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    • Revast

      [Read Before Posting] Blade & Soul General FAQ

      Hello Blade & Soul fans, Welcome to the official Blade & Soul Dojo FAQ! This thread contains commonly asked questions about Blade & Soul's Western versions. Have a question? Check to see if it's posted here or use our forums search feature before creating a new thread. This thread will be updated at all times by any of the Dojo staff members. For additional information on Blade & Soul visit our wiki, or check out the official Blade & Soul West website. Table of Contents <a href="#1">What is Blade & Soul?</a> <a href="#2">Is there an official site for Blade & Soul's Western version?</a> <a href="#3">What is Blade & Soul's release date?</a> <a href="#4">Has Beta Testing started?</a> <a href="#5">What type of pay model will Blade & Soul use?</a> <a href="#6">Will the Western clients be censored?</a> <a href="#7">Where will the Western servers be located?</a> <a href="#8">Will there be Oceanic/SEA servers?</a> <a href="#9">Will my characters from the other regions be transferable to the Western versions?</a> <a href="#10">Will the Western version be region blocked?</a> <a href="#11">What are the playable races?</a> <a href="#12">Why did they change the name of the Kun race to Yun for the Western release?</a> <a href="#13">What are the playable classes?</a> <a href="#14">Are there race and class restrictions?</a> <a href="#15">What will be the Western versions initial level cap?</a> <a href="#16">Will there be a vigor/fatigue system the the Western versions?</a> <a href="#17">What systems will this game be released on?</a> <a href="#18">What are the required PC specs for Blade & Soul?</a> <a href="#19">I didn't catch one of Blade & Soul's Livestreams, what did I miss?</a> <a href="#20">Will there be founder packs for the Western versions?</a> <a href="#21">Will Blade & Soul be on Steam?</a> <a href="#22">Will Windows 10 be supported?</a> <a name="1">What is Blade & Soul?</a> Blade & Soul is a massively multiplayer online role-playing game (MMORPG) by Korean game development studio, Team Bloodlust and is published by NCSOFT. <a name="2">Is there an official site for Blade & Soul's Western version?</a> You can find the official Blade & Soul West site here. <a name="3">What is Blade & Soul's release date?</a> The North American and European versions are currently set to be released on January 19th, 2016. Head Start for founder's pack owners will begin at 10:00am PST on January 15th, 2016, and name reservations for Disciple and Master pack owners will begin on January 11th, 2016. The game has already been officially released in the following regions: Korea: June 30, 2012
      China: November 28, 2013
      Japan: May 20, 2014
      Taiwan: November 20, 2014
      <a name="4">Has Beta Testing started?</a> Yes. CBT 1: Oct 29, 10am PDT - Nov 2, 10pm PDT [NA server only]* CBT 2: Nov 13, 10am PDT - Nov 16, 10pm PDT [NA/EU]** CBT 3: Nov 24, 10am PDT - Nov 30, 10pm PDT [NA/EU]** CBT 4: Dec 11, 10am PDT - Dec 14, 10pm PDT (English/French/German)[NA/EU]** CBT 5: Dec 18, 10am PDT - Dec 21, 10pm PDT (English/French/German)[NA/EU]** *NA servers will only support English. **EU servers will support English, French, and German; except on CBTs 1, 2, & 3. <a name="5">What type of pay model will Blade & Soul use?</a> Blade & Soul has been announced as a F2P (free-to-play) title for the West and will have no content limitations. They have also stated that the game will not be "pay-to-win". <a name="6">Will the Western clients be censored?</a> No. <a name="7">Where will the Western servers be located?</a> Blade & Soul's Western servers will be housed in the following location: North America: Dallas, Texas US
      Europe: Frankfurt, Germany.
      <a name="8">Will there be Oceanic/SEA servers?</a> There are currently no plans to support Oceanic/SEA servers. However, NCSOFT has stated that if the community shows enough interest they will reconsider. A petition has been created for NCSOFT to reconsider. <a name="9">Will my characters from the other regions be transferable to the Western versions?</a> No. Transferring accounts is not possible, but transferring the physical appearance of your character from other versions is possible through the profile screenshot function in Character Creation. <a name="10">Will the Western version be region blocked?</a> There are currently no plans for region blocking. <a name="11">What are the playable races?</a> Jin, Gon, Yun, Lyn. Click here for more information. <a name="12">Why did they change the name of the Kun race to Yun for the Western release?</a> In North America, the word "Kun" closely resembles a derogatory racial slur. <a name="13">What are the playable classes?</a> There are currently six confirmed playable classes for the Western versions. The "Warlock" class can be found in the KR, CN, JP and TW clients but have yet to be confirmed for the North American and European release.
      Assassin
      Blade Dancer
      Blade Master
      Destroyer
      Force Master
      Kung-Fu Master
      Summoner
      <a name="14">Are there race and class restrictions?</a> Yes. The playable races in Blade & Soul are indeed restricted to a select few classes. Below you'll find what you can play each race as. Jin: Assassin, Blade Master and Kung Fu Master
      Gon: Destroyer, Force Master and Kung Fu Master
      Lyn: Blade Dancer, Force Master and Summoner
      Yun: Blade Master, Force Master and Kung Fu Master
      <a name="15">What will be the Western versions initial level cap?</a> The initial level cap on release will be 45. <a name="16">Will there be a vigor/fatigue system the the Western versions?</a> No. <a name="17">What systems will this game be released on?</a> Blade & Soul will be released for Windows PC. <a name="18">What are the required PC specs for Blade & Soul?</a> Below are the PC specs taken from Blade & Soul's Korean client. [Minimum Spec] CPU : Intel Dual core/AMD Athlon 64X2 or better RAM : 2G or better VGA : nVidia Geforce 8600GT/AMD Radeon HD4600 or better HDD : 15GB OS : Windows XP (Service pack 2), Vista, Win7 (32bit / 64bit) DirectX : 9.0c [Recommended] CPU : Intel Quad core/AMD Phenom II X4 or better RAM : 4G or better VGA : nVidia Geforce 8800GTX / AMD Radeon HD4850 or better HDD : 15GB OS : Windows XP (Service pack 2), Vista, Win7 (64bit) DirectX : 9.0c <a name="19">I didn't catch one of Blade & Soul's Livestreams, what did I miss?</a> You can view all past broadcasts here. <a name="20">Will there be founder packs for the Western versions?</a> Yes, you can view their packages here. <a name="21">Will Blade & Soul be on Steam?</a> This has not yet been confirmed. <a name="22">Will Windows 10 be supported?</a> Yes. Updated: December 25th, 2015
    • Urbancowgurl777

