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      [Read Before Posting] Blade & Soul General FAQ

      Hello Blade & Soul fans, Welcome to the official Blade & Soul Dojo FAQ! This thread contains commonly asked questions about Blade & Soul's Western versions. Have a question? Check to see if it's posted here or use our forums search feature before creating a new thread. This thread will be updated at all times by any of the Dojo staff members. For additional information on Blade & Soul visit our wiki, or check out the official Blade & Soul West website. Table of Contents <a href="#1">What is Blade & Soul?</a> <a href="#2">Is there an official site for Blade & Soul's Western version?</a> <a href="#3">What is Blade & Soul's release date?</a> <a href="#4">Has Beta Testing started?</a> <a href="#5">What type of pay model will Blade & Soul use?</a> <a href="#6">Will the Western clients be censored?</a> <a href="#7">Where will the Western servers be located?</a> <a href="#8">Will there be Oceanic/SEA servers?</a> <a href="#9">Will my characters from the other regions be transferable to the Western versions?</a> <a href="#10">Will the Western version be region blocked?</a> <a href="#11">What are the playable races?</a> <a href="#12">Why did they change the name of the Kun race to Yun for the Western release?</a> <a href="#13">What are the playable classes?</a> <a href="#14">Are there race and class restrictions?</a> <a href="#15">What will be the Western versions initial level cap?</a> <a href="#16">Will there be a vigor/fatigue system the the Western versions?</a> <a href="#17">What systems will this game be released on?</a> <a href="#18">What are the required PC specs for Blade & Soul?</a> <a href="#19">I didn't catch one of Blade & Soul's Livestreams, what did I miss?</a> <a href="#20">Will there be founder packs for the Western versions?</a> <a href="#21">Will Blade & Soul be on Steam?</a> <a href="#22">Will Windows 10 be supported?</a> <a name="1">What is Blade & Soul?</a> Blade & Soul is a massively multiplayer online role-playing game (MMORPG) by Korean game development studio, Team Bloodlust and is published by NCSOFT. <a name="2">Is there an official site for Blade & Soul's Western version?</a> You can find the official Blade & Soul West site here. <a name="3">What is Blade & Soul's release date?</a> The North American and European versions are currently set to be released on January 19th, 2016. Head Start for founder's pack owners will begin at 10:00am PST on January 15th, 2016, and name reservations for Disciple and Master pack owners will begin on January 11th, 2016. The game has already been officially released in the following regions: Korea: June 30, 2012
      China: November 28, 2013
      Japan: May 20, 2014
      Taiwan: November 20, 2014
      <a name="4">Has Beta Testing started?</a> Yes. CBT 1: Oct 29, 10am PDT - Nov 2, 10pm PDT [NA server only]* CBT 2: Nov 13, 10am PDT - Nov 16, 10pm PDT [NA/EU]** CBT 3: Nov 24, 10am PDT - Nov 30, 10pm PDT [NA/EU]** CBT 4: Dec 11, 10am PDT - Dec 14, 10pm PDT (English/French/German)[NA/EU]** CBT 5: Dec 18, 10am PDT - Dec 21, 10pm PDT (English/French/German)[NA/EU]** *NA servers will only support English. **EU servers will support English, French, and German; except on CBTs 1, 2, & 3. <a name="5">What type of pay model will Blade & Soul use?</a> Blade & Soul has been announced as a F2P (free-to-play) title for the West and will have no content limitations. They have also stated that the game will not be "pay-to-win". <a name="6">Will the Western clients be censored?</a> No. <a name="7">Where will the Western servers be located?</a> Blade & Soul's Western servers will be housed in the following location: North America: Dallas, Texas US
