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      [Read Before Posting] Blade & Soul General FAQ

      Hello Blade & Soul fans, Welcome to the official Blade & Soul Dojo FAQ! This thread contains commonly asked questions about Blade & Soul's Western versions. Have a question? Check to see if it's posted here or use our forums search feature before creating a new thread. This thread will be updated at all times by any of the Dojo staff members. For additional information on Blade & Soul visit our wiki, or check out the official Blade & Soul West website. Table of Contents <a href="#1">What is Blade & Soul?</a> <a href="#2">Is there an official site for Blade & Soul's Western version?</a> <a href="#3">What is Blade & Soul's release date?</a> <a href="#4">Has Beta Testing started?</a> <a href="#5">What type of pay model will Blade & Soul use?</a> <a href="#6">Will the Western clients be censored?</a> <a href="#7">Where will the Western servers be located?</a> <a href="#8">Will there be Oceanic/SEA servers?</a> <a href="#9">Will my characters from the other regions be transferable to the Western versions?</a> <a href="#10">Will the Western version be region blocked?</a> <a href="#11">What are the playable races?</a> <a href="#12">Why did they change the name of the Kun race to Yun for the Western release?</a> <a href="#13">What are the playable classes?</a> <a href="#14">Are there race and class restrictions?</a> <a href="#15">What will be the Western versions initial level cap?</a> <a href="#16">Will there be a vigor/fatigue system the the Western versions?</a> <a href="#17">What systems will this game be released on?</a> <a href="#18">What are the required PC specs for Blade & Soul?</a> <a href="#19">I didn't catch one of Blade & Soul's Livestreams, what did I miss?</a> <a href="#20">Will there be founder packs for the Western versions?</a> <a href="#21">Will Blade & Soul be on Steam?</a> <a href="#22">Will Windows 10 be supported?</a> <a name="1">What is Blade & Soul?</a> Blade & Soul is a massively multiplayer online role-playing game (MMORPG) by Korean game development studio, Team Bloodlust and is published by NCSOFT. <a name="2">Is there an official site for Blade & Soul's Western version?</a> You can find the official Blade & Soul West site here. <a name="3">What is Blade & Soul's release date?</a> The North American and European versions are currently set to be released on January 19th, 2016. Head Start for founder's pack owners will begin at 10:00am PST on January 15th, 2016, and name reservations for Disciple and Master pack owners will begin on January 11th, 2016. The game has already been officially released in the following regions: Korea: June 30, 2012
      China: November 28, 2013
      Japan: May 20, 2014
      Taiwan: November 20, 2014
      <a name="4">Has Beta Testing started?</a> Yes. CBT 1: Oct 29, 10am PDT - Nov 2, 10pm PDT [NA server only]* CBT 2: Nov 13, 10am PDT - Nov 16, 10pm PDT [NA/EU]** CBT 3: Nov 24, 10am PDT - Nov 30, 10pm PDT [NA/EU]** CBT 4: Dec 11, 10am PDT - Dec 14, 10pm PDT (English/French/German)[NA/EU]** CBT 5: Dec 18, 10am PDT - Dec 21, 10pm PDT (English/French/German)[NA/EU]** *NA servers will only support English. **EU servers will support English, French, and German; except on CBTs 1, 2, & 3. <a name="5">What type of pay model will Blade & Soul use?</a> Blade & Soul has been announced as a F2P (free-to-play) title for the West and will have no content limitations. They have also stated that the game will not be "pay-to-win". <a name="6">Will the Western clients be censored?</a> No. <a name="7">Where will the Western servers be located?</a> Blade & Soul's Western servers will be housed in the following location: North America: Dallas, Texas US
      Europe: Frankfurt, Germany.
      <a name="8">Will there be Oceanic/SEA servers?</a> There are currently no plans to support Oceanic/SEA servers. However, NCSOFT has stated that if the community shows enough interest they will reconsider. A petition has been created for NCSOFT to reconsider. <a name="9">Will my characters from the other regions be transferable to the Western versions?</a> No. Transferring accounts is not possible, but transferring the physical appearance of your character from other versions is possible through the profile screenshot function in Character Creation. <a name="10">Will the Western version be region blocked?</a> There are currently no plans for region blocking. <a name="11">What are the playable races?</a> Jin, Gon, Yun, Lyn. Click here for more information. <a name="12">Why did they change the name of the Kun race to Yun for the Western release?</a> In North America, the word "Kun" closely resembles a derogatory racial slur. <a name="13">What are the playable classes?</a> There are currently six confirmed playable classes for the Western versions. The "Warlock" class can be found in the KR, CN, JP and TW clients but have yet to be confirmed for the North American and European release.
      Assassin
      Blade Dancer
      Blade Master
      Destroyer
      Force Master
      Kung-Fu Master
      Summoner
      <a name="14">Are there race and class restrictions?</a> Yes. The playable races in Blade & Soul are indeed restricted to a select few classes. Below you'll find what you can play each race as. Jin: Assassin, Blade Master and Kung Fu Master
      Gon: Destroyer, Force Master and Kung Fu Master
      Lyn: Blade Dancer, Force Master and Summoner
      Yun: Blade Master, Force Master and Kung Fu Master
      <a name="15">What will be the Western versions initial level cap?</a> The initial level cap on release will be 45. <a name="16">Will there be a vigor/fatigue system the the Western versions?</a> No. <a name="17">What systems will this game be released on?</a> Blade & Soul will be released for Windows PC. <a name="18">What are the required PC specs for Blade & Soul?</a> Below are the PC specs taken from Blade & Soul's Korean client. [Minimum Spec] CPU : Intel Dual core/AMD Athlon 64X2 or better RAM : 2G or better VGA : nVidia Geforce 8600GT/AMD Radeon HD4600 or better HDD : 15GB OS : Windows XP (Service pack 2), Vista, Win7 (32bit / 64bit) DirectX : 9.0c [Recommended] CPU : Intel Quad core/AMD Phenom II X4 or better RAM : 4G or better VGA : nVidia Geforce 8800GTX / AMD Radeon HD4850 or better HDD : 15GB OS : Windows XP (Service pack 2), Vista, Win7 (64bit) DirectX : 9.0c <a name="19">I didn't catch one of Blade & Soul's Livestreams, what did I miss?</a> You can view all past broadcasts here. <a name="20">Will there be founder packs for the Western versions?</a> Yes, you can view their packages here. <a name="21">Will Blade & Soul be on Steam?</a> This has not yet been confirmed. <a name="22">Will Windows 10 be supported?</a> Yes. Updated: December 25th, 2015
    • Urbancowgurl777

