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      [Read Before Posting] Blade & Soul General FAQ

      Hello Blade & Soul fans, Welcome to the official Blade & Soul Dojo FAQ! This thread contains commonly asked questions about Blade & Soul's Western versions. Have a question? Check to see if it's posted here or use our forums search feature before creating a new thread. This thread will be updated at all times by any of the Dojo staff members. For additional information on Blade & Soul visit our wiki, or check out the official Blade & Soul West website. Table of Contents <a href="#1">What is Blade & Soul?</a> <a href="#2">Is there an official site for Blade & Soul's Western version?</a> <a href="#3">What is Blade & Soul's release date?</a> <a href="#4">Has Beta Testing started?</a> <a href="#5">What type of pay model will Blade & Soul use?</a> <a href="#6">Will the Western clients be censored?</a> <a href="#7">Where will the Western servers be located?</a> <a href="#8">Will there be Oceanic/SEA servers?</a> <a href="#9">Will my characters from the other regions be transferable to the Western versions?</a> <a href="#10">Will the Western version be region blocked?</a> <a href="#11">What are the playable races?</a> <a href="#12">Why did they change the name of the Kun race to Yun for the Western release?</a> <a href="#13">What are the playable classes?</a> <a href="#14">Are there race and class restrictions?</a> <a href="#15">What will be the Western versions initial level cap?</a> <a href="#16">Will there be a vigor/fatigue system the the Western versions?</a> <a href="#17">What systems will this game be released on?</a> <a href="#18">What are the required PC specs for Blade & Soul?</a> <a href="#19">I didn't catch one of Blade & Soul's Livestreams, what did I miss?</a> <a href="#20">Will there be founder packs for the Western versions?</a> <a href="#21">Will Blade & Soul be on Steam?</a> <a href="#22">Will Windows 10 be supported?</a> <a name="1">What is Blade & Soul?</a> Blade & Soul is a massively multiplayer online role-playing game (MMORPG) by Korean game development studio, Team Bloodlust and is published by NCSOFT. <a name="2">Is there an official site for Blade & Soul's Western version?</a> You can find the official Blade & Soul West site here. <a name="3">What is Blade & Soul's release date?</a> The North American and European versions are currently set to be released on January 19th, 2016. Head Start for founder's pack owners will begin at 10:00am PST on January 15th, 2016, and name reservations for Disciple and Master pack owners will begin on January 11th, 2016. The game has already been officially released in the following regions: Korea: June 30, 2012
      China: November 28, 2013
      Japan: May 20, 2014
      Taiwan: November 20, 2014
      <a name="4">Has Beta Testing started?</a> Yes. CBT 1: Oct 29, 10am PDT - Nov 2, 10pm PDT [NA server only]* CBT 2: Nov 13, 10am PDT - Nov 16, 10pm PDT [NA/EU]** CBT 3: Nov 24, 10am PDT - Nov 30, 10pm PDT [NA/EU]** CBT 4: Dec 11, 10am PDT - Dec 14, 10pm PDT (English/French/German)[NA/EU]** CBT 5: Dec 18, 10am PDT - Dec 21, 10pm PDT (English/French/German)[NA/EU]** *NA servers will only support English. **EU servers will support English, French, and German; except on CBTs 1, 2, & 3. <a name="5">What type of pay model will Blade & Soul use?</a> Blade & Soul has been announced as a F2P (free-to-play) title for the West and will have no content limitations. They have also stated that the game will not be "pay-to-win". <a name="6">Will the Western clients be censored?</a> No. <a name="7">Where will the Western servers be located?</a> Blade & Soul's Western servers will be housed in the following location: North America: Dallas, Texas US
      Europe: Frankfurt, Germany.
      <a name="8">Will there be Oceanic/SEA servers?</a> There are currently no plans to support Oceanic/SEA servers. However, NCSOFT has stated that if the community shows enough interest they will reconsider. A petition has been created for NCSOFT to reconsider. <a name="9">Will my characters from the other regions be transferable to the Western versions?</a> No. Transferring accounts is not possible, but transferring the physical appearance of your character from other versions is possible through the profile screenshot function in Character Creation. <a name="10">Will the Western version be region blocked?</a> There are currently no plans for region blocking. <a name="11">What are the playable races?</a> Jin, Gon, Yun, Lyn. Click here for more information. <a name="12">Why did they change the name of the Kun race to Yun for the Western release?</a> In North America, the word "Kun" closely resembles a derogatory racial slur. <a name="13">What are the playable classes?</a> There are currently six confirmed playable classes for the Western versions. The "Warlock" class can be found in the KR, CN, JP and TW clients but have yet to be confirmed for the North American and European release.
      Assassin
      Blade Dancer
      Blade Master
      Destroyer
      Force Master
      Kung-Fu Master
      Summoner
      <a name="14">Are there race and class restrictions?</a> Yes. The playable races in Blade & Soul are indeed restricted to a select few classes. Below you'll find what you can play each race as. Jin: Assassin, Blade Master and Kung Fu Master
      Gon: Destroyer, Force Master and Kung Fu Master
      Lyn: Blade Dancer, Force Master and Summoner
      Yun: Blade Master, Force Master and Kung Fu Master
      <a name="15">What will be the Western versions initial level cap?</a> The initial level cap on release will be 45. <a name="16">Will there be a vigor/fatigue system the the Western versions?</a> No. <a name="17">What systems will this game be released on?</a> Blade & Soul will be released for Windows PC. <a name="18">What are the required PC specs for Blade & Soul?</a> Below are the PC specs taken from Blade & Soul's Korean client. [Minimum Spec] CPU : Intel Dual core/AMD Athlon 64X2 or better RAM : 2G or better VGA : nVidia Geforce 8600GT/AMD Radeon HD4600 or better HDD : 15GB OS : Windows XP (Service pack 2), Vista, Win7 (32bit / 64bit) DirectX : 9.0c [Recommended] CPU : Intel Quad core/AMD Phenom II X4 or better RAM : 4G or better VGA : nVidia Geforce 8800GTX / AMD Radeon HD4850 or better HDD : 15GB OS : Windows XP (Service pack 2), Vista, Win7 (64bit) DirectX : 9.0c <a name="19">I didn't catch one of Blade & Soul's Livestreams, what did I miss?</a> You can view all past broadcasts here. <a name="20">Will there be founder packs for the Western versions?</a> Yes, you can view their packages here. <a name="21">Will Blade & Soul be on Steam?</a> This has not yet been confirmed. <a name="22">Will Windows 10 be supported?</a> Yes. Updated: December 25th, 2015
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      Dojo Rules & Guidelines   09/29/16

