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      [Read Before Posting] Blade & Soul General FAQ

      Hello Blade & Soul fans, Welcome to the official Blade & Soul Dojo FAQ! This thread contains commonly asked questions about Blade & Soul's Western versions. Have a question? Check to see if it's posted here or use our forums search feature before creating a new thread. This thread will be updated at all times by any of the Dojo staff members. For additional information on Blade & Soul visit our wiki, or check out the official Blade & Soul West website. Table of Contents <a href="#1">What is Blade & Soul?</a> <a href="#2">Is there an official site for Blade & Soul's Western version?</a> <a href="#3">What is Blade & Soul's release date?</a> <a href="#4">Has Beta Testing started?</a> <a href="#5">What type of pay model will Blade & Soul use?</a> <a href="#6">Will the Western clients be censored?</a> <a href="#7">Where will the Western servers be located?</a> <a href="#8">Will there be Oceanic/SEA servers?</a> <a href="#9">Will my characters from the other regions be transferable to the Western versions?</a> <a href="#10">Will the Western version be region blocked?</a> <a href="#11">What are the playable races?</a> <a href="#12">Why did they change the name of the Kun race to Yun for the Western release?</a> <a href="#13">What are the playable classes?</a> <a href="#14">Are there race and class restrictions?</a> <a href="#15">What will be the Western versions initial level cap?</a> <a href="#16">Will there be a vigor/fatigue system the the Western versions?</a> <a href="#17">What systems will this game be released on?</a> <a href="#18">What are the required PC specs for Blade & Soul?</a> <a href="#19">I didn't catch one of Blade & Soul's Livestreams, what did I miss?</a> <a href="#20">Will there be founder packs for the Western versions?</a> <a href="#21">Will Blade & Soul be on Steam?</a> <a href="#22">Will Windows 10 be supported?</a> <a name="1">What is Blade & Soul?</a> Blade & Soul is a massively multiplayer online role-playing game (MMORPG) by Korean game development studio, Team Bloodlust and is published by NCSOFT. <a name="2">Is there an official site for Blade & Soul's Western version?</a> You can find the official Blade & Soul West site here. <a name="3">What is Blade & Soul's release date?</a> The North American and European versions are currently set to be released on January 19th, 2016. Head Start for founder's pack owners will begin at 10:00am PST on January 15th, 2016, and name reservations for Disciple and Master pack owners will begin on January 11th, 2016. The game has already been officially released in the following regions: Korea: June 30, 2012
      China: November 28, 2013
      Japan: May 20, 2014
      Taiwan: November 20, 2014
      <a name="4">Has Beta Testing started?</a> Yes. CBT 1: Oct 29, 10am PDT - Nov 2, 10pm PDT [NA server only]* CBT 2: Nov 13, 10am PDT - Nov 16, 10pm PDT [NA/EU]** CBT 3: Nov 24, 10am PDT - Nov 30, 10pm PDT [NA/EU]** CBT 4: Dec 11, 10am PDT - Dec 14, 10pm PDT (English/French/German)[NA/EU]** CBT 5: Dec 18, 10am PDT - Dec 21, 10pm PDT (English/French/German)[NA/EU]** *NA servers will only support English. **EU servers will support English, French, and German; except on CBTs 1, 2, & 3. <a name="5">What type of pay model will Blade & Soul use?</a> Blade & Soul has been announced as a F2P (free-to-play) title for the West and will have no content limitations. They have also stated that the game will not be "pay-to-win". <a name="6">Will the Western clients be censored?</a> No. <a name="7">Where will the Western servers be located?</a> Blade & Soul's Western servers will be housed in the following location: North America: Dallas, Texas US
      Europe: Frankfurt, Germany.
      <a name="8">Will there be Oceanic/SEA servers?</a> There are currently no plans to support Oceanic/SEA servers. However, NCSOFT has stated that if the community shows enough interest they will reconsider. A petition has been created for NCSOFT to reconsider. <a name="9">Will my characters from the other regions be transferable to the Western versions?</a> No. Transferring accounts is not possible, but transferring the physical appearance of your character from other versions is possible through the profile screenshot function in Character Creation. <a name="10">Will the Western version be region blocked?</a> There are currently no plans for region blocking. <a name="11">What are the playable races?</a> Jin, Gon, Yun, Lyn. Click here for more information. <a name="12">Why did they change the name of the Kun race to Yun for the Western release?</a> In North America, the word "Kun" closely resembles a derogatory racial slur. <a name="13">What are the playable classes?</a> There are currently six confirmed playable classes for the Western versions. The "Warlock" class can be found in the KR, CN, JP and TW clients but have yet to be confirmed for the North American and European release.
      Assassin
      Blade Dancer
      Blade Master
      Destroyer
      Force Master
      Kung-Fu Master
      Summoner
      <a name="14">Are there race and class restrictions?</a> Yes. The playable races in Blade & Soul are indeed restricted to a select few classes. Below you'll find what you can play each race as. Jin: Assassin, Blade Master and Kung Fu Master
      Gon: Destroyer, Force Master and Kung Fu Master
      Lyn: Blade Dancer, Force Master and Summoner
      Yun: Blade Master, Force Master and Kung Fu Master
      <a name="15">What will be the Western versions initial level cap?</a> The initial level cap on release will be 45. <a name="16">Will there be a vigor/fatigue system the the Western versions?</a> No. <a name="17">What systems will this game be released on?</a> Blade & Soul will be released for Windows PC. <a name="18">What are the required PC specs for Blade & Soul?</a> Below are the PC specs taken from Blade & Soul's Korean client. [Minimum Spec] CPU : Intel Dual core/AMD Athlon 64X2 or better RAM : 2G or better VGA : nVidia Geforce 8600GT/AMD Radeon HD4600 or better HDD : 15GB OS : Windows XP (Service pack 2), Vista, Win7 (32bit / 64bit) DirectX : 9.0c [Recommended] CPU : Intel Quad core/AMD Phenom II X4 or better RAM : 4G or better VGA : nVidia Geforce 8800GTX / AMD Radeon HD4850 or better HDD : 15GB OS : Windows XP (Service pack 2), Vista, Win7 (64bit) DirectX : 9.0c <a name="19">I didn't catch one of Blade & Soul's Livestreams, what did I miss?</a> You can view all past broadcasts here. <a name="20">Will there be founder packs for the Western versions?</a> Yes, you can view their packages here. <a name="21">Will Blade & Soul be on Steam?</a> This has not yet been confirmed. <a name="22">Will Windows 10 be supported?</a> Yes. Updated: December 25th, 2015
    • Urbancowgurl777

