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      [Read Before Posting] Blade & Soul General FAQ

      Hello Blade & Soul fans, Welcome to the official Blade & Soul Dojo FAQ! This thread contains commonly asked questions about Blade & Soul's Western versions. Have a question? Check to see if it's posted here or use our forums search feature before creating a new thread. This thread will be updated at all times by any of the Dojo staff members. For additional information on Blade & Soul visit our wiki, or check out the official Blade & Soul West website. Table of Contents <a href="#1">What is Blade & Soul?</a> <a href="#2">Is there an official site for Blade & Soul's Western version?</a> <a href="#3">What is Blade & Soul's release date?</a> <a href="#4">Has Beta Testing started?</a> <a href="#5">What type of pay model will Blade & Soul use?</a> <a href="#6">Will the Western clients be censored?</a> <a href="#7">Where will the Western servers be located?</a> <a href="#8">Will there be Oceanic/SEA servers?</a> <a href="#9">Will my characters from the other regions be transferable to the Western versions?</a> <a href="#10">Will the Western version be region blocked?</a> <a href="#11">What are the playable races?</a> <a href="#12">Why did they change the name of the Kun race to Yun for the Western release?</a> <a href="#13">What are the playable classes?</a> <a href="#14">Are there race and class restrictions?</a> <a href="#15">What will be the Western versions initial level cap?</a> <a href="#16">Will there be a vigor/fatigue system the the Western versions?</a> <a href="#17">What systems will this game be released on?</a> <a href="#18">What are the required PC specs for Blade & Soul?</a> <a href="#19">I didn't catch one of Blade & Soul's Livestreams, what did I miss?</a> <a href="#20">Will there be founder packs for the Western versions?</a> <a href="#21">Will Blade & Soul be on Steam?</a> <a href="#22">Will Windows 10 be supported?</a> <a name="1">What is Blade & Soul?</a> Blade & Soul is a massively multiplayer online role-playing game (MMORPG) by Korean game development studio, Team Bloodlust and is published by NCSOFT. <a name="2">Is there an official site for Blade & Soul's Western version?</a> You can find the official Blade & Soul West site here. <a name="3">What is Blade & Soul's release date?</a> The North American and European versions are currently set to be released on January 19th, 2016. Head Start for founder's pack owners will begin at 10:00am PST on January 15th, 2016, and name reservations for Disciple and Master pack owners will begin on January 11th, 2016. The game has already been officially released in the following regions: Korea: June 30, 2012
      China: November 28, 2013
      Japan: May 20, 2014
      Taiwan: November 20, 2014
      <a name="4">Has Beta Testing started?</a> Yes. CBT 1: Oct 29, 10am PDT - Nov 2, 10pm PDT [NA server only]* CBT 2: Nov 13, 10am PDT - Nov 16, 10pm PDT [NA/EU]** CBT 3: Nov 24, 10am PDT - Nov 30, 10pm PDT [NA/EU]** CBT 4: Dec 11, 10am PDT - Dec 14, 10pm PDT (English/French/German)[NA/EU]** CBT 5: Dec 18, 10am PDT - Dec 21, 10pm PDT (English/French/German)[NA/EU]** *NA servers will only support English. **EU servers will support English, French, and German; except on CBTs 1, 2, & 3. <a name="5">What type of pay model will Blade & Soul use?</a> Blade & Soul has been announced as a F2P (free-to-play) title for the West and will have no content limitations. They have also stated that the game will not be "pay-to-win". <a name="6">Will the Western clients be censored?</a> No. <a name="7">Where will the Western servers be located?</a> Blade & Soul's Western servers will be housed in the following location: North America: Dallas, Texas US