      Europe: Frankfurt, Germany.
      <a name="8">Will there be Oceanic/SEA servers?</a> There are currently no plans to support Oceanic/SEA servers. However, NCSOFT has stated that if the community shows enough interest they will reconsider. A petition has been created for NCSOFT to reconsider. <a name="9">Will my characters from the other regions be transferable to the Western versions?</a> No. Transferring accounts is not possible, but transferring the physical appearance of your character from other versions is possible through the profile screenshot function in Character Creation. <a name="10">Will the Western version be region blocked?</a> There are currently no plans for region blocking. <a name="11">What are the playable races?</a> Jin, Gon, Yun, Lyn. Click here for more information. <a name="12">Why did they change the name of the Kun race to Yun for the Western release?</a> In North America, the word "Kun" closely resembles a derogatory racial slur. <a name="13">What are the playable classes?</a> There are currently six confirmed playable classes for the Western versions. The "Warlock" class can be found in the KR, CN, JP and TW clients but have yet to be confirmed for the North American and European release.
      Assassin
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      Blade Master
      Destroyer
      Force Master
      Kung-Fu Master
      Summoner
      <a name="14">Are there race and class restrictions?</a> Yes. The playable races in Blade & Soul are indeed restricted to a select few classes. Below you'll find what you can play each race as. Jin: Assassin, Blade Master and Kung Fu Master
      Gon: Destroyer, Force Master and Kung Fu Master
      Lyn: Blade Dancer, Force Master and Summoner
      Yun: Blade Master, Force Master and Kung Fu Master
      <a name="15">What will be the Western versions initial level cap?</a> The initial level cap on release will be 45. <a name="16">Will there be a vigor/fatigue system the the Western versions?</a> No. <a name="17">What systems will this game be released on?</a> Blade & Soul will be released for Windows PC. <a name="18">What are the required PC specs for Blade & Soul?</a> Below are the PC specs taken from Blade & Soul's Korean client. [Minimum Spec] CPU : Intel Dual core/AMD Athlon 64X2 or better RAM : 2G or better VGA : nVidia Geforce 8600GT/AMD Radeon HD4600 or better HDD : 15GB OS : Windows XP (Service pack 2), Vista, Win7 (32bit / 64bit) DirectX : 9.0c [Recommended] CPU : Intel Quad core/AMD Phenom II X4 or better RAM : 4G or better VGA : nVidia Geforce 8800GTX / AMD Radeon HD4850 or better HDD : 15GB OS : Windows XP (Service pack 2), Vista, Win7 (64bit) DirectX : 9.0c <a name="19">I didn't catch one of Blade & Soul's Livestreams, what did I miss?</a> You can view all past broadcasts here. <a name="20">Will there be founder packs for the Western versions?</a> Yes, you can view their packages here. <a name="21">Will Blade & Soul be on Steam?</a> This has not yet been confirmed. <a name="22">Will Windows 10 be supported?</a> Yes. Updated: December 25th, 2015
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      Dojo Rules & Guidelines   09/29/16