      Dojo Rules & Guidelines   09/29/16

      By using this website ("Blade & Soul Dojo"), you agree that you'll follow these rules, and understand that if we reasonably think you haven't followed these rules, we may (at our own discretion) terminate your access to the site: Navigation GeneralRules Questions & Technical Support Blade & Soul Feedback Clan Discussion & Recruitment Marketplace Guides Roleplay & Fan Fiction Mods & Tools Off-Topic Discussion Reputation System Repeat Offenders Ban Appeals Staff Contact General Rules You will not post hate speech, personal attacks or private information. You will not "name & shame" any cheaters, exploiters, hackers or any other rather unpleasant players. Please use the in-game Report and Block features instead. You will not post extremely explicit text or images such as pornography or gore. All content should be safe-for-work. Borderline posts should be hidden with spoiler tags to maintain a SFW (safe-for-work) environment. Please do not post links or images from Imgur. 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Do not create new clan threads over and over to advertise the same clan. Request for an old thread to be locked if you need to create a new one. Attacking other clans for their management or playstyles will not be tolerated and will be treated the same way as personal attacks. If your clan uses a language other than English, use [XX] in the beginning of your topic title (i.e. [FR] for French clans). Marketplace You will not attempt to buy, sell or trade NCoin or items from the Hongmoon Store. You will not participate in any real-money trading ("RMT") transactions, such as selling gold. You will not attempt to buy or sell premium membership. You will not participate in trust trades, such as selling services, trading cross-server, or selling items from the Hongmoon store. Guides You will not create any threads on the Guides board that could not be considered guides. Roleplay & Fan Fiction You will not roleplay in any board outside of the Roleplay & Fan Fiction board. 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Staff Contact Administrator @Urbancowgurl777 News & Translations @AquariusHaken Di'el Wiki Guardian @and_rea @Tei Moderators @Aari @BulletSin @Jem @Kycir @Lithia @Sekuiya @Shinaji Last updated: February 5th, 2016
Anivay

[Guide] All about hair modding!

