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      [Read Before Posting] Blade & Soul General FAQ

      Hello Blade & Soul fans, Welcome to the official Blade & Soul Dojo FAQ! This thread contains commonly asked questions about Blade & Soul's Western versions. Have a question? Check to see if it's posted here or use our forums search feature before creating a new thread. This thread will be updated at all times by any of the Dojo staff members. For additional information on Blade & Soul visit our wiki, or check out the official Blade & Soul West website. Table of Contents <a href="#1">What is Blade & Soul?</a> <a href="#2">Is there an official site for Blade & Soul's Western version?</a> <a href="#3">What is Blade & Soul's release date?</a> <a href="#4">Has Beta Testing started?</a> <a href="#5">What type of pay model will Blade & Soul use?</a> <a href="#6">Will the Western clients be censored?</a> <a href="#7">Where will the Western servers be located?</a> <a href="#8">Will there be Oceanic/SEA servers?</a> <a href="#9">Will my characters from the other regions be transferable to the Western versions?</a> <a href="#10">Will the Western version be region blocked?</a> <a href="#11">What are the playable races?</a> <a href="#12">Why did they change the name of the Kun race to Yun for the Western release?</a> <a href="#13">What are the playable classes?</a> <a href="#14">Are there race and class restrictions?</a> <a href="#15">What will be the Western versions initial level cap?</a> <a href="#16">Will there be a vigor/fatigue system the the Western versions?</a> <a href="#17">What systems will this game be released on?</a> <a href="#18">What are the required PC specs for Blade & Soul?</a> <a href="#19">I didn't catch one of Blade & Soul's Livestreams, what did I miss?</a> <a href="#20">Will there be founder packs for the Western versions?</a> <a href="#21">Will Blade & Soul be on Steam?</a> <a href="#22">Will Windows 10 be supported?</a> <a name="1">What is Blade & Soul?</a> Blade & Soul is a massively multiplayer online role-playing game (MMORPG) by Korean game development studio, Team Bloodlust and is published by NCSOFT. <a name="2">Is there an official site for Blade & Soul's Western version?</a> You can find the official Blade & Soul West site here. <a name="3">What is Blade & Soul's release date?</a> The North American and European versions are currently set to be released on January 19th, 2016. Head Start for founder's pack owners will begin at 10:00am PST on January 15th, 2016, and name reservations for Disciple and Master pack owners will begin on January 11th, 2016. The game has already been officially released in the following regions: Korea: June 30, 2012
      China: November 28, 2013
      Japan: May 20, 2014
      Taiwan: November 20, 2014
      <a name="4">Has Beta Testing started?</a> Yes. CBT 1: Oct 29, 10am PDT - Nov 2, 10pm PDT [NA server only]* CBT 2: Nov 13, 10am PDT - Nov 16, 10pm PDT [NA/EU]** CBT 3: Nov 24, 10am PDT - Nov 30, 10pm PDT [NA/EU]** CBT 4: Dec 11, 10am PDT - Dec 14, 10pm PDT (English/French/German)[NA/EU]** CBT 5: Dec 18, 10am PDT - Dec 21, 10pm PDT (English/French/German)[NA/EU]** *NA servers will only support English. **EU servers will support English, French, and German; except on CBTs 1, 2, & 3. <a name="5">What type of pay model will Blade & Soul use?</a> Blade & Soul has been announced as a F2P (free-to-play) title for the West and will have no content limitations. They have also stated that the game will not be "pay-to-win". <a name="6">Will the Western clients be censored?</a> No. <a name="7">Where will the Western servers be located?</a> Blade & Soul's Western servers will be housed in the following location: North America: Dallas, Texas US
      Europe: Frankfurt, Germany.
      <a name="8">Will there be Oceanic/SEA servers?</a> There are currently no plans to support Oceanic/SEA servers. However, NCSOFT has stated that if the community shows enough interest they will reconsider. A petition has been created for NCSOFT to reconsider. <a name="9">Will my characters from the other regions be transferable to the Western versions?</a> No. Transferring accounts is not possible, but transferring the physical appearance of your character from other versions is possible through the profile screenshot function in Character Creation. <a name="10">Will the Western version be region blocked?</a> There are currently no plans for region blocking. <a name="11">What are the playable races?</a> Jin, Gon, Yun, Lyn. Click here for more information. <a name="12">Why did they change the name of the Kun race to Yun for the Western release?</a> In North America, the word "Kun" closely resembles a derogatory racial slur. <a name="13">What are the playable classes?</a> There are currently six confirmed playable classes for the Western versions. The "Warlock" class can be found in the KR, CN, JP and TW clients but have yet to be confirmed for the North American and European release.
      Assassin
      Blade Dancer
      Blade Master
      Destroyer
      Force Master
      Kung-Fu Master
      Summoner
      <a name="14">Are there race and class restrictions?</a> Yes. The playable races in Blade & Soul are indeed restricted to a select few classes. Below you'll find what you can play each race as. Jin: Assassin, Blade Master and Kung Fu Master
      Gon: Destroyer, Force Master and Kung Fu Master
      Lyn: Blade Dancer, Force Master and Summoner
      Yun: Blade Master, Force Master and Kung Fu Master
      <a name="15">What will be the Western versions initial level cap?</a> The initial level cap on release will be 45. <a name="16">Will there be a vigor/fatigue system the the Western versions?</a> No. <a name="17">What systems will this game be released on?</a> Blade & Soul will be released for Windows PC. <a name="18">What are the required PC specs for Blade & Soul?</a> Below are the PC specs taken from Blade & Soul's Korean client. [Minimum Spec] CPU : Intel Dual core/AMD Athlon 64X2 or better RAM : 2G or better VGA : nVidia Geforce 8600GT/AMD Radeon HD4600 or better HDD : 15GB OS : Windows XP (Service pack 2), Vista, Win7 (32bit / 64bit) DirectX : 9.0c [Recommended] CPU : Intel Quad core/AMD Phenom II X4 or better RAM : 4G or better VGA : nVidia Geforce 8800GTX / AMD Radeon HD4850 or better HDD : 15GB OS : Windows XP (Service pack 2), Vista, Win7 (64bit) DirectX : 9.0c <a name="19">I didn't catch one of Blade & Soul's Livestreams, what did I miss?</a> You can view all past broadcasts here. <a name="20">Will there be founder packs for the Western versions?</a> Yes, you can view their packages here. <a name="21">Will Blade & Soul be on Steam?</a> This has not yet been confirmed. <a name="22">Will Windows 10 be supported?</a> Yes. Updated: December 25th, 2015
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      Dojo Rules & Guidelines   09/29/16

