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      [Read Before Posting] Blade & Soul General FAQ

      Hello Blade & Soul fans, Welcome to the official Blade & Soul Dojo FAQ! This thread contains commonly asked questions about Blade & Soul's Western versions. Have a question? Check to see if it's posted here or use our forums search feature before creating a new thread. This thread will be updated at all times by any of the Dojo staff members. For additional information on Blade & Soul visit our wiki, or check out the official Blade & Soul West website. Table of Contents <a href="#1">What is Blade & Soul?</a> <a href="#2">Is there an official site for Blade & Soul's Western version?</a> <a href="#3">What is Blade & Soul's release date?</a> <a href="#4">Has Beta Testing started?</a> <a href="#5">What type of pay model will Blade & Soul use?</a> <a href="#6">Will the Western clients be censored?</a> <a href="#7">Where will the Western servers be located?</a> <a href="#8">Will there be Oceanic/SEA servers?</a> <a href="#9">Will my characters from the other regions be transferable to the Western versions?</a> <a href="#10">Will the Western version be region blocked?</a> <a href="#11">What are the playable races?</a> <a href="#12">Why did they change the name of the Kun race to Yun for the Western release?</a> <a href="#13">What are the playable classes?</a> <a href="#14">Are there race and class restrictions?</a> <a href="#15">What will be the Western versions initial level cap?</a> <a href="#16">Will there be a vigor/fatigue system the the Western versions?</a> <a href="#17">What systems will this game be released on?</a> <a href="#18">What are the required PC specs for Blade & Soul?</a> <a href="#19">I didn't catch one of Blade & Soul's Livestreams, what did I miss?</a> <a href="#20">Will there be founder packs for the Western versions?</a> <a href="#21">Will Blade & Soul be on Steam?</a> <a href="#22">Will Windows 10 be supported?</a> <a name="1">What is Blade & Soul?</a> Blade & Soul is a massively multiplayer online role-playing game (MMORPG) by Korean game development studio, Team Bloodlust and is published by NCSOFT. <a name="2">Is there an official site for Blade & Soul's Western version?</a> You can find the official Blade & Soul West site here. <a name="3">What is Blade & Soul's release date?</a> The North American and European versions are currently set to be released on January 19th, 2016. Head Start for founder's pack owners will begin at 10:00am PST on January 15th, 2016, and name reservations for Disciple and Master pack owners will begin on January 11th, 2016. The game has already been officially released in the following regions: Korea: June 30, 2012
      China: November 28, 2013
      Japan: May 20, 2014
      Taiwan: November 20, 2014
      <a name="4">Has Beta Testing started?</a> Yes. CBT 1: Oct 29, 10am PDT - Nov 2, 10pm PDT [NA server only]* CBT 2: Nov 13, 10am PDT - Nov 16, 10pm PDT [NA/EU]** CBT 3: Nov 24, 10am PDT - Nov 30, 10pm PDT [NA/EU]** CBT 4: Dec 11, 10am PDT - Dec 14, 10pm PDT (English/French/German)[NA/EU]** CBT 5: Dec 18, 10am PDT - Dec 21, 10pm PDT (English/French/German)[NA/EU]** *NA servers will only support English. **EU servers will support English, French, and German; except on CBTs 1, 2, & 3. <a name="5">What type of pay model will Blade & Soul use?</a> Blade & Soul has been announced as a F2P (free-to-play) title for the West and will have no content limitations. They have also stated that the game will not be "pay-to-win". <a name="6">Will the Western clients be censored?</a> No. <a name="7">Where will the Western servers be located?</a> Blade & Soul's Western servers will be housed in the following location: North America: Dallas, Texas US
      Europe: Frankfurt, Germany.
      <a name="8">Will there be Oceanic/SEA servers?</a> There are currently no plans to support Oceanic/SEA servers. However, NCSOFT has stated that if the community shows enough interest they will reconsider. A petition has been created for NCSOFT to reconsider. <a name="9">Will my characters from the other regions be transferable to the Western versions?</a> No. Transferring accounts is not possible, but transferring the physical appearance of your character from other versions is possible through the profile screenshot function in Character Creation. <a name="10">Will the Western version be region blocked?</a> There are currently no plans for region blocking. <a name="11">What are the playable races?</a> Jin, Gon, Yun, Lyn. Click here for more information. <a name="12">Why did they change the name of the Kun race to Yun for the Western release?</a> In North America, the word "Kun" closely resembles a derogatory racial slur. <a name="13">What are the playable classes?</a> There are currently six confirmed playable classes for the Western versions. The "Warlock" class can be found in the KR, CN, JP and TW clients but have yet to be confirmed for the North American and European release.
      Assassin
      Blade Dancer
      Blade Master
      Destroyer
      Force Master
      Kung-Fu Master
      Summoner
      <a name="14">Are there race and class restrictions?</a> Yes. The playable races in Blade & Soul are indeed restricted to a select few classes. Below you'll find what you can play each race as. Jin: Assassin, Blade Master and Kung Fu Master
      Gon: Destroyer, Force Master and Kung Fu Master
      Lyn: Blade Dancer, Force Master and Summoner
      Yun: Blade Master, Force Master and Kung Fu Master
      <a name="15">What will be the Western versions initial level cap?</a> The initial level cap on release will be 45. <a name="16">Will there be a vigor/fatigue system the the Western versions?</a> No. <a name="17">What systems will this game be released on?</a> Blade & Soul will be released for Windows PC. <a name="18">What are the required PC specs for Blade & Soul?</a> Below are the PC specs taken from Blade & Soul's Korean client. [Minimum Spec] CPU : Intel Dual core/AMD Athlon 64X2 or better RAM : 2G or better VGA : nVidia Geforce 8600GT/AMD Radeon HD4600 or better HDD : 15GB OS : Windows XP (Service pack 2), Vista, Win7 (32bit / 64bit) DirectX : 9.0c [Recommended] CPU : Intel Quad core/AMD Phenom II X4 or better RAM : 4G or better VGA : nVidia Geforce 8800GTX / AMD Radeon HD4850 or better HDD : 15GB OS : Windows XP (Service pack 2), Vista, Win7 (64bit) DirectX : 9.0c <a name="19">I didn't catch one of Blade & Soul's Livestreams, what did I miss?</a> You can view all past broadcasts here. <a name="20">Will there be founder packs for the Western versions?</a> Yes, you can view their packages here. <a name="21">Will Blade & Soul be on Steam?</a> This has not yet been confirmed. <a name="22">Will Windows 10 be supported?</a> Yes. Updated: December 25th, 2015
    • Urbancowgurl777