      Europe: Frankfurt, Germany.
      <a name="8">Will there be Oceanic/SEA servers?</a> There are currently no plans to support Oceanic/SEA servers. However, NCSOFT has stated that if the community shows enough interest they will reconsider. A petition has been created for NCSOFT to reconsider. <a name="9">Will my characters from the other regions be transferable to the Western versions?</a> No. Transferring accounts is not possible, but transferring the physical appearance of your character from other versions is possible through the profile screenshot function in Character Creation. <a name="10">Will the Western version be region blocked?</a> There are currently no plans for region blocking. <a name="11">What are the playable races?</a> Jin, Gon, Yun, Lyn. Click here for more information. <a name="12">Why did they change the name of the Kun race to Yun for the Western release?</a> In North America, the word "Kun" closely resembles a derogatory racial slur. <a name="13">What are the playable classes?</a> There are currently six confirmed playable classes for the Western versions. The "Warlock" class can be found in the KR, CN, JP and TW clients but have yet to be confirmed for the North American and European release.
      Assassin
      Blade Dancer
      Blade Master
      Destroyer
      Force Master
      Kung-Fu Master
      Summoner
      <a name="14">Are there race and class restrictions?</a> Yes. The playable races in Blade & Soul are indeed restricted to a select few classes. Below you'll find what you can play each race as. Jin: Assassin, Blade Master and Kung Fu Master
      Gon: Destroyer, Force Master and Kung Fu Master
      Lyn: Blade Dancer, Force Master and Summoner
      Yun: Blade Master, Force Master and Kung Fu Master
      <a name="15">What will be the Western versions initial level cap?</a> The initial level cap on release will be 45. <a name="16">Will there be a vigor/fatigue system the the Western versions?</a> No. <a name="17">What systems will this game be released on?</a> Blade & Soul will be released for Windows PC. <a name="18">What are the required PC specs for Blade & Soul?</a> Below are the PC specs taken from Blade & Soul's Korean client. [Minimum Spec] CPU : Intel Dual core/AMD Athlon 64X2 or better RAM : 2G or better VGA : nVidia Geforce 8600GT/AMD Radeon HD4600 or better HDD : 15GB OS : Windows XP (Service pack 2), Vista, Win7 (32bit / 64bit) DirectX : 9.0c [Recommended] CPU : Intel Quad core/AMD Phenom II X4 or better RAM : 4G or better VGA : nVidia Geforce 8800GTX / AMD Radeon HD4850 or better HDD : 15GB OS : Windows XP (Service pack 2), Vista, Win7 (64bit) DirectX : 9.0c <a name="19">I didn't catch one of Blade & Soul's Livestreams, what did I miss?</a> You can view all past broadcasts here. <a name="20">Will there be founder packs for the Western versions?</a> Yes, you can view their packages here. <a name="21">Will Blade & Soul be on Steam?</a> This has not yet been confirmed. <a name="22">Will Windows 10 be supported?</a> Yes. Updated: December 25th, 2015
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      Dojo Rules & Guidelines   09/29/16