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Jinxis

Raiding - What do you want from it?

83 posts in this topic

There are several different types of raiding styles out there. Which would you prefer?

- No trash / Few bosses

- No trash / Lots of bosses

- Lots of trash / Few bosses

- Lots of trash / Lots of bosses

Each have its pros and cons in terms of length and difficulty. With few bosses you can probably expect them to be very difficult. With lots of bosses, most them will probably be push overs and loot tends to fall out of the sky in that situation. Trash can be interesting, but can also become extremely tedious after a while.

So what kind of raiding are you looking forward to?

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Explain "trash" never heard it used before.

NPC's that clearly aren't bosses! Harder then the average solo-able mob, but significantly weaker then a boss.

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oh pff, so champion mobs? Ok thats cool.

A fair mixture of both, should keep the raidbosses epic and the trash should be common, like trash. Im not keen on too many RB's just because when i do Raid bosses i like to feel like i've achieved some great feat (at least the first few times).

Edited by TurtlePuncher
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All of the above in a decent array of variety with high quality & quantity and different layers of difficulty.

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now Im curious is there going to be a "raiding" element in this game, since I lack the imagination, I cant really think of a new kind of raiding system without the typical tank and spank which is based on a tank backed up by healers

been playing wow for far, far to long :P

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Well, in most cases you do need the formula of tank, dps, and healers. However, the tank doesnt always need to be sword and board, the healers dont always need be casting "heals x amount" spells. You can do it in different ways.

What about an evasion tank? Kung-Fu master could do this if done right. As far as healing goes, what about something in the form of curses? Causing enemies to heal those they hit for a % of their total damage. Example...

Curse of Life Steal

10 sec cooldown

x mana cost

For the next 10 seconds or the next 3 attacks, 40% of the damage dealt by the effected target will heal his opponent instead.

Something like this could be very effective healing and damage mitigation. Game devs need to think outside the box more and make roles more interesting with a various assortment of spells and abilities. Something a little bit beyond WoW's "Holy Light Rank 1...rank2....rank3....rank4..." :canny:

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I think RB's might be more like a boss fight you might find in an action game. Maybe more along the lines of "dont get hit" rather then having the usual tank set-up.