      Dojo Rules & Guidelines   09/29/16

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Do not create new clan threads over and over to advertise the same clan. Request for an old thread to be locked if you need to create a new one. Attacking other clans for their management or playstyles will not be tolerated and will be treated the same way as personal attacks. If your clan uses a language other than English, use [XX] in the beginning of your topic title (i.e. [FR] for French clans). Marketplace You will not attempt to buy, sell or trade NCoin or items from the Hongmoon Store. You will not participate in any real-money trading ("RMT") transactions, such as selling gold. You will not attempt to buy or sell premium membership. You will not participate in trust trades, such as selling services, trading cross-server, or selling items from the Hongmoon store. Guides You will not create any threads on the Guides board that could not be considered guides. Roleplay & Fan Fiction You will not roleplay in any board outside of the Roleplay & Fan Fiction board. 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Staff Contact Administrator @Urbancowgurl777 News & Translations @AquariusHaken Di'el Wiki Guardian @and_rea @Tei Moderators @Aari @BulletSin @Jem @Kycir @Lithia @Sekuiya @Shinaji Last updated: February 5th, 2016
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Mizuki

IGN fans rate Blade and Soul 9.4/10

30 posts in this topic

Probably because it is!

And on my over to the website to vote myself an ad popped up featuring Kevin Bacon and his new TV show and let me just state that Kevin Bacon is just awesome.

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From what I played CBT 3 I'd give it a 9, and OBT I'd give an 8,8 Definitely don't know how well, and how much things have updated atm. The change in skill sets from CBT 3 to OBT was a bit questioning. But I suppose adaptability would fix that. There was an annoying hitbox problem as well. Some additional things I would of added and tweaked a bit, but won't be able to tell until I play now. I await the NA release @_@.

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Any rate the game without play at endgame is just invalid. Many games have well done starting areas, seems solid at beginning but game is crap.

Anything what I can rate right now is graphic and art style - for this part I can easily give 10/10.

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Any rate the game without play at endgame is just invalid. Many games have well done starting areas, seems solid at beginning but game is crap.

Anything what I can rate right now is graphic and art style - for this part I can easily give 10/10.

If the game is crap why are you even here?