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Ishmael

Any other ideas for new classes?

Some ideas  

82 members have voted

  1. 1. Which classes do you want to see?

    • A Dual Wielding Blade Master
    • Spearman/Halberd/Glaive/Staff
    • Greatsword Master
    • Race Exclusive Classes (like how Lyn has BM)
    • Shapeshifter/Transformer
    • Priest
    • Dark Priest
    • Rune Caster
    • Alchemist
    • Claw Master
    • Other (Explain)


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Ishmael   

So after thinking about it, Lyn Blade Master might not actually be the 7th class, but rather a spin-off class, meaning there could be 2 spots left out of the 8 classes. Or TBL might not keep the paradigm of having just 8 classes, they might expand when the game grows. So I sat there and thought, "What would the next class be and if there will be more, what would those be?"

Personally I feel any of these choices could fit in the game, but what do you think? Oh yeah Don't even consider including Gunner or Archer classes, cause I'm pretty sure we went over that already. Kinda iffy on the Priest though, most Priests in games have a healing ability and B&S theoretically has no healers.

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Famfrit   

A necromantic (Dark priest?) class would be awesome, it would fit in with the Lyn's lore nicely (but screw them they already have an exclusive class, 1 and a half if you count LBM)

I wanna see a mage that uses more than just fire and ice, I hate it when games stick to that overused 'stereotype'

I also really wanna see the old summoner, just cause it seemed so badass.

Maybe a psychic class like the mesmer would be interesting also.

And I'd love to see an 'Astromancer' class. Magic revolving around stars and space, maybe even gravity! :D

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Mickey   

I personally really really like the shape shifter idea but it wouldn't really fit. Great sword is cliché a lot a unique idea like ...well I don't know anything original that could fit.

Edited by Mickey

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Yuri.   

I want to see more class variations for the races.

Different versions of the existing class for different races.

I also want to see a Shinto Priest/Priestess that can make Kakkais, Seals, Debuffs and some divine attack/summon magics:

dtcNll.jpgsora_hime.jpg

A lyn dark spell caster (for some expansion later) will be interesting too:

BNS1.jpg

BNS2.jpg

BNS3.jpg

BNS4.jpg

blade_and_soul_conceptart_g6mYg.jpg

And a metamorph class can be an good idea too.

  • Upvote 1

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Mickey   

Healing classes would ruin the gameplay, Sub classes are cliché, and if there could be a magic class it should look cooler than the current one ingame(which doesn't seems cool IMO).

Also, that dark Lyn class is like venomacer for perfect world.

Edited by Mickey

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Yuri.   
Healing classes would ruin the gameplay...

I agree. But be a Priest can't need to be a healer. As I said before, it can be more like an exorcist, barrier maker (Kekkaishi), debuffer and so on.

In eastern stories of priests (like animes) the most of them are combatants. Using it's powers to protect, to restrict, to curse and to attack. In this kind the priest healing abilities usually are out of combat where they use some kind of remedy, paper seals and/or prays to heal someone while they rest.

These kind of priest are also good in a staff combat. So can become cool in this kind of game.

*The idea of fast healing priests came from the ocidental priest that are based in christianism where they use their powers similiar to the Jesus to heal the others.

...if there could be a magic class it should look cooler than the current one ingame(which doesn't seems cool IMO)...

I agree.

I don't really like FMs because they don't have a coolest combat type than the other classes. If you see their current game play, they are more like an fire/ice mages then really a "force" master.

Are different from their early concept of be an "force" master where they are most like an Z warrior from DBZ then a mage:

Edited by Yuri.

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Anya   

I hope they add that dark Lyn thing sooner or later. It was a neat concept!

As for a class I would want, I think I would enjoy more variations of the current classes

Maybe like instead of only having Kung Fu, adding Tai Chi, etc. BM - Heavy sword - dual weild.

I don't want to have them as upgrades though, just a separate class. Does that make sense, lol?

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I want to see more class variations for the races.

Different versions of the existing class for different races.

I also want to see a Shinto Priest/Priestess that can make Kakkais, Seals, Debuffs and some divine attack/summon magics:

sora_hime.jpg

Intresting topic here... :confident:

From what I have seen thats already in the game...let's make a sum up:

Gon: (1) got the destroyer

Lyn: (1) Summoner and kinda Blade master (I says 1 1/2 exclusive class)

Jin: (0) none, but they counter that with versatlity, the 1 race with the most classes to choose from.

Kun: (0) none, can only pick 2: blade master or Force master.

So I say, give this new 1 to the Kun.

And I like Yuri. idea of the asian priest, and based on the lore of the Kun and grace...she should fit best for this I beleve.

But I gues ppl are mistaken from the wordt "Priest" they go to the classic view of WoW like.

The idea of fast healing priests came from the ocidental priest that are based in christianism where they use their powers similiar to the Jesus to heal the others.

I say : Chi Master

We already got a Force master, and they utilize Chi for there powers

Incase of close combat fighting.

Use a cane, like the asian belevers use:

Mage.jpg

thumbs_up_smiley.gif.jpgThumbs up for Yuri. idea.