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milaR0se

pvp balancing so far

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i've never played the fm, but I'm pretty sure they can't summon swords/thunderbolt you when you're being choked, so its basically just a disable where the fm can't really do anything either. That's just from my experience in getting choked by the fm, so I'm really not sure.

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coz FM is a ranged class, and they have very sick cold skill which freezee you like meat. They dont really need to drag you in anyway.

Chi choke FM go with knock back skill tree, since they want to keep distance and slow + freezee. They not choke for spamming dps skill while keep opponent hanging in the air.

And Lyn can use burst dps , using all of their most powerful skill in one row, and opponent cant strike back. If paper and not build for PVP, yes you are done for.

But lyn spinning not that really OP since it cost too much chi, and Lyn bm dont have much defensive skill, beside spinning and sword protect. They should nerf the movement speed through, or give lyn Bm block skill like BM. or else they done for.

Sword protect can protect lynbm for 5 hit, but got 30 sec cd, and cant protect again bleed and poison. Spinning is the only way since it increase 400% def, which usually let them got 50% dmg reduce( normal from 15->25%). and immu effect, but really cost Chi and with out blocking skill chi really hard to get in PVP, Want chi steal, u must have choke them first. with out 7 chi you cant use full combo.

So in mass pvp they usually pick opponent around 13-15k hp, and sprint in, choke, dash back, summon sword, call lightning, and keep u there, let their team mate or NPC hit them for like 6 second :D, chi steal, quick draw, can use lightning blade or aerial combo. I usually see Assasin invisible, swap enemy in for lyn choke, then dash back to their base, and yes no one can help you :D

Chi choke got really quick CD, 18 sec and long cast range, but summon sword, protect sword, call lightning took 30 sec cooldown.

In mass pvp that mean each 30 sec u can kill 1 people, but in 1v1, u hardly can charge full 7 chi to use combo again. Got slowed, cant dash, the only option is to use tab to move, but that cost you 2 chi alrdy :D, this will burn your chi so fast. Spin can only let you move freely, but do not remove effect.

So in mass war or group pvp, yes chi choke combo so much OP, solo not that OP if u got crit res.and use your block when lyn going to choke you.

Oh but i think Lyn bm can stun lock you, they do have that skill tree. So in the end OP.

But i ALWAYS see KFM and DESTROYER basically jump in and destroyed our base , kill all NPC :D so u guess what?

Edited by KimChiCuCai

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Zenek   

So for group PvP choke from FM is exactly same retarded as from LBM - not possible to block/dodge but immobilise for 6 sec.

Are you rly compare kill NPC to players? And btw. what is class population?

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yes, but they can just freezee you :D, going in and choke ppl has their risk you know. Oh and i do think choke can be block by blocking skill, or sword protect.

You do know what completely swept and destroyed mean? they basically kill everything, include the shoping NPC :D i still think destroyer as so much OP, oh and the KFM relfect skill also

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Tashigi   

Personally I'd wait for an NA version and some months before drawing any conclusions.

I mean, who thought Warriors in WOW were going to be unstoppable killing machines in PVP at Lv 60, once they geared? No one. A few months later, once people got strategies down and geared them; they became unstoppable.

Personally, as far as MMO go, I've found the "gimped" classes are usually "gimped" more so due to the user behind the keyboard, than the class itself.

But I also know that in some cases, some classes/skill combinations simply do not work for PVP. So that's another issue.

Ultimately, it's a combination of many things.

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Hezrou   

I find it amusing that most people keep arguing because "I can't beat something 1v1"

If it was a group situation, it might be a different story when the group knows who to cc and focus first. I don't consider any MMO to be 1v1 friendly. So I always travel in a small pack. Should probably learn to do the same and just live with what life gives you.

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Zenek   

That is no important if that is 1v1 or mass PvP as long as issue is 6 sec immobilise - far too long CC.

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Janshi   

I find it amusing that most people keep arguing because "I can't beat something 1v1"

If it was a group situation, it might be a different story when the group knows who to cc and focus first. I don't consider any MMO to be 1v1 friendly. So I always travel in a small pack. Should probably learn to do the same and just live with what life gives you.

Many ppl are talking about 1on1 situations like duels. Since BnS will have rated 1 vs 1 duel arena, class balance regarding 1on1 IS a issue.

@Zenek: The chi choke from the fm is a bit different story. Of course it´s hard that you aren´t able to do anything during the chi choke time and everyone can beat the shit out of you, but if we talking about structured group pvp you can counter the chi choke with good teamplay. If the fm grab one of your team mates, you or someone other with the possiblity just have to stun the fm and your teammate is free.

My partner is a summoner and she is meanwhile specialised to stun the sucker who grabs me and vice versa :)

One of my favourites against a lbm or fm who grabs my partner is to switch places with him, hehe.

In 1on1 situations the chi choke from the fm isn´t so strong like the on from the lbm, at least it isn´t op because he can´t beat the shit out of you during the time he or she has you in chi choke. In the end it´s the combination of a lot of skills that makes a lbm op imo. A lbm isn´t op only because of chi choke. Chi choke basically means for him tons of damage that he or she can safely inflict on you in 1 on 1 situations.

In open pvp, thats a whole different story of course. Chi choke in mass (zerg) pvp is retarded, there is no doubt about this.