      Dojo Rules & Guidelines   09/29/16

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Ghastly

P2P or B2P?

   252 members have voted

  1. 1. P2P or B2P?

    • P2P
      90
    • B2P
      162

Please sign in or register to vote in this poll.

562 posts in this topic

You ppl are also overlooking a certain factor from all the games you mentioned as comparison to Blade and Soul: Target group :bowling:

Games like World of Warcraft, League of Legends are aimed for a younger audience :oops: , then Blade and Soul.

For games like those, the parents :smooth: often agree to spend some money for the "item('s)" the kid want, for they see no harm in them.

GW2 Target group should be around the teenagers, so they change the subscription, based on that group can spend money. :silly:

And GW2 though of a way to counter the gold spammers, via microtransactions (MT's).

In GW2 you can buy gems to exchange for wacky items, or directly exchange to ingame gold.

But it's no hefty fee, the amount of gold you get per gem is based on how much ppl buy or sell the gems.

Every game has his own way for making big bucks.

I played many MMORPG's, in all formats.

As example earlyer in the topic, for a free to play model.

They rely on MT's, a MMORPG I played (and still now and then) Aeriagames "Eden Eternal"

They house every week "tier spender" events, where you need to spend a certain amount of AP (aeriapoints) in order to earn a certain item.

Generaly there cosmetic and have a minor + in stats. These are realy popular.

And even thou it's a F2P model, they have made sevral expansion to the game with new classes, dungeon and maps.

Without demanding axtra money for it.

