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      Taiwan: November 20, 2014
      <a name="4">Has Beta Testing started?</a> Yes. CBT 1: Oct 29, 10am PDT - Nov 2, 10pm PDT [NA server only]* CBT 2: Nov 13, 10am PDT - Nov 16, 10pm PDT [NA/EU]** CBT 3: Nov 24, 10am PDT - Nov 30, 10pm PDT [NA/EU]** CBT 4: Dec 11, 10am PDT - Dec 14, 10pm PDT (English/French/German)[NA/EU]** CBT 5: Dec 18, 10am PDT - Dec 21, 10pm PDT (English/French/German)[NA/EU]** *NA servers will only support English. **EU servers will support English, French, and German; except on CBTs 1, 2, & 3. <a name="5">What type of pay model will Blade & Soul use?</a> Blade & Soul has been announced as a F2P (free-to-play) title for the West and will have no content limitations. They have also stated that the game will not be "pay-to-win". <a name="6">Will the Western clients be censored?</a> No. <a name="7">Where will the Western servers be located?</a> Blade & Soul's Western servers will be housed in the following location: North America: Dallas, Texas US
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      <a name="8">Will there be Oceanic/SEA servers?</a> There are currently no plans to support Oceanic/SEA servers. However, NCSOFT has stated that if the community shows enough interest they will reconsider. A petition has been created for NCSOFT to reconsider. <a name="9">Will my characters from the other regions be transferable to the Western versions?</a> No. Transferring accounts is not possible, but transferring the physical appearance of your character from other versions is possible through the profile screenshot function in Character Creation. <a name="10">Will the Western version be region blocked?</a> There are currently no plans for region blocking. <a name="11">What are the playable races?</a> Jin, Gon, Yun, Lyn. Click here for more information. <a name="12">Why did they change the name of the Kun race to Yun for the Western release?</a> In North America, the word "Kun" closely resembles a derogatory racial slur. <a name="13">What are the playable classes?</a> There are currently six confirmed playable classes for the Western versions. The "Warlock" class can be found in the KR, CN, JP and TW clients but have yet to be confirmed for the North American and European release.
      Assassin
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      <a name="14">Are there race and class restrictions?</a> Yes. The playable races in Blade & Soul are indeed restricted to a select few classes. Below you'll find what you can play each race as. Jin: Assassin, Blade Master and Kung Fu Master
      Gon: Destroyer, Force Master and Kung Fu Master
      Lyn: Blade Dancer, Force Master and Summoner
      Yun: Blade Master, Force Master and Kung Fu Master
      <a name="15">What will be the Western versions initial level cap?</a> The initial level cap on release will be 45. <a name="16">Will there be a vigor/fatigue system the the Western versions?</a> No. <a name="17">What systems will this game be released on?</a> Blade & Soul will be released for Windows PC. <a name="18">What are the required PC specs for Blade & Soul?</a> Below are the PC specs taken from Blade & Soul's Korean client. [Minimum Spec] CPU : Intel Dual core/AMD Athlon 64X2 or better RAM : 2G or better VGA : nVidia Geforce 8600GT/AMD Radeon HD4600 or better HDD : 15GB OS : Windows XP (Service pack 2), Vista, Win7 (32bit / 64bit) DirectX : 9.0c [Recommended] CPU : Intel Quad core/AMD Phenom II X4 or better RAM : 4G or better VGA : nVidia Geforce 8800GTX / AMD Radeon HD4850 or better HDD : 15GB OS : Windows XP (Service pack 2), Vista, Win7 (64bit) DirectX : 9.0c <a name="19">I didn't catch one of Blade & Soul's Livestreams, what did I miss?</a> You can view all past broadcasts here. <a name="20">Will there be founder packs for the Western versions?</a> Yes, you can view their packages here. <a name="21">Will Blade & Soul be on Steam?</a> This has not yet been confirmed. <a name="22">Will Windows 10 be supported?</a> Yes. Updated: December 25th, 2015
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Ghastly

P2P or B2P?

   252 members have voted

  1. 1. P2P or B2P?

    • P2P
      90
    • B2P
      162

Please sign in or register to vote in this poll.