Edited by Kin-Pantsu88

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Mickey   

Sub class doesn't seem right to me for this game if it is going to be a new class it should be original.

Edited by Mickey

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BrandX   

Voted for Race Exclusive. I wouldn't mind seeing variations of the other classes brought to the other races. Like how Lyn got BM, but it was different.

Oooo...maybe that dark Lyn could be a form of a lyn assassin!

Dark Summoner! Likely just Lyn at this point, but to match the concept art!

A scythe user! I don't see why it wouldn't fit in with the lore, but I admit I don't know the full lore to BnS (I've been mostly waiting for it to reach NA, but with it taking so long, maybe I should give up on the being surprised and just read the wiki on it).

Specialty classes of similar but different than current classes, like Kun Kung Fu Masters! Ninja Lyns! Not that I'm against unique classes. From what I do know of BnS, I, at this moment anyways, can't imagine Destroyer on any race but Gons.

Also, yes, Gunners and Archers! But give it more than just shooting guns/bows. Put hand to hand in there (more so for the gunners). Possibly classes that are about moving in and out constantly, and maybe for the gunners staying in close being a good option all the time option as well.

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Ceciel   

I'm very interested in the shapeshifter class and was reading up on the lore of BnS when I came across this sentence: "Martial artists of demonic nature used the corrupt energy to make themselves incredibly powerful."

So I thought, perhaps the shapeshifter class would consist of descendants of these demonic martial artists. Because martial arts isn't magic, while the shapeshifting idea somewhat involves magic; a way to work around that would be to say that this class draws on the power of the Demon Lord, which grants them a different type of power with its basis still in the realm of martial arts. Their story would be something along the lines of trying to redeem the reputation or to correct the past sins/mistakes of their ancestors. Of course, Jin Suh-Yeon (the woman in black) does operate on the side of the Demon Lord, and her desires clash with those of the shapeshifters, therefore the storyline of this class can be very interesting to develop.

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NBalfa   

FORCE MASTER

I really believe that the force master is the class that should either receive a major change on the skills or there should be another class added concerning magic

there is a lot of things you could do in either case:

1) there could be a priest like "mage" (as mentioned on other posts) who could dispel, disable, enchant Armour & weapons

2) there could be a guy similar to the priest mentioned on "number 1" but instead he would use melee weapons (i.e. spear, swords, chacrams (I don't think this is the correct spelling) ) and use elements to improve his damage, add debuffs make himself more agile, relying more on dodging rather than blocking or staying afar from the enemy

(I believe there was also a post regarding something similar)

_____________________

but thinking again on those 2 possibilities i mentioned they kinda avoid the basic concept of the force master (connecting with the elements and thus using them) so how about thinking of some more "specific" improvements on the class

lets start with what we (actually I ) don't like about him:

well first of all "we" get bored with this low mobility of him in combat. in combat he stays almost at the same place and just changing his position by moving slowly at another place

secondly he lacks both spells and combos. being away to passively charge up for the powerful spell to "own everybody" is not something that attractive, don't u think so too? playing just to get the mana for the op spell ? that is ridiculous isn't it?

instead he could use his "wind-like" powers to quickly cover short distances around the battlefield

also about the missiles: no spells will follow the target (if there is one) for ever. they will mostly be dodge-able. the missiles will be able to cover only a specific distance and their direction will slightly change over its original one, just so that hitting enemies wont be impossible ( I am not sure if there is already such a system, if there is, that's good to know :P)

Powers i have so far come up with are:

fire -- consisting of dps and aoe spells (less instant damage) .

water -- consisting of spells that are mostly about decent damage and slow

wind -- this element will be mostly a utility element as the active abilities of it will mostly grand you an advantage in positioning rather than in damage. there will be a spell that will kinda fast move you (dash/ almost teleport you) towards the direction you are moving (for example if you are facing the ground,with the camera, and you are moving backwards, then when you will use that ability you will blast off yourself up in the air. it will also be castable in the air) (cooldown of this spell will be about 6-12 sec) . the normal attacks will have the fastest missile speed of all the rest (excluding electricity spells as they will almost instantly with the enemy target ) and they will be able to combo. lastly the rest of these spells will play a disable role.