42 posts in this topic

Thank you for the guide, it's very helpful. I have a question about the upk's. I found most of the upk numbers through the One Click Costume change tool but I couldn't find some of them such as the hair right after 52/53. I thought it would be 54 but nope. I had to go through your gallery to find out it's 100. How do you find the right name for all of these upk files?

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Thank you for the guide, it's very helpful. I have a question about the upk's. I found most of the upk numbers through the One Click Costume change tool but I couldn't find some of them such as the hair right after 52/53. I thought it would be 54 but nope. I had to go through your gallery to find out it's 100. How do you find the right name for all of these upk files?

I just went through all the UPKs one by one and took screenshots of things to have the numbers on hand ^-^

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I just went through all the UPKs one by one and took screenshots of things to have the numbers on hand ^-^

:) I was hoping there was an easier way. Thx.

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I've got one more question, it's not hair related but race related. I didn't even think about cross race modification before seeing this guide. I found an example of an outfit on your mod gallery: http://sta.sh/2226rlnfqlsw which is a race swapped. The mod is for Jin but the body is Gon based and so is the running animation, etc. I tried to mod a gon outfit (from your gon mod gallery) to use on my jin but there were clipping issues at the neck area where as yours didn't. Is there anything special about these outfits?

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I've got one more question, it's not hair related but race related. I didn't even think about cross race modification before seeing this guide. I found an example of an outfit on your mod gallery: http://sta.sh/2226rlnfqlsw which is a race swapped. The mod is for Jin but the body is Gon based and so is the running animation, etc. I tried to mod a gon outfit (from your gon mod gallery) to use on my jin but there were clipping issues at the neck area where as yours didn't. Is there anything special about these outfits?

When doing cross race body mods there will always be clipping, issues with neck size, and no skin color changes.

The outfit you're referencing is the Jin variant of the outfit, it's not a gon body on a Jin character, also the running animations/idle animation etc do not change when you cross race mod.

10003_jinf_by_anivay-d9txa8c.png

Edited by Vhae
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That's weird. I'm 100% sure the running animation changed to Gon's while wearing that outfit as a Jin. I'll double check tonight.

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May i ask something about changing wigs/hats to hairs ? I did the 1st and 2nd step, but i dont really understand what you mean my counting strings. How and what do i count? I failed to understand what export table is.

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May i ask something about changing wigs/hats to hairs ? I did the 1st and 2nd step, but i dont really understand what you mean my counting strings. How and what do i count? I failed to understand what export table is.

Look at the pictures for the steps. In the first step I highlighted each one that I counted in pink. A string is like every little intelligible (not random letters) phrase/word/number that's separated by the nulls (... dots if you're using hex workshop). Be sure to count starting from 0, not 1

The for out purposes the export table is just a thing that tells the game where to find the particular information to read and if it needs to modify that information somehow (like with the 100+ number appended to the object core)

Edited by Anivay
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Okay so, this is my file :

http://prntscr.com/aj03a7

1)i count till the core code(thats core code i believe, whatever) its is 8th

Now after that for example at your 1st picture you got the code 0x08. How did you reach this one after actually counting ?

2)How can i find the physics index etc from export table? For example you got your 0x36 0x08 ; how did you understand that 0x36 is physics index?