562 posts in this topic

well the thing about Guildwars2 is, they cant change the payment method. they started gw1 with B2P and stuck with it. if Gw2 was P2P, i would not buy it, because the quality is not there. BnS has the quality to be p2p and succeed, so selling themselves short on b2p is a step back, which im sure they dont wanna take. they just have to work on their marketing. otherwise the game will sell it self

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There are not many things that Guild Wars 2 did excellent but it's model was one of them, I vote for that. A lot of my friends are working jobs but don't want to spend hundreds of dollars a year on a game, many will dismiss it when they hear it is p2p but they all bought GW2 because it was pretty much a one time purchase for the first year till expansions start coming out.

It is a balance, does NC Soft want large spiked of money and more people playing the game or less people playing the game but with a constant stream of money.

It's only bad if one thinks they feel obligated to play just because they pay a subscription.

I bought a lifetime sub to a MMO when it first came out, played it for a month, and have no feeling what so ever to feeling obligated to play it.

On another MMO, I started out with friends playing, bought a year subscription, and when friends left for various reasons (mostly money reasons) I didn't feel obligated to play. Yeah, kinda sucky I did the year sub, but the only reason the playing stopped was because playing a MMO without a group of friends is boring (and for TERA, it was so easy to solo, that imo, its hard to find a good group of people to just quest with).

There's no reason to feel obligated to play, just because you paid a month sub. It's like ordering that big appetizer plate at a resturant and then being unable to finish your main meal, that then sits int he fridge if you take it home and end up throwing it out. :p

And I can't be the only one who's bought console games that went left unplayed or almost unplayed *stares at Borderlands and Borderlands 2* :p

Maybe it's that I'm old enough to remember arcades, where you could easily spend 20 dollars for a couple of hours of play, and see MMOs being so much cheaper than that :p

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well the thing about Guildwars2 is, they cant change the payment method. they started gw1 with B2P and stuck with it. if Gw2 was P2P, i would not buy it, because the quality is not there. BnS has the quality to be p2p and succeed, so selling themselves short on b2p is a step back, which im sure they dont wanna take. they just have to work on their marketing. otherwise the game will sell it self

That's very true, maybe they are redoing everything for overseas and that's why it's taking them so long to get the game to us :misdoubt: BNS is successful with p2p in Asia right now but we do not know if it will be successful p2p over seas yet especially in a "recession", like Aion it may lose a bunch of players and become f2p. Who knows. Let's just pray they don't unnecessarily "westernize" key elements like they did in Aion :cold: ).

It's only bad if one thinks they feel obligated to play just because they pay a subscription.

I bought a lifetime sub to a MMO when it first came out, played it for a month, and have no feeling what so ever to feeling obligated to play it.

On another MMO, I started out with friends playing, bought a year subscription, and when friends left for various reasons (mostly money reasons) I didn't feel obligated to play. Yeah, kinda sucky I did the year sub, but the only reason the playing stopped was because playing a MMO without a group of friends is boring (and for TERA, it was so easy to solo, that imo, its hard to find a good group of people to just quest with).

There's no reason to feel obligated to play, just because you paid a month sub. It's like ordering that big appetizer plate at a resturant and then being unable to finish your main meal, that then sits int he fridge if you take it home and end up throwing it out. :p

And I can't be the only one who's bought console games that went left unplayed or almost unplayed *stares at Borderlands and Borderlands 2* :p

Maybe it's that I'm old enough to remember arcades, where you could easily spend 20 dollars for a couple of hours of play, and see MMOs being so much cheaper than that :p

I just cannot bring myself to play an mmo solo, guilds really help alleviate this but I still prefer having real life friends that I can talk to about the game on our free time and not have them shrug their shoulders. Blade and Soul is definitely a game I am going to be touching ( :silly: ) and so want as many friends in as possible. It's not that I feel obligated, okay I do, if I have to work or study or vacation or whatever for three weeks straight and only get like 5 hours of playtime in yes I feel like I wasted a bit of money, call me greedy lol. There are one time purchase games out there that are good enough to be p2p and are not, but we all know how NC Soft Korea is when it comes to making money. Cha Ching! lol

PS: I played through BL1 and 2 twice each at first with my brother then with his friends for 4 players.