electricity -- this element will focus on instant damage nukes with low cooldowns (also in some cases lightning will jump from enemy to enemy) (nothing more to say here)

nature -- well not sure about it as i haven't thought of anything attractive about such spells (and I don't want to give him any healing abilities) but still you can always suggest anything on this one.

gravity / time -- again a utility ability which might focus on raising objects (gravity) or create fields that slow any ally or enemy projectiles and/or enemies. yet i still believe this one is a bit overpowered, which is the reason i dont mention anything about it again

blood -- I just hope that by just presenting the name might give you a few ideas other than life leech and blood missiles

Note that normal attacks will only be available with the fire the water and the wind element. the rest will just have spells

also if i got you a bit confused on this note, you wont have to swap elements as in guild wars 2 the elementalist has to

he could change his fighting style depending on the environment (i.e. extra electricity skills shall be "unlocked" if rain clouds are present. Hidden enemies ,if there are any, will be revealed in a forest-like area e.t.c.) but also build up (although a bit extreme) an environment that suits him (i.e. casting fire abilities on lakes can raise fog clouds thus making it both easier to hide yourself and make it a safer choice to cast electric abilities at that place. Charging metal bars with electricity so that you will have a greater chance to dodge upcoming attacks from melee enemies; the reason on this one is that their weapons will tend to move towards the metal , thus making it harder to attack, also the debuff will instantly wear off if the enemy will be hit by an electric attack or if he gets too close to the metal e.t.c.)

so in conclusion i expect a more mobile mage whose fighting style will change depending on the environment, thus being less boring as you proceed in the game relying more on avoiding and "smart" play and less on big damage spells and keeping a distance

SWORD MASTER

well not really much to say here other than that i hope at some level you will be able to expertize on a specific weapon (i.e. katana, greatsword etc) and thus fighting probably in a different manner and having you abilities being changed or improved when wielding that weapon

I have no idea if such playstyle elements already do exist in the game, I am just expressing my opinion on the subject. also sorry if my explanation is not that good

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I really believe that the force master is the class that should either receive a major change on the skills or there should be another class added concerning magic

there is a lot of things you could do in either case:

<3 Had to respond to this being a Force Master myself~ I don't think their change needs to be major I just think it needs to be taken into account that BnS is about your ability to control the situation, to keep it in your favor~ It is a rareness among online mmo's that takes defensive into consideration just as much as offense which SHOULD be done when thinking about fighting~ The FM lacks alot of control, at least they do from 1-30~

Chi-choke is getting hammered it seems almost every other day(exaggeration of course xD) but it seems that way. Frostbite loses a bit of it's luster because being able to hit during it sometimes allows said person to attack cancel frostbite.

Watching alot of the old trailers, there are alot of moves the FM has missing, whereas you don't see that hardly at all with the other classes (aka BM, KFM, Sin, Destro etc, you got what you saw for the most part) FMs kinda are 50/50~ and I've come into thinking, maybe, just maybe, this is because some of those skills will show up if ever the class was opened up to Jin's again (hybrid like Lyn Blade Master) because thinking back, all those moves, heck FM showcasing in general was always done by Jin's. The 2009 one even being showcased by Jin's, Gon's and Kun's, and the 2010 being entirely done by Jin >w>, so don't shoot me for this thought process!! >:I I've been wanting my Jin FM back~!

So to put short, it would be nice if they could defend/control things similar to the others~

To get back on topic x3 because the FM is not a new class, I would L-O-V-E a spear/staff type class~! I'm just a junkie for that weapon type and I think it's because I love seeing it twirled or spun around, a grace with power thing~ And seeing as their are already basic functions for a spear user (mob type anyway) in the game, maybe this is something that can happen~ More so, I'd stay focused on those class type mobs that appear in the game that seem to have some of the basic functions of mobs that we can play, are more likely to appear as playable.