So if a game relies on Monthly fee's, microtransactions, or both. The producers still need to create new content, to keep the "spark of interest" on the audience of the game.

If they don't, or do it in a slow pace, the game just dies.

In short:

Depending on the content of the game and Target group, they choose the subscription.

For an adult audience like Blade and Soul online, they likley choose a P2P model. :confident:

And with the wel developed graphical content they might also ad a MT's shop. Who doesn't like a awesome outfit to show off in this awesome game. :dribble:

Little less would be the B2P.

Because, you only pay just once. In order to make money from the game, they need to rely on the MT's.

That MT shop needs to be wel equiped with the correct items ppl want while playing the game.

But without hurting the balance of the game, because there are plenty of ppl who never buy from those. :pudency:

En on the bottom will be the F2P model. :brick:

They will mis a big amount of money on this model, and they will probably struggle with the MT shop as mentioned on the B2P model.

And I forget to add my opinion: P2P

For what price, I don't care. I shall and will play this game. :love:

I prefer payment options like Paypal of iDeal, here in Holland we don't always own a creditcard.

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Well i'm not sitting on heaps of cash, and 130$ per 6 months is a bit MUCH if you ask me. Sure it doesn't look like that much over span of time but that thing adds up. On top of that cash shop in P2P game? Never. Unnacceptable.

Yesturday i talked with a buddy in maplestory about B&S, Guild Wars 2 and Maplestory cost wise. Simple conclusion was that only Guild Wars 2 offers a good old fashioned fair deal. From costliest to cheapest it was:

1. Maplestory - the cost to make one char "good" are quite scary. Getting proper hairstyle, eye color, a pet that loots for you (belive me in maplestory you need one) + miracle cubes that upgrade your gear to have +% stats can easily get to 100 euros and well beyond if you're bend on good damage. And many chars can't share their clothing nor pets, with higher level gear needing additional nx to transfer off your old character to new one, given they can use it.

You can buy cash shop items for ingame currency from other players, but regardless, someone has to pay real money before it lands on your plate.

2. Blade & Soul Korea - well the 130$ per half a year posted on front page tells the story. For less funded of us irl it's quite an amount, considering some epic games are available as one time purchase. Not to mention the fact that their servers don't suffer from crowds of free players, so they don't need to find extra funding to keep servers up - each playing customer is also paying one, asides free trials, but those only net them more people. In light of all that all the more Cash Shop is nothing more but unjustified jump at our money from my point of view. And a buzzkill, given you can get clothes that you should fight your way to ingame.

3. Guild Wars. One time 54 euros (i accuallly bought a game key from online key shop around 30 euros, all legit, works perfectly fine), and that's it.

Mirco transactions are present, but so far from my experience it's not a pay2win gimmick nor "look like shit till you buy elite hairstyle/clothing etc" with microtransactions.

New content keeps coming, maybe not insanely fast but steadily, and what is most important to me, game is kept clean. If Cash Shop allows this flow of develepment (good service + free expansions), then it is justified and i got no reason to whine as long as it it stays that way.

As much as Blade & Soul is an awesome game, the way they're trying to milk this cash cow (Cash Shop, internet cafe deals) on top of P2P model just makes me sick.

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Well i'm not sitting on heaps of cash, and 130$ per 6 months is a bit MUCH if you ask me. Sure it doesn't look like that much over span of time but that thing adds up. On top of that cash shop in P2P game? Never. Unnacceptable.

As much as Blade & Soul is an awesome game, the way they're trying to milk this cash cow (Cash Shop, internet cafe deals) on top of P2P model just makes me sick.

The 130$ deal isn't just for game time, but also for some in game items, outfits, ect. that you are paying for as well. The most expensive P2P mmo's never charge more than 180$ a year in the West at maximum. Most offer deals to make it less the more you buy, or are just flat out cheaper than 15$ a month.

If B&S ends up going P2P like it probably will, I can imagine it will follow the 15$ or less rule like everything else, so B&S will cost you 180$ or less to play a year.