Edited by Janshi

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Zenek   

In open pvp, thats a whole different story of course. Chi choke in mass (zerg) pvp is retarded, there is no doubt about this.

But it means whole current OWPvP content - there is nothing except faction wars atm.

Edited by Zenek

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Janshi   

But it means whole current OWPvP content - there is nothing except faction wars atm.

You´re right but i just wanted to relativize the view over the fm because you mentioned his chi choke. For me open pvp is fun too, but i´m more interested in group pvp balance. Regarding group pvp balance, fm isn´t op imo. It´s a strong class, if played well, but far from op.

Well in the end, openpvp is never fair. But i have to admit, this chi choke is really really retarded.

Edited by Janshi

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Zenek   

OWPvP is never aimed to be fair. But situation when single CC can cause drop of 100% HP is not good even for OWPvP. Even swarmed target should be able to some kind of fight. IMO CC like choke should be not be even implemented. And if can not be removed, at last it should be nerfed to acceptable duration.

But even in structured PvP like 3v3 - that is easy to abuse.

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actually i discovered that you can block the chi choke in some ways, mainly dodging, sword parry. It really comes down to how well the lbm can time the choke so it isnt blocked. In Zerg PvP this is extremely hard as its hard to tell who is doing what with all lthe fighting going around. However, in 1v1s if you can parry/dodge the choke you've got a great advantage. Alot of lbm's will be pretty obvious and choke as soon as they use a dash skill to get to you, if you manage to block/dodge the choke then the lbm will prob try to ss/spin away and likely waste alot of chi trying to get away from close quarters. I rarely see many lbm's willing to fight with choke not on cd. However, if you do get choked, you're probably screwed. It takes alot of chi to be able to do the choke/sword/lightning combo, so if you can get the lbm to low chi to start a fight, its really good for you.

Edited by jokerstar

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milaR0se   

Thank you for your answers so far. It seems my first impressions aren't so wrong.

Well no one said much about KFM yet. I guess since it's one of the "more difficult classes" it will be also hard for you in PVP. No much room for mistakes.

In the most cases i have problems to bring any charge attack or combo through, what is i guess the only way to really beat your opponent. No combo no chance for win. Well, i still got to much to learn.

Someone asked when i played aion... I played right after EU server start, for about 2 months. And i started with gladiator since people told me kantor is very useless at high lvl (kantor was my first choice). So i started with gladitor. Well, what a big mistake. I never seen any game where you are that chanceless in PVP against any other class.

Back to subject again.

You basicly chose a class because you like the style. At least so did i, i like KFM.

But in the end, if you see that your class is basicly weak compared to others in PVP, or there are any overpowered classes that kill you again and again you will loose the fun playing it, sooner or later for sure.

I have bad luck with most times chosing the classes that are very weak in PVP, or are ok first, but after updates other classes getting much stronger while you getting no usefull things. And that was always the reason why i left tany mmo.

My first one was ragnarok, i played as monk. It was good till the rebirth classes came, and later soullinker etc.

1o1, group/mass pvp doesn't matter most times. If your class is sucks at PVP it will suck at 1o1 and groupbattle.

Like some people say, just fill the party only with the most OP-class. Sadly, the winning team is most times not the most skilled one, or the balanced one but the one that has most strongest classes with unfair skills.

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Zenek   

@milaR0se

If you only fears LBM - it will be nerfed to the ground. Developers never allow melee classes stay "OP" for any longer period of time - this privilege have only range DPS. That happens with every MMO.

And from something what you say, you like melee DPS. That is sad, but all melee DPS (with exception for stealth classes) are almost always underpowered in MMO - that is my observation since I play MMORPG. And that is something what irritates me. I also do want play KFM, and something what I see do not make me happy from my chose :/

Edited by Zenek

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i dunno where you keep getting the idea about fm or stealth classes being very overpowered, but this game relies much more on knowing when to use skills/getting timings. I know in Aion, there are classes that completely counter other classes, but to be honest the PvP in this game is much more reliant on ability than class. It's your fault if you can't counter/dodge/parry skills that you should be, or use a skill on them when you shouldn't be (they have a shield up, using stealth, block/counter)

Also, by your logic summoners should be the most overpowered class, they are ranged(and cat melee) and they can stealth!

edit: the only thing op in this game is koreans. fuck their ping.