Sorry about these questions i am learning how to do this lately ;n;

Edited by anataan
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Yes, 0x08 would be correct for you. The physics core will be the very first element in the export table (0xFF FF FF FF). Found that by making umodel show the export table. Same thing for object being the last element~ 0x36 is just like the 0x08 you counted - it's the string number for where the physics string (JinF_###_Physics) is in the file; 0x08 is respectively the position for the poisition/string number for your new physics string. But you don't want to count to 0x36 because that's... 54 strings to count lol. If you notice, the physics always comes directly after the object originally, so when you change your object string location you just add one o3o

Edited by Anivay
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Oh i didnt know this o-o Alright then, how can i make umodel show the export table ? Lastly, how can i find for example 0x08? Like that ?

http://prntscr.com/aj0iw0

(i failed to find it, sorry about bothering you with these ;-; )

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Oh i didnt know this o-o Alright then, how can i make umodel show the export table ? Lastly, how can i find for example 0x08? Like that ?

http://prntscr.com/aj0iw0

(i failed to find it, sorry about bothering you with these ;-; )

Use umodel in command console mode; umodel.exe -game=bns -list UPKNUMBER

You don't search for 0x08... you use it to replace the old location of the physics number

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Sigh that will be the last question i ask since its embrassing to ask such simple things... :/

1) http://prntscr.com/aj1mmk Which part shall i look at here? Did i do it right?

2)How can i find the old location of the skeleton number?

Both umodel and hexediting are new things to me...

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Sigh that will be the last question i ask since its embrassing to ask such simple things... :/

1) http://prntscr.com/aj1mmk Which part shall i look at here? Did i do it right?

2)How can i find the old location of the skeleton number?

Both umodel and hexediting are new things to me...

Yeah, you did it right. You're looking for the place in the list for the "PhysicsAsset" and the "SkeletalMesh". As you can see in that list, the Physics is first and the SkeletalMesh is last - those correspond to the physics and object core numbers (it tells you what the core numbers are as well).

What do you mean the location of the skeleton number? If you mean like the number, it'll be somewhere near the start of the file usually right after the material number. The skeleton number is an exact copy of the file name for the skeleton.

If you're doing a hat to a regular hair you could try the second method instead if dealing with the export table is too confusing. Subtract/delete 6 bytes/characters from the skeleton number and add/insert 3 to both the object and physics cores

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I was wrong about the dash/run animations, they were the same. I think the huge difference in body proportions threw me off and made me think it was Gon somehow. Every other outfit I modded did not change my character's proportions. This race change did make me notice that even default Jin outfits have neck clipping and now it's driving me nuts!!!

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Hi there, thanks for pointing me to this guide from the other thread Anivay.

Anyway, this is what I am trying to mod:

Race/Gender
: - Jin Female -

Request Type
: - Hair -

Base Item
:

Target Item
:

But my question is this; Hair101 is obviously a Hair100+, but what is Yura's hair classed as? Would it be a regular hair in that it can be name swapped with other regular hair .upk files?

Thank you in advance.

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Hi there, thanks for pointing me to this guide from the other thread Anivay.

Anyway, this is what I am trying to mod:

Race/Gender
: - Jin Female -

Request Type
: - Hair -

Base Item
:

Target Item
:

But my question is this; Hair101 is obviously a Hair100+, but what is Yura's hair classed as? Would it be a regular hair in that it can be name swapped with other regular hair .upk files?

Thank you in advance.

It's a regular hair #.

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It's a regular hair #.

Thanks again for such a quick reply Vhae! I appreciate it.

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I'll never get past step 2.

Kind off topic, does the one click tool replacement work the same way?

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I'll never get past step 2.

Kind off topic, does the one click tool replacement work the same way?

Somewhat, but the one-click tool can only (and not even always) do easy stuff like regular hair to regular hair and regular hair to hat.

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Many thanks to Vhae for linking this, really useful ! Thought I had a breakthrough earlier, but ended up with this lmao:

Screenshot_160620_001.jpg

Screenshot_160620_000.jpg

I believe the 8kb file is the texture file, but I have no idea which line of hex to input "col1Material": "00026550". Up to this point, I've changed the skeleton, texture and material so that the Butterfly hair goes over my ingame hair. Not really sure what to do now ! Any help much appreciated, I think I'm close ; w ;

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