As for the cash shop on top of that, you don't have to buy anything from it if you don't want to. It's simply there as an option for those willing to spend the cash on vanity items.

Edited by Awake.
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Any paying for ingame items in P2P games is an unacceptable rip off.

I will accept P2P only if money starts and ends with subs, and all else is player's own work and skill, and not $ tossed at provider.

Else make it a different business model or go home for me.

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Any paying for ingame items in P2P games is an unacceptable rip off.

I will accept P2P only if money starts and ends with subs, and all else is player's own work and skill, and not $ tossed at provider.

Else make it a different business model or go home for me.

Looks like you're alienating yourself from every P2P game on market now and in the near future. Of course that's your choice.

Practically every P2P game in recent years has had a cash shop for vanity items and character/race remodeling/server transfers, ect.

Edited by Awake.
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Little less would be the B2P.

Because, you only pay just once. In order to make money from the game, they need to rely on the MT's.

That MT shop needs to be wel equiped with the correct items ppl want while playing the game.

But without hurting the balance of the game, because there are plenty of ppl who never buy from those. :pudency:

It still you're own choice to buy or not.

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I'd definitly want it as P2P game, eventually B2P. F2P ruins all the fun and its more like pay2win (not every mmo game but most of them) however we would have to pay for our sexy costumes ingame in f2p model, you don't want that do you?:P

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Yeah i never did P2P game and won't unless it is CS free. That's because of my firm belief that give them a finger and they'll bite off your hand. I want great games for fair money, not great games of insane money which will then proceed to good (not great) games for insane money and so on. It's a tug-of-war between cost and quality, and i don't intend to let go of my rope to watch gaming future turn into car-cost hobby;)

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I'd definitly want it as P2P game, eventually B2P. F2P ruins all the fun and its more like pay2win (not every mmo game but most of them) however we would have to pay for our sexy costumes ingame in f2p model, you don't want that do you?:P

There's a cash shop with outfits either way, P2P won't get rid of it. So yeah you're still going to have to pay for your sexy outfits.

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F2P gets out of disscusion... What do you think will happen? What do you think it would be a fair price?

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God how many of these threads are we gonna have... I blame it on the waiting :shakehead:

EDIT: Oh sorry I didn't realise when this thread was made :bowling:

Edited by Famfrit
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But the payment topic is pinned to the top :smooth:

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Aslong it does not go F2P right off the get go i'm happy.

It going F2P maybe 3-5 years after release = ok.

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Yet another payment method controversy thread.

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TERA is going f2p in February, I'm wondering if BnS should get a b2p with p2p option

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TERA is going f2p in February, I'm wondering if BnS should get a b2p with p2p option

They'd have to give subscription players some sort of benefit, which would make people instantly scream Pay to Win. I personally don't mind stuff like that, but if people think being able to sell cash shop items in-game is P2W then this would definitely seem that way to them.

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From how people here are talking, Blade & Soul isn't much better in too many ways than Tera.

Meaning that there's no way it will keep a pay to play model for long.

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They'd have to give subscription players some sort of benefit, which would make people instantly scream Pay to Win. I personally don't mind stuff like that, but if people think being able to sell cash shop items in-game is P2W then this would definitely seem that way to them.

They could add cosmetic features

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I'd much rather b2p they will get WAY more people buying the game if it were b2p. If it were p2p people such as myself wouldn't even look at the game twice. B2p is a good plan in my opinion with a good cash shop with fashion styles (not gear im tired of mmo's with gear in item malls) B2p is for me im hoping for b2p.

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Definitely hope they would be going with B2P, look how well GW2 is doing, or maybe not, don't look at anything but just think, it would be the ideal way to make it B2P rather than P2P, they would still earn.

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Anything but B2P+P2P! Please! :sob: :adore: :joss_stick:

I prefer B2P like Guild Wars 2 or P2P monthly without buying the box right off for ~$50.

Edited by Cinnamin
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From how people here are talking, Blade & Soul isn't much better in too many ways than Tera.

Meaning that there's no way it will keep a pay to play model for long.

B&S is nothing like Tera. Compare Tera's and B&S's standings in Korea.

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