Also i think a vampiric rage / LoV sort of buff might not work out during PvP seeing as some classes will most likely deal more damage quicker than others.

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Well...they all have their advantages. It depends on the actual place we're going.

Some places we cleared EVERYTHING. other's I'd like to run past all the trash and just go for the bosses. and i liked the bosses hard. Like in sunwell. M'uru took us 2 hours with 40 people...well..took us 2 hours with 20 people too... depended on who i went with. Random group. or my guild. Those were good times. I'd have to say.. Sunwell was the best instance in WoW.

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All of the above in a decent array of variety with high quality & quantity and different layers of difficulty.

Exactly the same, just a moderate quantity, but with a long range of variety.. and I guess differen't kind of lvl bosses.

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I would love some "Elite" mobs, some named guys that drop decent stuff, and one huge boss that requires some cinematics to introduce. what i mean is something extremely hard at the end, that will make you sweat from the intensity of the battle. and instead of just a random drop, take what the boss is actually wearing. instead of a giant demon bat dropping pants, make it drop a claw that you can make into a sword or something. also allow people to pick up items that you can see laying around. for example, a bandit king. The bandit king may have giant piles of gold, or whatever the currency is, and instead of it being part of the scenery, be able to pick it up. be able to take his weapons he hangs on the walls as decorations.

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I just hope that you need strategy to beat the bosses in B&S, not just the typical "knock till he drops". Block/Avoid fatal attacks, get away from a big AoE in time and this kind of stuff. That's what I like about WoW, the bosses in that game are so well done and so challenging and you really need skill to beat 'em not just click and push some keys.

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Hmm... well it really depends on what the trash is like. If it is actually somewhat exciting, like the trash in Hyjal for example, then I don't mind raids that are trash heavy with fewer bosses.

At the end of the day, no one likes having to spend the majority of the raid time killing trash... we all want to see the bosses.

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Honestly looking at the mechanics involved with Blade and Soul, there could be a really innovative and interesting raiding system, and I'm just really hoping raiding is implemented; as I remember with another of NCsoft titles, Aion, when I got into the game I was left with a PvE system which simply consisted of a few 5 man instances which felt considerably... deflated and uninteresting.

One thing I garnered from the interview with the developers was that they wanted to pull away from the bread and butter of MMOs, that whole 'Skill spam' of using a cycle of the same abilities over and over again (Anyone who's raided as DPS on World of Warcraft will know exactly what I'm talking about ), and I imagine they'll want to extend this philosophy to most aspects of the game. So this could make for some really creative boss fights; personally I'd like to see instanced raids with both trash and raid bosses, a similar formula to World of Warcraft raids as it has been proven to work, in spite of the fact they're not messing it all up to give casuals everything they could ever want, but whinging aside, the raid system (I always found) was an enjoyable experience and I loved the progression of downing bosses and working towards loot etc..

Also from the videos we see a lot of jumping, running up walls, and other 'platformer-esque' ideas, so maybe to break up from the tradition of endless fighting of NPCs and downing bosses, there could maybe be some small puzzle elements, or something similar ?

Edited by Knoxx
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I agree with Knoxx for the most part. I'm not really sure how they would go about it but I certainly hope they do something more then just tank and spank with the endgame. I'm sure we've all done this song and dance many times before so it would be amazingly awesome if they changed it up somehow. I still expect to have to fight big baddies at the end, I just hope that it can be done with out having to stick to the "tried and true" methods adopted by every MMO on the market... before or after WoW.

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Also from the videos we see a lot of jumping, running up walls, and other 'platformer-esque' ideas, so maybe to break up from the tradition of endless fighting of NPCs and downing bosses, there could maybe be some small puzzle elements, or something similar ?

I agree with what everyone's been saying so far.. strategy seems much more appealing.

Yep I would definitely like to see some sort of puzzles, in one of the trailers they show how you have to jump up in different ways and avoid fire pits etc. this would be cool because you'd need brains and not just brawn to defeat monsters and raid sucessfully.

Edited by Fleur
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I prefer trash to be a small part of the encounter. I liked how in Granado Espada, trash just kept coming while you were killing some bosses. It meant your whole guild could come, even the lesser geared players, because they could be on trash duty and still contribute in some way.

GE also used trash in ways that tied in to the actual bosses. There was one boss whose first "phase" required you to kill about 15 eggs. Each egg would spawn about 10 mobs that would give you heavy debuffs. After each egg was killed, the boss would finally spawn and the fight would begin.