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Shorsh

Pet UPKs

29 posts in this topic

can someone point me in the right direction for finding these upks?

I know how to swap them i just need to locate them :c

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coockedpc folder, manually at the upk created around the time they were introduced ...

I'm actually looking for it, I'll update with what I find.

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some pets upk's

Panda 00036063.upk

Panda Evolve 00035630.upk

Fire Gorilla Evolve 00035222.upk

Chick 00037241.upk

Fly Dog 00035141.upk

Sinsi Evolve 00035145.upk

Fly Dog Evolve 00035942.upk

Fly Dragon 00035144.uok

Fly Dragon Evolve 00035891.upk

Ghost Evolve 00035846.upk

Ghost Japan 00035837.upk

DanTi 00035328.upk(pet?)

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griffin 00038050 -> evolve 00038179

Otter 00038003 -> evolve 00038006

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can you post pics of what they look like? thanks :embarrassed:

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thanks :dribble:

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If you plan on swapping them, you also need to know where the animation set file is as well.

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ah that was my problem i was looking in june 1st when we have our patch but they were added in march ..

Thank you so much guys.

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00035145.upk = Lycan Evolved

I cant seem to find normal Lycan pet though. Anyone know what upk it is?

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00035145.upk = Lycan Evolved

I cant seem to find normal Lycan pet though. Anyone know what upk it is?

00031709 - 00031711 and the animations are in 00032701

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00031709 - 00031711 and the animations are in 00032701

ty for the info, but it seems im going to need a crash course on pet moding. mine does not seem to be working.

what do i do to swap the normal lycan wtih the evolved lycan?

Evolved Lycan = 00035145 - 00034147 - 00035149

Normal Lycan = 00031709 - 00031710 - 00031711

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ty for the info, but it seems im going to need a crash course on pet moding. mine does not seem to be working.

what do i do to swap the normal lycan wtih the evolved lycan?

Evolved Lycan = 00035145 - 00034147 - 00035149

Normal Lycan = 00031709 - 00031710 - 00031711

You need to make sure the pet name and pet physics are correct in the mesh file (00031709). All pets have specific names. For the lycan pet it's SinSi_Pet and SinSi_Pet_Physics.

86b53911dc0446c99f2a3791076d04cd.png

For the legendary (or evolved) version it's SinSiEvolve and SinSiEvolve_Physics. It's all very similar to weapon/outfit modding. The only thing you have to keep in mind is name length. You cannot mod a pet if the original pet name is longer than the target pet name...because you would be making the file larger, causing it to break.

Since you want to mod the regular lycan to the legendary version, you would need to look at 00035145 and replace SinSiEvolve and SinSiEvolve_Phyisics to SinSi_Pet and Sinsi_Pet_Physics. Any extra space needs to be zeroed out in the UPK.

Ex: 954ce7d5298e42aea18e5ce9476f01b1.png

If you were modding your lycan to an entirely different pet, you would also need to replace the animation file. For both lycans, the animation UPK is 00032701, so I don't think you need to change anything there. If you were modding the lycan to something like the pohwaran pet, you would need to find the pohwaran pet animation UPK and replace the name/physics. There are chinese tools that find the animset UPK. If you want it you can PM me.

