans-serif"][color="#c0c0c0"]Does this mean goodbye sexy fish-net assassin outfit? :([/color][/font]
[/quote]

I find it funny that they say that with half the women with hourglass figures, skimpy outfits that you can get
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"The see-through outfit shown during the Art Conference last year won’t be implemented in live servers."

This was my reaction to this:
[media]http://www.youtube.com/watch?v=WWaLxFIVX1s[/media]
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[quote name='Chan' timestamp='1328881776' post='99821']
Two interview videos and some extra

[url="http://bns.plaync.co.kr/board/letter/article/1075588"]Official Page[/url]


[img]http://www.bladeandsouldojo.com/uploads/gallery/album_221/gallery_4026_221_8525.jpg[/img]
[/quote]
So that's how Nam evolved. Her 3rd version is definitely the best version :yes:

On the censoring. They better not start covering up everything just because of a few teenagers/sexist jerks.
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Exactly my feeling.

Why did thy have see through clothing in the first place? Sounds like they wanted some ERP to go on.
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Being a female player, I would so wear that outfit ingame XD
Though I can understand why they would leave it out. Maybe they'll make a non-transparent version of it, because it really does look nice overall.
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Finally read the interview. Definitely interesting.

I'm kind of saddened that they didn't leave the "racial traits" (i.e. Jin Wings) in, but I suppose some sacrifices had to be made. I also didn't realize that Nam was popular at all, and the way she's being described sounds like she'll end up becoming a sort of mascot for the game. Sort of like how Nao and Morrighan are for Mabinogi.

Kind of wish he went into more detail about the weapon and monster designs.

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