      Dojo Rules & Guidelines   09/29/16

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Staff Contact Administrator @Urbancowgurl777 News & Translations @AquariusHaken Di'el Wiki Guardian @and_rea @Tei Moderators @Aari @BulletSin @Jem @Kycir @Lithia @Sekuiya @Shinaji Last updated: February 5th, 2016
Bleeiz

ADVANCED 3D MODELING AND MODDING TUTORIAL - from zero to fully customized, playable character

49 posts in this topic

You're a seviour man, This should be made sticky on the top of the page. Alot of good threads get lost in time.

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3 hours ago, gandyddd said:

You're a seviour man, This should be made sticky on the top of the page. Alot of good threads get lost in time.

Thank you man. I was thinking no one is actually interested in this topic. I put so much work to explain it as easy as possible. I basically did a full Blender tutorial here... I hope someone will stick it to the top page if possible. I'm not sure if I'm allowed to do it.

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44 minutes ago, Bleeiz said:

Thank you man. I was thinking no one is actually interested in this topic. I put so much work to explain it as easy as possible. I basically did a full Blender tutorial here... I hope someone will stick it to the top page if possible. I'm not sure if I'm allowed to do it.

You'll probably find that more people are interested than you realise, myself included!

 

I'm going to have to give this a try, maybe just to make a few small modifications to existing costumes rather than trying to franken-edit a new one. But a lot of pointers in the right direction.