Example: Spear, Sword & Shield, Bow & Arrow, Gunner, etc (they're class type mobs with the basic charge type attack and leap skills and what not)

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NBalfa   

<3 Had to respond to this being a Force Master myself~ I don't think their change needs to be major I just think it needs to be taken into account that BnS is about your ability to control the situation, to keep it in your favor~ It is a rareness among online mmo's that takes defensive into consideration just as much as offense which SHOULD be done when thinking about fighting~ The FM lacks alot of control, at least they do from 1-30~

Chi-choke is getting hammered it seems almost every other day(exaggeration of course xD) but it seems that way. Frostbite loses a bit of it's luster because being able to hit during it sometimes allows said person to attack cancel frostbite.

Watching alot of the old trailers, there are alot of moves the FM has missing, whereas you don't see that hardly at all with the other classes (aka BM, KFM, Sin, Destro etc, you got what you saw for the most part) FMs kinda are 50/50~ and I've come into thinking, maybe, just maybe, this is because some of those skills will show up if ever the class was opened up to Jin's again (hybrid like Lyn Blade Master) because thinking back, all those moves, heck FM showcasing in general was always done by Jin's. The 2009 one even being showcased by Jin's, Gon's and Kun's, and the 2010 being entirely done by Jin >w>, so don't shoot me for this thought process!! >:I I've been wanting my Jin FM back~!

you got me lost a bit there could you explain a bit? (almost everything :p )

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Well i love a few ideas that was already stated in the previous posts, such as Shape Shifter, Shinto Priest/Priestess, and archer... i personally LOVE Archery! So that would be awesome if that was put in...and i kind of think it will fit in with it cause if you think about it.. Priestess and warriors used archery back then C:

I also hope they put in the Dark Lyns ouo9 that would be really cool!

But i have an idea for a Dancer! Maybe her weapon can be fans/blade fans or something to that extent... i dunno i think it would be cool to dance around and kill enemies with my blade fans ;D (just like katana in Mortal Kombat) mmmmm;;;

~Stella❤

Edited by LoliStelleia

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At first, I came in here with the idea of an exorcist class, but that would be taken care of by the priestess, I guess!

Perhaps something that uses music, like the assassins with the guzheng in the movie Kung Fu Hustle, or one that buffs/debuffs like Sona from LoL.

I'm also a sucker for spears.

Spearmaster pls.

Edited by DonnieRye

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Mia   

I-I want to be a dark lyn and to shoot laz0rs of destruction out of my big fluffy ears!

Clearly this is appropriate!

:adore:

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Ghastly   

There needs to be more of all this. New weapons, new classes. It makes the game better and creates an environment that's more unique and fun.

One of the things people like about the most successful mmorpgs is the amount of classes. Look at LoL for example.

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Raijin   

I would like to see a spearman class.those spear wielding npc's with red uniform are freaking awesome.their movements and skills are epic.imagine that as player with more skills etc etc

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I would like to see a spearman class.those spear wielding npc's with red uniform are freaking awesome.their movements and skills are epic.imagine that as player with more skills etc etc

Yeah I like them too, also the Ape Boss is a Staff/Spear user.

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Ayagozen   

Hi there. :3

I'm really wondering something about the classes... It was said we'll have 8 classes (for the moment, we've 6), but will it be only 8 classes in total? I mean, maybe they've planned only 8 classes for the time being? Or in the future, we'll have more classes than that? With the Gunner classe (I'm waiting for this class to come...), we'll have 7 classes. I believe I've read in this forum that the eighth will be something like a Taoist-like, or a Musician class? The real question is, why not put both of them in the future, if they already have these ideas? It'll be much more fun to have more classes to choose, in my opinion. What do you guys think?

Edited by Ayagozen

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