Edited by Spirits of Vengeance
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It's not that I feel obligated, okay I do, if I have to work or study or vacation or whatever for three weeks straight and only get like 5 hours of playtime in yes I feel like I wasted a bit of money, call me greedy lol. There are one time purchase games out there that are good enough to be p2p and are not, but we all know how NC Soft Korea is when it comes to making money. Cha Ching! lol

Now see. 5 hours of game time totally beats the 20 dollars for 2 hours of game time in an arcade. :)

Guess it's perspective.

I'm not saying people should P2P if they don't want to. I just don't see the big problem with it like so many do.

I heard the hype of GW2 and being B2P and now all I hear is "It's dead and dying" though I know that isn't true, as my brother plays with a big group of people.

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gw2 is slightly empty due to everyone reaching lvl 80 now XD so its more of a routine to do Dungeons few times a day, rather than actively stay on, kinda like wow raid times

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Not to be harsh or anything but arcades pretty much did die and an mmo is not exactly an arcade game. Most people have their own arcades with dozens of games thanks to advanced entertainment technology. You buy the game, you buy the machine to play it on, you buy the expansions or DLC (god I don't like EA DLCs). Arcades were way back in the day when games and game console were first emerging as exotic forms of entertainment and they had no competition so they could charge however much they wanted and were expensive. Now everything relating to games is much more wide spread and there is competition everywhere.

All I'm saying now is that it is dangerous for a barely advertised eastern P2P mmo to try and succeed in an over saturated western mmo market where GW2 a B2P game just became a recent remarkable success and mmo game of the year. If they start out P2P and have to switch to F2P at any point people will believe the game to have failed, there is no such risk in making it B2P. I'm cool with either but I'm voting for B2P.

:shakehead:

Edit: Oh #### I forgot about the massive amount of hate and discrediting directed towards NC Soft floating around right now by gamers over the closing of Paragon Studios. :surrender:

Edited by Spirits of Vengeance
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If we can't include other online games like League of Legends in the argument, we can't include arcades. I mean, Arcades were/are notorious for stealing your money, and at the time they were your only option. If LoL and BnS are nothing alike, then Arcades and BnS sure as HELL are not alike.

Edited by Vile Samael
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Not to be harsh or anything but arcades pretty much did die and an mmo is not exactly an arcade game. Most people have their own arcades with dozens of games thanks to advanced entertainment technology. You buy the game, you buy the machine to play it on, you buy the expansions or DLC (god I don't like EA DLCs). Arcades were way back in the day when games and game console were first emerging as exotic forms of entertainment and they had no competition so they could charge however much they wanted and were expensive. Now everything relating to games is much more wide spread and there is competition everywhere.

All I'm saying now is that it is dangerous for a barely advertised eastern P2P mmo to try and succeed in an over saturated western mmo market where GW2 a B2P game just became a recent remarkable success and mmo game of the year. If they start out P2P and have to switch to F2P at any point people will believe the game to have failed, there is no such risk in making it B2P. I'm cool with either but I'm voting for B2P.

:shakehead:

Edit: Oh #### I forgot about the massive amount of hate and discrediting directed towards NC Soft floating around right now by fanatical gamers over the closing of Paragon Studios. That...doesn't help things. I'm scared lol :surrender:

GW2 was a success. Question is, is it still a success? While I know plenty of people still play it, I don't know how many is "plenty" and I hear complaints about GW2 often.

As for the NCSoft hate over closing Paragon Studios. I don't know why you'd say it so rudely. I'm pretty sure people did the same with the closing of SWG and at the very least, Paragon Studios was still making money when it closed down, unlike SWG.

Closing Paragon Studios was a dumb move.

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Oh it's a success all right. An article from around two weeks ago states they passed 3 million copies sold mark. This might not be Diablo 3 level sales, but do remember Diablo 3 was riding the hype and legendary predecessor, and now it's considered shit, whereas gw2 made a good name for itself and steadily keeps getting new buyers.

I"m playing it everyday now and had no problems finding a party for story mode dungeon (on a working day mind you). That says something about population ingame.

As for complaints you'll hear them on any game's forum - happy players play, unhappy post. And complains are often for one reason. The "next thing in MMOS" which gw2 is, turns out to be a package deal - it's not just "next" but also "different". It's non grindy, and not based around gear progression forcing days upon weeks of grind to get top gear till next wave of junk comes out.