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If the game is crap why are you even here?

Did I said this?

I said I and most people who voted there cannot correctly rate this game - because was not able to play endgame.

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Did I said this?

I said I and most people who voted there cannot correctly rate this game - because was not able to play endgame.

Oh, I had to reread it a few times to understand it. It looked like you were talking about BnS there for a second.

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How about playing the game and enjoying it instead of playing the game to discover what the "endgame" has? :smile:

he didnt state that he would be playing to discover what endgame was, but Endgame is a VERY important part of a game its what keeps players sub'd and therefore should be done well, it may be the journey not the destination but there needs to be some closure once you get there.

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How about playing the game and enjoying it instead of playing the game to discover what the "endgame" has? :smile:

I agree.

It's everything that leads up to end game content that is most important. If you're not having fun leveling, or exploring, or grinding, or doing dungeons!? While endgame content can add even more excitement, playing and enjoying the game as a whole is the best thing for anyone to do, all parts included!

Edited by Lady Estellise
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I agree.

It's everything that leads up to end game content that is most important. If you're not having fun leveling, or exploring, or grinding, or doing dungeons!? While endgame content can add even more excitement, playing and enjoying the game as a whole is the best thing for anyone to do, all parts included!

Not entirely true for an MMOG.

End game content literally defines the genre to many, many people. Particularly those who raid/dungeon a lot.

If the end game content is lackluster, those people won't re-roll an alt and level again, they'll just leave the game all together.

B&S is not GW2; where level and capping your character is nearly irrelevant as you'll continue to explore/wander even at max level. In B&S, it's more of the traditional. Almost identical to WOW as far as max level went some years ago. Except WOW has always kept adding content left and right.

The good news is that Team Bloodlust seems to be patching in content on what seems to be a monthly basis.

If they keep it up, the game will be fortified enough that by the time it reaches the west, these "raider/dungeon" people won't be able to shred through the content in a week, like they did in TERA and other similar games.

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Not entirely true for an MMOG.

End game content literally defines the genre to many, many people. Particularly those who raid/dungeon a lot.

If the end game content is lackluster, those people won't re-roll an alt and level again, they'll just leave the game all together.

B&S is not GW2; where level and capping your character is nearly irrelevant as you'll continue to explore/wander even at max level. In B&S, it's more of the traditional. Almost identical to WOW as far as max level went some years ago. Except WOW has always kept adding content left and right.

The good news is that Team Bloodlust seems to be patching in content on what seems to be a monthly basis.

If they keep it up, the game will be fortified enough that by the time it reaches the west, these "raider/dungeon" people won't be able to shred through the content in a week, like they did in TERA and other similar games.

You underestimate the dedication some people have to going fast. I wouldn't be surprised if some people still do.

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I'm gonna agree with Tashigi in that end game is a pivotal part in an mmorpg's success or failure. Lack of end game is probably the number one killer of all new mmo's nowadays.

2 weeks. That's the average time it takes me to hit max level in most games. Some are more, like Aion, but then again some are less, like GW2 being 5 days. Those 2 weeks are nearly inconsequential to the amount of time I will spend playing at end game. Can't tell you how many times I've enjoyed leveling up in a game, only to reach max level and find that there is either nothing to do or the end game content is horrible. The most recent culprits being, SWtoR and TERA. I let GW2 slide only because the game is designed differently from the mmo norm.

As far as the IGN poll goes (I think it's at like 25 votes right now), that's hardly a large enough source pool to be valid, not that I disagree with the results or anything :embarrassed:

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You're not going to be bale to eliminate ALL the people that want to do EVERYTHING there is to do in under a week.

The sad thing is that no matter how much content is released with our version there will always be a minority of players who complete all things possible in the game and will complain that there is "nothing to do" when the game hasn't even been out for a month or so.

Honestly, there is no helping this group of people in my opinion.

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You're not going to be bale to eliminate ALL the people that want to do EVERYTHING there is to do in under a week.

The sad thing is that no matter how much content is released with our version there will always be a minority of players who complete all things possible in the game and will complain that there is "nothing to do" when the game hasn't even been out for a month or so.

Honestly, there is no helping this group of people in my opinion.

That group frustrates me, if there was only a way to set their forum topics to be auto deleted

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Then that group spreads all over the internet proclaiming that there is nothing to do, and most people are like, Oh there is nothing to do I won't even bother playing that game.