 

Thanks a million for taking the time to write this up, i wish i could sticky it, but i'm no moderator :(

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16 hours ago, Bleeiz said:

Thank you man. I was thinking no one is actually interested in this topic. I put so much work to explain it as easy as possible. I basically did a full Blender tutorial here... I hope someone will stick it to the top page if possible. I'm not sure if I'm allowed to do it.

well it's an advance modding skill, so yeah u shouldnt have high hope 0_0 
and tbh, newbies these days, sadly, hex edit is already too hard for them  -_- 

 

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5 hours ago, Askerith said:

 

well it's an advance modding skill, so yeah u shouldnt have high hope 0_0 
and tbh, newbies these days, sadly, hex edit is already too hard for them  -_- 

 

I called it "advance" because it includes many details and answers about the possibilities of modding these days. Following the tutorial is kind of no brainer because of showing every little step needed to achieve the final result. It doesn't require from people to have any basics about 3D modeling or modding. It just requires some time to get through every point of the tutorial. I'm only hoping that people will have the will to try something a little bit harder.

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1 hour ago, Bleeiz said:

I called it "advance" because it includes many details and answers about the possibilities of modding these days. Following the tutorial is kind of no brainer because of showing every little step needed to achieve the final result. It doesn't require from people to have any basics about 3D modeling or modding. It just requires some time to get through every point of the tutorial. I'm only hoping that people will have the will to try something a little bit harder.

yeah i really hope so, im just disappointed to see the "modding request" topic is so crowded
they wait for hours, even for days, to get something they can learn how to do in 15 minutes :/ 

 

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5 hours ago, Askerith said:

yeah i really hope so, im just disappointed to see the "modding request" topic is so crowded
they wait for hours, even for days, to get something they can learn how to do in 15 minutes :/ 

 

My favourite part is 10000+ mods of recolors and cutting female's clothes :D

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On 3/30/2017 at 8:24 PM, Bleeiz said:

My favourite part is 10000+ mods of recolors and cutting female's clothes :D

 

Actually about recolors, I recolored a texture from a bright to a dark colour (brightines,contrast in ps) and in the game it loads the black recolor and after a second it goes back to the old color albeit more metalic. Any ideas why this is happening?

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2 hours ago, gandyddd said:

 

Actually about recolors, I recolored a texture from a bright to a dark colour (brightines,contrast in ps) and in the game it loads the black recolor and after a second it goes back to the old color albeit more metalic. Any ideas why this is happening?

The diffuse map is done right but you should make specular(reflection) map darker. If you made the main/diffuse texture just a bit darker than the original, the reflection map is still absorbing the same ammount of light and make your texture brighter in game. So it may seem like it gets back to the original values. After 1s reflection map in game is loaded, taking all the surrounding lighting and making it mettalic if the specular texture is very bright. Specular texture is named usually with _S or _M on the end of dds. file and it's full of green, red or blue colors.

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Hi Bleeiz

I'm having trouble with texture on 040286_GonM, It's a hat+hair but when i dump it theres only hair and no hat texture. Are there other places where textures are stored, any way to locate them?

 

Thanks!

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Hey. 040286_GonM  ? I don't even have this file in my game folder. I tried with all the programs I have. Is it some new item on chinese server ? About the hat+hair. Some of the textures have 2 separated textures (hair + hat) and some are just the hat. If you just get your "material" and "texture numbers" you won't be able to say which upk. is hair texture. Still it should't be too hard to find it with UPK Manager and typing in filter "hair". There is also a chance your hat uses hair form other race so check them all.

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I should have uploaded this http://imgur.com/a/h2cPe from the beginning, 040286_GonM is code from bladesoultool, weird you dont have it, its already availible in the na/eu client.

 

00013929.upk says bladesoultool but it looks like it dumps just the hair and the hat is somewhere else. I guess this is a database error in the bladesoultool

 

Are there any other tools that can show me the texture upks without me having to dump all 'hat' texture upks and going through them one by one?

 

EDIT well i dumped all 'hat' texture from UPKmanager and went through all of them, its not here.