Edited by jokerstar
  • Upvote 1

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Zenek   

But that is not rly reflect. That is not passive shit what reflect everything (for example retarded Tera 30% reflect DMG), just single skill and only if KFM will use in right moment. For me it look more like skill what can be used only with certain moment than something what you call reflect.

Also I have no idea how this skill can be usefull in mass PvP where DMG can and come from every direction from many potential attacks. And as far as I know that is only one defensive skill what KFM have.

i dunno where you keep getting the idea about fm or stealth classes being very overpowered, but this game relies much more on knowing when to use skills/getting timings.

Experience from MMO in the past. Range is advantage what can be used, always. Stealth remove one of the biggest disadvantages of melee classes - during stealth you are not exposed for enemy. It allow to few seconds run in the first line without being targeted and atack. It allow to even stun target who do not have even way to block/dodge it.

Timing may be important. But here issues is completly different. In mass PvP you can not block everything. And something what cause issue here is CC.

Choke - 6 sec CC. Far worse than any stun or other grab because it exposed target for everyone on battlefield. Everyone see defenseless body what levitate 1m above the ground. Ideal target for brainless spamm all DPS skills without risk the target will dodge, evade, block or counter it.

Aditional to this FM can spam his homing missiles, combined with Sapphire Gem it cause next CC, CC what you can not even dodge or block no important how good you have timing - because this retarded gems cause CC when you try dodge or block FM attacks.

So as long as long timing may be important. I see here classes what have easy mode offensive abilities. Far easy to use, far too destructive, far too much CC and far too long CC.

As milaR0se said "more difficult classes" - main argument in similar discussion. For me more more difficult classes does not exist, that is only broken balance.

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choke range not like 20m or anything, and it can be blocked by block skill, in mass war, if u got choked and drag to enemy team and no team mate help you, that's your fault coz you choose wrong position. If you let a lyn bm or fm sprint to you and you dont use dash back or block skill, blame why you are too slow or your ping.

Chi choke is a 6 sec stun but can be disrupted,

If you are want to be a initiator , you should prepare your skill before you jump in.

and about " just single skill and only if KFM will use in right moment ", chi choke also, single skill if you use in right moment. And in mass war as you hardly can dodge chi choke, you also took full reflect from KFM.

The problem that make chichoke OP is that the Lyn Bm can use full combo on chi choke state, so in small group pvp it's really retard.

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Zenek   

choke range not like 20m or anything, and it can be blocked by block skill, in mass war, if u got choked and drag to enemy team and no team mate help you, that's your fault coz you choose wrong position. If you let a lyn bm or fm sprint to you and you dont use dash back or block skill, blame why you are too slow or your ping.

Realy. Do not you see this justification this skill is just silly? Player fault? because of what? That is OP offensive skill what cause almost sure death. That is 6 sec CC! With effect far worse than stun - stunned target at last stay in one point and is not that exposed for everyone around.

Edited by Zenek

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Realy. Do not you see this justification this skill is just silly? Player fault? because of what? That is OP offensive skill what cause almost sure death. That is 6 sec CC! With effect far worse than stun - stunned target at last stay in one point and is not that exposed for everyone around.

I repeat this skill is "channeling", it can be disrupted, u dont see ??? if you go alone so your team mate cant help u, or they just dump enough, let other player "run" into you and pick you out of the crowd, then yes it so much OP. Moba hero like electrican(HON) and Rhasta (dota) should just be removed lol.

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Zenek   

I repeat this skill is "channeling", it can be disrupted, u dont see ??? if you go alone so your team mate cant help u, or they just dump enough, let other player "run" into you and pick you out of the crowd, then yes it so much OP. Moba hero like electrican(HON) and Rhasta (dota) should just be removed lol.