Ex: b4252c503ac54b5c9adf2aada994ca3f.png

Both Pohwaran and Powaran_AnimSet would need to be replaced with SinSi and SinSi_AnimSet(however you still cannot mod the lycan to pohwaran, because SinSi_Pet_Physics is too long to fit in the mesh)

c88c591faae04a5db9c1856e0ac55371.png

So name length is the only limiting factor when modding pets. Other than that it's very simple. If you do it correctly you should see something like this in game!

fMTYw5X.gif

Edited by consume
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You need to make sure the pet name and pet physics are correct in the mesh file (00031709). All pets have specific names. For the lycan pet it's SinSi_Pet and SinSi_Pet_Physics.

86b53911dc0446c99f2a3791076d04cd.png

For the legendary (or evolved) version it's SinSiEvolve and SinSiEvolve_Physics. It's all very similar to weapon/outfit modding. The only thing you have to keep in mind is name length. You cannot mod a pet if the original pet name is longer than the target pet name...because you would be making the file larger, causing it to break.

Since you want to mod the regular lycan to the legendary version, you would need to look at 00035145 and replace SinSiEvolve and SinSiEvolve_Phyisics to SinSi_Pet and Sinsi_Pet_Physics. Any extra space needs to be zeroed out in the UPK.

Ex: 954ce7d5298e42aea18e5ce9476f01b1.png

If you were modding your lycan to an entirely different pet, you would also need to replace the animation file. For both lycans, the animation UPK is 00032701, so I don't think you need to change anything there. If you were modding the lycan to something like the pohwaran pet, you would need to find the pohwaran pet animation UPK and replace the name/physics. There are chinese tools that find the animset UPK. If you want it you can PM me.

Ex: b4252c503ac54b5c9adf2aada994ca3f.png

Both Pohwaran and Powaran_AnimSet would need to be replaced with SinSi and SinSi_AnimSet(however you still cannot mod the lycan to pohwaran, because SinSi_Pet_Physics is too long to fit in the mesh)

c88c591faae04a5db9c1856e0ac55371.png

So name length is the only limiting factor when modding pets. Other than that it's very simple. If you do it correctly you should see something like this in game!

fMTYw5X.gif

did everything exactly as you described, it doesnt work. i just get no model at all.

I now have 3 different versions of files, none of which works

I have the Normal Lycan files with SinSi_Pet and Pet_physics ----- no model

I have the Evolved Lycan files with SinSi_Pet and Pet_physics ----- stays as the normal lycan model

I have the Evolved Lycan files with SinSi_pet and pet_physics and renamed files to match the upk numbers of the normal lycan files ---- no model

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did everything exactly as you described, it doesnt work. i just get no model at all.

I now have 3 different versions of files, none of which works

I have the Normal Lycan files with SinSi_Pet and Pet_physics ----- no model

I have the Evolved Lycan files with SinSi_Pet and Pet_physics ----- stays as the normal lycan model

I have the Evolved Lycan files with SinSi_pet and pet_physics and renamed files to match the upk numbers of the normal lycan files ---- no model

Send me the files you modded and I'll take a look at them.

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http://www.mediafire.com/download/hl8g0hsrvsd6a9d/Lycan.7z

all the files i used, including unedited files.

I see the problem. In the mesh file, the pet name should be SinSi, not Sinsi_Pet.

4df6b9f8604e4c309387c77e812c7211.png

If you ever come across an issue where the item you modded isn't loading, it's usually an error somewhere in the mesh.

Edited by consume
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I see the problem. In the mesh file, the pet name should be SinSi, not Sinsi_Pet.

4df6b9f8604e4c309387c77e812c7211.png

If you ever come across an issue where the item you modded isn't loading, it's usually an error somewhere in the mesh.

I just checked mine. they are SinSi...so...im confused?????

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I see the problem. In the mesh file, the pet name should be SinSi, not Sinsi_Pet.

4df6b9f8604e4c309387c77e812c7211.png

If you ever come across an issue where the item you modded isn't loading, it's usually an error somewhere in the mesh.

oh i got it now.

your original post said Sinsi_Pet, when it should be just SinSi.

and your follow up post i thought you were referring to the Capitol lettering, SinSi, and not Sinsi.

it works now.

Edited by FrustratedUser
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can anyone point me to the ghost and poharan upks and animations?

ghost upks with animation upk and poh upks with animatrion upk would be awesome :3

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I found this, havn't seen Ghost though, I'm also looking for it...

Pohwaran.jpg

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All the actual pet meshes and animsets here.

Each mesh refers its materials and each animation refers its mesh.

Pohwaran.jpg

That is just a test file, real one is attached too.

Edited by letitbefree
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As a bit of an update to this. Poh Evolved does work with Lycan. 

PohPet.jpg

PohPet.rar

Edited by Oomorath
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