Those used to that gameplay model are just baffled shocked and running around like headless chickens screaming they got nothing to do! It's because GW2 is exploring mmo and pvp mmo. It's based around exploration, skill builds, and huge customisation options for character armors and weapon looks. But most people used to old style mmos go with "power level to 80, get best gear...err that's it?!"

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You people crying for p2p will regret it and kill the game. Admit it, there isnt a huge enough fanbase and following in the west for bns to survive long on p2p, not to mention it will go p against the likes of aion, tera, gw2, eso and a few more games. The west isnt used to asian style mmo much less one based on asian background martial arts. They arent as intrigued by that as they are to say dragons and knights. This isnt a generalization either its statistics. The best option would be b2p or f2p which eventually switches to b2p after getting enough recogniton

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Hmm...I agree but they have their own reasons why they would want p2p

More people vote for b2p

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BnS is not just another asian MMO, it comes with a combat system thats only found similar in Tera. all other mmo's in comparison fall off. thus P2P is viable from that stand point.

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The point is that the west hasn't adapted/it use to martial art no matter the gameplay.

Thus, the company would take a hit if it turns out the west doesn't like it.

B2P

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BnS is not just another asian MMO, it comes with a combat system thats only found similar in Tera. all other mmo's in comparison fall off. thus P2P is viable from that stand point.

IMO Vindictus does the targetless combat system better. It's less, well, boring.

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A game going B2P when it was F2P is kinda unthinkable. People would boycott that. If anything a game goes from more expensive payment model down to less expensive one (wide: tera).

And that's yet another trap of P2P - things can go south easy, and if that happens you're gonna fall hard off a high branch to a rocky landing. P2P game going F2P has the irremovable stench of failure on it, not to mention a disgusting gutting of game's mechanics to fit a new payment model that it was originally not designed for.

That's why B2P is the best model - it appeals to wide audience, much wider then P2P yet with the cost and associated resposability keeps the trolls away (one perma ban = 40-60$ lost). And in B&S case...let's see GW2 has non P2W Cash Shop, and so does B&S in Korea....so exactly what is this huge advantage P2P B&S style would give over B2P GW2 model?

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A game going B2P when it was F2P is kinda unthinkable. People would boycott that. If anything a game goes from more expensive payment model down to less expensive one (wide: tera).

And that's yet another trap of P2P - things can go south easy, and if that happens you're gonna fall hard off a high branch to a rocky landing. P2P game going F2P has the irremovable stench of failure on it, not to mention a disgusting gutting of game's mechanics to fit a new payment model that it was originally not designed for.

That's why B2P is the best model - it appeals to wide audience, much wider then P2P yet with the cost and associated resposability keeps the trolls away (one perma ban = 40-60$ lost). And in B&S case...let's see GW2 has non P2W Cash Shop, and so does B&S in Korea....so exactly what is this huge advantage P2P B&S style would give over B2P GW2 model?

More trust in the devs to keep the game improving. Feeling like there's a better chance at a better playerbase in the "Dont have to put up with someone who bought the game, hates it, and now just logs in to troll people"

Will BnS be a big hit in the west? Eh, probably not, but I say that not because it couldn't be, but because I don't see enough advertising for it.

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Lol vindictus does the targetless system better??? r u kidding me? their hitboxes are terrible, there is almost no versatility in skills, or positioning, and thats a instanced MP, not an MMO. that game is like comparing Solitaire to an MMO. And its absolutely terrible. At this point i doubt ur credibility to compare anything and everything lol

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I think P2P in any game, is a great concept, but I would prefer it to be buying game time, not a month subscription deal. I don't have time that often, so 12dollars a month, being in the Air Force, sometimes I may only have a chance to log in for a day or two and at those times maybe on 3hrs at a time. If P2P was for buying game time like say $5 = 72 game hours or something like that sort it'd be easier for me to justify paying it.

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GW2 was a success. Question is, is it still a success? While I know plenty of people still play it, I don't know how many is "plenty" and I hear complaints about GW2 often.

As for the NCSoft hate over closing Paragon Studios. I don't know why you'd say it so rudely. I'm pretty sure people did the same with the closing of SWG and at the very least, Paragon Studios was still making money when it closed down, unlike SWG.