So lets give to other classes skill what can 1 shoot target - I can say the same here: "That is your fault if you will get hit by this skill."

But point is PvP is about make mistakes, and about repair situation. Skills what cause death, instant death, permanent lost control over character till death etc. are far too OP and should not have place in PvP. In PvP even 1v1 you can not block everything, especially you can not do that in mass PvP. Also give easy mode too much, and too strong offensive abilities - that is not ok.

It oes not metter if skill can be distributed or not - in many cases target can be death by this in mass PvP. Esspecailly how are you want localise caster in 20 vs 20? This little basetars are hars to notice, and immobilised target by chocke is exposed for everyone around.

It does not matter if skill can be distributed or not - in many cases target can be death by this in mass PvP before team will react. Especially how are you want localise caster in 20 vs 20? This little bastards are very harder to notice.

In practice option to disrupted this skill is based if someone will help or target will die - I do not see here even piece of balance. That is just retarded.

Edited by Zenek

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Easy mode?, just jump in THE CROWD and choke people and they sure dead? chi choke is OP cauze Lynbm can use all combo when they choke people, which deal massive of DPS.

On mass pvp, choke mean the FM or lyn BM must risk their self, go close to target and choke them, there is very high chance that you will get swaped, or disable while you trying to get closer.

The choke only OP when it's zerg vs small group, since the small group just helpless sit there watch their team mate got choked and dragback.

In zerg vs zerg, Choke is simple you use your self to disable your enemy, both got disable, and if both got disable, and your dead cause by a group of 5-6 people, that's your fault that you got left behind, or your teammate fault .

the OP part is Lyn BM can use their strongest DPS skill, while they choking people, that's OP, since they still can deal dps while choking, the other cant do anything beside kicking at his face, which deal a small amount of dps( same dps with normal attack)

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Zenek   

Easy mode?, just jump in THE CROWD and choke people and they sure dead? chi choke is OP cauze Lynbm can use all combo when they choke people, which deal massive of DPS.

On mass pvp, choke mean the FM or lyn BM must risk their self, go close to target and choke them, there is very high chance that you will get swaped, or disable while you trying to get closer.

The choke only OP when it's zerg vs small group, since the small group just helpless sit there watch their team mate got choked and dragback.

In zerg vs zerg, Choke is simple you use your self to disable your enemy, both got disable, and if both got disable, and your dead cause by a group of 5-6 people, that's your fault that you got left behind, or your teammate fault .

the OP part is Lyn BM can use their strongest DPS skill, while they choking people, that's OP, since they still can deal dps while choking, the other cant do anything beside kicking at his face, which deal a small amount of dps( same dps with normal attack)

Press button for 6 sec CC - yes, that is easy mode.

They do not risk anything - they can simply choke firstliners - someone must be on first line, someone must break lines to get range DPS.

Zerg vs small group - you talk as that is something rare in OWPvP, especially fraction wars like B&S. Skills like this are reason why ppl are afraid to flag if they are not in huge zerg. It only slowly killing PVP in games.

Stop talk about fault. Skill have simply too strong impact on PvP. That is no difference if caster make DPS or his friend while target is under CC.

Beside this, show skill from other classes what can cause almost sure death. Do destro have something like this? KFM? Summoner? BM? Assasin? Do any of this classes have ability to put target in that critical state?

(I know destro have grab also, but only on knocked down opponent and target is not that exposed)

Edited by Zenek

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press button 6 sec CC, if got stunned 1st = dead, yes easy mode.

First liner just jump in crowd and not prepare any blocking skill, yes retard. If break line no got back up, yes, double retard, if they jump in and got tons of dps, and they got back up from behind, they do their job nicely, attract lot of DPS, and their team can break enemy line, since all dps go to you and your team mate will back stab them.

Target under CC, and caster also under CC, that's just fair, a caster cant cast dps skill, and caster's team mate do their job nicely, ask the victim's team mate then, where are they :D

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