You see it first hand in some games, people come in playing and then are like. Wow I heard there was nothing to do in this game but it has so much. Then you tell them to try stuff for themselves and stop listening to half wits on the internet. Then the cycle repeats.

Either way that rating can't possibly be taken seriously, unless it's a hype metre then sure.

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You seem to forget that in some cases, the people claiming that there is nothing to do are complaining because they do in fact, have nothing left to do. Having nothing left to look forward to or obtain, they have "completed" the game.

That's not their fault. You can't blame the players for playing the game.

Although in my personal opinion, the majority of "nothing to do" comments are from boredom with what content is available, and not necessarily a lack there of.

Edited by Awake.
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Of course it goes either way. Two sides to every coin. Common sense stuff really.

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You seem to forget that in some cases, the people claiming that there is nothing to do are complaining because they do in fact, have nothing left to do. Having nothing left to look forward to or obtain, they have "completed" the game.

That's not their fault. You can't blame the players for playing the game.

Although in my personal opinion, the majority of "nothing to do" comments are from boredom with what content is available, and not necessarily a lack there of.

Our problem with them is that they're the ones who speed through it as fast as they can and then complain once they're done, while everyone else is perfectly happy with the content because they're moving at a reasonable pace.

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Our problem with them is that they're the ones who speed through it as fast as they can and then complain once they're done, while everyone else is perfectly happy with the content because they're moving at a reasonable pace.

What's a reasonable pace is purely subjective and up to individual opinion though.

You may say that I move too fast though content, but to me it may be that you just move too slow. It's up to the developers and their design teams to make sure there is a proper balance between the two and provide for both sides of the coin. Unfortunately a lot of games don't deliver in making their games appeal to everyone.

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What's a reasonable pace is purely subjective and up to individual opinion though.

You may say that I move too fast though content, but to me it may be that you just move too slow. It's up to the developers and their design teams to make sure there is a proper balance between the two and provide for both sides of the coin. Unfortunately a lot of games don't deliver in making their games appeal to everyone.

They should still understand that when they're going as fast as they possibly can that they are rushing so fast that, yes, they are going to run out of content very quickly. Complaining once they have is pretty selfish of them, IMO.

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Regardless of going "too fast" or "too slow" it's really up to the gamer how much they enjoy the content once they've reached the end. Some might find it's even better end game, or some might say that there's nothing to do. Unfortunately gaming companies couldn't possibly tailor to everyone's game preferences, they'll be some spots they miss. There are some good companies out there, like NCSoft, that do their best to try to appeal to everyone. But like I said, they really can only meet you half way, the rest is up to you

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Main goal of every game is "WIN". Never mind if that is computer game, cards or chess. That is not some of players fault, they are good. That is developers fault they want monthly fee from game what is possible to finish in 2 weeks. What is so typical for current Them Parks, lazy done endgame based on 2 instances...

Edited by Zenek
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What's a reasonable pace is purely subjective and up to individual opinion though.

You may say that I move too fast though content, but to me it may be that you just move too slow. It's up to the developers and their design teams to make sure there is a proper balance between the two and provide for both sides of the coin. Unfortunately a lot of games don't deliver in making their games appeal to everyone.

In my opinion an unreasonable pace is losing sleep to play a game scrambling through dungeons when you're clearly tired.

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In my opinion an unreasonable pace is losing sleep to play a game scrambling through dungeons when you're clearly tired.

I also feel like pulling all nighters when games release is ridiculous, but plenty of my friends have done it for one reason or another. Some games offer rewards for power leveling and speed grinding through content. TERA for example had unique titles for the first class to reach max level on each server, and a few of my friends pulled all nighters to get them playing for practically 48 hours straight almost. Lot's of games also have special rewards or titles again for being the first guild or group to clear through raids or dungeons, so again, people are going to want to obtain those as well. The same goes for PvP titles and rewards as well.

Some gamers are simply into that kind of stuff. That's just how they like to play, and you can't really blame them for that. A lot of people tell them to 'slow down' and to 'enjoy' the game, but don't realize that a lot of people actually enjoy gaming that way, and I'd be lying if I said I didn't consider myself one of them.

The best thing a gaming company can do is provide outlets of play for all kinds of gamers. When people complain about lack of content, it's because the game designers didn't make the game appealing enough for their kind of play usually. It doesn't even have to be just about hardcore or casual gameplay, but as simple as lack PvP or PvE outlets, or not enough crafting or roleplaying even.

Edited by Awake.
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