I'm not a fan of raid mechanics in WoW, at all. I think the way wipes happen is ridiculously frustrating and not fun in the least bit. Dying and having to run back for two straight minutes (General Vezax, screw you and your "walk of shame") isn't fun. When a guild wipes in a 25 man it usually takes no less than 3 minutes to start again at the boss. The amount of down time in WoW raids is what makes them so boring.

In GE and Ragnarok Online, you could always res in combat and there would rarely be full wipes. It didn't mean the bosses got killed faster or that it wasn't hard. They simply did not go with the irritating mechanic of being dead and being unable to do anything about it.

With bosses, I like when instances are set up like Wrath version Onyxia You go in there for one purpose, to kill one really big boss who drops nice stuff. And her trash hurts a lot. I'm not a big fan of Ulduar where it has a bunch of fluff bosses then only two hard ones on hard mode. No one cares about Flame Leviathan, he's just a loot pinata. One to three bosses maximum in a raid is nice for me.

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All of the above in a decent array of variety with high quality & quantity and different layers of difficulty.

indeed I'm gonna have to go with that.

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Lots/Lots

I hope there's lots of normal enemies as well as lots of mini bosses and bosses. But not always the same formula. I hope some areas only have 1 mini boss while others have like 10, etc.

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Hard bosses. Wow had some hard bosses. You couldnt step into TK or SSC and down every boss in one night, it took days to learn the fights and kill stuff.

Aionm DP, are you kidding? You could get in, and be done with the whole place in 2 hours. It was so easy AND BORING. I hope B&S dishes out some tough fights.

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I like challange too and i hope they make it as painfully difficult as in FF11, the bosses there could literally 1 shot you if you were standing on the wrong side or what not. Anyway, i think that there should be some Tier system like (this is just an example) you kill 4 different element bosses fire, water, earth and wind and get some drops from them (trigger items: eg like crystals or something) which would, when combined and traded to a special place on the world map, let you spawn the 5th element boss. And it would need a full alliance or something to kill, same for the lower tier bosses. ffxi boss system in a nutshell pretty much, and it worked really good and the challange was insane but fun.

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I like challange too and i hope they make it as painfully difficult as in FF11, the bosses there could literally 1 shot you if you were standing on the wrong side or what not. Anyway, i think that there should be some Tier system like (this is just an example) you kill 4 different element bosses fire, water, earth and wind and get some drops from them (trigger items: eg like crystals or something) which would, when combined and traded to a special place on the world map, let you spawn the 5th element boss. And it would need a full alliance or something to kill, same for the lower tier bosses. ffxi boss system in a nutshell pretty much, and it worked really good and the challange was insane but fun.

:haha:

I might get FFXIV just because of the difficulty level and the game doesn't look bad at all. Love that Cat race they have :D

But yeah, I hope B&S is VERY difficult. The challenge is always the best thing in MMORPGs, taking down the toughest monsters out there!

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oh pff, so champion mobs? Ok thats cool.

A fair mixture of both, should keep the raidbosses epic and the trash should be common, like trash. Im not keen on too many RB's just because when i do Raid bosses i like to feel like i've achieved some great feat (at least the first few times).

Agreed. Let the easier mobs fill the dungeon a good amount. Enough to wear you down just a bit only because of the numbers. Then make an epic boss that really tests your strength, and give good rewards from that boss as well. Like you said, a sense of accomplishment

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A few trash but alot of mobs with a epic boss would b good for me. Otherwise i start getting pissy cause the group cant even pass the first couple rooms and then you still have the boss?! Ohh noo please nooooo! Or it would be wayyyy to easy and you dont really feel like you did anything. But with the good mix that prepares you for the boss but you still have to pull all the stops to defeat it is the best.. :dreaming:

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What comes up in my mind was the solo part in Cabal at low level and than in higher level it was only about party.

Hope they just implement some dungeons or some instances u can do solo even in the end game.

And why have the rewards all the time have to be better when a party kills a boss instead of one doing another one solo?

OK, that always need some balancing.

But what i expect from Raids/Dungeons is:

1) if there are trash-mobs, u cant walk around - run off them

2) a nice variation of different bosses in strengh und ways u can kill them (like the bridge u have to destroy in the trailer ...)

so lets have to play poker against them, or a little go-game :P or mayjong

3) please, no bosses u have to face - that take u 2 hours to cut u through there health-points

4) rewards related to the bosses (like said before, weapons they wear ect.), same to mobs and trash-mobs

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