Edited by gandyddd
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37 minutes ago, gandyddd said:

I should have uploaded this http://imgur.com/a/h2cPe from the beginning, 040286_GonM is code from bladesoultool, weird you dont have it, its already availible in the na/eu client.

 

00013929.upk says bladesoultool but it looks like it dumps just the hair and the hat is somewhere else. I guess this is a database error in the bladesoultool

 

Are there any other tools that can show me the texture upks without me having to dump all 'hat' texture upks and going through them one by one?

 

EDIT well i dumped all 'hat' texture from UPKmanager and went through all of them, its not here.

 Here you go. How I found it so quickly ? I just typed "skeleton" number in UPK Manager and then just lowered the numbers by 1-3 or made them higher by 1-3. No, there are no programs with good items display to find it faster.

 

screenbns.png

Edited by Bleeiz
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Thanks alot man. How can you view the texture? It doesnt display texture for me unless I dump it and I dont have those options 1-512x512 2-256x256 etc. at all.

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3 minutes ago, gandyddd said:

Thanks alot man. How can you view the texture? It doesnt display texture for me unless I dump it and I dont have those options 1-512x512 2-256x256 etc. at all.

In UPK Manager you sure have them. Go to File Tables > Export Table. There are 4 UV maps.

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any idea why the skin dont gloss like yours?

i try to copy paste everything flesh part in _D, _N, _M, _S and all it does is return a 0 gloss skin back 

 

I know i am suppose to color red on the flesh in _M map but it still doesnt work, what am i missing here?

copypastapurewhite.jpg

 

after abit of export and rebuild i found out the problem is the _S files, it seems that the culprit is the _S, what program do you use to edit textures?

 

after more testing it seems to require 256*128 instead of any other sizes 

Edited by mktsang2
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14 hours ago, mktsang2 said:

any idea why the skin dont gloss like yours?

i try to copy paste everything flesh part in _D, _N, _M, _S and all it does is return a 0 gloss skin back 

 

I know i am suppose to color red on the flesh in _M map but it still doesnt work, what am i missing here?

copypastapurewhite.jpg

 

after abit of export and rebuild i found out the problem is the _S files, it seems that the culprit is the _S, what program do you use to edit textures?

 

after more testing it seems to require 256*128 instead of any other sizes 


skin gloss can be edited by editing both N and S texture. And S is the most important.

The only solution i can suggest is to look at how NC paint it and mimic it. That's how i did my mods.

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Askerith is right. The best way to learn is to mimic the existing design. It's not like one method is always the best. Sometimes _S textures are not "Specular" the way we want. I see you just did the recolor of the outfit which means you didn't need to change the specular map at all. I can see some bump on the outfit. To be 100% sure that the skin color is as glossy as the original one I would just copy skin texture of every map and paste it on modded ones.  Besides, sometimes _M acts as reflection map. You can always put some screenshot of all textures here if it won't work so I will know what to do

 

Edited by Bleeiz
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Hi! quick question, do you know of any method to dump the mesh/texture of your exact character? Or to change the skin colour?(to a custom one)

Edited by gandyddd
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I'm sure than everything except face can be changed. The outfit is actually completely unrelated to original base skin color if it has not specular map with red painted parts. To change your face color you can edit the face texture and make it darker or brighter. That's all. You can't set a new value for only one character. Everyone will change in terms of skin color this way. As I said it's still possible to change outfit and face textures to look like different skin. It can be like dark violet or whatever. My Illidan skin few topics below is a good example of it.

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Have you tried playing with the clan uniform meshes? how would one go about adding texture to them?

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1 hour ago, gandyddd said:

Have you tried playing with the clan uniform meshes? how would one go about adding texture to them?

Exactly the same way as any other skins. There is no defference. I was even thinking of making 2 football teams which dont like each other and record some riot between them haha. I think It would be easy to do but I'm busy with some special bns cinematic right now.

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Hi Bleeiz, 

Is there any way to view modified textures(on a model) instead of running the client every single time?

 

I'm currently trying to remove that awfull purple hue of the skin. I hope modifying the texture is enough.

 

 

 

Edited by gandyddd
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