Closing Paragon Studios was a dumb move.

I said it so rudely because I'm conflicted. COH was my favorite game, period, I protested all they way up till the final day and debated on the forums. Paragon Studios had the right to stay open and by closing it they goofed. But now I have moved on and patched my heart up, I want to see BNS be successful and amazing but the ghosts of a dead game now haunt NC Soft myself included which is why I am conflicted.

Edited by Spirits of Vengeance
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Lol vindictus does the targetless system better??? r u kidding me? their hitboxes are terrible, there is almost no versatility in skills, or positioning, and thats a instanced MP, not an MMO. that game is like comparing Solitaire to an MMO. And its absolutely terrible. At this point i doubt ur credibility to compare anything and everything lol

Now blood if vile liked vandictus that's her opinon speaking of which whatever happened to respecting people's opinons?

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Lol vindictus does the targetless system better??? r u kidding me? their hitboxes are terrible, there is almost no versatility in skills, or positioning, and thats a instanced MP, not an MMO. that game is like comparing Solitaire to an MMO. And its absolutely terrible. At this point i doubt ur credibility to compare anything and everything lol

I rarely have had hitbox issues in Vindictus, and I've played since closed beta. BnS has more hitbox problems than Vin does. As for the versatility issues, you must be unimaginative, or you haven't played recently. I personally think it's a great game, instances or not. The combat is a lot more intense than I feel most games are, and that includes TERA. Oh, and don't worry, I don't really think your opinions are very credible either, I just respect them enough to not be rude about it.

Edited by Vile Samael
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lol there is nothing rude about my comments, what you say there doesnt link in with reality, ive played vindictus in the beta's as well as release, and current vindictus wiht current BnS, BnS wins hands down in every aspect. the only thing i found enjoyable in vindictus was the fact that if u hit a boss at certain part of the body, it would drop such item. other than that, its terrible from gameplay to everything else...

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lol there is nothing rude about my comments, what you say there doesnt link in with reality, ive played vindictus in the beta's as well as release, and current vindictus wiht current BnS, BnS wins hands down in every aspect. the only thing i found enjoyable in vindictus was the fact that if u hit a boss at certain part of the body, it would drop such item. other than that, its terrible from gameplay to everything else...

You are literally the first person I have ever seen complain about "terrible hitboxes" in Vin, so I find it hard to believe it isn't an issue on your end. I also like the armor design in Vindictus more than BnS, but that's more of an opinion thing. But hey, you don't like Vin, whatever. It's your opinion. Just don't go around shifting on people for liking it, or preferring it over another game. TERA's combat very quickly bores me, but if you enjoy it I won't scream at you because I think you're wrong and should feel bad for liking a thing.

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Lol vindictus does the targetless system better??? r u kidding me? their hitboxes are terrible, there is almost no versatility in skills, or positioning, and thats a instanced MP, not an MMO. that game is like comparing Solitaire to an MMO. And its absolutely terrible. At this point i doubt ur credibility to compare anything and everything lol

O o I'm with Vile on this one. Methinks you've been spiking so hard you couldn't properly see when and how you're being hit. That's the only way I could see hitboxes being an issue as far as Vindictus is concerned. Sure they may not be perfect....but they're definitely not horrible.

I just hope you're not playing a Lann and trying to talk about hitboxes. That'll make me facepalm.

Not to mention I remember hearing far more people complaining about TERA's hitboxes than anyone EVER complained about Vindi's. (And I've been playing Vindi for a very long time. )

Anyway this topic isn't about Vindictus. Its also not about hitboxes.

Even if they were I'd like for things like Hitboxes to be repairable in a game---repairing things costs time. Time is money. Therefore the best way to start off a game that may or may not need some 'local balancing' when its on the ground (Because you all know they do it and half the people that whine are the cause.) is to have a strong payment method that continues to cater to the needs of what needs to be done and the machines it needs to be done on.

Contrary to popular gamer belief company machines + maintenance = Paying for various things to manage hardware, along with paying people to do their jobs.

Think about that carefully while looking at our cash shop to be, because it really should make a difference on your opinion---whether or not you think BnS is popular enough to support a method or not.

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